Multimedia Course Syllabus

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The key takeaways are that the document discusses a PG diploma course in multimedia, highlighting why it is needed, different career options and modules covered in the course.

Some of the career options discussed in multimedia are web/internet, animation, graphics, television, print and publishing, advertising and film making.

The different modules covered in the course include fundamentals of computer, internet and multimedia, introduction to multimedia softwares, digital audio, video and photography, introduction to animation, and user interface design and web project development cycle.

diploma in arts communication

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Agenda

ƒ PG Diploma Course in Multimedia


ƒ Why its needed?
ƒ Career in Multimedia
ƒ Modules
ƒ FAQ ?
ƒ Discussion
ƒ Feedback

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PG Diploma Course in Multimedia

+ = Multimedia

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Why its needed?

ƒ Latest revolution to sweep the world of IT


ƒ Multimedia is a marriage of
Arts and Science

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Career in Multimedia

ƒ Web/Internet
ƒ Animation
ƒ Graphics
ƒ Television
ƒ Print and Publishing
ƒ Advertising
ƒ Film making

.etc…..
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Modules

M-II
M Fundamentals of Computer
Computer, Internet & Multimedia
M-II Introduction of Multimedia Softwares
M III
M-III Digital Audio
Audio, Video and Photography
M-IV Introduction of Animation
M-V
M V User Interface Design and Web Project Development Cycle

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Module – I
Fundamentals of Computer, 
Internet & Multimedia
Internet & Multimedia
1.
1 Fundamentals of Computer & Internet
Fundamentals of Computer & Internet
2. Basic of Arts
3. Usability Concept
4
4. Story Board Creation
Story Board Creation
5. Animation Theory
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Module – I
Fundamentals of Computer,
Computer Internet & Multimedia

1. Fundamentals of Computer, Internet


ƒ Computer Introduction
ƒ Internet History,
y how it works ?
ƒ Theory of Multimedia

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Module – I
Fundamentals of Computer,
Computer Internet & Multimedia

2. Basic of Arts
ƒ Definition of Design
ƒ Designg Elements and Principle
p
ƒ Illustration and Sketching
ƒ Color Theory
ƒ Print and Publish Media
ƒ Composition
p & typography
yp g p y
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Module – I
Fundamentals of Computer,
Computer Internet & Multimedia

3. Usability Concepts
ƒ Understanding of User’s
User s
requirement
ƒ Business Goal
ƒ Process
P

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Module – I
Fundamentals of Computer,
Computer Internet & Multimedia

4. Story Board
ƒ Blue Print / Prototype theory
ƒ Storyy board creation
ƒ Wireframe design

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Module – I
Fundamentals of Computer,
Computer Internet & Multimedia

5. Animation Theory
ƒ Different Types of Animation
ƒ Animation Softwares

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Module‐II
Introduction of Multimedia Softwares
1. Concept of Graphics
2. Graphical Tools
3 Design Techniques
3. Design Techniques

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Module-II
Introduction of Multimedia Softwares

1. Concept of Graphic
ƒ Creating Digital Graphics
ƒ Applying
pp y g Special
p Effects
ƒ Editing and Optimizing of the
graphics
hi ffor web/print/broadcasting
b/ i t/b d ti
ƒ Bitmap and Vector graphics

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Module-II
Introduction of Multimedia Softwares

2. Graphic Tools
ƒ Adobe Family [ph
[ph,ill,indesign]
ill indesign]
ƒ Linux OS [[GIMP, inkscape]
p ]
ƒ Microsoft [Expression, web]

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Module-II
Introduction of Multimedia Softwares

2. Design Techniques
ƒ Page Layout
ƒ Print Media
ƒ Brochure/email/newsletter design

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Module‐III   
Digital Audio, Video and Photography
Digital Audio, Video and Photography
1. Digital Audio
2 Digital Video
2. Di i l Vid
3 Photography
3.

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Module-III
Digital Audio and Video

1. Digital Audio and Tools


ƒ Sound forge, Goldwave
ƒ Editing mixing, import
ƒ Audio Capturing
p g
ƒ Audio mixing
ƒ Audio Effect generation
g

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Module-III
Digital Audio and Video

1. Digital Audio and Tools


ƒ Sound forge
forge, Goldwave
ƒ Editing
g mixing,
g, import
p
ƒ Audio Capturing
ƒ Audio mixing
ƒ Audio Effect generation
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Module-III
Digital Audio and Video

2. Digital Video and Tools


ƒ Video formats
ƒ Adobe premiere, Camtasia studio,
Pinnacle studio
ƒ Video Capturing
p g
ƒ Video mixing
ƒ Composting
C ti and d special
i l FX

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Module-III
Digital Audio and Video

3. Photography
ƒ Photography introduction
ƒ Photography techniques

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Module ‐IV  
Introduction of Animation
1. Animation Theory
2. Types of Animation
3
3. T l
Tools
4
4. Content development
Content development
5. Scripting language for animation
6. Introduction of basic 3D animation
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Module -IV
Introduction of Animation

1. Animation Theory
ƒHistory of animation
ƒClassic and other animations
ƒLinear animation
[presentation based]]
[p

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Module -IV
Introduction of Animation

2. Types of Animation
ƒ2d animation
ƒ3d animation

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Module -IV
Introduction of Animation

3. Tools
ƒ Microsoft PowerPoint
ƒ Adobe Flash
ƒ Silver light [introduction of new Microsoft technology]
ƒ Web animation

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Module -IV
Introduction of Animation

4. Content Development
ƒAdobe Flash
ƒAction Script introduction
ƒMicrosoft Silverlight
ƒAuthorware
Authorware
ƒAdobe
Adobe Director
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Module -IV
Introduction of Animation

6. Introduction of Basic 3D
ƒ3d animation
ƒBasic of 3d
ƒ3d max tool introduction

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Module‐V
User Interface Design and Web 
Project Development Cycle
Project Development Cycle

1. Designing Concepts for Web Site
2
2. Web Languages
Web Languages
3. Tools
4. CMS
5. Web 2.0 www.artsmaths.blogspot.com
Module -V
Introduction of Animation

1. Designing Concept for website


ƒUCD process
ƒIntroduction of SEO
SEO, RSS
ƒOptimization

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Module -V
Introduction of Animation

2. Web Languages
ƒXHTML scripting
ƒCascading Styles sheets
ƒXML
ƒJavascript
Javascript

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Module -V
Introduction of Animation

3. Tools
ƒDreamweaver
ƒExpression Web
ƒText Editor

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Module -V
Introduction of Animation

4. Content Management System


ƒMOSS[Microsoft
[Mi ft office
ffi sharepoint
h i t server]]
ƒ Plum Tree
ƒ Open Source CMS

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Module -V
Introduction of Animation

5. Web 2.0
ƒIntroduction of WEB 2
2.00
Concept
ƒDyanamic
ya a c webinterfaces
eb te aces
ƒOnline examples
p
ƒWeb 2.0 designg theory
y
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FAQ

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Discussion

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