Interaction Design - Chapter I Notes
Interaction Design - Chapter I Notes
Interaction Design - Chapter I Notes
Introduction
Good and Poor Design
What is Interaction Design?
The User Experience
The Process of Interaction Design
Interaction Design and the User Experience
Introduction
how usable is a product?
easy, effortless, enjoyable
frustrating
Types of interfaces:
multi-touch displays
speech-based systems
handheld devices
large interactive displaysWays of designing
how users can interact:
use of menus
commands
forms
icons
gestures
Usability goals
effective to use (effectiveness)
efficient to use (efficiency)
safe to use (safety)
having good utility (utility)
easy to learn (learnability)
easy to remember how to use
(memorability).
Design Principles
generalizable abstractions intended to orient
designers towards thinking about
different aspects of their designs
well known example: feedback
findability: the degree to which a particular
object is easy to discover or locate
Constraints:
The design concept of constraining refers to
determining ways of restricting the kinds
of user interaction that can take place at a
given moment
constrain by design (eg menu shows restricted
availability)
Consistency:
This refers to designing interfaces to have
similar operations and use similar
elements for achieving similar tasks
a consistent interface is one that follows
rules, such as using the same operation toselect
all objects
One of the benefits of consistent interfaces,
therefore, is that they are easier to learnand
use
Affordance:
a term used to refer to an attribute of an
object that allows people to know how to useIt
At a simple level, to afford means to give a
clue
a door handle affords pulling, a cup handle
affords grasping, and a mouse buttonaffords
pushing.