DOC-221970-D1 - MULTILINK Bally

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Alpha 2 Multilink™ Setup

Guide

DOC-221970 [D]

6601 S. Bermuda Rd, Las Vegas, NV 89119 1-877- GO BALLY www.ballytech.com


Alpha 2 Multilink™ Setup Guide

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

The following trademarks are owned or used under license by Bally Gaming, Inc.:

Alpha Game Platform™, Alpha 2 Multilink™, CoolSign™, Bally Gaming™, and the Bally Logo™.

All other product names and trademarks are the intellectual property of their respective owners.

This documentation contains proprietary information of Bally Gaming, Inc. No portion of this document may be
reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the
express written permission of Bally Gaming, Inc.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


The specifications and information contained in this documentation are subject to change without notice. All
statements, information, illustrations, specifications and recommendations in this documentation are believed to be
accurate, but are provided without warranty of any kind, expressed or implied.

Bally Gaming, Inc. 6601 S. Bermuda Road, Las Vegas, NV 89119, USA

1-877-GO BALLY (462 2559)

http://www.ballytech.com

Waste From Electrical Electronic Equipment (WEEE)

Bally is committed to supporting the goals of the WEEE Directive and minimizing the impact that our products and
equipment have on the environment. Bally is closely monitoring the development of emerging national laws within
the European Union that implement the WEEE Directive. Bally is also taking steps in line with certification and
compliance requirements of the WEEE Directive. Bally currently places the WEEE label on its products and
equipment indicating that they should be deposited at an appropriate facility to enable recovery and recycling. Bally
also provides its own take-back program with contacts within the European Union and the United States. Bally will
continue to develop our take-back program and pursue expanded options in connection with national take-back
programs within the European Union. Please find more information at
http://www.ballytech.com/Customer-Center/games-support/weee-directive.html

ii DOC-221970 [D]
Alpha 2 Multilink™ Setup Guide

Contents

Chapter 1: Overview
Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1
Additional Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1
Alpha 2 Multilink Progressive Kit, 221970-00004. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2
Setup Flowchart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 3
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Chapter 2: Hardware Setup


Hardware and Cabling Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 2
USB License Key Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 3
Connecting the Cables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 4
Gaming Machine to Switch Cabling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 4
CoolSign Controller to Overhead Sign Cabling (for reference only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 4

Chapter 3: Software Setup


Communication Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1
IP Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 2
Bank Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 3
Bank Server Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 5
Configuring Bank Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 5
Configuring a Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 8
Bank Controller Client Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 9
Configuring BC Clients. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 9
Discovering the BC Server Host Manually. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 12
CoolSign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 - 14
Establishing Communications with the BC Server and CoolSign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 14

DOC-221970 [D] iii


Alpha 2 Multilink™ Setup Guide

BC Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 - 16
Generating BC Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 17
Sample Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 18

Chapter 4: Casino Equipment Interface (CEI)


Uninstalling CEI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 1
Installing CEI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 2
Configuring Alpha2 Multilink Progressives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 7

Chapter 5: CoolSign Software Configuration


Configuring the CoolSign IP Address. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 1
Configuring the CoolSign Player from the CoolSign Network Manager (CNM) . . . . . . . . . . . . . . . . . . . . 5 - 5
Installing the CNM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 5
Scheduling Progressive Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 7
Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 10
Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 10
Creating New Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 10
Editing an Existing Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 10
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Deleting a Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 11
Using Channel Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 11
Adding Items to a Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 12
Adding a Scheduled Item to a Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 12
Adding Triggered Content to the Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 12

Appendix A: Content, Data Tables, and Channels


Content. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .A - 1
Importing Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 1
Updating Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2
Exporting Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2
Deleting Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2
Data Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .A - 2
Binding Dynamic Content to a Data Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 3
Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .A - 4
Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 4
Creating New Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 4
Editing an Existing Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 5
Deleting a Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 5

iv MK3-AP-1V32 [Draft]
Alpha 2 Multilink™ Setup Guide

Using Channel Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 6


Adding Items to a Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 6
Adding a Scheduled Item to a Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 6
Adding Triggered Content to the Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 7

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

MK3-AP-1V32 [Draft] v
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

vi
MK3-AP-1V32 [Draft]
Alpha 2 Multilink™ Setup Guide
Alpha 2 Multilink™ Setup Guide

Chapter 1
Overview

This guide provides instructions for configuring the Alpha 2 Multilink (221970). The Alpha 2 Multilink
includes support for a maximum of 16 machines connected to the controller using up to five separate
progressive links. Configuration is already provided by the gaming machine’s Operating System (OS) and
connection to an existing Alpha 2 Multilink network requires only an Ethernet cable.

Requirements
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Installation requires the following components:


• An Alpha cabinet using Alpha 2 OS version 3.56.01 or higher.
• Alpha 2 Multilink with Standard Progressive Kit (221970-00004)

Additional Information
The following documentation provides additional information for setting up the Alpha 2 Multilink:
• Alpha Game Platform Operating System Setup (MK2-OS356C)
• Alpha Game Platform Software Setup Field Guide (FG-OS356C)

Requirements DOC-221970 [D] 1-1


Chapter 1: Overview Alpha 2 Multilink™ Setup Guide

Alpha 2 Multilink Progressive Kit, 221970-00004


Part Number Item Description Quantity Image
229017 USB License Key, Paytable Progressive 1

215999 CAT 5 Ethernet Cable 14 Foot 4 —


221756 24 Port Switch 1 —

NOTE: The above kit accommodates a Game Bank of four games. For information
regarding larger banks, contact Bally Technologies.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

1-2 DOC-221970 [D] Alpha 2 Multilink Progressive Kit, 221970-00004


Alpha 2 Multilink™ Setup Guide Chapter 1: Overview

Setup Flowchart
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Setup Flowchart DOC-221970 [D] 1-3


Chapter 1: Overview Alpha 2 Multilink™ Setup Guide

This page is intentionally blank.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

1-4 DOC-221970 [D] Setup Flowchart


Alpha 2 Multilink™ Setup Guide

Chapter 2
Hardware Setup

This section provides the following procedures:


• USB License Key Installation
• Connecting the Cables
• Gaming Machine to Switch Cabling
• CoolSign Controller to Overhead Sign Cabling (for reference only)
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

DOC-221970 [D] 2-1


Chapter 2: Hardware Setup Alpha 2 Multilink™ Setup Guide

Hardware and Cabling Diagram


The following diagram is an example of an Alpha 2 Multilink hardware and cabling.

