MD 111
MD 111
MD 111
FEATURES
BILL
18 BRUFORD
Having been on the leading edge for 20 years now,
Bill Bruford continues his search for new possibilities
for drummers. He discusses his current involvement
with electronics and how he applies that to his band,
Earthworks.
by Simon Goodwin
SIMON
24 WRIGHT
He didn't even know that the band he was auditioning
for was one of his favorites: AC/DC. But he got the gig,
and is now powering the band with his own flavor of
solid, no-frills rock drumming.
Photo by Jaeger Kotos by Teri Saccone
FOCUS ON
28 ELECTRONICS
This special section explores Electronic Setups, details
the ABC's of Sound Reinforcement, and offers a helpful
glossary of Basic Electronic Terminology.
by Norman Weinberg and Paul Trust
MD DRUM
40 FESTIVAL '88
Pictorial coverage of our recent festival, featuring Carl
Palmer, Harvey Mason, Dennis Chambers, Peter Erskin
and Steve Smith & Vital Information.
Photo by Mike Jachles
COLUMNS VOLUME 13, NUMBER 2
EDUCATION
THE MACHINE SOUTH OF
SHOP THE BORDER
Drum Machine Timbal Excursions #1 EQUIPMENT DEPARTMENTS
Reference Chart by John Santos
by Norman Weinberg 106 PRODUCT EDITOR'S
52 CLOSE-UP OVERVIEW
STRICTLY Paiste Cymbals 4
ELECTRONIC TECHNIQUE by Adam Budofsky
INSIGHTS Ratamacue Solo Ideas 48 READERS'
Triggering by Tony Caselli PLATFORM
by Douglas James 116 ELECTRONIC 6
58 REVIEW
IN THE STUDIO Simmons SDX ASK A PRO
ROCK 'N' JAZZ The Common Goal by Rick Mattingly and 12
CLINIC by Craig Krampf Bob Gatzen
Changing The Feel 120 64 IT'S
by Glen Bush QUESTIONABLE
62 NEW AND 14
PROFILES NOTABLE
CONCEPTS 126
Reading PORTRAITS
by Roy Burns Suzanne Elmer-King NEWS
84 by Robyn Flans UPDATE
96
REVIEWS
8
JAZZ DRUMMERS' ON TRACK INDUSTRY
WORKSHOP UP & COMING 108 HAPPENINGS
Ballad Playing The Yellowjackets'
122
by Peter Erskine William Kennedy
86 by Jeff Potter
100
ROCK CHARTS
Rick Allen: "Pour Some
Sugar On Me"
Transcribed by
James Morton
92
EDITOR'S EDITOR/PUBLISHER
Ronald Spagnardi
MODERN DRUMMER
ADVISORY BOARD
Henry Adler, Kenny Aronoff,
OVERVIEW ASSOCIATE PUBLISHER
Isabel Spagnardi
Louie Bellson, Bill Bruford, R o y " .
Burns, Jim Chapin, Alan Dawson,
Dennis DeLucia, Les DeMerle,
Len DiMuzio, Charlie Donnelly,
Peter Erskine, Vic Firth, Danny
SENIOR EDITOR Gottlieb, Sonny Igoe, Jim Keltner,
Rick Mattingly Mel Lewis, Larrie Londin, Peter
Magadini, George Marsh, Joe
MANAGING EDITOR Morello, Andy Newmark, Neil
Peart, Charlie Perry, Dave Samuels,
Rick Van Horn John Santos, Ed Shaughnessy, Steve
New Directions ASSOCIATE EDITORS
Smith, Ed Thigpen.
CONTRIBUTING WRITERS
I think it goes without saying that certain aspects of electronics William F. Miller Susan Alexander, Robyn Flans,
opened up a new frontier for drummers. It also means that we're Adam Budofsky Simon Goodwin, Karen Ervin
now forced to deal with some entirely new concepts, techniques, Pershing, Jeff Potter, Teri Saccone,
and terminology. Where we once concerned ourselves primarily EDITORIAL ASSISTANT Robert Santelli, Bob Saydlowski,
with drums, cymbals, and accessories, we're now also confronted Jr., Robin Tolleson, Lauren Vogel,
Cynthia Huang
with the potential advantages of triggering, sampling, program- Bruce Wittet.
ming drum machines, MIDI applications, and a host of other
sometimes complex matters. We've witnessed a revolution in ART DIRECTOR MODERN DRUMMER Magazine
percussion technology over the past six years or so, and MD has Terry Kennedy (ISSN 0194-4533) is published
made every effort to keep you informed. Hopefully, parts of this monthly with an additional issue
ADMINISTRATIVE MANAGER in July by MODERN DRUMMER
issue will shed even more light on the subject, and in the process,
Publications, Inc., 870 Pompton
further encourage those interested in taking their drumming in Tracy Kearney Avenue, Cedar Grove, NJ 07009.
new directions. Second-Class Postage paid at
This issue leads off with a full-length feature interview with Bill ADMINISTRATIVE ASSISTANT Cedar Grove, NJ 07009 and at
Bruford, one of electronic drumming's true pioneers. Though Joan C. Stickel additional mailing offices. Copy-
many fine players have since jumped on the electronic band- right 1989 by Modern Drummer
wagon, Bill Bruford certainly deserves credit for carving out a Publications, Inc. All rights
path that many have followed. ADVERTISING DIRECTOR reserved. Reproduction without the
We've also taken an illuminating excerpt from Norman Kevin W. Kearns permission of the publisher is
prohibited.
Weinberg's comprehensive text, The Electronic Drummer, soon
to be published by MD. Here you'll find a wealth of information DEALER SERVICE MANAGER .EDITORIAL/ADVERTISING/
Crystal W, Van Horn ADMINISTRATIVE OFFICES:
on how you can build a system, ranging from the very basic to
Modern Drummer Publications,
the rather complex—depending on your level of interest and your 870 Pompton Avenue, Cedar
budget. In addition, Norm has supplied a lot of creative ideas for CUSTOMER SERVICE Grove, NJ 07009.
utilizing the system you select. We've also included an electronic Ingemarie H. Hays MANUSCRIPTS: Modern Drummer
music glossary to help familiarize you with some of the terms welcomes manuscripts, however,
you're bound to run into. cannot assume responsibility for
MAIL ROOM SUPERVISOR
For those primarily concerned with miking, mixing, special ef- them. Manuscripts must be accom-
fects, amplification, and monitoring, The ABC's Of Sound Rein- Leo Spagnardi panied by a self-addressed,
forcement, by Paul Trust, offers some absorbing insight. This is stamped envelope.
one article that should help answer a lot of the questions we CONSULTANT MUSIC DEALERS: Modern Drum-
regularly receive. TO THE PUBLISHER mer is available for resale at bulk
Several of our regular column departments also focus in on the Arnold E. Abramson rates. Direct correspondence to
subject. For instance, this month's Machine Shop contains an Modern Drummer, Dealer Service,
870 Pompton Ave., Cedar Grove,
extensive reference guide designed to help you find just the right
NJ 07009. Tel: 800-522-DRUM or
drum machine for your needs. Douglas James has some valuable 201-239-4140.
thoughts on triggering, and James Morton brings us his transcrip-
tion of Def Leppard's "Pour Some Sugar On Me," as performed
by Rick Allen on his totally electronic setup. Finally, we offer a
SUBSCRIPTIONS: $25.95 per year $46.95, two years. Single copies
revealing review of the new Simmons SDX, one of the most
$2.95.
incredible items ever to hit the electronic drum market.
SUBSCRIPTION CORRESPONDENCE: Modern Drummer, PO Box
We hope this issue succeeds in opening some doors for those
480, Mount Morris, IL 61054-0480. Change of address: Allow at least
interested in pursuing the wide world of electronic drumming. six weeks for a change. Please provide both old and new address. Toll
Needless to say, this is an area that offers some astounding crea- Free Phone: 1-800-435-0715.
tive possibilities, but it definitely does require new ways of think- POSTMASTER: Send address changes to Modern Drummer, P.O. Box
ing about our instrument. If you're interested in being a part of 480, Mt. Morris, IL 61054.
this relatively new chapter in drumming, you might want to
embark on the journey right here and now. Enjoy.
A Member Of:
In Memoriam Europe...
Kirk AJIen of Eternity Express is now with
Sam Woodyard, who played with the Duke Illustrator. It's the same band with a new
Ellington Orchestra from 1955 to 1968, died name...
in Paris on September 20. The 63-year-old Dave Samuels will be guesting with the
drummer had been hospitalized for cancer Manhattan Marimba Quartet at a concert
three weeks before. in New York City at Symphony Space in
J.C. Heard died in Michigan on September May...
27. The 71-year-old drummer had been Congratulations to Mary and Liberty
active in Michigan clubs, and had been DeVitto on the birth of Maryelle Jo-
scheduled to perform with Dizzy Gillespie sephine...
later that week. (Heard was profiled in the Congratulations also to Susan and Adam
June '88 issue of MD.) Nussbaum on the birth of Maia Jacilyn...
Mousey Alexander died on October 9 in Teo Lima recently on tour in the U.S. with
Florida. (He was profiled in the November Brazilian artist Djavan...
'88 issue of MD.) Paul Goldberg currently with Lee Jackson...
Congratulations to Manu Katche on the
News... birth of Lucile. Manu has recently been
recording with Joan Armatrading...
Alvino Bennett on a new Willie Dixon LP David Derge on new Fareed Haque album,
and doing live gigs with Chaka Khan, Kim Voices Rising...
Boyce, Linda Hopkins, and Tim Heintz... Steve Houghton recently appeared with the
Billy Goodness working with Ricky Van All-American College Orchestra at Walt
Shelton on the road... Disney World.
Jeff Porcaro on an upcoming David Benoit
album...
ALAN WHITE GINA SCHOCK
Q. I recently saw you on your Big Q. Your playing
Generator tour and was greatly on the House
inspired by some of the tech- Of Schock al-
niques I learned just from watch- bum really
knocked me
My acoustic setup is a five-piece Tama Su- I've recently come back from America, where MTM, where it gets turned into a minor 7, and
perstar kit with Tama hardware and Paiste I've been using this instrument live on the other pitches can be attached to it. After that
cymbals. The current setup that I'm using with road, and it's amazing—absolutely incredible. chord is produced, it is sent along the dotted
Earthworks contains an acoustic snare drum It's scary, the quality of sound—the CD-quality line to the "Spam" mixer (Simmons Program-
and cymbals, but everything else is pads con- samples coming at you in stereo, right from mable Mixer). At this point effects may be
nected to the Simmons SDX. the inside of the P.A. cabinet. It's a strange added to it. Sound processing, reverb, and so
The SDX is the heart of my drumset. It's a feeling for the listener, because it's so accu- forth may be added via the Yamaha SPX. The
computer-based instrument, and serves key- rate. It's not as though there's a drum on stage mixer also receives messages from the syn-
boards as well as drums. It's a 16-bit sam- with a mic' on it; all the sound is coming out of thesizer, which is going to give me the chord.
pling unit, which is wonderful. With the advent the speakers. That goes into mixer channel 4. I can also
of instant control from the pad over samples, This is my basic "axe," as it were, and I send commands from the synthesizer (DX21)
which is what the SDX gives you, there's been would hope to spend five or six years with it. to the mapper, via the pedal, to produce vari-
a quantum leap forward since 1987. Any sound As instruments have increased in quality, there ous songs.
can be anything; it doesn't have to be a little is a longer life span. Actually, I think you could A song is a particular piece of music that I
bit of analog this or digital that. You can have easily spend a lifetime with an SDX, but the am going to perform. What it means to the
any sound you want assigned to a pad. More- company would probably reckon it to have mapper is that it needs a certain order of
over, and more important than that, the sound about a seven-year design life. drums, followed by pitches, followed by pitches
is then subject to an enormous range of con- If you look at the diagram, you can see how and drums. Three maps will be stored in song
trol underneath the stick: Where you hit the my "rig" is connected up. The SDX produces form in the mapper, so that when I press the
pad and how hard you hit it are both read, and all the drum sounds, but to produce chords pedal it shifts everything smoothly from one
the subsequent sound you get is controlled from it, I take a MIDI note number from each row of chords to another, or from drums only
accordingly. So, a tom-tom sound can be pad and send it into a mapper. A mapper is a to drums and chords. Press it again, and up
amazingly realistic, if that's what you want. MIDI machine that can alter any functions of comes the next configuration. When the tune
You can also cross-fade samples. This means incoming MIDI data. This means that any MIDI ends, I turn to the DX21 and call up the se-
that you can assign several samples to the command coming into the mapper can be re- quence of events that I'm going to use in the
same pad; for example, your child's voice can configured to be any MIDI command going next number. It's another series of maps, which
turn into a bell, which can turn into a gong— out. So if I send in MIDI note C3, it can be re- I step through with the pedal. I sometimes
all cross-faded so that you wouldn't notice the configured to come out as MIDI note D5. That have it up on my snare drum, so that I can
joins. It gives a terrific range of sound, and it's is then sent on to the MTM (MIDI Triggered use it by hand rather than foot. So basically,
all manipulable on a 9" TV screen so that you MIDI Interface), which will allow the addition at the press of a button, the whole drumset
can see what you are doing. of certain effects. So the D passes into the can change its sound completely.
The infamous P.T. Barnum once
uttered, "If you don't bang the drum
the loudest, you don't get heard."
Although Mr. Barnum was probably
speaking figuratively, in the gospel
according to the heavy hitters of
metal, that's practically the law.
