DOJ v. Activision
DOJ v. Activision
DOJ v. Activision
Plaintiff,
v.
Civil Action No.:
Defendant.
COMPLAINT
The United States of America brings this civil antitrust action against Activision
Blizzard, Inc. (“Activision”). Activision, a leading video game developer, owns and operates
professional esports leagues built around two of its most popular team-based games, Overwatch
and Call of Duty. For years, Activision and the independently owned teams in each league
agreed to impose a “Competitive Balance Tax.” The Tax, which effectively operated as a salary
cap, penalized teams for paying esports players above a certain threshold and limited player
compensation in these leagues. This conduct had the purpose and effect of limiting competition
between the teams in each league for esports players and suppressed esports players’ wages.
This conduct violates Section 1 of the Sherman Act, 15 U.S.C. § 1, and should be enjoined.
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I. INDUSTRY BACKGROUND
1. Today, few pastimes in the United States match the popularity and cultural impact
of video games. An estimated 60 percent of Americans report they play video games on a
weekly basis, and total consumer spending on video games in the United States reportedly
topped $56 billion in 2022. Today’s video game fans are not just interested in playing, but
watching others play their favorite games on streaming sites such as Twitch and YouTube.
2. Two of Activision’s most popular multiplayer video games are Overwatch and
Call of Duty. Overwatch became one of the best-selling video games in 2016, its first year of
release, and has since attracted millions of players. Since the release of the original Call of Duty
game in 2003, Activision has published 18 additional titles in the series and reportedly has sold
more than 400 million units, making it one of the best-selling video game franchises in history.
two professional esports leagues that feature teams comprising the very best Overwatch and Call
of Duty players in the world. Launched in 2018, Activision’s Overwatch League currently has
20 city-based teams located across North America, Europe, and Asia. The popularity of
Activision’s Overwatch League has been a leading contributor to the growth of esports in the
United States. Soon after, in 2020, Activision launched its Call of Duty League with twelve
4. The Overwatch and Call of Duty Leagues have generated hundreds of millions of
dollars for Activision from franchise fees, sponsorship revenues, exclusive streaming deals with
YouTube, and the Overwatch League’s television broadcast deal with Disney (including
subsidiaries ESPN and ABC). Millions of viewers around the world have tuned in to watch
professional Overwatch and Call of Duty players compete in league matches. In the inaugural
season of the Overwatch League, 107 million viewers streamed matches over Twitch. By the
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next year, it was the most watched esports league in the world with more than 75.9 million hours
watched. The Call of Duty League’s official streaming channels attract more than 15 million
views per month, and more than 300,000 viewers tuned in to the inaugural league championship
in 2020.
5. The Overwatch and Call of Duty Leagues, like other sports leagues, feature
independently owned teams that not only compete to win matches, but also compete to hire and
retain the best players. Because Overwatch and Call of Duty are both multiplayer, team-based
games, teams in the Overwatch and Call of Duty Leagues must recruit and sign a roster of
players who fill different roles within the game and can work with and complement their
teammates’ skills. Esports pros spend thousands of hours practicing and honing their skills for a
chance to make a professional roster; once they sign with a team, many players train at least
6. Esports athletes often have short careers as a result of the intense physical and
mental toll of elite competition, and thus have limited time to maximize their earnings.
7. From the inception of each league, Activision and the teams agreed to impose
rules that had the purpose and effect of substantially lessening competition for players by
suppressing player compensation. Under these rules, which Activision called the “Competitive
Balance Tax,” teams were fined if their total player compensation exceeded a threshold set by
Activision each year. For every dollar a team spent over that threshold, Activision would fine
the team one dollar and distribute the collected sum pro rata to all non-offending teams in the
league. For example, if Activision set a Competitive Balance Tax threshold of $1 million, a
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team that spent $1.2 million on player compensation in a season would pay a $200,000 fine,
8. Teams recognized that their spending on player compensation would have been
higher absent the Competitive Balance Tax. The Tax minimized the risk that one team would
substantially outbid another for a player. The Tax not only harmed the highest-paid players, but
also depressed wages for all players on a team. For example, if a team wanted to pay a large
salary to one player, the team would have to pay less to the other players on the team to avoid the
Tax. Teams also understood that the Tax incentivized their competitors to limit player
compensation in the same way, further exacerbating the Tax’s anticompetitive effects.
leagues are not members of a union and never negotiated or bargained for these rules.
10. In October 2021, as a result of the Department of Justice’s investigation into the
Competitive Balance Tax, Activision issued memoranda to all teams in the Overwatch and Call
11. The agreements between Activision and the teams in the Overwatch and Call of
Duty Leagues to impose the Competitive Balance Tax constituted an unreasonable restraint of
trade in violation of Section 1 of the Sherman Act, 15 U.S.C. § 1. Activision should be enjoined
from implementing the Competitive Balance Tax or any similar rule or restraint that, directly or
indirectly, imposes an upper limit on compensation for any player or players in any professional
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affecting interstate commerce. Activision transacts business throughout the United States.
Overwatch League and Call of Duty League are international professional esports leagues owned
by Activision, and each league consists of independently owned city-based teams located across
the United States and other parts of the world, including an Overwatch League team located in
Washington, D.C.
13. This Court has subject matter jurisdiction under 28 U.S.C. § 1331, 28 U.S.C.
§ 1337, and Section 4 of the Sherman Act, 15 U.S.C. § 4, to prevent and restrain Activision from
14. Activision has consented to venue and personal jurisdiction in the District of
Columbia. Venue is also proper in this judicial district under Section 12 of the Clayton Act, 15
California. Activision is a video game developer and publisher whose business includes the
video game franchises Overwatch and Call of Duty, and the respective esports leagues for both
franchises.
V. VIOLATION ALLEGED
16. The United States repeats and realleges paragraphs 1 through 15 as if fully set
forth herein.
17. Activision’s agreements with teams in the Overwatch and Call of Duty Leagues to
impose the Competitive Balance Tax violated Section 1 of the Sherman Act, 15 U.S.C. § 1. The
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Competitive Balance Tax substantially lessened competition between teams in the Overwatch
and Call of Duty Leagues for esports players and limited the players’ compensation.
18. There is a reasonable expectation that the offense will recur unless the requested
relief is granted.
Call of Duty Leagues to implement the Competitive Balance Tax rules are
c. award the United States such other relief as the Court may deem just and
by Activision.
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Respectfully submitted,
JONATHAN S. KANTER (DC Bar #473286) DANIEL S. GUARNERA (DC Bar # 1034844)
Assistant Attorney General for Antitrust Acting Chief
Civil Conduct Task Force
DOHA MEKKI
Principal Deputy Assistant Attorney General LARA TRAGER
for Antitrust Acting Assistant Chief
Civil Conduct Task Force
MICHAEL B. KADES
Deputy Assistant Attorney General for /s/ Micah D. Stein
Antitrust MICAH D. STEIN (DC Bar # 177063)*
PETER NELSON
RYAN DANKS KATHLEEN KIERNAN (DC Bar # 1003748)
Director of Civil Enforcement VICTOR LIU (DC Bar # 1766138)
Trial Attorneys
MIRIAM R. VISHIO (DC Bar # 482282)
Deputy Director of Civil Enforcement UNITED STATES DEPARTMENT OF JUSTICE
ANTITRUST DIVISION
ERIC D. DUNN 450 Fifth Street, NW
Counsel to the Assistant Attorney General Washington, DC 20530
Telephone: (202) 705-2503
Facsimile: (202) 307-5802
Email: [email protected]