Overhead Sign

Switch

Cabinet with Bank


CoolSign Controller Controller Switch

Cabinet

Cabinet

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Ethernet Cable (215999)
Cabinet

Figure 1: Alpha 2 Multilink Cabling Example

NOTE: CoolSign Controller sold separately.

2-2 DOC-221970 [D] Hardware and Cabling Diagram


Alpha 2 Multilink™ Setup Guide Chapter 2: Hardware Setup

USB License Key Installation


STEP 1. Insert the USB License Key (203852) into an available USB port on the MPU Assembly.

Figure 2: Alpha 2 Multilink USB License Key Installed

NOTE: Changing the USB License Key requires a RAM Clear of every machine on
the Alpha 2 Multilink.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

USB License Key Installation DOC-221970 [D] 2-3


Chapter 2: Hardware Setup Alpha 2 Multilink™ Setup Guide

Connecting the Cables


Gaming Machine to Switch Cabling
STEP 1. Connect one end of the CAT 5 Ethernet cable (215999) to the Ethernet port on the MPU
Assembly and to an available Ethernet port on the 24-Port Switch (221756).

CoolSign Controller to Overhead Sign Cabling (for reference only)


STEP 1. Connect the CAT 5 Ethernet cable to the Ethernet port on the CoolSign Controller and to an
available Ethernet port on the 24-Port Switch.

Ethernet Cable
Connection Port

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Figure 3: CoolSign Ethernet Port Connection

STEP 2. Connect one end of the DVI Cable to the VGA receptacle of the CoolSign Controller.

STEP 3. Connect the remaining end of the DVI Cable to the VGA receptacle of the overhead sign.

2-4 DOC-221970 [D] Connecting the Cables


Alpha 2 Multilink™ Setup Guide

Chapter 3
Software Setup

Communication Setup
Touching the Comm Setup button icon offers Protocol Select, Progressives Setup, DHCP Extension
Setup, BNG Setup, and IP Setup submenus for configuring parameters to communicate with Host
systems and progressive controllers.

Touch Screen Protocol Pending Status:


Accounting
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Setup Select Setup Menu Entered

Sound Progressives
Diagnostics
Setup Setup

Game DHCP
History
Setup Extension
Setup

Machine BNG Setup


Setup
Setup

Out Of Credit IP Setup


Service Setup

Commands Clock
Setup

Bank Comm
Controller Setup

Voucher
Setup

Return
To Game OPEN DOOR M

DOC-221970 [D] 3-1


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

IP Setup

The following example illustrates a path to the IP Setup menu

Touch Screen Protocol Pending Status:


Accounting
Setup Select Setup Menu Entered

Sound Progressives
Diagnostics
Setup Setup

Game DHCP
History
Setup Extension
Setup

Machine BNG Setup


Setup
Setup

Out Of Credit IP Setup


Service Setup

Commands Clock
Setup

Bank Comm
Controller Setup

Voucher
Setup

Return
To Game OPEN DOOR M

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Touching the IP Setup button icon opens the Machine IP Setup screen as shown in the following example.
This screen provides for viewing or changing the IP details of the gaming machine.

Machine IP Setup
Hardware Address 00.20.0C.25:DD:56

IP Address 192.168.1.100

Subnet Mask 255.255.255.0

Gateway 10. 11.158.245

DNS 10. 11.151.210

IP Mode DHCP

Touch any highlighted field to change.


OPEN DOOR M

Return Invoke
Save Exit
To Game DHCP

3-2 DOC-221970 [D] Communication Setup


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

Bank Controller
The Bank Controller (BC) setup consists of one gaming machine configured as the BC Server to support
up to 16 gaming machines configured as BC Clients. The BC feature is enabled by connecting a
pre-programmed USB Licensing Key into the gaming machine to be used as the BC Server. The controller
software resides within the Alpha 2 Operating System and functions in the background during normal
game play.

Each BC Client connects to the BC Server using the Broadband Network Gateway (BNG) protocol. The
BC server and BC Client must have identical game, paytable, and denomination configuration.

NOTE: For specific instructions on setting up BC Clients and BC servers, see the Alpha Game
Platform OS Operator’s Guide or the Alpha Game Platform Software Setup Field Guide.

The BC menu provides configuration of progressive jackpots on the BC Server. It accepts contributions
from all BC Clients connected to the BC Server including non-progressive games.

After the BC Server is configured, the client gaming machines detect the server through the MAPS
Multilink (MML) Host, based on the Group Name given to the server. The BC supports up to 5
progressive links of up to 8 levels each.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

The BC menu provides BC Accounting, BC Diagnostics, BC History, Bank Server Setup, CoolSign, and
Reports sub-menus.

NOTE: For additional information, see the Alpha Game Platform OS Operator’s Guide or the
Alpha Game Platform Software Setup Field Guide.

Bank Controller DOC-221970 [D] 3-3


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

The following is an example of the Bank Controller menu.

Pending Status:
Accounting BC
Setup Menu Entered
Accounting

(Status or Error Messages)


Diagnostics BC
Diagnostics

History BC
History

Setup Bank Server


Setup

Out Of CoolSign
Service

Commands Reports

Archives

Bank
Controller

Return
To Game OPEN DOOR M

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

3-4 DOC-221970 [D] Bank Controller


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

Bank Server Setup


Use the Bank Server Setup menu to configure the Bank Controller Server for progressive jackpots.
Configure the BC Server either through the Operator Menu. Configuration parameters are available for
each progressive level within a progressive link. A link is a MAPS single set of progressive parameters
which include the progressive controllers, display interface units, and the gaming machines that
participate for a common progressive jackpot.

The following example illustrates a path to the Bank Server Setup.

Pending Status:
Accounting BC
Setup Menu Entered
Accounting

(Status or Error Messages)


Diagnostics BC
Diagnostics

History BC
History

Setup Bank Server


Setup

Out Of CoolSign
Service

Commands Reports
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Archives

Bank
Controller

Return
To Game OPEN DOOR M

Configuring Bank Server

Follow these steps to configure the Bank Server.

STEP 1. Install the pre-programmed USB License Key into the USB port of the gaming machine used
as a Bank Server.

NOTE: To setup the Alpha 2 Multilink hardware, refer to the hardware setup chapter.

STEP 2. Start the BC Server before connecting the BC clients.

STEP 3. Touch Bank Controller from the Setup Menu.