Pushing that approach to its very
extremes is one of heavy rock's un-
sung (and reluctant) heroes, Simon
Wright. Pummeling his way into the
hearts of the world's AC/DC fans,
Wright supplies a streamlined, un-
stoppable, and precisely executed
clobber. When AC/DC takes the
stage and those cannons are de-
ployed, there's no place to run and
hide. In its unvarnished, stripped
down, and sweaty glory, AC/DC is,to
steal another quote, the real thing.
Photo by Mike Jachles
by Teri Saccone
SIMON WRIGHT'S Drums: Sonor Hilite with
black finish and copper
hardware.
Cymbals: Sabian.
A. 5 1/2 x 14 Gretsch
metal snare
B. 10 x 10 tom
C. 14 x 14 tom
D. 16 x 16 floor tom
E. 18 x 18 floor tom
F. 16 x 24 bass drum
1.15" AA hi-hats
2.16" rock crash
3.19" rock crash
4. 20" rock crash medium
5. 24" rock crash
6. 22" AA ride
7. 18" rock crash
Hardware: All Sonor
hardware. The bass drum
pedal is a Premier 252 with
a felt beater.
Heads: Remo CS Black Dot
on snare, coated Emperors
on all toms and bass drum,
except for the 10" tom,
which has a CS Black Dot.
All bottom heads are Ebony
series.
Sticks: Pro-Mark 26 hickory
with wood tip.
Before Simon had even heard of the band that he would someday become a part of, AC/DC had begun
to establish themselves as the reigning czars of blues-soaked power rock. In fact, Simon was barely 11
•years old in 1974, when Scottish-born, Australian-raised brothers Angus (lead guitar) and Malcolm
(rhythm guitar) Young devised the format for AC/DC.
Having aligned themselves with singer Bon Scott, bassist Cliff Williams, and drummer Phil Rudd, the
Young brothers took the world by astonishing force with releases like High Voltage, Let There Be Rock,
Powerage, the live outing If You Want Blood You've Got It, and Highway To Hell, and with global tour-
ing.
In 1980, Bon Scott suddenly and tragically died. He was replaced by Brian Johnson, and the band went
pn to record the pivotal Back In Black in the spring of that year. Dirty Deeds Done Dirt Cheap and For
Those About To Rock, We Salute You surfaced next, the latter becoming the band's most successful
release.
Phil Rudd's departure in 1983 coincided with the release of Flick Of The Switch. (Rudd has since gone
on to become a race car driver and businessman back in Australia.) By that time, Simon had turned all of
9, learned how to play the drums quite skillfully, and, within a couple of months, promptly obtained the
coveted gig with the band.
Simon is referred to as an "unsung hero" because, though he provides the heavy ammo that supports
the band's frenzied guitars and rowdy vocals, he receives little recognition. And because AC/DC necessi-
tates an economy of frills and fills from their drummer, people tend to overlook the obvious. Wright is the
kind of drummer who fulfills his role with utter perfection, but he is anything but high-profile. Like his
predecessor, Simon doesn't play in an embellished style. With Wright, when stick hits skin, it means
something. Every note is played with absolute conviction.
When the man behind the drums gets in front of a tape recorder, he tends to talk about drums the same
way he plays them. A sweet and likable sort, Simon gets right to the point. He may be a man of few words,
but when he says something, he really means it. As he so concisely phrases it: "We're not a razzmatazz
band; we iust like to set on with it."
TS: When and how did drums be-
come your life?
SW: I guess it must have been
around the age of 14. I saw drum-
mers like John Bonham on the
telly—I like heavy players like him
very much—and that was it. I
taught myself from there, playing
along with records. Then I became
a bricklayer at 16—I wasn't part
of a band then—until I joined a
bunch of schoolmates in a band
the following year. We weren't
too serious about music. We were
more interested in getting drunk.
You see, there's really not a lot to
do in Manchester when you're
growing up.
TS: Did you decide to be a skilled
laborer with the thought that you
would eventually pursue music as
a career?
SW: Yeah, I suppose I did. But I
think everyone who picks music
as their vocation wants to be up
there performing, and getting paid
for it is a bonus. But me dad was a drummer, too. He fantastic, really brilliant. That was the first time I saw
played when he was in the Scouts, and he was in the drum them, and I liked them from then on.
corps. He was always encouraging me to get a kit, and his TS: Having been a fan of the group, and of original
interest rubbed off on me. He was nothing but encouraging drummer Phil Rudd, did you feel a bit apprehensive
to me, and I couldn't have made it without him—especially about filling his shoes? He had defined a large chunk of
during those times when I'd think, "Oh, sod it!" He was a the AC/DC sound.
tower of strength. SW: Well, Phil was a great drummer, but I don't think it
TS: I guess he must've been the one to actually buy you was as hard for me to replace Phil as it was for Brian to
your first kit? fill Bon Scott's shoes, being the frontman. It wasn't diffi-
SW: Yeah, he bought it for me. It was a tom, bass drum, cult for me to do. I was just concentrating on playing
snare, and a pair of hi-hats, and it was only ten quid [ap- right, so I didn't have time to worry about that.
proximately $20.00]. I remember that all the skins were TS: Is it true that when you initially auditioned for this
slashed. I had a good run out of that; it lasted for about four band, you were not informed that the band in search of
years. I fixed it up a bit, painted it. a drummer was, in fact, AC/DC?
TS: What was your first band? SW: Yeah, that's right. They didn't tell me until they
SW: Tora Tora was the name. [laughs] The name wasn't my called me back for a second audition.
idea. TS: That must've blown your mind. Were you at all
TS: Did you stay with that band until you joined AC/DC, or scared?
did you get experience with other bands? SW: Oh yeah. I was shakin' in me boots after that. The
SW: Quite a lot happened in the short period of time whole family went "Yeah!" when I got it. They said,
between those two bands. I left Tora Tora and joined an- "Hey, you noisy little bastard, you've done it!" I was
other Manchester band—they were called A to Z—who very lucky. Nobody from the band really said to me,
had a record deal. Due to things like management prob- "You're in." They just told me to start rehearsing, then
lems, that deal fell through. Then I went down to London they started talking about touring. It just sort of fell into
and joined a band called Titan, which was a club band at place.
the time. A couple of the lads in it were from the heavy TS: And you toured first, before recording Fly On The
metal band Angelwitch. We only did one gig in the space Wall?
of two years. It was just a waste of time, really, although we SW: Right, I did the Flick Of The Switch tour, then we
did an album. But I was living in London at the time, and I did Fly On The Wall.
wasn't getting the opportunity to actually play during that TS: Is there anything that stands out in your memory
time, which was difficult. concerning the whole experience that you hadn't ex-
TS: Is it true that the AC/DC audition attracted more than pected? You were still a teenager at the time, playing
300 drummers? among seasoned musicians.
SW: So I heard. There were a lot of drummers. I also heard SW: Yeah, I was the "baby." [laughs] I suppose the one
that they interviewed a lot of drummers here in New York, thing I hadn't expected was that the lads in the band
too—another 300 on top of that as well. They all must have were always there for me. They were tolerant and they
been good drummers; I don't know why they picked me. were always encouraging me. They pulled me through
[laughs] it.
TS: I heard that you learned every AC/DC song by heart for TS: Was it a smooth transition, playing-wise?
the audition. SW: Well, like I said, I hadn't been playing during the
SW: Yeah. Me and me dad were sitting at home; this was Titan period, so I had to work to get fit. I had been living
when I was still a bricklayer. He really likes rock music; he in a tiny flat in Fulham [London], and there was no
must be 60 now, but he's a right old rocker. Anyway, we room for a drumkit in there unless I stuck it in the toilet.
were sitting at home one night just watching the telly, and So not having played for months was a transition in
this concert show we were watching put on AC/DC from itself. But it wasn't hard; it came. I had to work at it,
London, and me dad was like, "Whoa! What's this?" It was though.
ELECTRONIC SETUPS
INSTRUMENTS
Drum Machine
SYSTEM SOUND SYSTEM
ONE Stereo Power Amp,
Stereo Speakers
CABLES
Four Audio Cables
INSTRUMENTS
Drum Machine,
Multi-Pad
SOUND SYSTEM
Stereo Power Amp,
Stereo Speakers
SYSTEM CABLES
TWO
Four Audio Cables,
One MIDI Cable
In this system, the addition of a multi-pad has been pre-programmed, you can still will be captured more accurately.
requires a single MIDI cable. Since the reach up and hit the multi-pad to fire an- Once the notes are in the machine, they
multi-pad makes no sounds of its own, it is other crash cymbal, add some extra tom can be edited with all the features that the
only used as a remote controller for the voices, or play a quickly moving bass drum drum machine supports. You can still erase
drum machine. lick with your hands. a voice, change its stereo placement, ad-
just its balance in the overall mix, or alter a
note's decay time.
LIVE PERFORMANCE CREATIVE IDEAS If you plan to do drum machine pro-
Set the multi-pad near your acoustic With MIDI, drum machines can't tell gramming with a multi-pad, here's another
drumset. Now you can play any of the whether voices are being triggered from little trick you can try for a more natural
sounds from the drum machine without the instrument pads on the front panel or impression. Most drummers have one
having to use those little buttons on top of from some external device that's sending dominant hand that is slightly stronger than
the unit. Multi-pads have larger surfaces, note-on messages. Why not do all of your the other. Whenever patterns are slicked
specifically designed for sticks, which drum machine programming from the multi- "hand to hand," there will be a small vol-
makes them easier to play. pad instead of those little buttons? ume or tonal difference between the sounds.
Let's say the multi-pad supports four dif- Put the drum machine into pattern re- To create this impression with a machine
ferent sets of note-number assignments. The cord mode, and play the multi-pad. If your for a series of snare drum strokes, assign
first set might consist of eight pitched toms, drum machine reads note-on velocity lev- the same voice to more than one instru-
the second could be eight cymbals, a third els (all but a few do), then the programmed ment button. Then take one of those sounds
might be used for ethnic percussion, and dynamics will sound much more natural and change it by setting it a notch softer in
the fourth could be a mixture of different and "human." Dynamics play an important the mix (this will simulate the weaker hand).
voices. If the multi-pad supports a foot role in the style and feel of music. One of If you can change the envelope or pitch, or
switch to change from one setup to an- the first things that identifies a pattern cre- add a filter, try it. Then, assign one of the
other, the groups of voices can be changed ated on a drum machine is the lack of any multi-pad's surfaces to each one of these
during a performance. These voices can be subtle dynamic nuance. By programming voices. Now you've got two surfaces for
played in real time, even if the drum ma- the patterns with sticks hitting drum-like the snare drum, and you can use both of
chine is being used in pattern or song mode. surfaces instead of with fingers hitting but- them to imitate the right- and left-hand
If the drum machine is playing a song that tons, the actual feel of the live performer strokes.
ELECTRONIC SETUPS
SYSTEM
THREE
System three adds two pieces of gear:
the electronic drumset and an audio
mixer. Since there are now four dis-
crete audio channels (two stereo
channels from both the drum ma-
chine and the kit), a four-channel
mixer is the minimum requirement.
Although the pads for the electronic
kit aren't shown in the example, they
will need to be connected to the kit's
brain by the proper cables (most of-
ten using phone plugs or Cannon
plugs).
The MIDI cable routing may look
a little odd. The drumset brain is us-
ing a special feature called "MIDI
mix." A feature of this type is in-
cluded in several different drum
brains, and merges the signal received
from the MIDI-in port with the sig-
nals being created by the brain itself.
This way, both the multi-pad and the
electronic drums can serve as master
controllers for the drum machine.
LIVE PERFORMANCE
As more instruments are added into
the system, more care is needed in
selecting the proper MIDI channels
and listening modes. Let's assume that the instructions, no matter what MIDI channel grab the bass drum notes with your hand
electronic kit's pads are playing the sounds happens to carry them. Depending on the instead.
from the brain, and the multi-pads are trig- features available on the electronic kit, you
gering sounds from the drum machine. With might be able to send that mode-change
the cables routed as shown in the example, message over the MIDI cable whenever CREATIVE IDEAS
the brain and the drum machine should be you call up a particular patch on the kit's Since multi-pads usually let you assign not
set to different MIDI channels. brain. Using a footpedal to send program- only the note number of each surface but
If the multi-pad is sending its informa- change messages to the brain means that the MIDI channel as well, think about as-
tion out on MIDI channel one, and the you can change the listening mode of the signing different channels to some of the
brain is sending on MIDI channel two, drum machine while you are in the middle pads. Perhaps your drum brain is listening
both signals are going to be merged before of a performance. to MIDI channel two in a poly setting, while
going to the drum machine. Even though In a system such as this, you may need the drum machine is listening in an omni
MIDI signals are merged, data retains the as many as four different pedals. One might mode. If a surface of the multi-pad is send-
discrete channel assignment. If the drum be assigned to the tap-tempo button of the ing its message on channel one, then only
machine is set to listen to MIDI channel drum machine, another controlling its start the drum machine will fire. If another sur-
one in poly mode, it will only fire notes and stop functions, a third to move back face is set to send on channel two, then
played by the multi-pad. If it is set to chan- and forth through the electronic kit's differ- both the electronic brain and the drum ma-
nel two in poly mode, it will only listen to ent programs, and the fourth moving the chine will fire. Depending on the note num-
instructions from the electronic kit's brain. multi-pad through its presets. How in the bers assigned, one single surface on the
If the idea is to use the sounds on the world are you going to control four differ- multi-pad may trigger a bass drum sound
drum machine for both the multi-pad and ent footswitches? Keep a bass drum sound from the kit's brain and a cymbal crash
the electronic kit, put the drum machine on one of the multi-pad's surfaces, and from the drum machine. This is typically
into omni mode. Now it will listen to all while your foot is busy with the switches, called "layering" sounds. Meanwhile, since
INSTRUMENTS
Drum Machine, Multi-Pad,
Electronic Kit
SOUND SYSTEM
Mixer, Stereo Power Amp,
Stereo Speakers
CABLES
Eight Audio Cables, Two MIDI
Cables, Cables Connecting
Electronic Pads To Brain
LIVE PERFORMANCE
Now that a sampler has been
added to the system, the sky's the
limit. We're going to assume that
the sampler came with several
disks of factory sounds, many of
which are drums. Let's see what
this electronic drumset can sound
like!
