Rodriguez v. Activision
Rodriguez v. Activision
Rodriguez v. Activision
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 2 of 44 Page ID #:2
1 NATURE OF ACTION
3 agreements unlawfully restraining trade with respect to—professional Call of Duty leagues and
4 tournaments. As a result of its myriad anticompetitive actions, Activision now holds an unlawful
5 100% monopoly over that lucrative and once-vibrant market. Activision has used that unlawful
6 monopoly power to prevent would-be competitors from entering the market, as well as to coerce the
7 market’s other participants—in particular, professional Call of Duty players and team owners—to
8 acquiesce to extortionate financial terms. Absent its unlawful monopoly, Activision could never
9 have obtained those terms, which enrich Activision at the team owners’ and players’ expense
10 without any pro-competitive justification. Prospective team owners and players who were unwilling
11 or unable to acquiesce to those terms were effectively frozen out of the market (i.e., were forced to
12 forego participating in the relevant market altogether), while other prospective team owners and
13 players (including Rodriguez and Abner) were forced to incur additional (and foreseeable) economic
15 2. The Department of Justice recently concluded that, with respect to the professional
16 Call of Duty market, Activision engaged in per se violations of Section 1 of the Sherman Act that
17 were intended to and did inflict economic injury on professional Call of Duty players such as
18 plaintiff Seth Abner. See United States v. Activision Blizzard, Inc., No. 23-cv-00895 (D.D.C.) (the
19 “DOJ Action”), ECF No. 1 (complaint); see also id., DOJ Action, ECF No. 5 (competitive impact
20 statement), at 1 (stating that Activision’s illegal conduct “suppressed esports players’ wages”).
21 3. This lawsuit seeks civil damages arising from the Section 1 violations that the
22 Department of Justice found, as well as from additional Section 1 and Section 2 violations and
23 violations of the Cartwright Act and Illinois Antitrust Act that were not within the scope of the
25 4. Activision is the creator and owner of the iconic video game franchise Call of Duty.
26 Call of Duty is the best-selling first-person-shooter video game franchise in history and the most
27 successful game franchise of any type created in the United States. Call of Duty’s hyper-realistic
28 -2-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 3 of 44 Page ID #:3
1 graphics, military combat storylines, complex strategies and tactics, and team-based multi-player
2 gameplay that allows teams to compete head-to-head on the “battlefield” have made the franchise
3 an entertainment phenomenon. The Call of Duty franchise, which includes 22 game titles to date,
4 has propelled Activision to annual revenues of nearly $10 billion, a market capitalization of over
6 5. Call of Duty’s fans do not just love playing the game. They also love watching the
7 world’s best players compete against each other. Since at least 2005, the world’s best Call of Duty
8 players have competed against each other professionally in organized leagues and tournaments that
9 Call of Duty fans passionately follow. Hundreds of millions of loyal Call of Duty fans have watched
10 these professional Call of Duty competitions on television and streaming internet channels hosted
11 by Twitch and YouTube, and millions have filled arenas and stadiums to watch the competitions in
12 person. The most popular professional Call of Duty players, such as plaintiff Seth Abner (a/k/a
13 “Scump”)—the second winningest player in professional Call of Duty history with 30 major
14 championships wins—have obtained almost rock-star status. And the most successful professional
15 Call of Duty teams—such as plaintiff Hector Rodriguez’s (better known as “H3CZ”) legendary
16 “OpTic” team—have earned tens of millions of dollars in endorsement and sponsorship deals,
17 trademarked merchandise sales, streaming revenue, and prize money. Professional Call of Duty is,
19 6. At least until 2019, professional Call of Duty was a vibrant, competitive product
20 market. There were multiple different professional leagues and tournaments that provided lucrative
21 prize pools and garnered substantial viewership. These leagues and tournaments were organized and
22 conducted by a variety of different entities, including Activision, GameStop, and Major League
23 Gaming. These leagues and tournaments competed with each other to provide the best overall
24 experience for the players, teams, and fans—in terms of both entertainment quality and commercial
25 success. The leagues and tournaments were “open” and had modest entry fees, which ensured that
26 the best players and teams were able to participate in them. Participating and succeeding in the
27 leagues and tournaments enabled the best players and teams to gain and solidify their fan bases and
28 -3-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 4 of 44 Page ID #:4
3 7. In late 2019, however, Activision took concerted and purposeful actions: (i) to obtain
4 and perpetuate a 100% monopoly over the professional Call of Duty market, in violation of Section
5 2 of the Sherman Act; and (ii) to wield that unlawful monopoly power to economically coerce the
6 world’s top players and teams to agree to Activision’s rent-seeking demands and various trade-
7 restraining contractual provisions that constitute per se violations of Section 1 of the Sherman Act.
8 Those who could not acquiesce to Activision’s extortionate terms were excluded from the market
9 or, in a few instances, allowed to participate in the market only if they “partnered” with investors
10 who satisfied Activision’s preferences. Activision’s actions were intended to, and did, eliminate all
11 professional Call of Duty leagues and professional Call of Duty tournaments other than the
12 Activision Call of Duty League (the “Activision CoD League”), which Activision owns and
13 controls.
14 8. The Activision CoD League is a closed league that Activision capped at twelve
15 permanent teams, with each team connected to a city. In this regard, Activision modeled the
16 Activision CoD League after traditional sports leagues such as the National Football League,
17 National Basketball Association, and Major League Baseball. Unlike traditional sports leagues,
18 however, the Activision CoD League was not the result of a collective bargaining agreement
19 between team owners and players. Activision imposed the model on prospective team owners and
20 players. Indeed, players, including plaintiff Seth Abner, were forced to agree to lengthy, Activision-
21 drafted “Official Rules, Terms and Conditions” of the Call of Duty League (the “Rules”)—while at
22 a photoshoot, without adequate time to review, despite requesting counsel, and under threat of being
23 excluded from the Activision CoD League absent immediate acquiescence to its terms. The Rules,
24 together with a previously signed “Player Professional Services Agreement” and an Activision-
25 imposed “Streaming Policy,” significantly and onerously restricted players’ abilities to earn
27
28 -4-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 5 of 44 Page ID #:5
1 9. As another critical distinction between the Activision CoD League and traditional
2 sports leagues, Activision’s copyright over the Call of Duty game provides Activision control over
3 the essential facility of any professional Call of Duty competition—the game itself. Activision’s
4 copyright and trademark over the Call of Duty video games enabled Activision to swiftly
5 monopolize the “downstream” professional Call of Duty market—a course of conduct that legal
6 experts have described as conceptually similar to an unlawful tying arrangement (i.e., Activision
7 used its monopoly over the Call of Duty video games’ intellectual property to acquire an unlawful
8 monopoly in the separate market of professional Call of Duty competitions). Activision intended to,
9 and did, exploit that unlawful monopoly power to Activision’s economic benefit and to the
11 10. Activision announced the formation of the Activision CoD League in 2019. But
12 Activision began laying the seeds for its unlawful monopolization in 2016. At that time, Major
13 League Gaming Corporation was the leading organizer of professional Call of Duty competitions,
14 and Activision acquired that competitor. That acquisition was not subject to the Hart-Scott-Rodino
15 Act’s pre-merger notification requirements, and Activision did not voluntarily submit the
16 transaction to the Federal Trade Commission (“FTC”) for review. Activision thus completed its
18 competitive threat in the professional Call of Duty market—without any FTC approval.
19 11. Shortly after completing the Major League Gaming acquisition, Activision
20 announced that it was forming a professional league for a new Activision game called Overwatch,
21 a first-person fantasy game based around futuristic, cartoonish superhero characters. Unlike all other
22 professional video game leagues and tournaments to date, Activision’s Overwatch league would be
23 a “closed” league. Activision capped the league at 12 teams, selling each of the 12 team “slots” for
24 $20 million. Because Overwatch was a substantially less popular game than Call of Duty,
25 particularly amongst United States consumers, Activision viewed its new Overwatch league as a
26 low-risk way to test whether Activision could reap substantial revenue from a closed-league
27
28 -5-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 6 of 44 Page ID #:6
1 requiring teams to pony up massive entry fees. If the newfangled Overwatch league was a failure, it
2 would not taint the goodwill of Activision’s far more important Call of Duty franchise.
4 league was a massive success. Activision was able to convince 12 teams, backed by billionaires
5 such as New England Patriots owner Robert Kraft, to agree to pay Activision a collective $240
6 million to join the league. In its Q1 2018 quarterly earnings report, Activision stated that “[a]s part
7 of our efforts to take advantage of the esports opportunity, during 2017 we completed the sale of 12
8 teams for the Overwatch League, the first major global professional esports league with city-based
9 teams, and the inaugural season is underway.” Activision also stated in that earnings report that the
10 revenue it earned from its Overwatch league was one of the primary factors for the company’s
12 13. Unfortunately, it has since become clear that Activision’s rent-seeking behavior with
13 respect to professional Overwatch created substantial economic injury to the Overwatch league’s
14 team owners and players—the exact scenario that antitrust theory would have predicted.