Bank Server Setup DOC-221970 [D] 3-5


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

STEP 4. Touch Bank Server Setup from the main menu. The Bank Controller - Progressive Link Setup
screen displays.

Bank Controller - Progressive Link Setup


Progressive Controller Group Name:

Progressive Links
Link 1
Configure
Link 2 Link

Link 3

Link 4

Link 5

Allow Game Links over 100 Percent

OPEN DOOR M

Return Start
To Game Progressive Exit

STEP 5. Touch Progressive Controller Group Name to enter the controller group name used to
interact with BC Client gaming machines. Touching within this field presents an
alpha-numerical keypad for entering a group name, as shown in the following example:

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Bank Controller - Progressive Link Setup
Progressive Controller Group Name

1 2 3 4 5 6 7 8 9 0 -
Q W E R T Y U I O P = ure
nk

A S D F G H J K L ; “

Z X C V B N M , . / \
Backspace SPACE Caps Lock

Cancel Enter

OPEN DOOR M

Return Start Exit


To Game Progressive

3-6 DOC-221970 [D] Bank Server Setup


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

STEP 6. Type a group name and touch Enter.

STEP 7. Select a link under Progressive Links. The operating system supports up to 8 progressive
levels.

STEP 8. Do one of the following:

• Touch Configure Link to configure the selected link for progressive jackpots. For more
information, see Configuring a Link on page 3-8.

Bank Controller - Progressive Link Setup


Progressive Controller Group Name:

ABC

Progressive Links
Link 1 Denom: $0.01
Configure
Level Resets: $1,000.00, $100.00, $20.00 Link
Link 2

Link 3

Link 4

Link 5
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Allow Game Links over 100 Percent


OPEN DOOR M

Return Start
To Game Progressive Exit

STEP 9. Touch Allow Game Links over 100 Percent option to allow a gaming machine setup of over
100% payback (includes Paytable Payback Percentage, along with the progressive payback
percentages).

STEP 10. Touch Start Progressive.

NOTE: This is a one-time set option. After starting the progressive controller, the BC Server
requires a RAM Clear to change.

Bank Server Setup DOC-221970 [D] 3-7


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

Configuring a Link

Enter or edit the values as required.


Link 1
Denom:
Level Reset Contribution Maximum Override Current End of
Life

1 0%

2 0%

3 0%

4 0%

5 0%

6 0%

7 0%

8 0%

OPEN DOOR M

Return Default Save Previous


To Game

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


NOTES: Default is enabled only after setting the Denom option. Touching Default loads
pre-defined values, if available.
The screen displays default configuration values depending on the game.

The following table describes the labels.

Label Description

Denom The value of one credit.

Level The levels of the internal progressive controller are one through eight. The jackpot levels of
the game depend upon the Personality program, and the Operator can associate them with
any one of the eight levels of the controller.

Reset The reset value of the progressive.

Contribution The contribution is a percentage of each wager.

Maximum The progressive ceiling (up to $9,999,999,999.99).

Override Current The values that are manually set over the Current values after a RAM Clear and before the first
game is played.

3-8 DOC-221970 [D] Bank Server Setup


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

Label Description

End of Life Sets the increment rate of that level to 0% upon the next progressive award, effectively fixing
the progressive at the reset value.

Touch Save to go back to the Bank Controller - Progressive Link Setup screen.

Bank Controller Client Setup

All the BC Client gaming machines connecting to the Bank Server must have the identical progressive
configurations as the BC Server. The BC Clients connect to the server based on the Group Name assigned
during the BC Server setup.

Configuring BC Clients

Follow these steps to configure the BC Clients:

STEP 1. Go to Setup > Comm Setup > Progressive Setup from the main menu. The Progressive Type
screen displays.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Progressive Type

Multilink Progressive

Quick Manual
Multilink Host Multilink Host

Super Progressive

WARNING! Progressive Controller Group Name needs setting before progressive is usable,

OPEN DOOR M

Return Show
Save Exit
To Game Configuration

STEP 2. Touch Multilink Progressive. Quick Multilink Host and Manual Multilink Host displays.

STEP 3. Touch Quick Multilink Host. A list of Multilink hosts available on the network displays.

Bank Server Setup DOC-221970 [D] 3-9


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

STEP 4. Select the Group Name given to the BC Server during server setup and touch Set.

Progressive Type

Multilink Progressive

Quick Manual
Multilink Host Multilink Host

Super Progressive

MML Hosts

SQA Host

ABC Host

DEV Host

PROG Host

Set Cancel

WARNING! Progressive Controller Group Name needs setting before progressive is usable,

OPEN DOOR M

Return Show
Save Exit
To Game Configure

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


NOTE: If the Group Name specified on the BC Server is not listed, see Discovering the BC
Server Host Manually on page 3-12.

STEP 5. The selected progressive controller group name displays as shown below.

Progressive Type

Multilink Progressive

Quick Manual
Multilink Host Multilink Host

Super Progressive

Selected Progressive Controller Group Name: SQA Host

OPEN DOOR M

Return Show
Save Exit
To Game Configure

3 - 10 DOC-221970 [D] Bank Server Setup


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

STEP 6. Touch Show Configure. The MML Setup screen displays.

MML Setup

Game Levels
Bonus7sGrand85a($0.01) Link ID = 1

Level: 1 Jackpot ID: 3


Reset: $1,000.00

Level: 2 Jackpot ID: 1


Reset: $100.00

Level: 3 Jackpot ID: 2


Reset: $20.00

OPEN DOOR M

Return Exit
To Game

STEP 7. Touch a game from the list. The progressive levels configured for the selected game displays.
Verify that the levels are the same as those configured on the BC Server.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

STEP 8. Touch Exit to go back to the Progressive Type screen.

STEP 9. Repeat steps 1 through 7 in the other BC Client gaming machines to connect to the BC Server.

Bank Server Setup DOC-221970 [D] 3 - 11


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

Discovering the BC Server Host Manually

Follow these steps to configure the BC Server Host manually:

STEP 1. Go to Setup > Comm Setup > Progressive Setup from the main menu. The Progressive Type
screen displays.

Progressive Type

Multilink Progressive

Quick Manual
Multilink Host Multilink Host

Super Progressive

WARNING! Progressive Controller Group Name needs setting before progressive is usable,

OPEN DOOR M

Return Show
Save Exit
To Game Configure

STEP 2. Touch Maps Multilink Progressive. Quick Multilink Host and Manual Multilink Host
displays.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


STEP 3. Touch Manual Multilink Host. The BNG Setup - Edit Group Type screen displays.