Set the drumset's brain to send
messages on MIDI channel two,
and have the sampler listen to
the same channel. Find a great-sounding particular format, such as bass, snare, tom the fifth? You're going to run out of mem-
snare drum on the sampler, and assign the 1, tom 2, tom 3, and tom 4. Keep assigning ory on the sampler long before you run out
note number sent from the brain to the drum sounds to note numbers until your of patches on the electronic set.
note number that has the snare sound. Your sampler runs out of memory or split points. You've still got all the flexibility that you
electronic kit is now playing the sampler. Now, build a patch on the electronic kit had in the last system, so try playing around
If your drum brain allows saving note that sends those first six note numbers. Save with local on and off messages, or sending
numbers as part of the patch information that patch into internal memory and build multiple note-on messages with a single
that is stored in memory, you can do some another patch that uses the next six (or stroke. You may also want to layer sounds
pretty incredible things. Let's say that the eight) MIDI note numbers. Get the picture? from the electronic drum's brain, the sam-
sampler is extremely flexible. (You did buy You're building new drumsets with new pler, and the drum machine all together.
a sampler that allows several split points, sounds that can be called up by changing Here's how. Set the brain, the sampler, and
has lots of memory, and lets you assign the preset on the electronic brain. You can the drum machine to the same MIDI chan-
any sample to any key, didn't you?) Load a combine different sounds from the sampler nel and fire them all with the multi-pad.
bunch of drum sounds into the sampler, by building more kits that have different You might want to make different pads send
and assign them to six adjacent note num- combinations of note numbers. How about messages on different MIDI channels. By
bers (or eight if your kit has that many combining the bass drum from the first kit changing the MIDI channel and listening
pads). It might be easier if you follow a with the snare of the third and the toms of mode of the other three devices, you can
INSTRUMENTS can be fired from that note number. For
some new ideas, play your old drum ma-
Drum Machine, Multi-Pad,
THE LEARNING
chine patterns and songs using marimba or
Electronic Kit, Sampler electric guitar samples. Or, for that matter,
turn your electronic kit and multi-pad into
SOUND SYSTEM
a drum synthesizer. If the multi-pad has
eight surfaces and the kit has six, there are CURVE
14 different pitches to work with. This can I've just been left a $15,000
Mixer, Stereo Power Amp, be arranged in any number of ways, from inheritance from a long-lost aunt.
Stereo Speakers over an entire octave of chromatic pitches I'm ready to get into electronic
to a certain melodic configuration. How drums in a big way.
about doubling the melody of a song by
CABLES playing the pitches with your sticks, as well
as the percussion sounds that might be lay-
If you don't have any prior ex-
perience with electronic instru-
Ten Audio Cables, Three MIDI ered by the drum machine? ments, I suggest that you don't
Cables, Cables Connecting Some electronic brains allow you to send spend your $15,000 all at once.
one set of note numbers when a pad is This kind of money can buy an
Electronic Pads To Brain struck softly and another set of numbers extremely sophisticated elec-
when it's struck harder. In essence, this can tronic drum studio, but you're
double the amount of sounds that are avail- going to have a certain amount
able at any one time. Instead of only 14 of trouble putting it all together.
have some pads trigger only the drum ma- pitches, you can access 20 (and if the multi- The more instruments and
chine, only the kit's brain, only the sam- pad also incorporates this feature, 28 devices you try to connect, the
pler, or any combination of two of these pitches). more potential problems there
units. All along, we've assumed that the drum are.
brain that is being used is capable of send- Buy a very nice drum machine
ing multiple note-on messages for a single
CREATIVE IDEAS strike. As well as using this feature to layer
or electronic set first, and put the
rest of the money in the bank.
Now that you've got a sampler, sample all drum sounds, it can be used to create chords Learn how to do everything you
your acoustic drums, cymbals, and any- on the sampler when it is playing pitched possibly can with the drum ma-
thing else that you own. If you want to play instruments. By carefully laying out the chine before buying any other
the sound of your own acoustic snare drum samples under the different note numbers, gear. If you've got 20 pieces of
from the electronic pads, you can. Contact you may have a drum sound and a chord equipment in your system,
a band director or percussion teacher at a from a melodic instrument firing at the same you're going to be faced with 20
local school or college. Spend an after- time. manuals, 20 operating systems,
noon and sample instruments you couldn't In addition to all this stuff happening and 20 different sets of terminol-
possibly afford to buy yourself. Timpani, with the MIDI messages, most samplers are ogy all at once. No one wants a
chimes, gongs, Latin percussion instru- capable of some hip tricks of their own. Try nervous breakdown caused by
ments, hand cymbals (real crash cymbals), taking a single sample and adding a low- information overload! Instead,
additional suspended cymbals, marimbas, pass filter, adding some modulation to the learn all there is to know about
vibes, xylophones, log drums, and the list pitch, or even assigning modulation to the one or two instruments before
can go on forever. Sample as many sounds stereo placement of the sound. Some sam- adding a third or fourth.
as you possibly can, save them on disk, plers will let you assign two different sounds The learning curve on elec-
and take them home to edit. Co to a mu- under the same note number. (How many tronic instruments is fairly steep.
seum and see if you can get permission to layers are available now?) These two Progress may be slow before you
sample authentic instruments from Africa, samples can be fired at the same time, get a handle on how everything
South America, or the Far East. Adding a velocity switched, or velocity faded into actually works and fits together.
talking drum or gamelan to your sound each other. But after getting over the initial
library might start your creative juices flow- Some samplers will let you set a delay hump, it all falls into place
ing. time for the sound. Unlike a digital delay quickly. Once you have mas-
Change the MIDI cable configuration so audio processor, this delay is from the time tered a few different instruments
that the drum machine's MIDI-Out port is the note-on message is received to the time from different companies,
connected to the MIDI-in of the sampler, the sound actually begins. By delaying a learning a new electronic instru-
and you've got a new drum machine. Sim- sampled snare sound by just a few milli- ment only takes one read
ply place the samples under the proper seconds and triggering it with the snare through the manual, and about
note numbers and turn the volume of the from the electronic kit, a type of slapback two hours of hands-on exposure.
drum machine off. The MIDI messages will can be achieved. Now, send the electronic
go to the sampler, and the sampler will fire kit's snare through the left audio channel
the sounds, but the original sounds of the and the delayed sound from the sampler
drum machine won't be heard. out the right audio channel. We're talking
Since MIDI messages only tell an instru- mucho slick here!
ment to play a certain note at a certain
time, just about any sound in the world
Amplifier: A device that increases the Chip: Integrated circuit device made Dynamic Headroom: An amplifier's
level of an audio signal. of many components, built upon ability to handle audio peaks without
layers of silicon. clipping.
Amplitude: The volume of an audio
signal. Chorusing: A time-delay effect Echo: Repetition of a sound where
whereby two or more similar signals each repeat mirrors the original,
Analog: Creating or altering sound are detuned slightly from one another. though usually lower in amplitude
using voltage-controlled circuitry. than the one before.
Opposite of digital. Click Tracks: Timing reference signal
recorded on tape containing a single Edit: To change, modify, or fine-tune
Attack: The beginning of any sound click for each basic beat. Also referred existing data.
or event. May vary from slow to fast. to as sync track.
EPROM (Erasable Programmable
Attenuator: Device used to reduce Clipping: Distortion of an audio signal Read Only Memory): Electronic chip
the amplitude of an audio signal. when the signal threshold of the input that can be programmed a number of
section of a mixer or amplifier is ex- times.
Auto-Correct: Function found on ceeded.
most sequencers and drum machines, Equalization (EQ): Adjustment of the
whereby notes played during real Clock: Device producing a steady frequency response of a signal to
time entry are assigned to the nearest pulse for the synchronization of achieve an improved or different
available rhythmic value. See also sequencers, drum machines, and result.
"Quantize." sampling rates. Typical clock rates are
24, 48, and 96 pulses per quarter Filter: Device used to remove specific
Bi-Directional: Microphone pattern note. frequencies from an audio signal.
sensitive to two fields of sound.
Computer Interface: A piece of Gain: Boost or attenuation of an audio
Bit: A single place in a byte of infor- hardware that enables a computer to signal.
mation. Has a value of either zero or communicate with external devices.
one. Hertz: Unit of measurement used for
Controller: Device capable of pro- expressing frequencies.
BPM: Beats per minute. ducing a change in some aspect of
sound, by altering the action of some Layering: Combining two or more
Byte: A piece of information made up other device. voices to create a more complex
of 8 bits. sound.
Cross-Fade Looping: Feature found on
Cardioid: A narrow, directional micro- some digital samplers that creates a LED: Light emitting diode.
phone pattern that picks up sounds smooth transition by cross-fading the
directly in front of the mic'. loop end point to the loop start point. Loop: Piece of material that plays re-
petitively.
Cartridge: A plug-in memory storage Decay: The retardation in volume of a
device that may be either RAM or single note or a reverberated sound. Master: A device that controls the op-
ROM. eration of other components.
Delay: An electronic means of starting
Cassette Storage: Digital sequencer or an event after a predetermined Merge: To combine data.
drum machine patterns stored on amount of time.
cassette tape. Microprocessor: Computer processor
Digital: The creation and modification contained on a single chip.
Chain: An ordered series. On a drum of sounds using mathematical data.
machine, refers to a series of songs, Opposite of analog. MIDI (Musical Instrument Digital
each consisting of a series of patterns. Interface): The transmittal of digital
Dispersion: Width, in degrees from information between electronic
Channel: In MIDI, refers to the 16 center, that a speaker can project musical instruments and computers.
channels of numerical data designa- while maintaining a flat response.
tions that share a single cable. MIDI Event: One complete grouping
Dry: A signal with no added reverb or of MIDI information.
delay.
TERMINOLOGY
MIDI In: Input found on a MIDI in- Polyphonic: Instrument capable of Sampler: Electronic device that
strument that allows the instrument to producing more than one sound at a records and plays back digital repre-
receive MIDI messages. time. sentations of acoustic sounds.
MIDI Out: An input found on a MIDI Poly Mode: A MIDI mode that Sequencer: Device capable of
instrument that allows the instrument enables an instrument to respond to digitally recording and playing back
to send MIDI messages. information arriving on a specifically MIDI data, and allowing for manipu-
numbered MIDI channel. lation of musical parts.
MIDI Thru: An input that duplicates
messages received at MIDI In and PPQ: Pulses per quarter note. Slave: Any device whose operation is
sends them to other MIDI devices. directed-by another device called a
Preamp: The initial amplification master.
Mixer: Device that adds two or more stage of a signal before going to the
audio signals together for control of main amplifier circuit. SMPTE (Society Of Motion Picture
balance, tone, and volume. and Television Engineers): Time code
Preset: A pre-programmed sound or used in the synchronization of equip-
Modulation: The process of changing pattern stored permanently in the ment such as tape recorders, film pro-
the character of an audio signal. internal memory of a device. jectors, and videotape players.
Monophonic: Capable of producing Programmable: Any device capable Song: A list of sequencer steps or
only one note at a time. of storing parameters in memory for drum machine patterns played back
instant recall. in a specific desired order.
Mono Mode: MIDI mode that enables
an instrument to respond monophoni- PROM (Programmable Read Only Song Position Pointer: Auto-locator
cally to information arriving over a Memory): A chip on which informa- information enabling MIDI instru-
specific channel. tion can be encoded once only and ments to remain synchronized with
never erased. one another.
Noise Generator: Random fluctua-
tions in voltage perceived as hiss. Quantize: The process of taking any Status Bytes: Values that differentiate
(White Noise: equal harmonics. Pink series of values and altering those various MIDI commands and their
noise: Heavier lower frequencies.) values to conform to certain defined associated channel numbers.
steps. See also Auto-Correct.
Omni-Directional: Microphone Step Time Mode: The process of
pattern sensitive to sounds arriving RAM (Random Access Memory): entering notes or events one at a time.
from all directions. Digital storage medium that allows
data to be written or retrieved any- Sync: Synchronization of electronic
Omni Mode: MIDI mode that enables time. devices by means of the clock output
an instrument to respond to informa- of one being matched to the external
tion over any of the 16 MIDI chan- Real Time Mode: Mode of program- clock input of the other.
nels. ming in which data is input against a
clock, at a speed proportional to the System Exclusive: MIDI data that can
Outboard Gear: Various devices used speed at which that data will be be transferred to other units made by
to produce echo, reverb, distortion, played back. the same MIDI manufacturer.
compression, etc.
