Chapter 1 Introduction To Multimedia
Chapter 1 Introduction To Multimedia
Chapter 1 Introduction To Multimedia
Learning Outcome
Define common multimedia term Describe the 2 delivery media & their primary differences. Understand various characteristics of multimedia Describe several different environments in which multimedia might be used. Cite the history of multimedia & note important projected changes in the future of multimedia.
Examples of Multimedia
Its a catalog of fancy cars with a guide to help you buy one Its a real-time video conference with colleagues in Paris, London, & Hong Kong
Multimedia
Is any combination of text, graphic art, sound, animation, & video delivered to you by computer @ other electronic @ digitally manipulation means.
Its richly presented sensation. Multimedia excites eyes, ears, fingertips, & most importantly, the head.
Multimedia Elements
images?
How to animated image into movies? How to record & edit digital sound?
Definition
Multimedia woven combinations of digitally
manipulated text, graphic art, sound, animation, & video elements. When end-user is allow to control what & when the elements are delivered, its interactive multimedia. When you provide a structure of linked elements through which the user can navigate, interactive multimedia become hypermedia.
People who weave multimedia into meaningful tapestries are multimedia developers. The software vehicle, messages, & the content presented on a computer @ television screen together constitute a multimedia project. If project will be shipped @ sold to consumers @ end users, typically in a box @ on the Internet, with @ without instructions, its multimedia title.
Multimedia elements are typically sewn together into a project using authoring tools.
These software tools are designed to manage individual multimedia elements & provide user interaction. GUI (Graphical User Interface) is just as much the rules for what happens to the users input as its the actual graphics on screen. The hardware & software that govern the parts of what can happen are the multimedia platform @ environment.
Categories of
Multimedia
1. Linear multimedia = starting at a beginning & running through to an end.
Hypermedia
Hypertext system is meant to be read nonlinearly, by following links that point to other part to other parts of the document. Hypermedia is not constrained to be text-based. It can include other media, such as graphics, images, & especially the continuous media sound & video. World Wide Web (WWW) is the best example of a hypermedia application.
Greater bandwidth, bigger pipeline, so more content can be delivered to end users quickly.
Multimedia Highway
Telecommunication networks are global.
Information elements link-up online as distributed resources on a data highway, where you will pay to acquire & use multimedia-based information.
Multimedia in Business
Business application for multimedia include
Multimedia in School
Schools are perhaps the most needy destination for multimedia. Multimedia provoke radical changes in teaching process during incoming decades. Educational software is often positioned as enriching
Multimedia at Home
From gardening to cooking to home design, remodeling, & repair to genealogy software, multimedia has entered the home.
Eventually, most multimedia projects reach home via television sets @ monitors with built-in interactive user inputs. Multimedia likely arrive on a pay-for-use basis along the data highway. Today, home consumers of multimedia either own a computer with an attached CD-ROM drive @ a set-top player that hooks up to the television. Live Internet pay-for-play gaming with multiple players has become popular.
Multimedia in Entertainment
Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies & animations. Multimedia games are a popular pastime & are software programs available either as CD-ROMs @ online. Some video games also use multimedia features. In Arts, there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer.
Virtual Reality
At the convergence of technology & creative invention in multimedia is virtual reality, @ VR. VR is an extension of multimedia it uses the basic multimedia elements of imagery, sound, & animation. Virtual reality uses multimedia content. Applications & delivery platforms of multimedia are virtually limitless.
Timeline of
Multimedia
http://www.artmuseum.net/w2vr/timeline/timeline.html