BNG Setup: Edit Group Type


MML

Group Id Status

Manual Host
Discovery

Create
Host

OPEN DOOR M

Return
To Game Refresh Save Exit

3 - 12 DOC-221970 [D] Bank Server Setup


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

STEP 4. Touch Manual Host Discovery. The BNG Setup Manual Host Discovery screen displays.

BNG Setup
Manual Host Discovery

List of IP Addresses
Room Host IP
7 8 9

0 0 0 0 4 5 6
1 2 3
Next 0 Clear
Add
To List

OPEN DOOR M
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Return Remove Clear


To Game From List List Save Exit

STEP 5. Enter the IP Address of the BC Server in the Room Host IP field, touch Add to List, and then
touch Save.

NOTE: To change the IP address and subnet mask on the machine, see the Alpha Game Platform
OS Operator’s Guide or the Alpha Game Platform Software Setup Field Guide.

Bank Server Setup DOC-221970 [D] 3 - 13


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

CoolSign
The Alpha 2 Multilink supports a Bally CoolSign™. CoolSign enhances the progressive experience with a
more attractive and game specific display of the progressive meter. Typical installation of a CoolSign
system involves connecting the BC Server to a CoolSign controller. The CoolSign controller receives
jackpot progressive data from the BC Server. It in turn displays the content on the CoolSign display.

NOTE: The machine continues to display progressive values even if CoolSign is not available.

The following example illustrates a path to CoolSign.

Pending Status:
Accounting BC
Setup Menu Entered
Accounting

(Status or Error Messages)


Diagnostics BC
Diagnostics

History BC
History

Setup Bank Server


Setup

Out Of CoolSign

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Service

Commands Reports

Archives

Bank
Controller

Return
To Game OPEN DOOR M

Establishing Communications with the BC Server and CoolSign

Follow these steps to configure the BC Server to interact with CoolSign media controller:

3 - 14 DOC-221970 [D] CoolSign


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

STEP 1. Access Bank Controller > CoolSign from the main menu. The CoolSign Configuration screen
displays.

CoolSign Configuration

Enable CoolSign Use Hostname

IP Address Port

11001

OPEN DOOR M

Return
Save Exit
To Game

STEP 2. Touch Enable CoolSign to establish connection with the BC Server.

STEP 3. Do any of the following:


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

• Touch IP Address to enter the IP address of the CoolSign controller. An alphanumeric


keypad displays.

• Touch Use Hostname. The IP Address field label changes to Hostname. An alphanumeric
keypad displays. Enter the CoolSign Controller host name. Refer to the CoolSign
documentation for details.

STEP 4. Touch Port to enter the CoolSign controller port number. A numeric keypad displays. The
default port number is 11001.

STEP 5. Touch Save to save the CoolSign Configuration.

CoolSign DOC-221970 [D] 3 - 15


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

BC Reports
The Reports menu provides an opportunity to request that the OS scan for a common USB flash memory
stick. When the USB Memory Stick is installed, the accounting, history, diagnostics and configuration
data from the Bank Controller is written as comma-separated-value (CSV) files on the drive. The file
names include the Bank Controller serial number and the name of each screen from which the data is
obtained.

Following is an example of the BC Report menu.

Pending Status:
Accounting BC
Setup Menu Entered
Accounting

(Status or Error Messages)


Diagnostics BC
Diagnostics

History BC
History

Setup Bank Server


Setup

Out Of CoolSign
Service

Commands Reports

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Archives

Bank
Controller

Return
To Game OPEN DOOR M

3 - 16 DOC-221970 [D] BC Reports


Alpha 2 Multilink™ Setup Guide Chapter 3: Software Setup

Generating BC Reports

Bank Controller Reports

Scan for
Media

Generate
Report

OPEN DOOR M

Return
Exit
To Game

Follow these steps to generate a BC report:

STEP 1. Connect the USB Memory Stick into an available USB port of the BC Server gaming machine.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

STEP 2. Go to Bank Controller > Reports from the main menu.

STEP 3. Touch Scan for Media. When a storage device is detected, a message displays.

STEP 4. Touch Generate Report. Report files containing accounting, history, diagnostics, and
configuration data of the Bank Controller are copied into the USB Memory Stick in a CSV
format.

STEP 5. Remove the USB Memory Stick, connect it to a computer, and import the CSV files into a
spreadsheet program.

BC Reports DOC-221970 [D] 3 - 17


Chapter 3: Software Setup Alpha 2 Multilink™ Setup Guide

Sample Report

Report files containing accounting, history, diagnostics, and configuration data for the Bank Controller
are saved in a folder. Following is an example of the Bank Controller Client Master report.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

3 - 18 DOC-221970 [D] BC Reports


Alpha 2 Multilink™ Setup Guide

Chapter 4
Casino Equipment Interface (CEI)

Uninstalling CEI
STEP 1. Go to Start.

STEP 2. Click Control Panel.

STEP 3. At the programs tab, click Uninstall a program.


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

STEP 4. Double-click Casino Equipment Interface.

STEP 5. A confirmation message displays “Are you sure you want to delete the Casino Equipment
Interface from your system?” Click Yes.

STEP 6. To install a new version of CEI, go to the next section.

DOC-221970 [D] 4-1


Chapter 4: Casino Equipment Interface (CEI) Alpha 2 Multilink™ Setup Guide

Installing CEI
NOTE: For additional information, see your CoolSign Casino Equipment Interface User Guide.

The Bally Casino Equipment Interface supports the following progressive controller devices:
• Bally Alpha2 Multilink Progressive
• Bally Local Link
• Bally Enterprise Progressive System
• Bally Progressive Simulation (i.e. for sample values to test content)
• CasinoLink IP
• Casinolink Serial Connection via a SIB device
• IGT Advantage (aka Acres Lucky Coin)
• IGT IPC
• Mikohn CON2/CON4

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


• Mikohn DCU
• Paltronics JPC
• Secure Progressive Controller (SPC)
A typical progressive installation in a casino locates both the progressive controller device and the Bally
Player node within the slot bank where the progressive game is being played. The Player node is linked to
the casino’s site controller (if present) through the installed Ethernet network.

System Requirements
The minimum system requirements for the CEI application are the same as the recommended
configuration for a Player node described in the CoolSign Installation Guide.