Reverb: Sound characteristics of open Track: One of a number of memory
Panning: The placement of an audio space. An ambient quality produced banks in a multi-track sequencer.
signal, left to right, between two from soundwaves reflected off of hard
speakers. surfaces. Trigger: A quick voltage spike indicat-
ing the start of an event.
Parameter: Any adjustable control ROM (Read Only Memory): Memory
that can be set by a programmer chip on which contents cannot be Velocity Sensitive: The capability of a
when editing a sound. altered. device to send control information
corresponding to the speed or energy
Patch: The connecting of inputs and Sample: Digitally recorded and stored with which that device is struck.
outputs of various sound components representation of a sound.
with patch cords. .
I'm sitting here watching Tom And Jerry, need to know some audio basics. Al- On the other hand, isolation can be a
trying to think of ways to start this article. I though it's said that "a little information problem. An omni works quite well inside
thought about telling you all of the can be dangerous," no information at all of a kick drum, since isolation is inherent.
reasons that drummers should know can be deadly. So, before you help the If you are using omnis and need better
something about sound reinforcement smiling man at the music store put his son isolation, you should try moving each
(like knowing when unscrupulous through law school, take a moment to mic' closer to its intended source. A few
salesmen are sticking it to you, knowing consider some ideas from a guy who has inches can make a world of difference.
how not to fry your no financial interest in your decisions. The "cardioid" is the most popular of
new equipment, the directional mic's. It is designed to be
and knowing how
to take care of your MICROPHONES sensitive to sounds from a certain direc-
tion (on-axis) and to reject sounds from
investment). I Probably the single most important piece other directions (off-axis). A big fallacy
thought of telling of equipment that captures your band's about the cardioid mic' is that it totally
you how any acoustic sounds is the microphone. The rejects sounds from the rear. Actually, a
musician should mic' is that magical device that is going to cardioid only rejects sounds about 6-10
know some audio pull your sounds out of the air and convert db (so don't think that it will totally reject
basics (since it will them to electrical signals. Given this, it's the noise from the drunk in the front row
only make your surprising how little the average musician yelling for Led Zeppelin).
gigs run more knows about mic's. Although it's an The cardioid also experiences some-
smoothly). I even engineer's job to know the specifics on thing called proximity effect. This is an
thought of telling how mic's work, a drummer should at increase in low end as your source is
you that you could least know basic miking techniques and moved closer to the mic'. This is often a
"impress your the differences between different types of desirable feature—especially on vocals. (It
friends and family" mic's. I'm going to avoid going into the can even help the wimpiest vocalist have
with tons of new technical aspects of mic's (lucky you). I a bigger-sounding voice.)
audio facts. But I'm suggest that for more information you read Now let's try to answer that prime ques-
not going to tell Bob Lowig's "Choosing A Mic' For tion: What makes a particular mic' sound
you any of this. I Acoustic Drums" in the October '88 issue good on a certain source? Many variables
just want to say of MD. are at play here: frequency response,
that I was a First, let's quickly review the basic prop- sound level limitations, off-axis response,
drummer long erties of mic's. Before you yawn and de- etc. To be honest, there is no way that you
before I was an en- cide to skip this section, I'll make a deal are going to be able to look at a mic's
gineer. I am sur- with you. Read it and I'll give you some specs and make the right choice. Face it, if
prised now at how really cool tips on miking your drumset. (I the mic' sounds good, then it is good.
little I actually hope you're not offended by outright brib- Nevertheless, there are a few basic rules
knew then, and, ery.) of thumb that you can take into considera-
thinking back, I The terms "omni" and "cardioid" de- tion. As a general rule, smaller-diaphragm
wish I had known scribe a mic's directional response. An mic's can receive much higher sound
more. "omni-directional" or "omni" mic' is pressure levels. Therefore they might be
I know that the equally sensitive to sound from all more suited for close placement on a
average drummer directions. Many musicians and engineers snare drum (which puts out quite high
is not going to go have a strong and somewhat unreasonable levels up close). Omni-directional mic's
out and buy an aversion to omni's. Due to their simplicity, may have all the great properties stated
entire system just omni microphones enjoy several advan- earlier, but they are limited for isolation
for hirnself. But I tages over directional mic's. An omni does purposes. A mic' for vocals should have a
also know, from not suffer from handling noise. (It won't built-in windscreen and should probably
playing in many make noise if you bump into its stand.) have a proximity effect optimized for vo-
bar bands, that The omni has a greater rejection to wind cals.
eventually your noises and popping consonants in speech Next let's consider how many mic's you
band is going to (such as p's and b's), since the omni need. Let's start with your set and consider
think about buying senses pressure changes, instead of the your situation. If you are playing jazz in a
your own sound movement of air. Thus, the omni won't small club, you could probably get away
system instead of need an elaborate windscreen. The omni with a single overhead omni (or less!). But
paying outlandish also utilizes a higher-tensioned diaphragm if you are playing pop/rock in any larger
rental rates. If none that enables it to accept higher sound situation, you will probably want to indi-
of you know levels before overload. The omni has a vidually mike your set. You will also want
anything about the flatter frequency response than does any at least one overhead; a larger set will
topic, you could other kind of mic', and this doesn't probably require two. Not only will two
be in trouble! change with distance. On top of all of this, overheads give you good stereo imagery
That's why you omnis cost less! (if you are running in stereo), but they are
by Paul Trust
probably necessary if you have many around at 11:30 on a Saturday night trying Snare drum. I usually use a small-dia-
cymbals. to find a 7-Eleven with 9V batteries and be phragm mic' that I can position about 1/2"
Many drummers are now using mini- back in time for your next set. Of special above the top drumhead and about 2" in
ature condenser mic's (i.e., Yamaha's MZ- interest to drummers are the many headset from the edge. (Remember, smaller dia-
204). These are clipped directly onto mic's available today. As a singing phragms can handle higher sound
drum hardware and provide several drummer, I've found a lot more freedom pressure levels.) Putting the mic' more
advantages over larger, traditional mic's. with headsets. One brand—TOA—even perpendicular to the head gets you more
They don't require a tangle of stands, are offers a model that has a built-in monitor high end; putting it parallel gets you less.
easy to position in a large set, and—since mixer that allows you to mix your own If you're using cardioids, use the rear of
they have a small diaphragm—can handle voice with the monitor mix being sent to the mic' to your advantage. That is, place
the high sound levels of close-miking, you from the console. You hear your the mic' so its rear rejects other parts of
Zildjian offers a version for cymbals (their "Customized" mix in the unit's earplugs. your set as much as possible. (This policy
ZMC-1 system) so you can individually (For more info on headsets, see Rick Van applies equally on the entire set.) A Shure
mic' cymbals—a neat (but expensive) Horn's article on "Headset Microphones" SM 57 or 546 usually works well on snare
idea. in the Electronic Review column in MD's drums, although you can also try a smaller
Now the other members in your band September '87 issue.) condenser mic'.
have to decide whether they are going to Now for those cool miking tips I prom- Kick drum. There are a lot of variables
mike their speaker cabinets or run direct ised you. Just as important as the mic' at play with the kick, since every drummer
lines from their amps to the sound board. itself is its placement. After consulting has a different array of household items
Running direct (which we will consider with some top engineers in the field and inside. (I've seen everything from socks to
later) greatly simplifies your sound setup. drawing from personal experience, I've stuffed animals.) Actually, kicks without
But on some instruments—especially gui- compiled some basic techniques. By no front heads are easier to mike, but hey,
tars—the direct sound is not quite as rich- means are these gospel! I have to stress face it: They don't look as good on stage.
sounding as that of a miked cabinet. the importance of taking the time to A simple way to mike a kick (with or
Consider how many people in your experiment with mic' placement. Moving without a front head) is to lay the mic' in
band are going to be singing. There is a the mic' a couple of inches can really the muffling inside the drum. By moving
wide selection of vocal mic's to choose make a difference. Use your ears; there the mic' closer to the center, you get more
from. A wireless system gives a lead are no rules! attack; towards the outside you get more
vocalist more freedom, but there could be Hi-hat. If you really want a high, crisp boom. This method also doesn't require
a problem with reception if large sources hat, you should mike close to the bell, stands. (Have you priced stands lately?)
of metal (such as a column) come from the top. For more "meat," mike For kicks with front heads you can use an
between the mic' and the receiving closer to the edge. Never point the mic' omni, since isolation is inherent. Another
antennae. Consequently, careful place- directly at the side of the hi-hat, since the technique for kicks with front heads is to
ment of the receiving antennae should be air pushed by its opening and closing will place the mic' in a sound hole cut into the
taken into consideration. Unfortunately, make it sound "woofy." Small omni head. The hole should be at least 6" across
wireless mic's eat batteries. This might not condenser mic's often work well. A and off to the side. You can place the mic'
sound like an important consideration lavalier (the kind of mic' that announcers right in the hole—although there is a lot of
when you're getting ready to spend clip to their ties) works surprisingly well. air rushing by the mic' that could cause
thousands of dollars. But inevitably, one They are cheap and you can tape them the kick to sound floppy. Traditional kick
night your vocalist will forget to turn the directly to the upper part of the hi-hat mic' choices include Sennheiser 421's and
mic' off, and you'll find yourself driving stand. AKG D-12's. Other good mic's are Altec
ABC's OF
SOUND REINFORCEMENT
633's, Electro Voice RE-20's, and even Now how about the interfacing of Hi-Z other signals. Never use a single-shield
Electro Voice PL-80's (which sound pretty and Lo-Z? If you're sitting there going, snake for returns to the stage. The output
good and aren't that expensive). "Man, what's this guy talking about?" signals will leak into the mic' inputs and
Toms. Miking techniques for toms de- don't freak out. The "Z" is just the symbol cause very high-frequency feedback. A
pend on whether you have concert toms for impedance. You don't need to single-shield snake might cost less, but
or double-headed toms. For concert toms understand the electronic principles of this is simply false economy. It will wind
you can simply stick the mic' up inside. impedance, but you do need to know how up causing more trouble than the saving is
Adjusting the distance from the head it affects your system. Improper imped- worth.
makes a big difference in sound, so ance matching causes signal loss (not a One more thing: How about loud-
experiment with that. For double-headed good thing!). The trade standard is that 'A" speaker cables? You should use heavy
toms, follow the same miking techniques guitar cables are Hi-Z, and XLR mic' gauge (12-16) wire that is jacketed for
that apply for snares. Sennheiser 421's are cables are Lo-Z. That is why direct boxes strength. Small gauges lose the power and
my favorite tom mic', although Shure SM are of utmost importance. They take Hi-Z performance you bought in your amp.
57's and 546's work well. Audio Technica signals and convert them to Lo-Z. If your Long cable runs also demand fat wire.
836's and 41A's also sound good and are board doesn't have Hi-Z inputs, you're (One way to keep speaker wires short is to
relatively inexpensive. going to need direct boxes for keyboards, keep the amps on stage.)
Overheads. Overheads should be guitars, and any other instrument you plan
placed in a way so as to best pick up your
cymbals. For a smaller set, one overhead
on running direct (that is, without miking).
The direct box simply plugs in between CONSOLES
mic' placed equidistant from all your the instrument and the board. You should Invariably, all of the signals from mic's,
cymbals works well. If you have a larger make sure that the direct box has W direct instruments, or other electronics are
set, you should use two overheads. Try to inputs and XLR mic' outputs. Direct boxes going to go through a mixer before ampli-
keep the mic's as low as possible while are also helpful in getting rid of unwanted fication. My band first set up our brand
still out of reach of your swinging sticks. hums and buzzes that often come from new P.A. at practice. It was a prime
Since every drummer has a different instruments with pickups, such as guitars. example of "the blind leading the blind."
cymbal setup, you'll have to use your Now let's consider the difference be- To everyone in the band, the mixing
judgment as to the lateral placement of tween balanced and unbalanced lines. As console seemed a confusing array of
the mic's, although you can try placing I said before, the two standard types are mysterious knobs and dials. Little did I
them according to where your shoulders 1/4" unbalanced (guitar cables/Hi-Z) and 3- know then how simple the structure of a
are. Just try to cover every cymbal to the pin, XLR balanced (mic' cables/Lo-Z). Bal- board actually is.
greatest degree possible. I happen to like anced lines will be much quieter, but tend For sound reinforcement, a console is
AKG 414's, although any good condenser to cost a bit more for cabling and for the set up in "strips." [See Figure 1.] Starting
cardioid will work well. electronics to interface with them. Unbal- at the top of any individual channel, the
anced cables are great for connecting signal flows through each block from top
to bottom. Each channel is identical, so if
ELECTRONIC INTERFACING guitars to their amps, or keyboards to sub-
mixers. But, as a rule of thumb, when you can understand one, you can
There are some things you should con- running cables over long distances you understand 90% of the board. When
sider when interfacing various types of should use low impedance mic's and pondering how to explain this section, I
electronic gear with your system. There lines. Unbalanced lines will cause high- realized that the best thing would be for
are essentially three signal levels in an frequency loss when run long distances. you to see a simplified flow diagram of a
audio system: one for mic's and other This is a significant consideration when typical mixing board. [See Figure 2.] I
transducers (which is very low, because playing large dates. Generally speaking, suggest that, after each block is discussed,
transducers don't generate much power), Lo-Z mic's cause much fewer problems. you find it on the diagram and understand
one for loudspeakers (which is quite high, Also, I suggest you plan on spending 10% what it is doing to the signal.
since loudspeakers consume huge of your budget on cabling (instead of The first block is the mic' pre-amp, con-
amounts of power), and an intermediate spending it on practice supplies such as trolled by an attenuator, or "mic' trim"
level called "line" level (because it is beer). knob. This takes the low-level mic' signals
easily sent down wires and easily and One thing that caught our band by sur- and boosts them up to line level—well
relatively noiselessly manipulated for mix- prise was when the salesman asked us, above the noise of the circuitry (called the
ing and processing). This is a very impor- "What kind of snake do you want?" This noise floor). Some boards have a switch to
tant consideration when hooking up your reptilian insinuation made no sense to me distinguish between mic'-level inputs and
system, since line-level signals put into a at the time. A "snake" is simply a bundle line-level inputs, so that line-level signals
mixing console set up for mic'-level of mic' cords. Since your mixing board is can bypass the pre-amp to avoid distorting
signals will distort, and mic'-level signals probably going to be set up at some dis- it.
into line-level inputs will be noisy. Not all tance from your mic's, you can run a The correctly "trimmed" signal is then
mixing consoles make a distinction single snake instead of a tangle of long split, with one line going on into the
between line-level and mic'-level input mic' cables. You have a choice between a mixer, and one going directly to the
signals, so if you intend to input line-level snake that has a single shield around it or monitor send, before undergoing any EQ
electronics with your system, you should individually shielded cables. The individu- or processing. This allows the monitor mix
have a mixer that can choose between ei- ally shielded snake will be much better at to be processed independently from the
ther signal. rejecting interference and crosstalk from
MD DRUM
September 17, 1988, Montclair State College, Montclair, New Jersey
FES
Drum Festival '88 artists: Carl Palmer, Steve Smith, Peter Erskine, Harvey Mason, and Dennis Chambers.