15 14. This same anti-competitive story ultimately played out with respect to the
16 professional Call of Duty market. Activision’s acquisition of Major League Gaming in late 2016
17 already had resulted in an extreme concentration of the professional Call of Duty market. Activision
18 then cemented a complete monopoly over the professional Call of Duty market by refusing to grant
19 Call of Duty licenses to organizers and operators of other commercial Call of Duty competitions.
20 Thus, if a team of professional Call of Duty players wanted to continue to compete in professional
21 Call of Duty leagues and tournaments—which is essential to the players’ and teams’ maintaining
22 their ability to secure sponsorships and other “off-field” revenue opportunities—their only choice
24 15. Wielding its unlawful monopoly power as a virtual nuclear weapon, Activision
25 coerced 12 teams to: (i) pay Activision a $27.5 million “entry fee” for the privilege of being one of
26 the 12 teams allowed to participate in the Activision CoD League; (ii) give Activision an
27 unconditional 50% share of the revenue the team generated from ticket sales, sponsorships, and
28 -6-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 7 of 44 Page ID #:7
1 other revenue streams; (iii) cede to Activision the exclusive right to contract with the most lucrative
2 professional Call of Duty sponsors, such as energy drink companies (e.g., Monster Beverage and
3 Mountain Dew) and military-related companies (e.g., USAA Insurance); (iv) cede to Activision the
4 exclusive right to contract with broadcasters (e.g., cable television and streaming networks); (v)
5 refrain from participating in or supporting any professional Call of Duty leagues or tournaments
6 other than the Activision CoD League; (vi) prohibit the team’s players from participating in or
7 supporting any professional Call of Duty leagues or tournaments other than the Activision CoD
8 League; and (vii) prohibit the team’s players from engaging in any commercialized Call of Duty
9 game play (e.g., streaming informal “friendlies” on YouTube or Twitch) outside the Activision CoD
11 Activision at the expense of the professional Call of Duty players and teams that were now under
12 Activision’s thumb.
13 16. Teams that did not (or could not) accede to Activision’s extortionate demands were
14 cut out of the professional Call of Duty market entirely. Because of Activision’s anti-competitive
15 conduct, for example, the professional Call of Duty market excluded the immensely popular team
16 “100 Thieves,” which was founded by the superstar player known as NadeShot. As stated by ESPN,
17 “[i]t’ll be sad to see Nadeshot & Co. absent from professional Call of Duty in 2020.”
18 17. Plaintiff Hector Rodriguez, who had individually owned and operated a successful
19 professional Call of Duty team for years, was another victim of Activision’s monopoly and anti-
20 competitive conduct. Activision told Rodriguez that his team could participate in the new Activision
21 league only if he “partnered” with billionaire investors that satisfied Activision’s preferences. The
22 terms of that forced partnership were, of course, financially devastating to Rodriguez, as Activision
23 reasonably foresaw.
24 18. The reason Activision took (and continues to take) these unlawful anti-competitive
25 actions is simple—Activision saw a valuable market opportunity that it could quickly monopolize,
26 not by providing a superior product but by (i) acquiring the leading professional Call of Duty league
27 organizer (Major League Gaming); (ii) refusing to provide Call of Duty licenses to any other
28 -7-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 8 of 44 Page ID #:8
1 commercial leagues or tournaments; and (iii) economically coercing the world’s top professional
2 Call of Duty players and teams either to commit exclusively to the Activision CoD League, on
4 altogether. Activision’s internal forecasts predicted that, based on current growth rates, professional
5 Call of Duty competitions could generate nearly $1 billion annually by 2030. Activision knew that
6 acquiring and maintaining monopoly power over this market would enable Activision to take an
7 extortionate share of this revenue, leaving the remaining table scraps (and all of the financial risk)
8 to the players and teams on whose backs Activision would earn that revenue.
10 substantial economic injury to Plaintiffs. Activision’s unlawful actions forced Rodriguez to partner
11 with billionaire investors whom Activision deemed suitable team owners. Rodriguez was then
12 forced to agree to (i) pay an extortionate “entry fee” to Activision for the privilege of participating
13 in the Activision CoD League, (ii) hand over as “rent” to Activision a disproportionate share of the
14 sponsorship and other “off-field” revenue that the teams earned, and (iii) lose out on revenue
15 opportunities, including sponsorships, that Activision prohibited the teams from pursuing as a
17 20. Plaintiff Seth Abner was similarly restrained as a player on an Activision CoD
18 League team. Even after players, such as Seth Abner, retired from the Activision CoD League,
19 Activision used its monopoly power to prevent these former players from accepting vast categories
21 21. Activision’s unlawful conduct also caused Hector Rodriguez to suffer an economic
22 injury unique to him. In September of 2020, Rodriguez—equipped with his newly re-acquired
24 Activision CoD League team. Activision refused to approve Rodriguez as the “sole owner of a
25 team,” thereby excluding Rodriguez from the market. In late 2021, Activision forced Rodriguez to
26 partner with wealthy investors that Activision preferred (namely, billionaire investors that were
28 -8-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 9 of 44 Page ID #:9
1 billionaire investors demanded that Rodriguez grant them a 92.5% ownership share in his company
2 OpTic IP LLC, an asset that has had a private market valuation of at least $100 million, if
4 22. Activision’s unlawful monopolization of the relevant market also caused economic
5 injuries to plaintiff HECZ, LLC, the Delaware limited liability company that Rodriguez owns and
6 manages, because it deprived HECZ, LLC of the continued ability to participate in the relevant
7 market.
8 23. Adding insult to significant injury, Activision has now effectively conceded that its
9 operation of the Activision CoD League has been a colossal failure. First, Activision forced team
10 owners to accept onerous new terms whereby the teams would have to release any claims against
11 Activision in exchange for debt relief and a paltry sum of money. For the teams that did not
13 tournament hosting opportunities, thereby starving the teams of much needed revenue. Second, on
14 January 30, 2024, just two days after the first “major” tournament of the 2024 Activision CoD
15 League season in Boston, Activision fired 60 out of the 72 staff in their esports division, leaving just
16 12 employees (an 83% reduction in force). Put simply, Activision’s monopoly has run the Activision
19 substantial damages to Plaintiffs. Activision secured a 100% monopoly over the market for
20 professional Call of Duty leagues and tournaments, used that market power to eliminate competition,
21 and forced team owners and players to either exit the market entirely or accept draconian anti-
22 competitive terms that were favorable only for Activision and its monopoly. Plaintiffs now seek
24 PARTIES
25 A. Plaintiffs
26 25. Plaintiff Hector Rodriguez is a citizen of, and resides in, the State of Texas.
27 Rodriguez—better known by his Call of Duty handle “H3CZ”—is the founder, manager, and face
28 -9-
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 10 of 44 Page ID #:10
1 of the legendary professional Call of Duty team “OpTic.” Rodriguez operates, owns, and controls
2 various corporate entities that hold and commercialize OpTic’s brand, intellectual property, and
3 goodwill. These entities include OpTic, LLC, HECZ, LLC, and OpTic IP, LLC (collectively, the
4 “OpTic Entities”).
5 26. Plaintiff Seth Abner is a citizen of, and resides in, the State of Texas. Abner is better
6 known by his gamer tag “Scump.” He is the second winningest professional Call of Duty player of
7 all time, with 30 tournament and league championships. In 2016, Abner won the Esports Console
8 Player of the Year, and in 2020, Abner won the Activision CoD League Veteran Player of the Year.
9 Abner is the only player in any esport to win back-to-back gold medals at the X-Games. Abner has
10 over 2.7 million subscribers on YouTube, 1.6 million followers on Twitch, and 2.2 million followers
11 on X (formerly Twitter).
12 27. Plaintiff HECZ, LLC is a Delaware limited liability company with its principal place
13 of business located at 160 Greentree Dr., Suite 101, Dover, Delaware 19904. Rodriguez is the sole
15 B. Defendant
16 28. Defendant Activision Blizzard, Inc. is a Delaware corporation and has its principal
17 place of business in Santa Monica, California. Activision is one of the largest American video game
18 developers and publishers, with approximately 9,500 employees and over 100 million players
19 worldwide. Activision and/or its wholly-owned subsidiaries are the creators and copyright holders
23 Call of Duty competitions, Activision, through its wholly-owned subsidiary Call of Duty League,
24 LLC (the “League Office”), and the original team entities admitted into the Activision CoD League
25 (the “Admitted Teams”)1 explicitly agreed that Activision held the exclusive right to grant or
26
1
The original Admitted Teams included Atlanta Faze, Chicago Huntsmen, Dallas Empire, Florida
27 Mutineers, London Royal Ravens, Los Angeles Guerrillas, OpTic Gaming Los Angeles, Minnesota
ROKKR, New York Subliners, Paris Legion, Seattle Surge, and Toronto Ultra.