4-2 DOC-221970 [D] Installing CEI


Alpha 2 Multilink™ Setup Guide Chapter 4: Casino Equipment Interface (CEI)

Supported Configurations
CEI supports the following configuration:
• Multiple Controllers Connected to a Single CEI System

A CEI application running on a system can be connected to more than one progressive controller.
It has been tested to work with up to 8 ones. If it is connected to more than one, then it is
recommended that the system should not be used as a Player node because the performance of
playing ads may not be desirable (as tested with a 1.8GHz system with a GeForce2 card).
• Multiple Meters in One Ad

A 1.8 GHz system with a GeForce2 card or better will provide adequate performance for the
content that has 2 meters in it. A 1.8 GHz system with a GeForce4 card or better will provide good
performance for a content that has 6 meters in it. A 2.4 GHz system with a FX5200 card will
provide good performance for a content that has 8 meters in it.

Prerequisites
The following information is needed to complete the installation.
• The number of progressive controllers that will be attached to the Player node. Typically there will
only be one, but up to eight are supported on a system that meets the recommended Player node
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

system specifications.
• The type of the progressive controller device.
• The COM port(s) used to connect to the progressive controller device.
• The number of progressive levels that will be tracked for each progressive jackpot controller.
• The name you want to assign to the Datatable(s) and Trigger(s) created by the application. This
name can be any combination of letters and numbers and must be unique for a given network.
• The computer name or IP address of the Network Controller.
• The user name and password for a CoolSign Network account that can be used to create another
account.
• Verify the version of the CEI, AdPlayer, and Agent software you are installing is approved for the
jurisdiction in which it is being installed.

Installation Steps
STEP 1. Import the CEI product key into the Network Controller that will be connected to the system
which, will have the CEI installed on it.

NOTE: if you do not have a product key after you install CEI, you will not be able to
configure the application.

Installing CEI DOC-221970 [D] 4-3


Chapter 4: Casino Equipment Interface (CEI) Alpha 2 Multilink™ Setup Guide

STEP 2. Attach the appropriate cable from the progressive controller to the serial port of the Player
node. Note the COM port is used.

STEP 3. Attach monitor and keyboard to the Player node and reboot, such that the machine recognizes
these two devices.

STEP 4. Load the Bally Casino Equipment Interface Installation CD in the Player node CD tray.

STEP 5. Make sure that all the CoolSign software has been stopped on the machine.

STEP 6. In the CEI directory on the CD (located at CoolSign Software Installation\Additional Product
Installers\Casino Equipment Interface), double-click on CasinoEquipmentInterface.msi to
run the installer.

STEP 7. Advance through the first few screens of the installer (Start, Welcome and Licensing) until
the Select Installation Folder screen appears.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

STEP 8. Use the default settings on the screen as shown above, and click Next.

STEP 9. Click Next to advance to the Confirm Installation screen.

STEP 10. Click Next on the Confirm Installation screen.

4-4 DOC-221970 [D] Installing CEI


Alpha 2 Multilink™ Setup Guide Chapter 4: Casino Equipment Interface (CEI)

STEP 11. When the Installation Complete screen appears, click Close to exit. A screen appears
indicating the installation was successful.

Configuring the CEI


After the installation is complete, you will launch the CEI application to bring up the CEI configuration
wizard.

STEP 1. Press the Windows key, select All Programs > CoolSign> Casino Equipment Interface. The
CEI Configuration screen is displayed.

STEP 2. On the Network Configuration tab, select the type of output for the system, from the Output
Type drop-down list. The Network Settings screen will appear.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

The Network Setting determines if the system will operate in stand-alone mode when it is in the field.
If the Player will it be in communication with a CoolSign network controller, select Networked.
Otherwise, select Standalone.

Installing CEI DOC-221970 [D] 4-5


Chapter 4: Casino Equipment Interface (CEI) Alpha 2 Multilink™ Setup Guide

The Login Settings are used to configure the Network Controller URL on which the data associated with
the CEI will reside. This can be a computer name or IP address. The User Name and Password are the
CoolSign user name and password that is present on that Network Controller (not a Windows username
and password). The user entered must have CoolSign administrative rights on the network. By default, the
User Name is admin and the Password is password (the default values for a CoolSign system).

NOTE: Before clicking OK, set up the Progressive Configuration as described on the
following page. The Player node PC must also be connected to the Coolsign
Server network defined on the Network Connection tab.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

4-6 DOC-221970 [D] Installing CEI


Alpha 2 Multilink™ Setup Guide Chapter 4: Casino Equipment Interface (CEI)

Configuring Alpha2 Multilink Progressives


Alpha2 MultiLink (A2ML) progressives can be configured to work with CEI. The same port number must
be configured for multiple links for an Alpha2 MultiLink Controller. Each link must be configured
separately.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Field Description

Progressive Name Enter the progressive name.

Controller Type Select Alpha2 MultiLink.

Discard Msg Select to discard older messages.


NOTE: If Discard Message is enabled for a port, then all links using that port
must also have Discard Message enabled.

Port Number Select the number of TCP port to which the progressive controller is attached.

Link Enter the link number.

Client Timeout Enter the time period after which the client is timed-out. If messages are not
received from Alpha2 MultiLink within the specified time period, CEI will
disconnect the Alpha2 Multilink client socket.

Installing CEI DOC-221970 [D] 4-7


Chapter 4: Casino Equipment Interface (CEI) Alpha 2 Multilink™ Setup Guide

Field Description

Progressive Levels Enter the progressive levels. Each required level must be entered on its own
line in this section.

Enable recurring jackpot triggers Select to have the CEI generate a recurring trigger when a jackpot occurs. A
recurring trigger content will play up to maximum content duration (if it is
more than 60 seconds) or up to 60 seconds.

Enable one-shot jackpot triggers Select to have the CEI generate a one-shot trigger when a jackpot occurs.
These triggers are typically used to show the jackpot message on another
Player in the casino to build excitement by letting people know that someone
won a jackpot.

Communication Errors If enabled, this option will delete the data rows for a meter if there is no data
coming from the progressive controller for more than the specified period of
time. If the content is designed (and scheduled) to respond when there are no
data rows, this will allow for an error message to appear over all content when
TCP communications are lost with a progressive controller. It is highly
recommended to use this feature.

Once the progressive is created, meter tables are created in CNM for that progressive in the format
‘<Progressive Name> MeterTableN’ where N stands for the Link number (e.g., A2ML Link1 MeterTable1

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


or A2ML Link1 MeterTable2).