Representatives
from the
supporting
manufacturers.
P
A
C L
A M
R E
L R
Carl Palmer's clinic was sponsored by Remo and Paiste.
M
A
S
O
N
DENNIS
CHAMBERS
Mike Miller, guitar; Steve Smith, drums; Kai Eckhardt, bass; Dave
Wilczewski, sax; Tom Coster, keyboards.
Paiste Hi-hats
Of all the different types of cymbals that
Paiste sent us, the hi-hats seemed to be the
most consistently useful and appealing. In
the 2000 series, we tested 13" and 14"
Sound Edge, 14" medium, and 15" heavy
hats. The 3000 series included 15" Sound
Edge, 14" medium, and 13" and 14" heavy
hats. Sound Edge hats feature bottom cym-
bals that have a wavey, clam-like profile—
a design intended to avoid air-lock—and
generally had more volume and cut.
Compared to the 3000 line, the 2000s
were not as powerful-sounding. They also
sounded a bit drier, due to their lighter
weights and less lathing. Particularly nice
were the 13" and 14" Sound Edges—the
13" being predictably high-pitched and
quick, and the 14" being a good choice for
someone looking for a nice "chick" sound,
but in a slightly softer-sounding set of hi-
hats.
The 3000 series hats displayed a fuller
range of overtones and more sibilance.
Standing out among the 3000s were the
13" heavy hats, which had a very clear
"chick" sound and responded well to all
types of stick work. This set of hats would
work well in just about any setting, from
jazz to rock. Also great were both sets of
14" 3000 cymbals: The medium set had a
slightly lower pitch and would work well
as general-purpose hi-hats; the heavy hats
had a nice, strong "chick" sound, with more
projection, and would work better in a rock
context.
Ride Cymbals
Though the 3000 series is supposed to
be Paiste's top line, in general, we were
happier with the 2000 series rides. The
2000s we tested included a 20" Power Ride
and a 22" ride, while the 3000 series group
comprised a 20" ride, a 21" Power Ride,
and a 22" heavy ride. The 2000s generally
had a more pointed sound, while the 3000s
W
hen faced with the prospect of doing a cymbal review, there is sometimes an were more washy. Though none of the bell
immediate physical reaction resembling a cringe on the part of the reviewer. sounds elicited standing ovations from us
First, the vocabulary developed in cymbal talk wouldn't exactly cause most (Paiste's bells tend to be a bit smaller and
linguists to cheer; trying to describe a sound via print is still a greatly underdeveloped art. flatter than the bells of other makes), the
Second, you're dealing with an item that is very subjective in nature. As with food— best was found on the 3000 22" heavy
where some people love certain flavors and others would just as soon skip a meal than ride. That cymbal's overall sound was a bit
eat those types of foods—some drummers may think a certain cymbal is virtually the choked, but improved with a nylon-tipped
definition of "hip," while others feel they could cull more pleasing sounds out of Murry's stick. The 3000 ride that sounded the best
Junkyard. So obviously, no cymbal review is intended to be the last word on the item, but was the 20": a good, high-pitched, all-
merely an attempt to give the reader an idea of what the darn things sound like. That around kind of cymbal with a decent bell
said, with the MD offices recently deluged with a delivery of Paiste 2000 Sound and good sustain. This cymbal sounded
Reflection (hereafter simply refered to as "2000" for the sake of space) and 3000 series better with lighter sticks; it got a little washy
cymbals, our editorial department gathered 'round the drumset and tried to make some when played with heavier models. Not quite
sense out of the sea of metal before us. so good was the 21" Power Ride. For such
Cymbals
by Adam Budofsky
a heavy cymbal, it didn't have a very strong of the overtones might make it inappropri- Similar in appearance to—yet worlds
definition, and tended to wash out all over ate for certain types of music, but for heav- apart in sound from—the splashes is Paiste's
the place. Considering the size, shape, and ier styles, this might just be the perfect 3000 series 8" Bell cymbal. A very loud
weight of this cymbal, the bell sound was cymbal for you. Like the 16", the 17" 3000 cymbal with a high, distinct sound and a
surprisingly non-existent. crash and 18" thin crash were deeper, mel- lot of sustain, this cymbal produced a sound
As an overall characteristic, the 2000 lower, more varied-sounding cymbals than very reminiscent of crotales. Obviously,
series rides had cleaner sounds and fewer the 2000s of the same sizes, with the 18" you're not going to find an infinite number
overtones to contend with than the 3000s. having a bit more choked and lower-pitched of possibilities for this cymbal, but still, it's
If you prefer this type of sound, you would sound than the 2000 18" Power Crash. a unique and interesting sound.
probably like the 2000 Power Ride, which
had a nice shimmer but also featured a
China-types Summary
clear ping sound. The 22" ride had a pitch
similar to that of the 20" Power Ride, but Paiste sent us four China-type cymbals Paiste cymbals have always been looked
with more shimmer and a better bell. Nei- to test: The 2000 series 18" China and 20" at as an "alternative" to other major cym-
ther one of these cymbals had a tremen- Mellow China, and the 3000 series 18" bal brands; they have a sound all their own
dous amount of projection power, but in a Novo China-type and 20" China-type. The and don't try to mimic other lines. Drum-
miked situation would probably be more 2000 18" could be used as a ride cymbal, mers, being the protective kind that they
than adequate for most needs. but probably only on quarter- or 8th-note are, tend to develop a loyalty toward what-
ride patterns. It would probably be better ever brands they like best, and are often
suited as a crash, though, because it had a hesitant to experiment with new lines. (The
Crash Cymbals
good amount of sustain and a nice, pierc- price of cymbals is equally responsible for
All of the crashes we tested suggested ing tone. The 2000 20" Mellow China this reluctance, to be sure.) In all honesty,
that Paiste strives to accent high end. This would work perfectly in a small jazz set- some of the editorial staff here are just that
usually resulted in cymbals with a pleasing ting. This cymbal's stick definition and low way. Yet those very people were, on the
shimmer and a cutting pitch, but often with tone gave it a wonderful and unique ride whole, pleasantly surprised at the perform-
less than admirable power. It seems that, sound; as a crash, it was explosive without ance of these Paistes, to the point where
especially with some of the 2000 series, being overly obnoxious (as many China- we agreed that many of the cymbals re-
penetration and body were lost in order to types can be). In the 3000 line, Paiste's viewed here would work quite well with
gain high pitch and sibilance. Consequently, Novo China represents a relatively new our own setups.
if you are looking for crash cymbals with cymbal design. It has the same shape as a Making these cymbals even more attrac-
power and sustain similar to cymbals you "normal" China, except for its bell, which tive is Paiste's decision to actually drop the
have used from other manufacturers, it is about the size of a ride cymbal bell and retail prices of their new cymbals to 1986
might be necessary to find a Paiste one or is pointed in the opposite direction of other levels. So if you've ever wanted to take a
two inches larger than the crash you would Chinas'. According to Paiste, this design al- dip in Paiste waters but were put off by
normally choose. lows one to play on the bell. But even price, this might just be the right time to
In the 2000 line, the 15" thin, 16", and though the bell on our test cymbal was jump in (or at least to go down to your
17" thin crashes all had great, sharp re- quite large, its sound wasn't all that clear. local drumshop and give them a try).
sponse and a quick decay, and would cer- Also, since the bell points in the same di- Following are some representative prices
tainly work well in either a miked-up situ- rection as the bevel of the cymbal, we found from the lines we tested. Within each Paiste
ation (again) or an unmiked but quieter it difficult to strike, since you have to play line, all ride and crash cymbals of the same
music context. The 2000s became more down and into the center of the cymbal. diameter list at the same price. (All hi-hats
usable, though, as their sizes increased. Aside from the problem with the bell, are priced per pair.) 2000 Sound Reflec-
The 18" Power Crash was a strong-sound- though, this was a very good-sounding tions: 15", $125; 16", $138; 17", $151; 18",
ing cymbal with an explosive quality, good cymbal. It was loud and cutting, with a fair $164; 20", $188; 22", $220; 13" hi-hats,
sustain, and a deep pitch. Even better was amount of sustain, and would probably be $204; 13" Sound Edge hi-hats, $280; 14"
the 20" crash. Though 20" crashes might better-suited for crashing purposes than for hi-hats, $228; 14" Sound Edge hi-hats,
be a bit large for some setups, this cymbal riding. The 3000 20" China was also a $300; 15" hi-hats, $250; 15" Sound Edge
was pretty thin, and had a full-sounding good crashing cymbal, without too much hi-hats, $320; 18" China, $214; 20" China,
response. It would probably work well in sustain. It also worked quite well as a ride— $238; 10" splash, $100; 12" splash, $110.
most situations, as it sounded good when better for more intricate ride patterns than, 3000s: 15", $148; 16", $166; 17", $182;
played either loudly or softly. say, the 2000 18" would be. 18", $198; 19", $214; 20", $228; 21", $248;
The 3000 series crashes differed from 22", $268; 18" China, $253; 20" China,
the 2000s in that they generally had longer $312; 8" splash and Bell, $110; 10" splash,
Splash and Bell Cymbals
decays than their same-sized counterparts, $120; 13" hi-hats, $246; 13" Sound Edge
and, as we said before, were generally more Now here are some great little cymbals. hi-hats, $340; 14" hi-hats, $246; 14" Sound
washy, with more and varied overtones. Splash cymbals aren't usually much to get Fdge hi-hats, $370; 15" hi-hats, $296; 15"
The 3000 16" thin crash was no exception. real excited about, but Paiste's were sharp, Sound Edge hi-hats, $400.
Though most 16" crashes have a high pitch cutting cymbals with good tonal colors.
and quick decay, this 16" had a fairly long We tested 8" and 10" splashes in the 3000
decay. Since it seemed a little heavier than line and 10" and 12" splashes in the 2000
most thin weights, this cymbal could proba- line. Once again, the 3000 series tended to
bly hold up to some serious bashing. Some have more overtones.
Drum Machine
by Norman Weinberg
Reference Chart
Trying to decide which drum machine to buy can be a nerve-wracking experience. UNIT: This should be pretty obvious. (By
Money doesn't grow on trees, and drum machines aren't free. If you're going to plunk the way, due to the ever-changing nature
down a few hundred to a few thousand dollars, it is important that you get a machine that of the electronics field—and the time con-
is going to make you happy, both now and in the future. Not all drum machines are straints of magazine publication—certain
created equal. There is always some sort of trade-off that occurs between features and new models have come into production
price. Everyone wants a lot of features at a reasonable cost, and today's manufacturers since this chart was prepared, and thus
produce a variety of units that can fit different budgets and have various features. could not be included. Notable new ma-
The purpose of this chart is to help you decide which machine will best serve your chines worth checking out are the Yamaha
needs. I would like to add a few words of warning and friendly advice, though: The RX120 and Roland R8.)
sounds included with the machine should be a very important factor in your decision-
making process. If you don't like the sound of the hi-hat cymbals on the unit, you're going PRICE: Suggested retail price at the time of
to be very unhappy. There is no completely accurate way to describe a unit's sounds via this printing. In some cases, the machine is
the written word. You simply must listen to all the machines that you are going to no longer in production. Whenever pos-
consider. (After all, you wouldn't buy a pair of stereo speakers from a verbal description sible, the price at the time the machine
without hearing them yourself.) But internal sounds alone do not a drum machine make! was discontinued by the manufacturer is
You don't want to have to push 27 different buttons just to program the machine in a shown. This information is included be-
meter other than common time. It's difficult to say whether or not a machine is user- cause you may find a used unit, or one in
friendly. What may seem quite difficult to me may be very easy to you. The best thing to the back of a store somewhere. Where no
do is go to your local music store, or visit a friend who has the machine, and have them information on pricing was obtainable by
show you how to do certain things (change meter or tempo, load in different sounds, etc.). press time, a notation of "N/A" is given.
If you get the hang of it pretty fast, consider it friendly.