28 - 10 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 11 of 44 Page ID #:11
1 withhold consent to the sale or transfer of any Admitted Teams’ participation rights in the Activision
2 CoD League.
3 30. The League Office and each of the Admitted Teams, through their respective owners,
4 officers, directors, members, affiliates, parents and/or agents, participated as co-conspirators with
5 the Defendant in the offenses alleged in this Complaint and have performed acts and made
7 clear, the Admitted Teams were involuntary co-conspirators, in that Activision forced them to agree
8 to contractual terms, and to agree to engage in conduct, that unreasonably restrained trade, as a
10 31. Plaintiffs reserve the right to name as defendants some or all of the entities or
13 32. Plaintiffs’ claims in this lawsuit are brought under Sections 4 and 16 of the Clayton
14 Act, 15 U.S.C. §§ 15, 26, for violations of Sections 1 and 2 of the Sherman Act, 15 U.S.C. §§ 1-2,
15 as well as Sections 16720 and 17200 et seq. of the California Business and Professions Code, and
17 33. This Court has original jurisdiction over the subject matter of all causes of action
18 alleged in this Complaint pursuant to 28 U.S.C. §§ 1331 and 1337. This Court has subject matter
19 jurisdiction over the state law claims pursuant to 28 U.S.C. § 1367 because Plaintiffs’ state law
20 claims are so related to the federal question claims that they form part of the same case or
22 34. This Court has both general and specific personal jurisdiction over Defendant,
23 pursuant to Section 12 of the Clayton Act, 15 U.S.C. § 22, because (i) the Defendant’s principal
24 places of business is located in this district, (ii) Defendant may be found and transacts business in
25 this district, and (iii) the Defendant’s anti-competitive conduct occurred and effected commerce in
26 this district.
27
28 - 11 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 12 of 44 Page ID #:12
1 35. Venue in this judicial district is proper under Section 12 of the Clayton Act, 15 U.S.C.
2 § 22, and 1391 of Title 28, 28 U.S.C. § 1391, in that Defendant is an entity residing within this
3 judicial district.
4 RELEVANT MARKET
5 36. The relevant market is professional Call of Duty competitions—that is, Call of Duty
6 leagues and tournaments where (i) teams of professional Call of Duty players pay the league or
7 tournament organizer a fee for the privilege of competing against each other for prize money and
8 prestige; and (ii) the players, teams, and league/tournament organizers seek to generate commercial
9 revenue through the sale of tickets, broadcast rights, merchandise, advertising rights, and
10 sponsorships (the “CoD Market”). The “sellers” in this market are the league and tournament
11 organizers, and the “buyers” are the players and teams who participate in the competition. The
13 37. Although there are “esports” competitions based upon video games other than Call
14 of Duty (e.g., “The International,” a tournament based on the Valve LLC game Dota), these other
15 leagues and tournaments are not substitutes for or interchangeable with professional Call of Duty
16 leagues and tournaments. This distinctiveness is true from the perspectives of the players, teams,
17 and fans. To become a successful professional video game player, an individual must focus on and
18 specialize in one particular game—not unlike how professional athletes in traditional sports
19 specialize in one particular sport (save for once-in-a-generation athletes such as Bo Jackson). It takes
20 years of intense training for an individual to become skilled enough at a particular video game to
21 compete professionally at the highest level. To maintain competitiveness, that individual must
22 continue that intense specialized training. In other words, a team of professional Call of Duty players
23 cannot realistically switch to playing professional Halo (a futuristic, apocalyptic first-person shooter
24 game involving space travel and aliens), just as the Los Angeles Lakers could not realistically switch
26 38. Additionally, the fans, who passionately follow professional Call of Duty, do not
27 consider other esports to be substitutes—just as passionate NFL fans do not consider, say,
28 - 12 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 13 of 44 Page ID #:13
1 professional tennis to be a substitute for professional football. Thus, even if a legendary Call of Duty
2 team (like Rodriguez’s OpTic team) could somehow turn its Call of Duty players into, for example,
3 a successful professional Halo or Minecraft team, the fan base would not be interchangeable. By
4 switching esports, a professional Call of Duty team would lose the very fan base that generated
5 lucrative sponsorships and other “off-field” revenue and, in turn, made the team and players
7 39. With respect to the CoD Market, the barrier to entry for a would-be Activision
8 competitor is substantial. Indeed, the barrier to entry is insurmountable given that Activision’s anti-
9 competitive conduct includes (i) refusing to provide Call of Duty licenses, which is an essential
10 facility to a professional Call of Duty competition, to such would-be competitors; and (ii) prohibiting
11 the teams and players participating in the Activision CoD League from participating in any other
13 ANTI-COMPETITIVE CONDUCT
15 40. The first organized Call of Duty competitions were sporadic online tournaments and
16 small local events that offered modest prize purses. It did not take long, however, before the top
17 Call of Duty players and teams, and the passionate Call of Duty fans, began clamoring for additional,
19 41. In 2008, Major League Gaming responded to this growing demand by organizing
20 and conducting at the Hard Rock Hotel in Las Vegas the first major professional Call of Duty
22 42. From 2008 through 2016, Major League Gaming continued to organize and conduct
23 professional Call of Duty leagues and tournaments. By 2015, the Major League Gaming “World
24 Finals” offered a total prize purse of $250,000, with the winning team receiving $100,000. The
25 competition was an open one, and 63 teams qualified for the championship round through regional
26 qualifier events. During this time, Rodriguez’s OpTic became widely regarded as one of the best
27 Call of Duty teams. OpTic boasted an almost unstoppable roster of players, including Plaintiff Seth
28 - 13 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 14 of 44 Page ID #:14
1 Abner, who led OpTic in securing more championships than any other professional Call of Duty
3 43. Major League Gaming was just one of the entities that organized and conducted
4 professional Call of Duty competitions during the 2008-2016 period. Other competitions were
5 organized and conducted by, among others, ESL Gaming GmH, DreamHack, UMG Gaming,
6 Gfinity Esports, CheckMate Gaming, and GameStop. League and tournament organizers tried to set
7 themselves apart either through lucrative prize pools, qualifier formats, and unique viewership
8 experiences. For example, in 2009, GameStop announced that its “World at War National
9 Tournament” would be an open, tiered tournament consisting of local, district, and regional rounds
10 followed by a 32-team championship round held on the deck of the USS Midway aircraft carrier in
12 44. An essential facility to these professional Call of Duty competitions was, of course,
13 the video game Call of Duty itself. As the copyright holder of each game in the Call of Duty
15 45. In 2011, Activision decided that it would enter the professional Call of Duty market
16 by organizing its own tournament, which it called “Call of Duty XP 2011.” Activision’s entry into
17 the professional Call of Duty market increased competition in the market and, therefore, was
19 46. The increasing popularity of the Call of Duty franchise, combined with the rapid
20 growth of internet streaming networks such as YouTube and Twitch, social media, and “influencer
21 marketing” ignited a period of rapid and substantial growth in the professional Call of Duty market.