The corresponding triggers are also created in CNM in the format ‘<Progressive Name>
JackpotTableLinkXLevelN’ for One-Shot triggers and ‘<Progressive Name>
JackpotTableLinkXLevelNRecurring’ for Recurring triggers where X stands for the Link number and N
stands for the Level number (e.g., A2ML Link1MeterTable1 and A2ML Link1
JackpotTableLink1Recurring).

The Source XML file must contain the table name to be in the format ‘MeterTableX’ where X stands for
Link number and the trigger name to be in the format ‘JackpotTableLinkXLevelN’ where X stands for the
Link number and N stands for the Level number. For example, when data table is received as
‘MeterTable1’, CEI will update the Link1 Progressive table.

4-8 DOC-221970 [D] Installing CEI


Alpha 2 Multilink™ Setup Guide

Chapter 5
CoolSign Software Configuration

Configuring the CoolSign IP Address


Ensure the subnet mask of the CoolSign player and the machine are in the same range. Use the following
instructions to view the subnet mask of the player.

Configure the CoolSign Player before connecting it to the 24-port Switch. In this procedure, the IP
Address 192.168.1.110 is an example. The CoolSign Player must have a unique IP Address. It must not
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

conflict with the machine IP Address.

STEP 1. Connect a keyboard and mouse to available USB ports on the CoolSign Player.

STEP 2. Connect the DVI Cable to the DVI port of the CoolSign Players and to the DVI receptacle of
the cabinet top box monitor.

Figure 4: DVI Receptacle Location on the Top Box Monitor

DOC-221970 [D] 5-1


Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

STEP 3. Connect the CoolSign Player Power Supply to the Player and an available outlet.

NOTE: Do not connect the CoolSign Player to the Switch.

STEP 4. Press the Windows button on the keyboard. The Start menu displays.

STEP 5. Click All Programs.

STEP 6. Click Stop All and wait five minutes. All current CoolSign applications will stop.

STEP 7. Click Control Panel.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Figure 5: Control Panel Location

STEP 8. Click Network and Sharing Center.

Figure 6: Network and Sharing Center Location

STEP 9. Click Change Adapter Settings.

5-2 DOC-221970 [D] Configuring the CoolSign IP Address


Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

Figure 7: Change Adapter Settings Location

STEP 10. Right-click Local Area Connection.


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Figure 8: Local Area Connection Properties Location

STEP 11. Click Properties. Click to select and highlight Internet Protocol Version 4 (TCP/IPv4). The
Local Area Connection Properties dialog box displays.
STEP 12. Click Properties.

Configuring the CoolSign IP Address DOC-221970 [D] 5-3


Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Figure 9: Local Area Connection Properties Dialog Box Properties Location

STEP 13. The subnet mask of the player and machine must be identical. The IP address listed below is an
example.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Figure 10: IP Address and Subnet Mask Fields

5-4 DOC-221970 [D] Configuring the CoolSign IP Address


Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

Configuring the CoolSign Player from the CoolSign Network


Manager (CNM)
Installing the CNM
STEP 1. Press the Windows button. The Start menu displays.
STEP 2. Highlight Programs.
STEP 3. Highlight the CoolSign folder.

Figure 11: CoolSign Network Manager File Location


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

STEP 4. Click CoolSign Manager. Follow the prompts to install.

Figure 12: CoolSign Network Manager Login Screen

STEP 5. Click Edit Networks...The Select Network dialog box displays:

Configuring the CoolSign Player from the CoolSign Network Manager (CNM) DOC-221970 [D] 5-5
Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Figure 13: Select Network Dialog Box

STEP 6. Click Add...The Add Network menu displays.

STEP 7. Type the IP address of the player in the DNS/IP Address type box.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Figure 14: Add Network with CoolSign Network Manager IP Address

A. To find the IP address of the player, temporarily connect a keyboard, mouse, and display
to the player.

B. Go to Start.

C. Type cmd in the search box.

D. Type ipconfig at the command prompt and write down the displayed IP address.

STEP 8. Click Check Network.

STEP 9. Click OK.

STEP 10. Type admin in the User Name type box.

STEP 11. Type password in the Password type box.

5-6 DOC-221970 [D] Configuring the CoolSign Player from the CoolSign Network Manager (CNM)
Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

STEP 12. Click Login.

NOTE: Do not use Find Available Networks when adding the network.

Scheduling Progressive Content

The system has been setup to connect to the gaming hardware, you need to setup the messages on the
CoolSign displays to show this information.
There are two distinct areas to show the messages; the display in the progressive slot bank (local to the
gaming hardware) and the rest of the displays in other areas of the casino. For security purposes, the data
on the local system needs to be kept very secure. This is done by using locally stored data. When a Player
node is connected to a gaming device, the data coming from this device is used to update the Datatables
stored on the local node, which then updates the appropriate Datatables stored on the Network Controller.
When progressive content is displayed on a Player node using data from local gaming hardware, the meter
and jackpot data comes from the locally updated Datatable.

What the CEI Configuration Steps Do?


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

When the CEI is configured, it automatically performs some tasks to make the scheduling process
possible. It automatically creates the necessary Datatables, fields, and Triggers. When the CEI application
starts up, it automatically creates the necessary rows/records in the Datatable.

Setting up the Content


There are two types of content that are used in the context of progressives, the meter (sometimes call the
‘odometer’) and the jackpot content items. It is assumed that this content has already been designed and is
ready to be imported and scheduled. There are four major steps involved in setting up progressive-related
content:

STEP 1. Import the content.

STEP 2. Link the dynamic data in the meter content to the appropriate datatable.

STEP 3. Schedule the meter content.

STEP 4. Schedule the jackpot message content (this is not necessary for IGT installations).

Scheduling Progressive Content DOC-221970 [D] 5-7


Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Import Content
Importing content is a procedure for bringing new content into a CoolSign Network. It involves selecting
the folder where the content and its associated files are stored, then importing it into your CoolSign
Network. After being imported, the content will appear in the Content Manager Data Grid and will be
available for use.

STEP 1. Select Content Manager.

STEP 2. Drag and drop your progressive-related content folders onto the manager’s main window.

STEP 3. A progress bar appears providing an ongoing status until the import is complete.

Link the Meter Datatable to the Content


To let the meter content know what meter data to display, you must create a link between the two. This is
done with the Content Properties dialog.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

STEP 1. Select Content Manager.