"So," you may be asking, "if I have to get my hands and ears on the machines before I SAMPLE: Samplers let you turn any kind of
decide which one to buy, what am I reading this article for?" Well, with luck, you can use sound into a drum machine voice. Would
the chart to determine a starting point for your hands/ears-on adventures. If you do a lot of you like to add a set of boo-bams or a
syncing to tape, you may want to consider a machine that includes SMPTE read and write piccolo snare to your machine? Sample
capabilities. If stereo playback is critical to your needs, then the chart will show you them! (Where possible, the fastest avail-
which machines have only a mono-mix output. If you do a lot of studio work, you might able sampling rate and the machine's sam-
only consider those machines with eight or more individual outputs. If you've got a pling resolution are shown.)
headphone jack on your mixer, amplifier, and tape deck, do you really need to have
another one on your drum machine? Would your MIDI setup require that your drum SEQ.: This is the largest number of possible
machine have a MIDI-Thru port included? Do you think that you will need to tune your sequences that the machine can handle.
drum sounds over a large pitch range? Is it absolutely necessary that you be able to Don't forget that you may run out of mem-
program the machine's dynamics from the front panel? Do you want a sampling drum ory before you run out of sequence posi-
machine, or do you already own a $300,000.00 Fairlight? tions.
I suggest that you look through the chart and make a wishlist of the features that you
require now, and think about what you may need in the future. Then try to walk that fine SNG.: An indication of the largest number
line between the features that you want and the amount of money that you have to spend. of possible songs that the machine can
support.
Triggering electronic sounds from acoustic struck; consequently, it creates only spike for attaching directly to the inside of the
drums is a concept that has been around of electricity per strike of the pad. An acous- shell. You can usually get away with this if
since the idea of combining percussion and tic drum, on the other hand, vibrates a lot you're a particularly hard hitter or if you
electronics first began, largely because elec- after being struck. (If it didn't, you'd have a find that placing the sensor directly on the
tronic drums don't feel or react like their pretty lousy-sounding kit. After all, that's head results in its being much too sensi-
acoustic counterparts. Although many what sound is: vibration.) So a trigger situ- tive. In this case, try fastening the trigger
manufacturers claim that their products— ated on a drum can put out quite a number near the rim. If you use bottom heads, just
which were originally designed for pads— of spikes for each hit. Computers—which run the trigger wire out through the breather
can also be triggered from piezos (devices most drum brains are—can only think so hole.
that turn vibration into electric energy), fast. The faster they think, the more expen- The adhesive you use certainly makes a
anyone who's tried will tell you it's no easy sive they are, so manufacturers make them difference. Certain substances, like sticky
proposition. This is because the signal that capable of tracking just faster than people putty or double-sided foam tape, can de-
comes from a trigger riding on an acoustic can possibly play. (A good drummer can couple the element from the head, creating
drum is very different from that which play a press roll at approximately 33 hits a whiplash effect that can cause double-
comes from a pad. Hit a pad that's not per second.) When you have the sensitivity triggering. Closed-cell neoprene rubber tape
plugged in, and you generate very little up while triggering from acoustic drums, with high-tack butyl rubber adhesive seems
sound. That's good, because when it is multiple triggering often occurs. This is the to do the trick quite nicely, and some manu-
plugged in, you're supposed to hear the result of drum brains attempting to read facturers (such as Phi-Tech and MIDI Drum,
electronic sound and not the pad itself. not only every note you play, but each Inc.) have begun to include a piece of it
It just so happens, though, that there's vibration of the drumhead as well. It is with their triggers and to offer it in replace-
another important reason for this quiet possible to turn the sensitivity down so that ment packs. You can recognize it easily,
quality: A pad vibrates very little after being the brain won't hear the extra vibrations, because it's black and very dense (not
but then you'll lose some of the lighter hits, spongy). A thin coat of silicon glue will
such as double-stroke rolls. also do the job rather well in most situ-
In order to achieve the most accurate ations, but you must allow it to dry for
triggering possible, the idea is to make the about an hour. You can still remove the
signal from a trigger resemble that of a pad sensor when you change heads, but it's not
as closely as possible. So far there are two something you're going to want to do after
ways of tackling this problem: the mechani- each gig.
cal way, and the electronic way. (One As I mentioned earlier, the size of the
manufacturer is working on a hybrid sys- trigger dictates the amount of voltage that
tem, but more on that later.) the element puts out when stressed. Since
As you might have guessed, manufacturers have not standardized the
the mechanical way is amount of voltage each of their drum brains
cheaper, so let's deal with it takes to get maximum volume (some put
first. out top velocity at 2-3 volts, others at 5-7),
it's advisable to make sure the trigger used
Mechanical Adjustments
is compatible with the brain. Obviously,
Placement of the sensor it's best to try each trigger first. But failing
is a big part of the game, that, you can always adjust the output by
because a drumhead vi- "padding" (reducing) the signal if it's too
brates a lot more toward the hot. (If the signal is too weak, only amplifi-
center than near the edge. cation will help.) Padding can be accom-
About an inch from the rim plished by placing a resistor across the in-
is a good place to start. Ul- put to the drum brain; the more resistance,
timately, your playing style the less padding effect. So if you need to
and the output of the trigger pad the signal a lot, use, say, a 500-ohm
will determine placement. If resistor. To pad the signal down a little, use
you play hard and use a around a 10,000-ohm resistor. By the way,
large piezo element (the a 1/4-watt resistor will be small enough to
larger the element, the hot- fit inside the jack of the cable, which makes
ter the signal), putting the for a neat operation. (Figure 1.) You can
trigger very near the edge also use a 10k linear potentiometer to ad-
will work. It doesn't matter just the signal coming off the trigger. (Fig-
to the trigger whether you ure 2.) In this way, you can be ready to
stick it on top of or under- trigger just about any drum brain simply by
neath the head. But if you turning the pot up or down to adjust the
put it underneath, you may output of the trigger. One manufacturer that
inadvertantly make a direct builds this feature directly into the 1/4-inch
hit, and boom—either you jack on their SC-10 drum sensor is Trigger
damage the trigger or the Perfect. If you find yourself triggering lots
audience gets a headache. of different types of drum brains, perhaps
Some triggers have dog-ears this is the one for you.
around near your bass drum) that always For triggering and miking drums simulta-
Electronic Adjustments
occur while drummers play? After all, it's neously, there are two new products avail-
If the mechanical means of adjusting the easy for people to tell the difference be- able: the Drum Wizard, by CT Audio, and
output of drum transducers seems tedious tween when a drum is hit and when it's just the previously mentioned Trixer, by Sim-
and time-consuming to you, you're right, it vibrating after the fact. Well, a couple of mons. The Drum Wizard comes complete
is. Sometimes you may luck out and get a manufacturers have found a way to teach with the familiar C-ducer tape transducers
good triggering situation without much ef- that kind of smarts to the computers on that CT Audio uses in their other audio
fort. But more often than not, it will take board their drum brains. Both Simmons and products. These tapes are either fastened to
time and patience to get the job done. Take Kat Controllers, for instance, have devel- the shell of the drum using double-sided
heart, though: The computer has come to oped just such computer algorithms (Sim- adhesive tape, or are suspended between
the rescue and can do all the dirty work for mons calls theirs a "learn" function), which internal lug screws, and deliver high-qual-
you! Next, we discuss the new (and more take a digital snapshot of the incoming sig- ity audio sound through an eight-channel
expensive) methods of cleanly and accu- nal, and use this profile to recognize the line mixer. There's a threshold adjustment
rately triggering from acoustic drums. same signal again. Simmons offers this fea- to eliminate multiple triggers, and the sig-
The Marc MX-1, Simmons MTM, Yamaha ture on their Portakit and Trixer, while Kat nal can be converted to MIDI and/or trig-
PMC-1 (and indeed all drum brains with Controllers makes this sophisticated trig- ger output simultaneously. The Simmons
features designed to electronically condi- gering system available in their drumKat. Trixer is capable of using virtually any type
tion the signal from a trigger) have all used These devices are packed with other fea- of mic', due to its "Learn" function. This
methods that change the size and shape of tures, so, as you might expect, they are not system is also an eight-channel mixer, but
the spike before the signal is either trans- cheap. But since this system works so well contains digital drum samples (four
lated to MIDI or just sent to the "Trigger In" and is so easy to use, you can be sure that drumkits) as well as eight different reverbs
on a drum brain. (These are some of the there will be other products of this nature on board, and can convert incoming sig-
devices that can beef up the signal if your (if there aren't already) with fewer features nals to MIDI.
sensor puts out too weak a signal.) Waiting and at lower costs. As you can see, there are many options
a certain number of milliseconds before Drum Workshop has a new means for available now to drummers who wish to
allowing another trigger impulse through triggering that could be considered a hy- incorporate today's new electronic sounds
has basically been the only system used brid electronic and mechanical system. into their kits. Triggering from acoustic
(with some variations) to solve the problem Their new drums opens up a wide range of sonic pos-
of generating one clean spike per hit of the AT-1 (for toms) and ATS-1 (for the snare sibilities. But be prepared for something
drum...till now. drum) replace a drum's lug. Using the vi- you may not have expected to happen:
Finally, a breakthrough notion: What brations from the tension rod and shell to The drumset you have played for years
about teaching a computer what the signal monitor what's played, these devices elec- suddenly becomes a different instrument,
looks like when the stick hits the drum, so tronically convert those vibrations to a us- and as such must be approached differ-
that it can learn to ignore all the extra able spike that can then be translated to ently to be effective. A basic rule of thumb
vibrations and extraneous noises (like the MIDI or sent directly to the trigger input on is to spend just as much time setting up
lead singer who just can't resist stomping a drum synth. your electronics as you do your acoustic
drums, and then get set for a totally new
musical environment. Happy triggering!
by Glen Bush
Then you would go back to the initial pattern when the verse
repeats.
The second place to change the feel is during the solo section of
a tune. It is easy to fall into the trap of boredom when accompa-
nying long solos. It's hard enough trying to creatively support one
soloist, but sometimes a tune will have multiple soloists playing
over the same set of chord changes for the same number of
measures. If you are not careful, you can end up sounding pretty
dull. In this situation, determine the length of the chorus phrase
(eight or twelve bars) and change the feel at each new phrase. Start
the solo off by going back to the initial time pattern you were
playing at the beginning of the tune. This will give you and the
soloist a foundation on which to build. Then, at the beginning of
each new phrase, progressively alter the feel, using both volume
and rhythmic content, so that it builds towards the end of the solo.
As before, you can start off by using the open hi-hat and then
move to the ride cymbal, or even incorporate the toms into the
pattern.
For an example of this, let's say a tune calls for two 24-bar
solos—one for a sax and the other for a guitar. First, break each
24-bar solo into three 8-bar phrases. Starting with the first eight
bars, play your original feel.
Then, add your open hi-hat on the upbeats for the next phrase.
Next, add some ride cymbal notes for the last phrase.
This time, instead of opening your hi-hat, add a tom note on the
"and" of four.
The tom note in the second phrase will serve the same purpose as
the hi-hat did in our first example. Remember, you just want to
break up the pattern a little each time.
You can apply the same phrase principles to bebop or swing
tunes. For example, during the solo sections, start off by playing
basic time. Then for the next phrase, add a cross-stick rimshot on
beats 2 and 4 while keeping straight time on the ride cymbal, like
you would in a bossa-nova pattern. For the last phrase, go back to
the snare drum and play with more intensity than you did at the
beginning of the solo, continuing to build to the end of the chorus.
Before you play a tune, learn how it is put together. Does the
tune have an intro phrase or a solo section? If so, how long are the
phrases? Make sure that what you are playing fits with the basic
rhythmic feel of the tune and that you only change your feel at the
beginning of a new phrase.
to what it would have cost to buy a
whole new computer every time
there was an improvement of some
sort.
Applying that idea to electronic
drums, suppose that the SDSV had
been computer based, and that the
SDS7 and SDS9 improvements could
have been offered as software up-
dates. We dare say that more people
would be using electronic drums
today. Well, Simmons can't do any-
thing about the past, but they seem
to be thinking ahead to the future.
Even in the few months that the SDX
has been available, several upgrades
have been made, and more are
promised. It's conceivable that the
SDX will be the last electronic
drumset that a lot of drummers will
have to buy. After that, they can
simply upgrade the software. So al-
though the SDX has a pretty hefty
price tag, in the long run, drummers
might end up spending less than they
would if they had to completely re-
place their system every two or three
years.
The SDX console is set up some-
what like a cross between a Macin-
et's get right to the point: Simmons The Computer tosh computer and a drum machine. The
has made a major advance in elec- most obvious feature is the 9" monitor
The single most important feature of the
tronic drums. That shouldn't come as too screen, which is controlled by a tracker
SDX is that it is based around a computer.
big a surprise; after all, it was Simmons ball (sort of like the mouse on the Mac).
While that might seem intimidating to some
who proved that electronic drums could There is also a slot that holds 3.5" floppy
people, it has the potential of eliminating
be more than Syndrum/Synare-type sound disks (again, like the disks on a Mac), and
one of the biggest problems with electronic
effects, and who have to be given the credit there are 16 keypads. The keypads can be
drums: obsolescence. Let's look at that in
for producing the first viable alternative to set for various functions: each one can be a
terms of electronic drumsets and personal
an acoustic drumset. different drum; each one can be a different
computers.