22 The top players and managers, such as Rodriguez (H3CZ) and Seth Abner (Scump), achieved rock-
23 star status, with millions of followers on social media. Major consumer brands began sponsoring
24 top teams such as OpTic. These lucrative sponsorships enabled teams to pay increasingly lucrative
25 salaries to their players, who in turn dedicated themselves to their craft, training for 10 to 12 hours
26 per day and flying around the world to compete in competitions held in packed stadiums and
28 - 14 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 15 of 44 Page ID #:15
3 Call of Duty competitions, in January 2016 Activision acquired Major League Gaming—the leading
4 professional Call of Duty competition organizer—for $46 million. In a statement about the
5 acquisition, Activision’s CEO Bobby Kotick said, “Our acquisition of Major League Gaming’s
6 business furthers our plans to create the ESPN of esports. MLG’s ability to create premium content,
8 our strategic position in competitive gaming.” Activision stated that it acquired Major League
11 48. Activision further described its intent in public filings, writing in one 10-K:
18 Activision’s market power in the professional Call of Duty market, the transaction was not subject
19 to the Scott-Hart-Rodino Act’s pre-merger notification requirements, and the FTC did not review
20 the transaction for potential anti-competitiveness. On information and belief, Activision’s intent in
21 acquiring Major League Gaming was to eliminate the entity that Activision considered its primary
22 competitor in the professional Call of Duty market and the primary impediment to Activision
24 50. Simultaneously, Activision stopped granting licenses to use the Call of Duty game
25 to any other tournament or league organizers (i.e., Activision’s competitors in the market for
26 professional Call of Duty competition). Activision’s refusal to deal with other tournament and
28 - 15 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 16 of 44 Page ID #:16
1 with its competitors in the market. On information and belief, by refusing to deal with other
2 tournament and league organizers, Activision sacrificed short-term revenues (i.e., license fees that
3 other would-be professional Call of Duty tournament and league organizers would have paid) in
4 order to further its unlawful monopolistic plan to drive all potential competitors out of the CoD
5 Market. On information and belief, Activision knew that, as the sole remaining tournament and
6 league organizer in the market, Activision could inter alia, set supra-competitive terms for teams
9 its prior course of dealing with all other tournament and league organizers, Activision acquired a
10 100% monopoly in the CoD Market. As the sole tournament and league organizer remaining in that
11 market, Activision was able, without the mediating force that competition provides, to (1) restrict
12 the number of teams and players admitted into its newfangled professional Call of Duty league, (2)
13 demand an extortionate entry fee from each team, (3) take for itself a disproportionate share of the
14 league’s revenue, (4) force teams and players to agree to a host of anti-competitive, unfavorable
15 contracts in restraint of trade; and (5) exclude from the CoD Market any and all teams or players
18 52. Beginning in 2019, Activision unlawfully exerted its monopoly power to (1) restrict
19 the number of professional Call of Duty leagues in the CoD Market to one—the Activision CoD
20 League; (2) eliminate all tournaments in the CoD Market except for Activision’s CoD League
21 tournaments; (3) limit the number of teams within the CoD market to twelve; (4) set the price for
22 entry into the Activision CoD League at $27.5 million plus the acquisition of an Activision-approved
23 corporate partner if the prospective team owner was an individual; (5) suppress wages for players
24 on those twelve teams through a Competitive Balance Tax; (6) force teams to agree to the
26 Agreement,” including a provision that granted Activision sole discretion to grant or withhold
27 consent to the sale of any team to a new owner; and (7) force players to agree to the unfavorable
28 - 16 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 17 of 44 Page ID #:17
2 Agreement,” including provisions that prohibited players from streaming content that competed
5 53. As stated above, Acquisition had monopoly power in the CoD Market following the
6 acquisition of Major League Gaming and the termination of its prior course of dealing with all other
7 tournament and league organizers. Activision also held the ultimate goal of limiting the number of
8 professional Call of Duty leagues to just one (owned and operated by Activision) and setting supra-
9 competitive prices for entry into the league and its tournaments. Nonetheless, Activision waited to
10 take full advantage of its monopoly power until it was confident that a sufficient number of teams
11 and players would agree to their anti-competitive restraints and extortionate pricing.
12 54. To that end, Activision tested its anti-competitive strategy in the different and
13 substantially smaller market for professional Overwatch competitions. Activision became the sole
14 organizer of Overwatch tournaments and leagues and then set a supra-competitive price for entry
15 into Activision’s Overwatch League. Unlike any other league to date, Activision’s Overwatch
16 League was a “closed” league. Activision capped the league at 12 teams, selling each of the 12 team
17 “slots” for $20 million. Because Overwatch was a substantially less popular game than Call of Duty,
18 particularly amongst United States consumers, Activision viewed its new Overwatch League as a
19 low-risk way to test whether Activision could reap substantial revenue from a closed-league
20 requiring teams to pony up massive entry fees. If the newfangled Overwatch League was a failure,
21 it would not taint the goodwill of Activision’s far more important Call of Duty franchise.
22 55. Activision’s new Overwatch League was a massive success—at least for Activision:
23 Activision secured a total of $240 million in entry fees from 12 teams, backed by billionaires such
25 56. While Activision waited to see the results of its Overwatch League trial, Activision
26 hosted the “Call of Duty World League” (the “CoD World League”). The CoD World League was
27 an open league that allowed for promotion and relegation between divisions based on performance
28 - 17 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 18 of 44 Page ID #:18
1 during the season. To participate in the CoD World League, teams needed to pay only a modest
3 57. Through at least the summer of 2019, team owners had the ability to transfer interests
4 in their teams to new owners without oversight, and players enjoyed the freedom to move between
5 teams. The market—not Activision—controlled the value of the teams and players. For example, in
6 October of 2017, Plaintiff Hector Rodriguez agreed to sell a majority interest in his OpTic team to
7 Legacy Esports & Entertainment, LLC (“Legacy”) for $20,000,000. Moreover, through the end of
8 2019, teams such as Rodriguez’s OpTic team remained free to participate in the CoD Market by
9 selling team-logoed merchandise to adoring fans; contracting with broadcasters such as YouTube
10 and Twitch; and contracting with big-brand sponsors like Red Bull and Coca Cola. Players and
12 “friendlies” against rivals. Nor were players and teams restricted from monetizing their popularity
13 through social media and influencer marketing. Notably, players and teams were not required to
14 share with Activision any of those revenues that they earned in the CoD Market.
15 58. Once it became clear that the Overwatch League was a success for Activision,2
16 Activision acted on its ultimate plan to use its 100% monopoly to enrich Activision at the expense
17 of the players and teams. Activision formed the sole professional Call of Duty league—and, in turn,
19 59. Indeed, in 2019, Activision ended the profitable CoD World League and replaced it
20 with the Activision CoD League. Whereas the CoD World League was an open league with modest
21 entry fees, the Activision CoD League was a closed league limited to just twelve team “slots” each
22 connected to a city of Activision’s choosing, that Activision would sell. Since its inaugural season
23 in 2020, the Activision CoD League has been the only professional Call of Duty in the world—as a
25
26
2
Unfortunately, it has since become clear that Activision’s rent-seeking behavior with respect to
27 professional Overwatch created substantial economic injury to the Overwatch League’s team
owners and players—the exact scenario that antitrust theory would have predicted.
28 - 18 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 19 of 44 Page ID #:19
3 and required the entry fee be paid by an Activision-approved corporate team entity. In the event that
4 the team owner was an individual, the practical effect of the corporate entity requirement was to
5 force individual team owners (like Rodriguez) to sell their historical, profitable Call of Duty-related
6 brands (such as OpTic) to corporate partners for no reason other than to satisfy Activision’s
8 61. As a result, team owners, like Rodriguez, who owned teams in the professional Call
9 of Duty market for years were faced with a Hobson’s choice: agree to Activision’s extortionate
10 ownership requirements (including selling their historical, profitable Call of Duty-related brands to
11 Activision-approved corporate partners and paying a $27.5 million entry fee for the privilege of
12 continuing to compete in professional Call of Duty events), or vanish from the professional Call of
14 62. In late 2020, Rodriguez attempted to become an independent team owner in the
15 Activision CoD League. Because of Activision’s monopoly, the only option to own a team
16 participating in the CoD Market was through Activision’s CoD League. To that end, Rodriguez
17 executed a binding term sheet with Immortals Gaming Club whereby Rodriguez would reacquire
18 full ownership of his OpTic brand and purchase the franchise “slot” then owned by Immortals
19 Gaming Club. However, as the result of an agreement between Activision and the Admitted Teams
20 in the Activision CoD League, Activision claimed a unilateral, unfettered right to review and
21 approve (or deny) the transaction. Activision first asked Rodriguez to provide proof that he had at
22 least $3 million in capital. After Rodriguez provided such proof, Activision then moved the
23 goalposts, demanding that Rodriguez provide Activision proof that he could secure a $10 million
24 letter of credit. Before Rodriguez had the chance to satisfy Activision’s new condition (which he
25 easily could have done), Activision told Rodriguez it would never allow him to own and operate a
26 team on his own. On a conference call, one Activision executive explicitly told Rodriguez that he
27 was not the “type of owner” Activision wanted for the league. Activision made clear to Rodriguez
28 - 19 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 20 of 44 Page ID #:20
1 that he would be required to “partner” with billionaire investors who “looked” like Activision’s
2 ideal or leave the professional Call of Duty market altogether. As a result of this threat, Rodriguez
3 was forced to “partner” with investors that met Activision’s approval. Under the terms of the forced
4 partnership, Rodriguez had to agree to relinquish more than 90% of the equity in his OpTic brand.
5 63. Rodriguez would have operated his own team, under his newly re-acquired OpTic
6 brand, and would not have partnered with Hard Carry Gaming or Envy Gaming, Inc., absent the
7 economic duress imposed on Rodriguez by Activision, which left him with no viable alternatives.