STEP 2. Select the first meter content that you have imported and double-click on it to show the
Properties window.

STEP 3. Click the Dynamic Data tab.

5-8 DOC-221970 [D] Scheduling Progressive Content


Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

STEP 4. Select the appropriate datatable from the Set Datatable drop-down list.

A. Repeat the steps for any other datatables that have to be set (e.g. if you have meter content
that is running a wide area progressive as well as a local one).

STEP 5. Click OK to save the changes.

NOTE: You must have administrator privileges.


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Scheduling Progressive Content DOC-221970 [D] 5-9


Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Channels
Channels are the primary tool for scheduling how content plays on the media players. Channels provide
the ability to centrally manage all schedules for a media player from one screen.
Multiple media players can be tuned to a single channel. If that channel is modified by adding, editing, or
removing scheduled items, then any media players that are tuned to that channel automatically update
with the changes.

TIP: Instead of scheduling content directly onto each media player, use channels
to program how content should play and then tune each media player to the
appropriate channel.

Navigation
To navigate to the Channels screen, click the Channels icon in the navigation bar.

Creating New Channels


STEP 1. From the Channels screen, complete one of the following:

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


• Choose Actions > Create New Channel.
• Right-click on the Channels Manager data grid and choose Create New Channel.
The Channel Properties box displays.

STEP 2. Enter a name for the new channel in the Name field.

STEP 3. Choose a format for the new channel from the Format box.
• The format for all content in a channel must be identical.
• The format for all media players tuned to a channel must be identical.
For example, only schedule portrait content into a portrait channel and tune only portrait
media players to portrait channels.

STEP 4. Add content items and play lists to the channel. See “Adding Items to a Channel ” on page 5-12.

STEP 5. Click OK.

Editing an Existing Channel


STEP 1. From the Channels screen, complete one of the following:
• Select the channel and choose Actions > Edit Channel Properties.

5 - 10 DOC-221970 [D] Channels


Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

• Right-click the channel and choose Edit Channel Properties.


• Double-click on the channel.

STEP 2. Change any applicable properties, add, edit, or remove scheduled items in the channel. See
“Adding Items to a Channel ” on page 5-12.

STEP 3. Click OK or Apply Changes. Any media players tuned to this channel automatically update.

Deleting a Channel
To delete a channel, from the Channels page, complete one of the following:
• Select the channel and choose Edit > Delete.
• Right-click the channel and choose Delete.
If a media player is currently tuned to the channel selected for deletion, then a warning message displays.

Using Channel Properties


Use Channel Properties to modify the properties of a channel and to manage the scheduled items
programmed to play when a media player is tuned to that channel. Channel Properties contains a
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

collapsible schedule grid that provides a graphical representation of the play schedule to assist in
organizing the schedule.

Figure 15: Channel Properties Screen

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Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Adding Items to a Channel


When adding content or play lists to a channel, set properties that define how the scheduled item will play
back in the channel including: day or part scheduling, activation or expiration dates, and enabling
expressions.

Adding a Scheduled Item to a Channel


STEP 1. From Channel Properties, click Add Item. The Content Chooser dialog displays.

STEP 2. To add content to the channel, select a content item. To add more than one item
simultaneously, select multiple items with the same scheduled item settings.

STEP 3. To add a play list to the channel, click the Playlists tab and select one or more play list.

STEP 4. Click OK to close the Content Chooser dialog and open Scheduled Items Properties.

STEP 5. Set scheduled item properties and the day schedule to define how the content or play list plays
within the channel.

STEP 6. Click OK.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Adding Triggered Content to the Channel
STEP 1. Right-click Channel and select Edit the Channel Properties.

STEP 2. Select Triggered item. Right-click the Triggered item box and select Add item.

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Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Figure 16: Adding Triggered Content

STEP 3. Select the content to be displayed, select Triggered in the Scheduled Type box, and choose an
appropriate trigger from the drop down list box. Repeat for each level.
In the example depicted below, the chosen trigger is P JackpotTableLink6Level1.

STEP 4. Click OK.

STEP 5. Click Apply Changes.

STEP 6. Click Ok.

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Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Figure 17: Selecting a Trigger

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Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

Schedule the Meter Content


This section provides basic instructions for adding the meter content to a channel. It assumes you are
already familiar with the basics of channel creation and scheduling detailed in the CoolSign Network
Manager User Guide.

STEP 1. Select Channels Manager in the CNM.

STEP 2. If the channel to which you will add the meter and jackpot content is already made,
double-click on it. Or, right-click in the window and select Create New Channel option.

STEP 3. Click the Add Item button to open the Select items to add to the schedule screen.

STEP 4. Select the meter content that you want to add.

STEP 5. Click OK to go to the next step i.e scheduling details.

STEP 6. Select the default values on the next screen and click the OK button.

STEP 7. Click the OK button on the Channel Edit screen to save the changes.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Channels DOC-221970 [D] 5 - 15


Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

Schedule the Jackpot Message Content


This section provides basic instructions for adding the jackpot content to a channel. You need to have a
channel from the above step in which you intend to add jackpot celebrations.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


STEP 1. Select the Channels Manager and double-click on the channel to which you want to add the
jackpot celebrations.

STEP 2. Click the Add Item button.

STEP 3. Select the jackpot message that you want to schedule and click OK.

STEP 4. If you get a warning message such as “The jackpot ad is dynamic but hasn’t been bound to a
datasource”. Click OK to go the next step.

STEP 5. In the Scheduling dialog that comes up next, select Triggered in the Scheduled Type: pop-up
menu

STEP 6. Use the pop-up menu next to Trigger to select the trigger associated with the level for the
jackpot that you are adding. For example, if the progressive you configured with the CEI as
Mystery Progressive, the name of the trigger can be Mystery Progressive L1.

A. If you want the jackpot content to play once when a jackpot occurs, then use the One
Shot type of trigger. The default for the jackpot content is continue playing until the
jackpot has been paid off.

STEP 7. Select the Interrupt Playing Content checkbox.

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Alpha 2 Multilink™ Setup Guide Chapter 5: CoolSign Software Configuration

STEP 8. Click the OK button to close the Schedule Properties window.

STEP 9. Click the OK button to save the changes.


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

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Chapter 5: CoolSign Software Configuration Alpha 2 Multilink™ Setup Guide

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Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

5 - 18 DOC-221970 [D] Channels


Alpha 2 Multilink™ Setup Guide

Appendix A
Content, Data Tables, and Channels

Content
CoolSign content is imported into the system before it is scheduled or played on CoolSign media players
connected to the network.