But even though Dave Simmons was the dynamic for a single drum; or each one
The first significant electronic drumset
original pioneer in this area, that was no can be assigned to call up a different kit. It
was the SDSV. A lot of drummers bought
guarantee that his company would con- is possible to completely program and play
them, and at the time, they were the state
tinue to stay on the leading edge. Histori- back the SDX just from the console, with-
of the art. Then came the SDS7, which had
cally, after a small company has developed out using any drumpads. In that sense, the
a number of major improvements. The
a new idea and proven that it can work, it SDX can function as a drum machine.
trouble was, even though some of the gen-
is common for much larger companies to Everything is done on the screen, from
eral characteristics were the same, the ba-
come along and use their considerable re- selecting kits to editing sounds to mixing.
sic architecture was different—software-
sources to develop that idea in a way that While the idea of having to use a computer
based memory as opposed to manual con-
the original company can't begin to com- might be discouraging to some, the SDX is
trols. If you wanted the improvements, you
pete with. This is especially true in the very user friendly. The graphic displays are
couldn't simply upgrade your SDSV; you
electronics field, where there is a constant logical and easy to use, and there are "help"
had to purchase a new instrument. A simi-
demand for new and better products. So it commands available for every step of ev-
lar thing happened a couple of years later
would have been no big surprise if some- ery application. As an example of the SDX
with the SDS9. It's no wonder that a lot of
one other than Simmons had made the next logic, the mixing screen is set up to re-
drummers got fed up with the idea of elec-
big leap. semble a real mixing deck, and you use the
tronics.
But since Simmons have dedicated them- tracker ball to "move" the various controls
Let's compare that situation with personal
selves exclusively to the idea of electronic the same way you would on an actual
computers. Several years ago, Modern
drums, and received their share of hostile mixer.
Drummer bought a couple of Macintosh
criticism for their trouble, then perhaps it is Another interesting feature of the SDX is
computers. At the time, we were amazed
only fair that they should continue to be the automatic trigger. In order to program
by all of the things they could do, but im-
the major innovator in the field. And the most electronic drums, you are forced to
provements were being made constantly.
SDX is truly a major innovation. tap on a pad with one hand while you
Suffice to say that now we can do so much
In this review, we are going to dispense adjust controls with the other hand. The
more, but we are still able to use the same
with some of the usual details—such as SDX will play itself while you are program-
computers we bought four years ago. Yes,
how the pads are constructed, the dimen- ming it. You can have it play only the pad
we've spent money on various new pro-
sions and weight of the kit, and step-by- you are working on, or you can have it
grams, and at one point we invested in
step descriptions of how to program it— play other pads as well so that you can
memory upgrades for the computers them-
and concentrate on what it does and why it hear how everything is blending together.
selves. But all of that was minor compared
is significant.
by Rick Mattingly and Bob Gatzen
Simmons SDX
The automatic trigger is very easy to set up,
and it can save a lot of time while you are
programming.
Zone Intelligence
The next significant feature of the SDX
involves Zone Intelligent pads. Basically,
this means that you can get different sounds
from different areas of the pads. You can
also generate different sounds according to
how hard you hit the pad—and I mean
different sounds, not just different volumes.
Obviously, this is something that has been
lacking on electronic drums. Everyone
knows that on an acoustic snare drum you
can get a lot of different sounds. The center
of the drum doesn't sound like the edge of
the drum, and the center of the drum struck
hard doesn't sound like the center of the
drum struck softly. But with electronic pads,
you were stuck with the same sound no
matter where you struck the pad. The best
you could hope for was that the pad was
velocity sensitive so you could get dynam-
ics.
But Simmons has come up with pads bass drum; the edge struck medium could from assigning the same sample to the en-
that are capable of holding nine different be a woodblock; the edge struck hard could tire pad—so that no matter where you hit it
samples: three different striking areas on be a cymbal; the off-center area struck soft or how hard, you get the same sound—to
the pad, times three dynamic levels on each could be a snare drum; the off-center area assigning nine different samples—as de-
area. Let's look a little more specifically at struck medium could be a conga; the off- scribed above—to everything in between.
how this works. center area struck hard could be a cow- We found that, for most applications, four
Going back to our acoustic snare drum bell; the center struck soft could be a tom- or five samples per pad gave us a nice
example, let's designate three areas of the tom; the center struck medium could be a balance between being able to approxi-
head: center, off-center (the area between hi-hat; the center struck hard could be a mate an acoustic drum and being able to
the center and the edge), and edge. Within handclap. That's theoretically. Practically, control the sounds consistently. One appli-
each of those areas, we can designate three it would take an incredible amount of con- cation for which we favored all nine
dynamic levels: soft, medium, and hard. trol to be able to access those sounds con- samples, however, was a ride cymbal. Even
With the SDX, you can sample each of sistently. though it was difficult to control all nine
those sounds from an acoustic drum and Even with the snare drum example, you samples consistently, by having all of those
assign it to your snare drum pad. The sig- might not want all nine of the snare drum cymbal sounds on the same pad, we were
nificant thing about these dynamic levels is samples. Again, you would have trouble able to approximate the sound of an actual
that you're not just playing the same sample accessing all nine of them consistently any- cymbal very nicely when playing jazz pat-
at different volumes; you are actually trig- way. You might want to limit your options terns. It's all of those little differences in
gering different samples. In other words, to three samples: a soft sound, a medium timbre and volume that distinguish an
when you hit an acoustic drum in the cen- sound, and a loud sound. You would have acoustic instrument from the sterile sounds
ter with a soft stroke, and then hit it in the your choice as to how you controlled those of most electronic instruments, but the SDX
same place with a loud stroke, the differ- sounds. If you wanted to control them sim- can give you a lot of variety in that respect.
ence isn't just the volume. It's also the ply by how hard you hit the pad, you would We should mention a few other things,
timbre. It's the ability to assign three differ- assign the soft sound to all three areas at such as the fact that each of the dynamic
ent timbres of the same sound that makes the soft dynamic, the medium sound to all samples is dynamically sensitive within it-
the SDX the closest thing to acoustic drums three areas at the medium dynamic, and self. In other words, let's say you are play-
yet. the loud sound to all three areas at the hard ing the off-center area of the pad at the
The above example of sampling nine dif- dynamic. If you would rather access the medium dynamic. You can get louder and
ferent sounds from the same drum and as- three sounds by where you hit the pad, you softer within that dynamic. If you get too
signing those sounds to corresponding ar- could assign the soft sound to all three loud, you will move into the loud dynamic
eas of an SDX pad represents only one way dynamics on the edge, the medium sound area, and if you get too soft, you will move
of using the Zone Intelligence. Theoreti- to all three dynamics in the off-center area, into the soft area. But you can adjust the
cally, you could have nine totally unre- and the loud sound to all three dynamics points at which that happens. For example,
lated sounds assigned to a single pad. For in the center. you can set it to where the medium area is
example, the edge struck soft could be a The point is, you have a lot of options, fairly large, so that you only get into the
hard area if you hit very hard, and you only The Sounds would make it possible to play fairly fast
get into the soft area if you get very soft. fills around the toms without any of the
A number of "sound disks" are supplied
We've been describing the pads in terms notes being cut off. In addition, there is a
with the SDX, and more are becoming avail-
of being able to hold nine samples. For the "voice-robbing" feature that comes into play
most part that's true, but there are excep-
able all the time. The sounds are organized if the SDX does have to stop a voice to start
tions. The snare drum pad also has a fourth into "kits" that have names such as "rock," a new one. The machine automatically
"jazz," "ambient," "dry," etc. But it is pos-
area—the rim—that can hold three dynamic shuts off the voice with the lowest volume,
sible to put any sound into any kit, or to
levels of its own, giving the snare drum a which means that you probably wouldn't
make up new kits from a variety of sounds.
total of 12 possible samples. The bass drum, hear it stop.
And with the potential for editing the exist- Added to that is a feature called Velocity
on the other hand, doesn't have three ar-
ing sounds, one has a tremendous number
eas, as it would be impossible to move the Start Point, which lets you program a sample
of possibilities right off the bat. Also, the
bass drum beater to different areas of the so that it starts from different points in its
sounds can be assigned anywhere on any cycle, depending on the velocity with which
head. So with the bass drum, you are only
dealing with three possible samples, all pad. For example, you could construct a it is struck. That is especially useful with
tom pad from three (or more) different toms,
controlled by dynamics. Likewise, the hi- cymbal samples, and is another way that
according to the zone-intelligence prin- the SDX overcomes the problem of ma-
hat pedal has three different possibilities,
ciples outlined above.
depending on how far down you press the chine-like sounds.
The sounds are all digital samples, and
pedal. You could have a closed sound with
the SDX is 16-voice polyphonic, which Sampling
the pedal all the way down, a "swishy"
basically means that you don't have to
sound with the pedal not quite all the way The other major highlight of the SDX is
down, and an open sound with the pedal worry about that "machine-gun" effect that its 16-bit sampling at a sample rate of 44.1
down just a little bit. (Sounds like a real hi- you can often get from electronic drums kHz, which is the standard for compact
when the sound has to start over every
hat, doesn't it?) There are two strike areas discs. The overall process is easier than
on the hi-hat pad, giving you six possibili- time you hit a pad, thereby cutting off the
with most samplers on the market, and once
previous sound. By being able to assign
ties when combined with the three pedal the sample is recorded, there are a variety
more than one voice to a single sound, this
positions, and there is a "pedal trigger" of ways to alter the raw sample by editing
is avoided. Let's look at this in terms of a
setting that holds a seventh hi-hat sample. its various envelopes. The end result is that
ride cymbal. When you hit a note on an
The "Symbal" pads have a couple of there is no limit to the sounds you can
Sample Assign Screen: This allows you to assign up to nine Drum Head Screen: This divides each drum pad into
different samples per pad, controlled by position and dynam- several "surfaces," each surface representing a different
ics. In this example, the same sample has been assigned to parameter such as level, pitch, brightness, noise, etc. Each
all nine areas. parameter can be edited.
unique aspects of their own. First, they acoustic cymbal, it rings for a couple of come up with for the SDX.
pivot. Originally, we couldn't quite see the seconds. With most ride patterns, you will Quite honestly, sampling is not for ev-
point of this from a musical standpoint. But be striking the second note while the first eryone. While the SDX sampler is easy to
when we started playing jazz ride patterns note is still ringing. But with a lot of elec- use, sampling itself is an art, and at best it
on it, we began to realize that, from years tronic drums and drum machines, every takes a lot of time and patience. While
of playing on cymbals that tend to move time you strike the cymbal sound, it first some players enjoy having the ability to
back and forth a bit when laid into, we had cuts off the previous sound, giving an un- customize their own sounds, a lot of other
subconsciously developed certain wrist and natural effect. However, the SDX lets you players would prefer to concentrate on play-
arm movements that went along with mov- assign more than one voice to a sound, so ing and let someone else create the sounds.
ing cymbals. The fact that these pads moved that while the first voice is letting the first (Chick Corea, for example, hires a synth
in a similar way seemed to make them strike decay, the second voice is starting programmer, leaving Chick free to play and
more comfortable when playing these types the second strike, and so on. compose.) By the same token, many of the
of patterns. The 16 voices can be spread out over people who specialize in sampling and
The other interesting thing about the the entire kit, and different pads can share programming are not players at all.
Symbal pads is that they have an area on the same voices. For a short sound such as By virtue of its sampler, then, the SDX is
the edge that you can grab, thereby cutting a bass drum, you might only need one not for drummers who are only interested
off the sound the way you would if you voice. For a fat snare drum, you might want in playing. A lot of the money you would
"choked" a real cymbal. That's a small point two voices, especially if you wanted to be spending on the SDX is for features—
compared to some of the other capabilities play flams. For buzz rolls, you might want such as the sampler—that let you create
of the SDX, but it's a nice touch, nonethe- four or five voices. A cymbal might require new sounds. To have that technology and
less. three voices. But all of the toms could be not use it would be a waste. Those who
assigned to the same eight voices, which want access to a lot of different sounds but
who do not want to invest the time neces- don't need all of the features of the original You can also perform on the SDX. But in
sary for sampling their own would be bet- instrument. addition, the SDX can digitally record the
ter off with something like an Akai S-900, In the case of the SDX, a logical next performance and can then be used to edit
for which a huge library of sounds exists. step would be some type of "brain" unit that performance—not just the sounds, but
that simply reads disks. One could buy a the performance itself. And don't forget that
The Price
set of the zone-intelligent pads, plug in the sampler gives you access to virtually
The basic SDX 10-piece kit has a sug- disks that already contained a variety of any sound, and that you have full mixing
gested list price of $9,990.00. It includes sounds and setups, and play. This would capabilities. In short, where an acoustic
the standard console with two megabytes be useful for those who are interested in a drumset is simply a musical instrument (and
of RAM, one bass drum pad, one snare good electronic drumset, but who would we do not mean to imply that there is any-
drum pad, four tom pads, one hi-hat sys- just as soon not get involved in program- thing wrong with that), the SDX is a com-
tem, three Symbal pads, and cables. If you ming and sampling. plete MIDI production unit.
want stands for all of that stuff, the console Actually, such a unit would also be handy As such, it will be most useful in the
stand will cost another $399.00, and the for drummers who have the complete SDX studio environment, where control is the
10-piece drum rack will cost $634.00. and want to use it in live performance. You name of the game. In fact, we feel that an
If you just want the basic console by wouldn't need to be programming and instrument such as this could help put an
itself, you can buy one for $7,960.00. You sampling at the gig; you would merely need end to drummers being replaced by drum
can also buy memory upgrades for the to call up the sounds and programs that machines. In a lot of cases, the reason that
console. A two-megabyte RAM expansion you set up at home. Taking the current a drum machine is used to begin with is
costs $900.00. The unit starts out with two, console to a gig would not be especially that it is easy to make changes anywhere
and you can add on up to six, for a total of practical, given its size and weight, not to along the line. Sounds and rhythms can be
eight megabytes of RAM. If that's not mention the fact that you wouldn't want to changed at will to fit the track. The ma-
enough, you can have a hard disk factory- subject such a unit to the hazards of the chine might not be as expressive as a live
installed for $1,750.00, which will give you road or to a typical club atmosphere. But a drummer, but a lot of producers are willing
20 megabytes. playback-only unit could be perfect in those to sacrifice expression for flexibility. Again,
situations. once an acoustic drumset is recorded on
Things To Come
Again, Simmons hasn't announced any- tape, very little can be done with it.