1 66. Abner later posted about the coercive exchange on X (formerly Twitter), writing:
3
4
5
6
7
8 67. Activision’s threat to exclude teams and players from the market was purposefully
9 made to coerce players and teams to agree to the anti-competitive and unfavorable terms of the
10 Activision CoD League (as set forth in the Team Participation Agreement and Player Professional
11 Services Agreement). Activision’s use of their monopoly power for this illegitimate purpose makes
12 a mockery of freedom of contract and undermines the proper functioning of our economic system.
13 68. Moreover, by 2019, teams and players had already dedicated many years and
14 millions of dollars to the professional Call of Duty competition market. As such, the threat of being
15 excluded from the market—and the resulting loss of their Call of Duty careers, teams, and/or return
16 on their extensive investments in the professional Call of Duty competition market—was so coercive
17 that it caused teams, including Rodriguez’s Chicago Huntsman (later, OpTic Chicago then OpTic
18 Texas) and players, including Seth Abner, faced with no reasonable alternative, to agree to the
19 unfavorable and anti-competitive terms of the Team Participation Agreement and/or Player
20 Professional Services Agreement, Rules and the Player Streaming Policy.
21 69. Team owners, including Rodriguez, would not have consented to pay the extortionate
22 $27.5 million entry fee or agreed to any of the other anti-competitive terms in the Team Participation
23 Agreement, as set forth throughout this Complaint, absent the economic duress imposed on them by
24 Activision, which left them with no other viable options. Nor would Plaintiff Abner have consented
25 to the anti-competitive and unfavorable terms of the Player Professional Services Agreement, Rules,
26 and the Player Services Policy as set forth throughout this Complaint, absent the economic duress
27 imposed on him by Activision, which left him with no other viable options.
28 - 21 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 22 of 44 Page ID #:22
1 70. Accordingly, Plaintiff Rodriguez partnered with investors he did not need and,
2 ultimately, signed the Team Participation Agreement (albeit in a corporate capacity), and Plaintiff
3 Abner executed the Player Professional Services Agreement Rules, and Player Services Policy under
5 D. Activision Exploited Its Unlawful Monopoly to the Detriment of Players and Teams
6 71. Activision’s 100% monopoly over professional Call of Duty means that any team
7 that wishes to participate in the CoD Market is limited to a single source—Activision. This has
8 enabled Activision to demand extortionate fees and other concessions in exchange for allowing the
9 team to participate in the Activision CoD League. Activision’s monopoly power also has enabled
10 Activision to run the Activision CoD League principally for the financial benefit of Activision,
11 making decisions that are financially detrimental to the players and teams but beneficial to
12 Activision.
13 72. Prior to the formation of the Activision CoD League, organizers sold league and
14 tournament broadcasting rights to a variety of broadcasters, including online streaming services like
15 Twitch, media platforms like YouTube and Facebook, and conventional cable networks like ESPN.
16 Because the professional Call of Duty market was a competitive one that offered players and teams
17 a variety of choices (i.e., choices about which leagues and tournaments they should enter), league
18 and tournament organizers had an incentive to sign broadcasting rights contracts that were beneficial
19 to the players and teams, rather than just the organizer. That changed once Activision attained its
20 100% monopoly over the professional Call of Duty market. Activision granted YouTube, a wholly-
21 owned subsidiary of Google, the exclusive broadcasting rights to the Activision CoD League,
22 notwithstanding that it would have been more financially beneficial to players and teams for the
24 information and belief, Activision granted the exclusive broadcasting rights to YouTube in exchange
25 for price concessions from Google with respect to the Google cloud services that Activision uses
27
28 - 22 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 23 of 44 Page ID #:23
1 73. Activision also used valuable advertising and sponsorship space to promote
2 Activision’s own products, essentially giving away for free advertising and sponsorship space that
3 third-party advertisers and sponsors would have paid for. This benefited Activision at the expense
4 of the teams, because whereas using advertisement and sponsorship space to promote Activision’s
5 products benefitted Activision exclusively, the teams would have been entitled to a share of the
6 additional league revenue that Activision would have generated had it sold the advertising and
8 74. The “Team Participation Agreement” that Activision coerced teams to sign as a
9 condition of participating in the Activision CoD League also contained several key terms that were
10 financially extortionate and/or trade-restraining in nature. In addition to requiring each team to pay
11 Activision a $27.5 million fee that the Team Participation Agreement called an “entry fee,” the
12 Team Participation Agreement also contained, inter alia, the following provisions that exploited
13 Activision’s unlawful monopoly and restrained trade in the relevant market in clearly anti-
14 competitive ways:
15 a. A series of provisions that, in the aggregate, prohibits teams and players from
16 engaging in any commercialized Call of Duty game play or content creation outside
17 of the Activision CoD League, including creating team-owned streaming and social
18 media content relating to Call of Duty. These provisions effectively prevent the most
20 team—from creating independent content that sponsors and advertisers might prefer
22 b. Provisions prohibiting teams and players from accepting “any direct or indirect
25 CoD] League.” These provisions help insulate Activision from any new competitive
27
28 - 23 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 24 of 44 Page ID #:24
2 in videogame platforms, athletic wear, energy and soft drinks, water, payment
3 services, computer monitors and graphics cards, casinos, military, and alcoholic
4 beverages (i.e., the most lucrative sponsorships), and instead granting Activision the
5 exclusive right to contract with such sponsors. These coercive provisions essentially
6 carve up the sponsorship market, with Activision receiving the most lucrative portion
7 of that market. The provisions are injurious to teams and would-be sponsors, which
10 d. Provisions requiring each team to pay all of its gross revenues, regardless of source,
11 into a “Revenue Sharing Pool,” with 50% of the pool being diverted to Activision—
12 in exchange for no services rendered—and the remaining 50% of the pool distributed
13 pro rata to the teams. For a popular team such as Rodriguez’s OpTic team, these
16 e. Provisions prohibiting teams from paying fair market value compensation to their
17 players, including superstar players such as plaintiff Seth Abner, which among other
19 75. Faced with no reasonable alternative to remain within the relevant market, Plaintiff
20 Rodriguez, as a member of Duo Over Ventures LLC, executed the Team Participation Agreement
22 76. In addition to the restraints set forth in the Team Participation Agreement, Activision
23 also required teams to use a form “Player Professional Services Agreement” (incorporating the
24 Rules and streaming policies) when contracting with players in the Activision CoD League, which
25
26
3
Plaintiffs entered a tolling agreement with Activision on August 28, 2023, which ran through
27 October 7, 2023. A second tolling agreement was entered into on November 14, 2023, and this ran
through February 1, 2024.
28 - 24 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 25 of 44 Page ID #:25
1 contained, inter alia, the following provisions that exploited Activision’s unlawful monopoly and
3 a. A series of provisions that, in the aggregate, prohibit players from engaging in any
4 commercialized streaming and social media content relating to Call of Duty or any
5 other video game, even during the off-season. These provisions effectively prevent
6 the most popular professional Call of Duty teams and players—including Abner—
7 from creating independent content that sponsors and advertisers might prefer over
10 license (with the right to grant sublicenses)” to use, inter alia, the players’ names,
11 nicknames, gamer tags, likenesses, images, voices, videos, biographies, and personal
12 backstories for nearly any purpose related to esports in general—i.e., not necessarily
13 related to the Activision CoD League. This provision specifically requires players to
14 grant Activision the right and license, “without the payment of additional
16 content by recording players and their daily life activities and interactions with others
21 compensation inside and outside of the league. For example, on October 9, 2020, Activision’s “Vice
22 President, Leagues Administration” issued a disciplinary letter to Plaintiff Abner for “promoting a
23 sponsored Raid: Shadow Legends stream, as well as an affiliate link to download the game.” Abner’s
24 post was made during the off-season on his personal X (formerly Twitter) page. Activision claimed
25 that Abner’s conduct was in violation of the Call of Duty League Official Rules and the Player
26 Streaming Policy because “Call of Duty League Players are permitted to stream non-Activision
27 Blizzard games, but are prohibited from encouraging viewers to purchase them, receiving
28 - 25 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 26 of 44 Page ID #:26
1 compensation from the game publisher, and otherwise advertising, endorsing or promoting such
2 games in their streaming or social media channels (see Section 3.6 of the Official Rules and Sections
3 6(iv), 7, and 8 of the Player Streaming Policy).” Abner criticized Activision’s restrictive and anti-
5
6
7
8
9
10
11
12
13
14 78. Nevertheless, faced with no reasonable alternative to remain within the relevant
15 market, and under circumstances that constitute economic duress, Plaintiff Abner executed the
16 Player Professional Services Agreement on October 10, 2019. This economic duress was a direct
18 market.