Importing Content
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From the Content Manager, choose Actions > Import Content and select the destination content folder.
If content with the same name already exists, then a message displays options to replace or rename the
imported content.The Content Import box displays the current and pending progress.

Figure 1: Importing Content Screen

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Appendix A: Content, Data Tables, and Channels Alpha 2 Multilink™ Setup Guide

Updating Content
After importing, the assets within the content are locked and can not be modified from within the system.
If the operator imports either the content script or the assets within the content, the operator must
re-import to update the existing content. If the content being updated has been scheduled, CoolSign will
automatically update the content on the scheduled media players, including transferring any required
files.

Exporting Content
To modify the content externally or transfer it from the CoolSign network to another network, use the
export content functionality.

STEP 1. In the Content Manager data grid, select one or more content items to export.

STEP 2. Choose Actions > Export Content.

STEP 3. Select a destination folder from the Browse for Folder box.

STEP 4. Click OK. A content export progress dialog displays.

Deleting Content

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


If the content is no longer used, then delete it from the network. Deleted content is immediately removed
from channels and play lists and stops playback on all scheduled media players.

STEP 1. In the Content Manager data grid, select the one or more content items for deletion.

STEP 2. Complete one of the following:


• Choose Edit > Delete.
• Right-click and choose Delete.
• Press the Delete key on the keyboard.

Data Tables
When editing the properties of dynamic content, the Content Properties dialog includes a Dynamic
Data tab in which to view the current data table binding for dynamic content. Use the Dynamic Data tab
to change data table bindings, edit static bindings, and modify advanced data slot properties like enabling
data slot logging.

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Alpha 2 Multilink™ Setup Guide Appendix A: Content, Data Tables, and Channels

Binding Dynamic Content to a Data Table


Content that references the data in a data table is bound to the data table. Binding content to a data table
indicates that the data table is required anywhere that content is scheduled. To bind content to more than
one data table, override the data table bindings during scheduling.

STEP 1. From the Content Properties dialog for the content, select the Dynamic Data tab.

STEP 2. Choose the data table to which to bind the content in the Set datatable box.

STEP 3. Click OK or Apply Changes.


Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Figure 2: Dynamic Data Tab Example

Data Tables DOC-221970 [D] A-3


Appendix A: Content, Data Tables, and Channels Alpha 2 Multilink™ Setup Guide

Channels
Channels are the primary tool for scheduling how content plays on the media players. Channels provide
the ability to centrally manage all schedules for a media player from one screen.
Multiple media players can be tuned to a single channel. If that channel is modified by adding, editing, or
removing scheduled items, then any media players that are tuned to that channel automatically update
with the changes.

TIP: Instead of scheduling content directly onto each media player, use channels
to program how content should play and then tune each media player to the
appropriate channel.

Navigation
To navigate to the Channels screen, click the Channels icon in the navigation bar.

Creating New Channels


STEP 1. From the Channels screen, complete one of the following:

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


• Choose Actions > Create New Channel.
• Right-click on the Channels Manager data grid and choose Create New Channel.
The Channel Properties box displays.

STEP 2. Enter a name for the new channel in the Name field.

STEP 3. Choose a format for the new channel from the Format box.
• The format for all content in a channel must be identical.
• The format for all media players tuned to a channel must be identical.
For example, only schedule portrait content into a portrait channel and tune only portrait
media players to portrait channels.

STEP 4. Add content items and play lists to the channel. See “Adding Items to a Channel ” on page A-6.

STEP 5. Click OK.

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Alpha 2 Multilink™ Setup Guide Appendix A: Content, Data Tables, and Channels

Editing an Existing Channel


STEP 1. From the Channels screen, complete one of the following:
• Select the channel and choose Actions > Edit Channel Properties.
• Right-click the channel and choose Edit Channel Properties.
• Double-click on the channel.

STEP 2. Change any applicable properties, add, edit, or remove scheduled items in the channel. See
“Adding Items to a Channel ” on page A-6.

STEP 3. Click OK or Apply Changes. Any media players tuned to this channel automatically update.

Deleting a Channel
To delete a channel, from the Channels page, complete one of the following:
• Select the channel and choose Edit > Delete.
• Right-click the channel and choose Delete.
If a media player is currently tuned to the channel selected for deletion, then a warning message displays.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Channels DOC-221970 [D] A-5


Appendix A: Content, Data Tables, and Channels Alpha 2 Multilink™ Setup Guide

Using Channel Properties


Use Channel Properties to modify the properties of a channel and to manage the scheduled items
programmed to play when a media player is tuned to that channel. Channel Properties contains a
collapsible schedule grid that provides a graphical representation of the play schedule to assist in
organizing the schedule.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.


Figure 3: Channel Properties Screen

Adding Items to a Channel


When adding content or play lists to a channel, set properties that define how the scheduled item will play
back in the channel including: day or part scheduling, activation or expiration dates, and enabling
expressions.

Adding a Scheduled Item to a Channel


STEP 1. From Channel Properties, click Add Item. The Content Chooser dialog displays.

STEP 2. To add content to the channel, select a content item. To add more than one item
simultaneously, select multiple items with the same scheduled item settings.

STEP 3. To add a play list to the channel, click the Playlists tab and select one or more play list.

STEP 4. Click OK to close the Content Chooser dialog and open Scheduled Items Properties.

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Alpha 2 Multilink™ Setup Guide Appendix A: Content, Data Tables, and Channels

STEP 5. Set scheduled item properties and the day schedule to define how the content or play list plays
within the channel.

STEP 6. Click OK.

Adding Triggered Content to the Channel


STEP 1. Right-click Channel and select Edit the Channel Properties.

STEP 2. Select Triggered item. Right-click the Triggered item box and select Add item.
Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Figure 4: Adding Triggered Content

STEP 3. Select the content to be displayed, select Triggered in the Scheduled Type box, and choose an
appropriate trigger from the drop down list box. Repeat for each level.
In the example depicted below, the chosen trigger is
A2ML JackpotTableLink1Level1.

STEP 4. Click OK.

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Appendix A: Content, Data Tables, and Channels Alpha 2 Multilink™ Setup Guide

STEP 5. Click Apply Changes.

STEP 6. Click Ok.

Copyright 2011-2012 Bally Gaming, Inc. All Rights Reserved.

Figure 5: Selecting a Trigger

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