Chapter 1 Introduction To Multimedia

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The key takeaways are that multimedia involves a combination of different media elements like text, graphics, sound, animation and video delivered digitally. It can be used for purposes like presentations, training, marketing, etc. and in various environments like business, schools, homes and public places.

Some examples of how multimedia can be used include catalogs with guides to help buying products, video conferences, interactive lessons, DVD extras that are interactive and explain the filmmaking process.

The main elements that make up multimedia are text, graphics, sound, animation and video. These elements are combined and delivered digitally by computers and other electronic devices.

What is Multimedia

Chapter 1 15 May 2008 By Mannie Tan

Learning Outcome
Define common multimedia term Describe the 2 delivery media & their primary differences. Understand various characteristics of multimedia Describe several different environments in which multimedia might be used. Cite the history of multimedia & note important projected changes in the future of multimedia.

Examples of Multimedia
Its a catalog of fancy cars with a guide to help you buy one Its a real-time video conference with colleagues in Paris, London, & Hong Kong

Its an algebra @ geography lesson for a


fifth-grader. On a DVD, its the interactive video sequence that explain how the Harry Potter movie was made using remote control.

Multimedia
Is any combination of text, graphic art, sound, animation, & video delivered to you by computer @ other electronic @ digitally manipulation means.
Its richly presented sensation. Multimedia excites eyes, ears, fingertips, & most importantly, the head.

Multimedia Elements

Study about Multimedia


Begin by study each element of
multimedia & learn 1 @ > tools for create & edit that element. How to use text & fonts? How to make & edit colorful graphic

images?
How to animated image into movies? How to record & edit digital sound?

Definition
Multimedia woven combinations of digitally
manipulated text, graphic art, sound, animation, & video elements. When end-user is allow to control what & when the elements are delivered, its interactive multimedia. When you provide a structure of linked elements through which the user can navigate, interactive multimedia become hypermedia.

People who weave multimedia into meaningful tapestries are multimedia developers. The software vehicle, messages, & the content presented on a computer @ television screen together constitute a multimedia project. If project will be shipped @ sold to consumers @ end users, typically in a box @ on the Internet, with @ without instructions, its multimedia title.

Multimedia project may be page @ site on the


WWW, where you can weave the elements of multimedia into documents with HTML @ DHTML & play rich media files created in such programs as Macromedias Flash, Adobes Live Motion, @ Apple Quick Time by installing plug-ins into a browser, such as Internet Explorer @ Netscape Navigator.

Integrated multimedia is the weaving part of the

multimedia definition, where sources documents


such as montages, graphics, video cuts, & sounds merge into a final presentation.

Multimedia elements are typically sewn together into a project using authoring tools.
These software tools are designed to manage individual multimedia elements & provide user interaction. GUI (Graphical User Interface) is just as much the rules for what happens to the users input as its the actual graphics on screen. The hardware & software that govern the parts of what can happen are the multimedia platform @ environment.

Categories of
Multimedia
1. Linear multimedia = starting at a beginning & running through to an end.

2. Multimedia become nonlinear & interactive when


users are given navigational control & can wander through the content Its a powerful personal gateway to information.

Hypermedia
Hypertext system is meant to be read nonlinearly, by following links that point to other part to other parts of the document. Hypermedia is not constrained to be text-based. It can include other media, such as graphics, images, & especially the continuous media sound & video. World Wide Web (WWW) is the best example of a hypermedia application.

Multimedia Delivery Media


Multimedia requires large amounts of digital
memory when stored in an end users library, @ large amounts of bandwidth when distributed over wires, glass fiber @ airwaves on a network.

Greater bandwidth, bigger pipeline, so more content can be delivered to end users quickly.

CD-ROM, DVD & Multimedia


Compact Disk Read-Only-Memory has become most cost-effective distribution medium for multimedia projects. Up to 80 minutes of full screen video @ sound. Multilayered Digital Versatile Disc (DVD) technology increase the capacity & multimedia capability of current optical technology to 18GB. CD & DVD burners are used for reading discs & for making them, too.

Multimedia Highway
Telecommunication networks are global.
Information elements link-up online as distributed resources on a data highway, where you will pay to acquire & use multimedia-based information.

4 Characteristic of Multimedia System


1. Multimedia system must be computer
controlled. 2. They are integrated. 3. The information they handled must be presented digitally. 4. The interface to the final user may permit interactivity.

Where to Use Multimedia

Multimedia in Business
Business application for multimedia include

presentations, training, marketing, advertising, product


demos, databases, catalogues, & networked communications.

Multimedia is enjoying widespread use in training


programs.

Multimedia in School
Schools are perhaps the most needy destination for multimedia. Multimedia provoke radical changes in teaching process during incoming decades. Educational software is often positioned as enriching

the learning process, not as a potential substitute for


traditional teacher-based methods.

Multimedia at Home
From gardening to cooking to home design, remodeling, & repair to genealogy software, multimedia has entered the home.
Eventually, most multimedia projects reach home via television sets @ monitors with built-in interactive user inputs. Multimedia likely arrive on a pay-for-use basis along the data highway. Today, home consumers of multimedia either own a computer with an attached CD-ROM drive @ a set-top player that hooks up to the television. Live Internet pay-for-play gaming with multiple players has become popular.

Multimedia in Public Places


In hotels, train stations, shopping malls, museums, &
grocery stores, multimedia will become available at stand-alone terminals @ kiosk to provide information & helps. Such installations reduce demand on traditional

information booths & personnel, add value, & they


can work around the clock, even in middle of night, when live help is off duty.

Multimedia in Entertainment
Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies & animations. Multimedia games are a popular pastime & are software programs available either as CD-ROMs @ online. Some video games also use multimedia features. In Arts, there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer.

Virtual Reality

At the convergence of technology & creative invention in multimedia is virtual reality, @ VR. VR is an extension of multimedia it uses the basic multimedia elements of imagery, sound, & animation. Virtual reality uses multimedia content. Applications & delivery platforms of multimedia are virtually limitless.

Timeline of

Multimedia

http://www.artmuseum.net/w2vr/timeline/timeline.html

Made the World Pretty with Multimedia


Thanks for your Attention !

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