19 79. Further, through the Team Participation Agreement and Player Professional Services
20 Agreement, Activision bound teams and players, respectively, to the terms of the Activision CoD
22 Balance Tax.” In fact, the “Competitive Balance Tax” was an unlawful salary cap that prohibited
23 teams from paying fair market value salaries to their players and suppressed players’ wages,
24 including the wages of plaintiff Seth Abner. In April 2023, the United States filed a civil antitrust
25 complaint against Activision based on the unlawful “Competitive Balance Tax.” See United States
26 v. Activision-Blizzard, Inc., Case No. 23-cv-00895 (D.D.C.), ECF No. 5. On July 11, 2023, the
27 District Court entered final judgment against Activision under Section 1 of the Sherman Act, 15
28 - 26 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 27 of 44 Page ID #:27
1 U.S.C. § 1. As set forth in the Competitive Impact Statement that the Department of Justice filed in
2 that action, Activision’s unlawful conduct had the purpose and effect of illegally suppressing
3 players’ wages. See id. at 1-2, 5. Plaintiff Seth Abner was among the players most substantially
5 80. But for Activision’s total monopoly over professional Call of Duty competitions,
6 Activision would not have been able to insist on, and teams and players, respectively, would not
7 have agreed to, the Team Participation Agreement’s, Player Professional Services Agreement’s,
8 and/or Activision CoD League Charter’s financially extortionate and trade-restraining terms
9 described above.
10 81. No legitimate business reason justifies Activision’s conduct. Activision did not
11 engage in its conduct to increase output, enhance efficiency, lower prices, improve quality, ensure
12 quality control, or make the relevant market more competitive. Monopolizing the market for
13 professional Call of Duty competitions was also not necessary to protect Activision’s goodwill,
15 ANTI-COMPETITIVE EFFECTS
16 82. Activision’s anti-competitive conduct has had profoundly negative effects on the
17 relevant market, as is evidenced by the recent firing of 83% of all esports staff.
18 83. Secure in its 100% monopoly over professional Call of Duty competitions,
19 Activision has had no incentive to innovate or improve upon the professional Call of Duty
20 competitions that it organizes. For example, with respect to prize purses, Activision has eschewed
21 the crowdfunding model that Valve LLC has used to fund its prize purses for its Dota tournament
22 “The International.” While The International’s prize purses have reached as high as $40 million for
23 a single tournament, prize purses in the Activision CoD League have actually decreased by
24 approximately 40% since the league’s inception. Activision’s lack of innovation has caused overall
25 fan interest in the Activision CoD League to diminish, which in turn has diminished the league’s
27
28 - 27 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 28 of 44 Page ID #:28
2 receives 50% of the gross revenues that each team in the Activision CoD League generates, has
3 diminished the profitability and financial resources of the teams, which already were financially
4 weakened by the $27.5 million “entry fee” that Activision imposed and which saddled teams with
5 significant debt which hindered their ability to raise capital. This, in turn, has prevented the teams
6 from increasing player salaries and improving the players’ training resources, which in turn has
7 negatively impacted the overall quality of play, which in turn has negatively impacted fan interest,
9 85. Activision’s exclusive broadcasting deal with YouTube has completely eliminated
10 competition between broadcasters with respect to professional Call of Duty competitions. This lack
11 of competition, on information and belief, has diminished YouTube’s incentive to innovate with
12 respect to its broadcast of the competitions, which has negatively impacted the viewership
13 experience for fans, which in turn has negatively impacted the commercial value of the teams.
14 86. Combined with its 100% monopoly over professional Call of Duty competitions,
15 Activision’s decision to limit the Activision CoD League to 12 teams has drastically reduced the
16 number of players and teams that are playing professional Call of Duty. Prior to this, 123 teams
17 competed in MLG’s Spring Championship in 2013; 63 teams competed in the MLG’s World
18 Championship in 2015; and 32 teams competed in Activision’s CWL Championship in 2017 and
19 2018. These figures do not even include the thousands of teams that competed in local and regional
20 qualifying rounds. The drastic reduction in the number of teams and players competing in
21 professional Call of Duty has diminished fan interest and, as a result, the commercial value of even
23 87. Activision forced teams to agree to abide by a “Competitive Balance Tax,” which
24 the Department of Justice found was a patently illegal condition that Activision imposed on teams,
25 team owners, and players. Activision’s illegal “Competitive Balance Tax” was intended to and did
26 dramatically suppress the wages earned by professional Call of Duty players, including Plaintiff
27 Seth Abner. Moreover, because it impaired teams from improving their rosters and further bolstering
28 - 28 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 29 of 44 Page ID #:29
1 the value of their brands, the “Competitive Balance Tax” inflicted economic injury on the teams and
4 advertisers and sponsors. If such advertisers and sponsors wanted to connect with the professional
5 Call of Duty competition market, Activision’s monopoly left them with one choice: Activision’s
6 CoD League. In addition, Activision’s “Team Participation Agreement” terms allocated the most
8 from sponsoring individual teams (such as Rodriguez’s OpTic team) rather than the Activision CoD
9 League as a whole.
10 89. Activision’s conduct has yielded no pro-competitive benefits. It has simply enriched
11 Activision at the expense of the other market participants and the quality of the market—just as
12 antitrust theory would have predicted. Any possibility that any pro-competitive effects would result
14 ANTITRUST INJURIES
15 90. Plaintiffs have suffered myriad economic injuries cognizable under federal and state
16 antitrust laws of which Activision’s anti-competitive conduct was the cause-in-fact and proximate
17 cause.
18 91. Until 2017, Rodriguez was the sole owner of OpTic, an asset with a private market
19 valuation of at least $100 million based on recent funding rounds. OpTic’s valuation is directly
20 connected to the success of Rodriguez and his OpTic team in professional Call of Duty competitions.
21 If Rodriguez and his OpTic team were unable to participate in professional Call of Duty
22 competitions, the value of OpTic (and the rest of the OpTic Entities) would plummet.
23 92. In 2021, after Rodriguez re-acquired 100% of the OpTic brand, Activision exercised
24 its right, pursuant to an agreement between it and the Admitted Teams, to withhold consent of the
25 sale of the Los Angeles franchise spot to Rodriguez. Indeed, despite Rodriguez’s substantial
26 preparations to become the sole owner of a team in the league, including providing to Activision
27 proof that he had the financial means to satisfy the unpaid portion of the extortionate $27.5 million
28 - 29 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 30 of 44 Page ID #:30
1 “entry fee” that teams were forced to agree to as a condition of participating in the Activision CoD
3 affiliated with the Activision CoD League, he would be required to partner with a new group of
4 billionaire investors. Activision’s requirement that Rodriguez “partner” with the billionaire
5 investors had no pro-competitive justification¾indeed, some of the teams ostensibly run by wealth
6 investors are now in dire financial straits as a result of Activision’s conduct¾and it foreseeably
7 resulted in Rodriguez sustaining substantial economic injuries under the terms of the forced
8 “partnership.”
9 93. Activision’s refusal to deal with Rodriguez as a sole owner of a team, and instead to
10 require him to partner with a new group of billionaire investors, put Rodriguez in an extraordinarily
11 vulnerable position. Refusing to accede to Activision’s demands would mean that Rodriguez and
12 his OpTic team would be frozen out of the professional Call of Duty competition market altogether.
13 And the billionaire investors that Activision forced Rodriguez to partner with knew that they could
15 Rodriguez to give to the billionaire investors’ company Envy Gaming, Inc. a 92.5% ownership share
16 of OpTic.
17 94. As a direct and proximate result of the Defendant’s illegal conduct alleged in this
18 Complaint, Plaintiffs have been injured in an amount to be determined at trial but believed to be
20 95. Rodriguez’s damages caused by the loss of interest in his OpTic brand were
21 exacerbated by (i) Activision’s extortionate $27.5 million “entry fee,” (ii) Activision’s extortionate,
23 sponsorship market, (iv) Activision’s decision to select YouTube as the exclusive broadcaster of the
24 Activision CoD League (a decision that financially benefitted Activision at the expense of team
25 owners), (v) Activision’s self-dealing with respect to advertising and sponsorship space (which
26 benefitted Activision while reducing total league revenue that otherwise would have been shared
27 with the team entities), and (vi) the stagnant and indeed declining prize purses offered by Activision.
28 - 30 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 31 of 44 Page ID #:31
1 Activision’s self-interested decisions and failure to innovate or maintain the quality of the Activision
2 CoD League were possible only because the total lack of competition in the professional Call of
3 Duty market, which Activision could not have been able to accomplish but for its unlawful
4 monopoly power.
6 Call of Duty market, and Activision’s unfettered authority to control the resale of franchise spots,
7 which had the effect of (i) prohibiting Rodriguez from individually owning a professional Call of
8 Duty team, (ii) prohibiting Rodriguez from individually engaging in and creating commercial Call
9 of Duty content, and (iii) dramatically impairing Rodriguez’s ability to monetize the OpTic brand.
