Session3 Introduction To Ios Development

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Interaction Design for Mobile Devices

Session 3, Introduction to iOS Development

David Lamas, Ilya Shmorgun Tallinn University, 2012

Introduction to iOS Development


Requirements for developing iOS apps Xcode (including Interface Builder)
Model-View-Controller Header and implementation files

iOS Simulator iOS Human Interface Guidelines

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Requirements for Developing iOS Apps

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Requirements for Developing iOS Apps


A Mac Preferably an iPhone, iPod Touch or an iPad Xcode An iOS Developer Subscription, so that you can test applications on your device

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Xcode

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Xcode
A suite of tools for developing software for Mac OS X and iOS A source and graphical user interface editor Enables developing software following the Model-View-Controller paradigm Enables writing software in Objective-C
Objective-C is Apples object oriented programming language
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Features of Xcode
A single-window interface for all major workflows Built in Interface Builder Live discovery and fixing of issues Autosave Storyboarding

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Interface Builder

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Interface Builder
Allows developers to create interfaces for applications using a graphical user interface The resulting interface is stored as a .nib file, short for NeXT Interface Builder, or more recently, as a .xib file

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The Model-View-Controller Paradigm

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The Model-View-Controller Paradigm


Focuses on isolating the application logic from the user interface, enabling independent development, testing and maintenance of each Helps to ensure maximum reusability

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Model
The classes that hold the users data Responds to instructions to change state

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View
Composed of windows, controls, and other elements that the user can see and interact with Renders the model into a form suitable for interaction, typically a user interface element

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Controller
The code that binds together the model and view Contains the application logic that decides how to handle the users inputs

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Header and Implementation Files

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Header Files
Blueprints for objects Allow programmers to separate certain
elements of a program's source code into reusable files

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Implementation Files
Contain the implementation code for the method(s) of a class The place where all the code is implemented and executed from

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iOS Simulator

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iOS Simulator
Enables testing of iPhone and iPad applications on the Mac
Supports simulation for most of the actions a user performs on a device Supports various debugging features, such as toggling slow animations, coloring misaligned images and elements which are rendered offscreen Does not support certain hardware specific features, such as access to a camera or the accelerometer

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Simulating Hardware Features


Device rotation
Performing gestures, such as tap, tap and hold, double tap, swipe, flick, drag and pinch Quitting the application to the Home screen Locking the device Simulating low-memory warnings Toggling in-call status bar Simulating the hardware keyboard Simulating the TV out signal

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Developing for iOS

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Unique Features of Coding for iOS


Only one application is active and shown on the screen at a time
Applications get just one window to work with, which size is fixed at the size of the screen Applications work in a sandbox and have no access to other parts of the file system Applications can be quit at any point so they need to be as responsive as possible

Applications get access to limited screen size and system resources

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iOS Human Interface Guidelines

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The Basics
The comfortable minimum size of tappable UI elements is 44 x 44 points The quality of the application artwork is very apparent The users focus is on the content

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Screen Resolutions

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Device

Portait

Landscape

iPhone 3GS

320 x 480 pixels

480 x 320 pixels

iPhone 4

640 x 960 pixels

960 x 640 pixels

iPad

768 x 1024 pixels 1024 x 768 pixels

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Retina Display

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iOS Platform Characteristics

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iOS Platform Characteristics


Features of native applications Features of web applications User interface elements

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Features of Native Applications


Come from the App Store Cannot be side-loaded All content needs to be saved automatically The filesystem is never exposed to the user Onscreen user help is minimal User interacts with one application at a time

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Features of Web Applications


Can use HTML5 API-s Can be added to the home screen and run in full screen without the browsers chrome Dont need to be approved in the App Store Easy to push updates Cannot access certain device features, such as the camera or the dialer
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iOS User Interface Elements

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Application Icons
iPhone - 57 x 57 pixels
iPhone 4 - 114 x 114 pixels (high resolution) iPhone search and settings - 29 x 29 pixels iPhone 4 search and settings - 58 x 58 pixels (high resolution) iPad - 72 x 72 pixels iPad settings - 29 x 29 pixels

iPad search - 50 x 50 pixels


App Store - 512 x 512 pixel

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Default Visual Effects for Icons


Rounded corners Drop shadow Reflective shine (unless you prevent the shine effect)

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Original Icon

On the Home Screen

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Launch Images
iPhone - 320 x 480 pixels iPhone 4 - 640 x 960 pixels iPad portrait - 768 x 1024 pixels iPad landscape - 1024 x 748 pixels

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Multitasking Bar
Launched with a double-tap on the Home button Appears at the bottom of the screen below the user interface of the currently running app or the Home screen

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Status Bar
Displays important information about the device and the current environment

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Navigation Bar
Enables navigation through an information hierarchy and, optionally, management of screen contents

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Toolbar
Contains controls that perform actions related to objects in the screen or view

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Tab Bar
Gives users the ability to switch between different subtasks, views, or modes

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Popover
Is transient Can be revealed when people tap a control or an onscreen area

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Split View
A full-screen view that consists of two sideby-side panes

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Table View
Presents data in a single-column list of multiple rows

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Text View
Accepts and displays multiple lines of text

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Web View
A region that can display rich HTML content

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Alerts
Give people important information that affects their use of the application

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Action Sheet
Displays a set of choices related to a task the user initiates

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Modal View
Provides self-contained functionality in the context of the current task or workflow

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Activity Indicator
Shows that a task or process is progressing (shown here with a label)

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Date and Time Picker


Displays components of date and time, such as hours, minutes, days, and years

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Detail Disclosure Button


Reveals additional details or functionality related to an item

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Info Button
Reveals configuration details about an application, often on the back of the current view

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Label
Displays static text

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Page Indicator
Indicates how many views are open and which one is currently visible

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Picker
Displays a set of values from which a user picks one

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Progress View
Shows the progress of a task or process that has a known duration

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Rounded Rectangular Buttons


Performs an application-specific action

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Search Bar
Accepts text from users, which can be used as input for a search

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Scope Bar
Allows users to define the scope of a search Is available only in conjunction with a search bar

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Segmented Control
Linear list of segments Each functions as a button Each button can display a different view

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Slider
Makes adjustments to a value Has a specific range of values

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Stepper
Increases or decreases a value by a constant amount

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Switch
Represents two mutually exclusive choices

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Text Field
Accepts a single line of user input

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Introduction to iOS Development


And so we covered
Requirements for developing iOS apps Xcode (including Interface Builder)
Model-View-Controller Header and implementation files

iOS Simulator iOS Human Interface Guidelines

January, 2012

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