The document discusses interaction design, which involves designing interactive products that are usable, easy to learn and use, and provide an enjoyable experience. Good interaction design considers who will use the product, how and where it will be used. It also examines what activities people do when interacting with products. Interaction design aims to create experiences that enhance how people communicate and interact. The process involves establishing requirements, designing alternatives, prototyping, and evaluating. Usability goals include being effective, efficient, safe, useful, learnable and memorable.
The document discusses interaction design, which involves designing interactive products that are usable, easy to learn and use, and provide an enjoyable experience. Good interaction design considers who will use the product, how and where it will be used. It also examines what activities people do when interacting with products. Interaction design aims to create experiences that enhance how people communicate and interact. The process involves establishing requirements, designing alternatives, prototyping, and evaluating. Usability goals include being effective, efficient, safe, useful, learnable and memorable.
The document discusses interaction design, which involves designing interactive products that are usable, easy to learn and use, and provide an enjoyable experience. Good interaction design considers who will use the product, how and where it will be used. It also examines what activities people do when interacting with products. Interaction design aims to create experiences that enhance how people communicate and interact. The process involves establishing requirements, designing alternatives, prototyping, and evaluating. Usability goals include being effective, efficient, safe, useful, learnable and memorable.
The document discusses interaction design, which involves designing interactive products that are usable, easy to learn and use, and provide an enjoyable experience. Good interaction design considers who will use the product, how and where it will be used. It also examines what activities people do when interacting with products. Interaction design aims to create experiences that enhance how people communicate and interact. The process involves establishing requirements, designing alternatives, prototyping, and evaluating. Usability goals include being effective, efficient, safe, useful, learnable and memorable.
• A central concern of interaction design is to develop interactive
products that are usable. By this is generally meant easy to learn, effective to use, and providing an enjoyable user experience. • A good place to start thinking about how to design usable interactive products is to compare examples of well and poorly-designed ones. Through identifying the specific weaknesses and strengths of different interactive products, we can begin to understand what it means for something to be usable or not. WHAT TO DESIGN
• Designing interactive products
requires considering who is going to be using them, how they are going to be used, and where they are going to be used. Another key concern is to understand the kind of activities people are doing when interacting Figure 1.3 Turn signal biking jacket with the products. using e-textiles developed by Leah Beuchley WHAT IS INTERACTION DESIGN? • Designing interactive products to support the way people communicate and interact in their everyday and working lives. • Put another way, it is about creating user experiences that enhance and augment the way people work, communicate, and interact. • The focus of interaction design is very much concerned with practice, i.e. How to design user experiences. THE COMPONENTS OF INTERACTION DESIGN WHO IS INVOLVED IN INTERACTION DESIGN?
• Designers need to know many different things about users,
technologies, and interactions between them in order to create effective user experiences. At the very least, they need to understand how people act and react to events and how they communicate and interact with each other. To be able to create engaging user experiences, they also need to understand how emotions work, what is meant by aesthetics, desirability, and the role of narrative in human experience. WHO IS INVOLVED IN INTERACTION DESIGN?
• Developers also need to understand the business side, the technical
side, the manufacturing side, and the marketing side. Clearly, it is difficult for one person to be well versed in all of these diverse areas and also know how to apply the different forms of knowledge to the process of interaction design. WHO IS INVOLVED IN INTERACTION DESIGN? • Interaction design is mostly carried out by multidisciplinary teams, where the skill sets of engineers, designers, programmers, psychologists, anthropologists, sociologists, artists, toy makers, and others are drawn upon. It is rarely the case, however, that a design team would have all of these professionals working together. Who to include in a team will depend on a number of factors, including a company's design philosophy, its size, purpose, and product line. INTERACTION DESIGN CONSULTANTS • Interaction design is now widespread in product development. In particular, website consultants, global corporations, and the computing industries have all realized its pivotal role in successful interactive products. • There are many interaction design consultancies now. These include established companies, such as Cooper, NielsenNorman Group, and IDEO, and more recent ones that specialize in a particular area, such as job board software (e.G. Madgex) or mobile design (e.G. Cxpartners). THE USER EXPERIENCE
• The user experience (UX) is central to interaction design. By this it is
meant how a product behaves and is used by people in the real world. • Nielsen and norman define it as encompassing “all aspects of the end-user's interaction with the company, its services, and its products.” THE PROCESS OF INTERACTION DESIGN
THE PROCESS OF INTERACTION DESIGN INVOLVES FOUR BASIC
ACTIVITIES: 1. ESTABLISHING REQUIREMENTS 2. DESIGNING ALTERNATIVES 3. PROTOTYPING 4. EVALUATING. USABILITY GOALS • Usability refers to ensuring that interactive products are easy to learn, effective to use, and enjoyable from the user's perspective. • More specifically, usability is broken down into the following goals: Effective to use (effectiveness) Efficient to use (efficiency) Safe to use (safety) Having good utility (utility) Easy to learn (learnability) Easy to remember how to use (memorability). USABILITY GOALS • Efficiency refers to the way a product supports users in carrying out their tasks. • Safety involves protecting the user from dangerous conditions and undesirable situations. • Utility refers to the extent to which the product provides the right kind of functionality so that users can do what they need or want to do. • Learnability refers to how easy a system is to learn to use. It is well known that people don't like spending a long time learning how to use a system. • Memorability refers to how easy a product is to remember how to use, once learned. DESIGN PRINCIPLES • Design principles are used by interaction designers to aid their thinking when designing for the user experience. These are generalizable abstractions intended to orient designers towards thinking about different aspects of their designs. • Design principles are derived from a mix of theory-based knowledge, experience, and common sense. They tend to be written in a prescriptive manner, suggesting to designers what to provide and what to avoid at the interface – if you like, the dos and don'ts of interaction design.