10 Activision’s monopolization of the professional Call of Duty market also prevented Rodriguez from
11 participating in, and earning revenue from, professional Call of Duty competitions not owned and
12 organized by Activision.
13 97. Rodriguez also suffered substantial harm as a result of Activision’s $27.5 million
14 “entry fee” requirement and Activision’s demand that he satisfy that “entry fee” requirement by
15 partnering with billionaire investors that Activision preferred. To satisfy Activision’s demand,
16 Rodriguez was coerced into giving the billionaire investors a substantial share of ownership in his
19 conduct. Specifically, Abner’s wages were artificially and illegally suppressed by Activision, and
20 further, he was forced to give away to Activision for free his most valuable commodity (viz., his
21 name, image, and likeness). In addition, Plaintiff Abner was prohibited by Activision from availing
22 himself of lucrative commercial opportunities such as sponsorships and streaming. This prohibition
23 alone cost him millions of dollars over the relevant time period.
24 99. Abner was also injured by Activision’s elimination of competitors that would have
25 organized professional Call of Duty leagues and tournaments that would have provided Abner
26 additional opportunities to earn “on field” income in the form of prize purses. Prior to Activision’s
27 elimination of competition, there were far more professional Call of Duty leagues and tournaments
28 - 31 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 32 of 44 Page ID #:32
1 that provided significant prize purses. As one of the top professional Call of Duty players in the
2 world—and arguably the top player—Abner would have earned significant income from these
5 (15 U.S.C. § 15(a), for Violation of Section 1 of the Sherman Act, 15 U.S.C. § 1)
6 (Rodriguez v. Activision)
9 101. Activision and the Admitted Teams explicitly agreed that Activision held the
10 exclusive right to grant or withhold consent to the sale or transfer of any Admitted Teams’
12 102. Activision invoked that agreement to withhold consent to the sale of the Los Angeles
14 103. The exclusion of Rodriguez, as an individual team owner, from the Activision CoD
15 League and Activision’s coercive threats that forced Rodriguez to partner with Envy Gaming
16 constitute unlawful restraints of trade, whether treated as per se violations of Section 1 of the
18 104. As a direct and proximate result of Defendant’s unlawful conduct alleged in this
19 Complaint, Rodriguez has been injured in his business and property in an amount to be determined
21 105. Unless restrained by an order of this Court, Defendant will continue to violate
23 106. As a direct and proximate result of Defendant’s continued conduct alleged in this
24 Complaint, Rodriguez is threatened with additional loss or damage to his business and property for
26
27
28 - 32 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 33 of 44 Page ID #:33
1 107. As a direct and proximate result of Defendant’s unlawful conduct and continued
2 threatened conduct alleged in this Complaint, customers and the public have been deprived of the
5 $100,000,000, which damages should be trebled, attorneys’ fees, costs of suit and post-judgment
6 interest.
10 (15 U.S.C. § 15(a), for Violation of Section 1 of the Sherman Act, 15 U.S.C. § 1)
11 (Abner v. Activision)
14 111. Activision and the Admitted Teams explicitly agreed to suppress players’ wages
15 within the Activision CoD League, which Activision enforced through a Competitive Balance Tax.
16 112. Activision and the Admitted Teams explicitly agreed to prevent players from
17 competing with Activision or the Admitted Teams for sponsorship, advertising, and streaming
18 revenue.
19 113. The foregoing agreements are unlawful restraints on trade, whether treated as per se
20 violations of Section 1 of the Sherman Act or analyzed under the rule of reason.
21 114. As a direct and proximate result of Defendant’s unlawful conduct alleged in this
22 Complaint, Abner has been injured in his business and property in an amount to be determined at
24 115. Unless restrained by an order of this Court, Defendant will continue to violate
26
27
28 - 33 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 34 of 44 Page ID #:34
1 116. As a direct and proximate result of Defendant’s continued conduct alleged in this
2 Complaint, Abner is threatened with additional loss or damage to his business and property for
4 117. As a direct and proximate result of Defendant’s unlawful conduct and continued
5 threatened conduct alleged in this Complaint, customers and the public have been deprived of the
8 $20,000,000, which damages should be trebled, attorneys’ fees, costs of suit and post-judgment
9 interest.
13 (15 U.S.C. § 15(a), for Violation of Section 2 of the Sherman Act, 15 U.S.C. § 2)
17 121. Through a series of anti-competitive conduct, Defendant acquired and took concrete
18 steps to willfully acquire and maintain an unlawful monopoly over the professional Call of Duty
20 122. Through its unlawful conduct, Defendant willfully acquired and maintained a 100%
22 123. Defendant has exploited its unlawful monopoly for the financial benefit of the
24 124. As a direct and proximate result of Defendant’s illegal conduct alleged in this
25 Complaint, Rodriguez and HECZ, LLC have been injured in his business and property in an amount
27
28 - 34 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 35 of 44 Page ID #:35
1 125. Unless restrained by an order of this Court, Defendant will continue to monopolize
3 126. As a direct and proximate result of Defendant’s continued threatened conduct alleged
4 in this Complaint, Rodriguez and HECZ, LLC is threatened with additional loss or damage to his
5 business and property for which monetary compensation alone is not an adequate remedy.
6 127. As a direct and proximate result of Defendant’s illegal conduct and continued
7 threatened conduct alleged in this Complaint, customers and the public have been deprived of the
9 128. Rodriguez and HECZ, LLC are entitled to damages in an amount to be proven at
10 trial, but exceeding $100,00,000, which damages should be trebled, attorneys’ fees, costs of suit and
11 post-judgment interest.
15 (15 U.S.C. § 15(a), for Violation of Section 2 of the Sherman Act, 15 U.S.C. § 2)
16 (Abner v. Activision)
19 131. Through a course of anti-competitive conduct, Defendant acquired and took concrete
20 steps to willfully acquire and maintain an unlawful monopoly over the professional Call of Duty
22 132. Through its unlawful conduct, Defendant willfully acquired and maintained a 100%
24 133. Defendant has exploited its unlawful monopoly for the financial benefit of the
26
27
28 - 35 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 36 of 44 Page ID #:36
1 134. As a direct and proximate result of Defendant’s illegal conduct alleged in this
2 Complaint, Abner has been injured in his business and property in an amount to be determined at
4 135. Unless restrained by an order of this Court, Defendant will continue to monopolize
6 136. As a direct and proximate result of Defendant’s continued threatened conduct alleged
7 in this Complaint, Abner is threatened with additional loss or damage to his business and property
9 137. As a direct and proximate result of Defendant’s illegal conduct and continued
10 threatened conduct alleged in this Complaint, customers and the public have been deprived of the
13 $20,00,000, which damages should be trebled, attorneys’ fees, costs of suit and post-judgment
14 interest.
18 (For Violation of the Cartwright Act, Bus. & Prof. Code § 16720)
19 (Rodriguez v. Activision)
20 140. Plaintiffs repeat, reallege and incorporate by reference its allegations in Paragraphs
22 141. Defendant and the Admitted Teams entered into and engaged in a continuing
23 unlawful trust for the purpose of unreasonably restraining trade in violation of California Business
25 142. Defendant and the Admitted Teams violated California Business and Professional
26 Code section 16720 by forming a continuing unlawful trust and arranging a concerted action among
27
28 - 36 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 37 of 44 Page ID #:37
1 Defendants and their co-conspirators in order to restrain the resale of participation rights in the
3 143. In furtherance of the goals of the conspiracy, Defendant and the Admitted Teams
4 agreed that Activision had the exclusive right to grant or withhold consent to the sale of any
6 144. The combination and conspiracy alleged herein has had, inter alia, the following
7 effects:
8 a. price competition in the sale of participation rights in the Activision CoD League has
10 b. prices for participation rights in the Activision CoD League sold by the Admitted
11 Teams and approved of by Defendant have been fixed, raised, maintained, and
15 d. team owners, including Rodriguez, were deprived of the benefit of free and open
16 competition.
17 145. As a direct and proximate result of Defendant’s and its co-conspirators’ unlawful
18 conduct, Rodriguez was injured in his business and property because he was forced to partner with
19 Envy Gaming to satisfy the fixed price and partnership requirements set by Activision (and
20 consented to by the Admitted Teams), which he would not have had to do but for Defendant’s (and
22 146. As a result of Defendant’s and its co-conspirators' violation of section 16720 of the
23 California Business and Professions Code, Rodriguez bring this claim pursuant to section 16750(c)
24 and seek treble damages and the costs of suit, including reasonable attorneys' fees, pursuant to
26
27
28 - 37 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 38 of 44 Page ID #:38
2 (For Violation of the Cartwright Act, Bus. & Prof. Code § 16720)
3 (Abner v. Activision)
4 147. Plaintiffs repeat, reallege and incorporate by reference its allegations in Paragraphs
6 148. Defendant and the Admitted Teams entered into and engaged in a continuing
7 unlawful trust for the purpose of unreasonably restraining trade in violation of California Business
9 149. Defendant and the Admitted Teams violated California Business and Professional
10 Code section 16720 by forming a continuing unlawful trust and arranging a concerted action among
11 Defendants and their co-conspirators in order to suppress competition for players in the professional
13 150. In furtherance of the goals of the conspiracy, Defendant and the Admitted Teams
14 agreed to set the price for professional players and enforce that agreement through a Competitive
15 Balance Tax.
16 151. The combination and conspiracy alleged herein has had, inter alia, the following
17 effects:
20 b. wages paid to professional players has been suppressed below competitive levels;
21 c. teams and players were deprived of the benefit of free and open competition.
22 152. As a direct and proximate result of Defendant’s and its co-conspirators’ unlawful
23 conduct, Abner was injured in his business and property because his wages were capped by the
24 Competitive Balance Tax, which would not have existed but for Defendant’s (and its co-
26 153. As a result of Defendant’s and its co-conspirators’ violation of section 16720 of the
27 California Business and Professions Code, Abner brings this claim pursuant to section 16750(c) and
28 - 38 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 39 of 44 Page ID #:39
1 seek treble damages and the costs of suit, including reasonable attorneys'’ fees, pursuant to section
4 (For Violation of California Unfair Competition Law, Bus. & Prof. Code § 17200 et seq.)
6 154. Plaintiffs repeat, reallege and incorporate by reference its allegations in Paragraphs
8 155. The conduct alleged herein constitutes unlawful and unfair business acts and
9 practices within the meaning of the California Unfair Competition Law, § 17200 et seq. of the
11 156. Plaintiffs have suffered injury in fact and lost money or property as a result of
12 Defendant’s violations of law and wrongful conduct. Such injuries and losses include, but are not
13 limited to, those injuries set forth in paragraphs 82 through 99 of this Complaint.
14 157. Defendant’s actions are unlawful under the UCL because they violate the Sherman
15 Antitrust Act.
16 158. Defendant’s actions are unfair under the UCL because Activision has exploited its
17 monopoly power to substantially lessen competition in the relevant market, thus preventing
18 consumers from choosing which professional CoD competition to do business within the relevant
19 product markets based on the merits of each company’s products. Such conduct is immoral,
20 unethical, oppressive and/or unscrupulous and causes injury to consumers. Moreover, there is no
21 legitimate business justification for Defendant’s conduct, and any business justification adduced is
22 outweighed by the harm Defendant’s conduct has caused to consumers and competitors.
23 159. Accordingly, Defendant have violated the UCL by engaging in unlawful and unfair
24 business practices.
25 160. As a result of this unlawful and unfair conduct, Defendant has been unjustly enriched
27
28 - 39 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 40 of 44 Page ID #:40
1 161. Plaintiffs seek an order of this Court awarding restitution, disgorgement, injunctive
2 relief and all other relief allowed under Section 17200 et seq.
4 (For Violation of Section 3(2) of the Illinois Antitrust Act, 740 ILCS 10/3(2))
5 (Rodriguez v. Activision)
6 162. Plaintiffs repeat, reallege and incorporate by reference its allegations in Paragraphs
8 163. Defendant and the Admitted Teams entered into contracts and/or a conspiracy with
9 each other for the purpose and with the effect of unreasonably restraining competition in the relevant
10 market for professional Call of Duty competitions in a way that violates Section 3(2) of the Illinois
11 Antitrust Act.
12 164. Activision and the Admitted Teams explicitly agreed that Activision held the
13 exclusive right to grant or withhold consent to the sale or transfer of any Admitted Teams’
15 165. Activision invoked that agreement to withhold consent to the sale of the Los Angeles
17 166. As a direct and proximate result of Defendant’s unlawful conduct alleged in this
18 Complaint, Rodriguez has been injured in his business and property in an amount to be determined
20 167. Unless restrained by an order of this Court, Defendant will continue to violate
22 168. As a direct and proximate result of Defendant’s continued conduct alleged in this
23 Complaint, Rodriguez is threatened with additional loss or damage to his business and property for
25 169. As a direct and proximate result of Defendant’s unlawful conduct and continued
26 threatened conduct alleged in this Complaint, customers and the public have been deprived of the
28 - 40 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 41 of 44 Page ID #:41
2 $100,000,000, which damages should be trebled, attorneys’ fees, costs of suit and post-judgment
3 interest.
7 (For Violation of Section 3(3) of the Illinois Antitrust Act, 740 ILCS 10/3(3))
8 (Rodriguez v. Activision)
9 172. Through a series of anti-competitive conduct, Defendant acquired and took concrete
10 steps to willfully acquire and maintain an unlawful monopoly over the professional Call of Duty
11 competition market in a way that violates Section 3(3) of the Illinois Antitrust Act.
12 173. Through its unlawful conduct, Defendant willfully acquired and maintained a 100%
14 174. Defendant has exploited its unlawful monopoly for the financial benefit of the
16 175. As a direct and proximate result of Defendant’s illegal conduct alleged in this
17 Complaint, Rodriguez has been injured in his business and property in an amount to be determined
19 176. Unless restrained by an order of this Court, Defendant will continue to monopolize
20 the relevant market in violation of Section 3(3) of the Illinois Antitrust Act.
21 177. As a direct and proximate result of Defendant’s continued threatened conduct alleged
22 in this Complaint, Rodriguez is threatened with additional loss or damage to his business and
24 178. As a direct and proximate result of Defendant’s illegal conduct and continued
25 threatened conduct alleged in this Complaint, customers and the public have been deprived of the
27
28 - 41 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 42 of 44 Page ID #:42
1 179. Because Defendant has violated Section 3(3) of the Illinois Antitrust Act through
2 willful acts, Rodriguez is entitled to damages in an amount to be proven at trial, but exceeding
3 $100,00,000, which damages should be trebled, attorneys’ fees, costs of suit and post-judgment
4 interest.
9 (a) On each and every Cause of Action, adjudicates and decrees that Defendant’s conduct
11 (b) On the First Cause of Action, awards Rodriguez threefold his damages in an amount to be
12 proved, but believed to be more than $100 million, plus attorneys’ fees, costs of suit, and
15 (c) On the Second Cause of Action, awards Abner threefold his damages in an amount to be
16 proved, but believed to be more than $20 million, plus attorneys’ fees, costs of suit, and
19 (d) On the Third Cause of Action, awards Rodriguez threefold his damages in an amount to
20 be proved, but believed to be more than $100 million, plus attorneys’ fees and costs of
21 suit, and a permanent injunction enjoining Defendant from continuing to violate Section
23 (e) On the Fourth Cause of Action, awards Abner threefold his damages in an amount to be
24 proved, but believed to be more than $20 million, plus attorneys’ fees, costs of suit, and
27
28 - 42 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 43 of 44 Page ID #:43
1 (f) On the Fifth Cause of Action, awards Rodriguez threefold his damages in an amount to be
2 proved, but believed to be more than $100 million, plus attorneys’ fees and costs of suit,
3 and a permanent injunction enjoining Defendant from continuing to violate the Cartwright
4 Act.
5 (g) On the Sixth Cause of Action, awards Abner threefold his damages in an amount to be
6 proved, but believed to be more than $20 million, plus attorneys’ fees, costs of suit, and
9 (h) On the Seventh Cause of Action, awards Plaintiffs all appropriate restitutionary relief in
10 an amount to be proved, but believed to be more than $120 million, as well as a permanent
12 (i) On the Eighth Cause of Action, awards Rodriguez threefold his damages in an amount to
13 be proved, but believed to be more than $100 million, plus attorneys’ fees and costs of
14 suit, and a permanent injunction enjoining Defendant from continuing to violate Section
16 (j) On the Ninth Cause of Action, awards Rodriguez threefold his damages in an amount to
17 be proved, but believed to be more than $100 million, plus attorneys’ fees and costs of
18 suit, and a permanent injunction enjoining Defendant from continuing to violate Section
20 (k) On each cause of action, pre-judgment interest to the extent permitted by law;
21 (l) Grants Plaintiffs such further relief as the case may require any Court may deem just and
24 Pursuant to Rule 38(b) of the Federal Rules of Civil Procedure, Plaintiffs demand trial by
26
27
28 - 43 -
COMPLAINT
Case 2:24-cv-01287 Document 1 Filed 02/15/24 Page 44 of 44 Page ID #:44
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28 - 44 -
COMPLAINT