Simmons recently sent out a free soft- thing such as this, but if enough people get But with an instrument such as the SDX,
Surface Construction Screen: For each of the surfaces on the Sampler Screen: The sample wave can be edited in various
Drum Head Screen, a window like this can be opened for edit- ways. In this screen, the truncate points can be selected,
ing. Several preset envelope shapes can be selected, or the user allowing the user to remove noise from the end of a sample or
:an use the tracker ball to draw new shapes or adjust preset ones. remove some of the attack from the beginning.
ware update that allows the SDX to serve involved in the SDX, it is most probable a live drummer can play the track, and
as a keyboard sampler. The next promised that the technology will start to filter down because of the zone-intelligent pads and
major upgrade will enable the SDX to func- into other, less costly products. the sophistication of the SDX sampler, the
tion as a very sophisticated sequencer. The drummer's expression can come through
Conclusions
sequencer update is expected to sell in the to a much greater degree than is possible
$300.00 range, which isn't much compared While a lot of the features of the SDX are on any drum machine. But because the
to the cost of the basic hardware. When designed to approximate the characteris- SDX can record that performance digitally,
you consider a system that functions as a tics of acoustic drums, one should not ap- the producer (or the drummer, or whoever)
keyboard sampler, a sequencer, and a com- proach an instrument such as this with the will have the same (or better) control as he
plete electronic drum system, the overall attitude that it is merely an electronic de- would with a drum machine.
price starts to make sense. You are now vice that is trying to copy an acoustic in- So who is this instrument for? It's for
looking at an instrument in the Fairlight or strument. Rather, this is an alternative to drummers who want to create their own
Synclavier league, but that would actually acoustic drums that must be dealt with on identities—drummers who want to use their
cost less than those instruments. its own terms. own samples and have total control over
There is something else that is likely to To attempt to put this in a nutshell, an their own performance. It's also for people
happen, even though Simmons has not acoustic drumset is a performance instru- who are interested in exploring alternatives
announced anything specific in this area ment only. It can be played, period. Yes, in musical instruments. Some of these
so far, and that is the "trickle down" effect. you can record it, but that involves addi- people might not be performers; they might
Essentially, whenever a certain instrument tional equipment such as a tape recorder, be programmers. But either way, the people
becomes a flagship for a company, smaller microphones, etc. And after you record the who eventually use the SDX are going to
versions of that product are usually devel- performance on tape, there is only so much be explorers, and it is going to be interest-
oped for those who can't afford or simply you can do to it. ing to hear what they discover.
for people to catch up and stop writing you
hate mail, like "Why don't you use that
'pongey' snare drum sound anymore?" or
"Why don't you play those tom-tom fills
anymore?" You realize that you have tem-
porarily offended people. The role of the
drummer is changing, and people are nerv-
ous about it. They've practiced their para-
diddles, and by God you're going to hear
them!
That's just one issue that's flying around.
Another, more difficult one, is the remote-
ness of feel that you get from electronics.
Electronics appear to come at you from a
very unemotional base. Humans tend to
operate on a very primitive basis. The great
thing about watching someone hit a drum
Photo by Joost Leijen
do—there are clubs open all night— more than that and I'd get confused.
that it's like, "Where's the bass player? TS: The only part of you that can be seen at
Where's Cliff?" So if you're secluded, the shows is the top of your head. All the
you don't have as many distractions. audience sees is this head of brown curls
That studio—Miraval—was very idyl- going back and forth, because you sit so
lic, set up in the hills, just a good low.
place to work. SW: That's the way I like the kit to be set
TS: From a fan's standpoint, there was a TS: I know you love to tour, but is record- up. It's a bit of camouflage as well, I guess.
definite consistency in sound and style that ing exciting to you? TS: So you like to hide.
carried over from Phil Rudd to you. SW: Touring is my favorite thing; there's SW: I'd sooner get on to my job and just do
SW: That's probably why they chose me, nothing I like more. I don't mind the actual it. I'm not a forward person on stage. Of
you see, because I fit in so well. traveling part, because on a bus you can course at home, I swing from the chande-
TS: For such a well-written and conceived get a game of cards together, watch movies liers, naked. [laughs]
and videos. I don't like hanging about stu- TS: Being a heavy hitter, do you find that
dios; it gets on my nerves. I suppose a lot you have to replace heads and sticks often?
of drummers are like that. You're ready to SW: We usually keep the equipment ro-
get in there and do it, but they make you sit tated with new stuff all the time, so there's
around while they set things up over and never a chance for them to break. We
over. It's like, "Hang on a minute, we have change the bass drum head about every
to adjust that mic'." "You adjusted it only four shows, just so that we don't wear them
20 minutes ago, pal," you know? down at all. But I do go through a helluva
TS: How does the band start an album? Do lot of sticks.
you go into the studio and start from TS: You use the 2B's, don't you?
scratch? Are the songs worked out, and SW: Yeah, although I was using un-tapered
then do you go into pre-production? sticks for a while on the left hand—the
SW: We do our pre-production ahead, and sticks without the tips on the end. But I
then the songs are basically done. In the switched back to the standards recently,
studio, we work on the songs and add things just to change it around.
in here and there, but they are not always TS: You've got your live drum sound per-
placed in their final form before then. We're fected. Is that from your efforts or the
pretty easygoing about that. We might still engineer's?
be fiddling around with parts and arrange- SW: Well, our engineer has basically got it
ments when we get into the studio. The down to a "tee." But we still do sound-
basic setup once we actually get in there is checks once a week. He and I talk about
to play everything live. First we set down the sound after the shows, but I wouldn't
the backing track—all of us together. say that I work on getting my out-front
TS: You don't use a click, right? sound. When you're on stage and the sound
SW: No I don't. Everything goes down live, is good, it's usually good out front as well.
which again keeps that spontaneity. Brian TS: The sound on stage must be really loud,
[Johnson] might come in during that phase but you don't wear headphones. Are you
to sing along so that we can get the feel of concerned abouthearing loss?
the number, but he does his final vocals af- SW: If you wore plugs or 'phones, you
terwards. That's it, really. wouldn't hear everything, and you've got
TS: That's a relatively fast way to work. to hear everything, at least I do. Some nights,
SW: Well, for the last album, we took about the sound is really great and you get that
six weeks in the studio, which is pretty fast. blend. It's only occasionally that it gets
We work with George Young—Angus and too, too loud.
Malcolm's brother—and Harry Vanda, his But I prefer to get the blend of all the
partner. They're great to work with because guitars and the vocals coming in. I've got
wedges of speakers on both sides of me as I think it's basically a test of endurance for
well as the back monitors. I've got a combo you. The pace is maintained at an extremely
with rhythm guitar going in. And for an high level throughout the two hours, and
extra bit of kick—that extra punch that you when Angus takes off into one of his ex-
need sometimes—there's another wedge tended guitar binges, which can last for
where I can just crank up the snare drum, nearly 20 minutes, you have to be there,
and put a bit of top on it if I need that. The hacking away precisely and cleanly.
bass drum is going through that wedge too, SW: You've got to keep the hi-hat going to
so if I need that extra bit of push, it's there. keep it solid. There's a lot of drummers
It seems to work. around who follow the singer. Like, the
TS: Are your drum sounds natural—with- singer will come to the end of the bar, the
out electronic supplementation? drummer will do a fill, and the song will go
SW: The snare drum triggers my snare into the chorus. In some cases—not all—
sound—the sound you hear on but in some cases, if you just leave out that
"Heatseeker." fill, it tends to make the chorus stronger.
TS: That's it? Having that gap there, that pocket, makes
SW: Yeah. you listen to just one thing—the chorus. It
TS: You don't have any samplers to get that helps to highlight that.
tremendous live sound? TS: AC/DC's music requires a lack of elabo-
SW: No. I think that any kind of machines ration from you. Is it ever a problem to
are good for the drummers who want to remain so restrained, especially since you
use them, but I'm not one of those drum- have the ability to play more elaborately?
mers. SW: No, it's not hard at all. I think I play a
TS: Have you ever tested the electronic lot of things competently, but I don't think
waters? about that when I'm playing with the band,
SW: I did have a drum machine once. It because anything more than the basics
was just something I had at home, and I wouldn't fit the songs.
messed around with it a little. But when TS: With your experience being exclusive
using machines, I seem to lose that sponta- to heavy rock bands, how did you learn to
neity—back to that again. I mean, I tried a play other styles?
click track once, for instance, but that just SW: Just through listening to records and
didn't feel right. by tapping away, which makes you think
TS: You never play with a click or a ma- of patterns.
chine, but you're known for precise time- TS: How much of what you will play in a
keeping in the studio and live. How did chorus or for the bridge of a song will be
you train yourself to master that? decided by you?
SW: For me, the rhythm is just there. It's SW: I'll suggest parts, the other guys will
hard for me to say that I learned that, be- suggest parts, and then we'll toss it around
cause it's always just been there. I'm not a bit. It's a very easy working relationship
just listening to myself, I'm listening to the within the band. It's not strict at all as far as
guitars, to the vocals, and to the feel of the who decides what. If something is work-
song. It just sort of happens; I don't really ing, then we use it; if it's not, then either
think about it. we'll come up with something else, or we'll
TS: You were born with good time? move onto another song. There's no real
SW: I think you have to be. I mean, if the pressure.
drummer's bad or his timing is off, it really As far as the sound is concerned, it goes
shows. You can have the greatest guitar back to what I said earlier: We try to get a
player in the world, but if the drummer live sound—the way the drums are recorded
can't carry it off, then the band is shit; and the overall feel of it.
there's no two ways about that. If that beat TS: I suppose that people who are not nec-
isn't right, then you can't dance to it, you essarily fans of AC/DC might perceive a lot
can't swing to it; forget it. of the songs to be basically similar, al-
But you've got to work at it when you're though they really are quite distinct to those
starting out, too. You've got to work at who are familiar with them. But in respect
getting your time right even if you have the to tempos and feels of the songs, there
inborn ability. I think most of the success- does tend to be a certain continuity. Does
ful drummers out there in popular bands that ever become tedious for you night af-
have really good time. ter night when you're touring?
TS: I would take issue with you on that SW: When you're starting the show off,
point. There are probably drummers who you do think like that sometimes. But once
are great live, but can't keep time in the you start it up, you get into it, because
studio. when the show begins, there's bound to be
SW: That's true. Look at the greatest rock somebody on stage who's already rocking
'n' roll band in the world—the Rolling along and well into it. Like Angus will be
Stones. Charlie Watts has never been known starting his own thing at the other side of
for perfect timekeeping, but he's so right the stage, and he'll give you a look like,
for the band. His style fits with the music. "Come on, get into it," and it's really catch-
Plus, his approach has made him such a ing. Then the crowd will plug into it and it
character. They're a great band, and he's all boosts you; it keeps you going for the
great, because he's able to swing with it so whole show.
well. TS: What's your secret for maintaining that
TS: When it comes down to the live shows, high energy level for two hours every night?
SW: I don't have one; I don't do anything. I unemployment story up there; there's so sense of family is important to me; that
never work out. I hate exercise; I'm really a many people out of work. Everything is a keeps my feet on the ground.
lazy little bugger. And as far as playing struggle. It's a struggle just to have a good
live, I don't really do anything to prepare time because it costs money to go out to a
for it. I just get out there and do it. Again,
once you start playing, then it really gives
club, and most people can't even get the
money together for that. It makes people REPRINTS of most
you that adrenaline boost, and you're off. want to fight a lot; I guess it's sort of a
TS: So you're not one of those drummers rough place, like Brooklyn. But it definitely MD Feature Articles
who religiously warms up before shows? has its good points, too.
SW: I don't do warm-ups, but I do clean
my hands every time before I play. I use
TS: Do you mean "good" as far as the
working-class values that have been instilled
and columns ARE
this stuff called potassium peranganate. I
had a lot of trouble for years with blisters;
in you?
SW: Yeah, the values—that's a good point. available! Call the
at one point I had to go to the hospital after The values are very up front because it's a
every gig because they were so terrible. So
I thought, "I've got to do something about
working-class environment. As long as you
keep them in perspective, you're going to
office for a
this," because it was getting really bad,
and we tour for so long that it would be
come out on top. You've got to know when
you're right and when you're wrong. A
price quote
ridiculous. So I went to a doctor in Lon-
don, and he prescribed this stuff. He told
me that the blisters weren't healing right
and that using different soaps on my hands
or face only aggravated the problem. So he
gave me this stuff that just cleans them out,
and it really worked well. It gets rid of all
the bacteria and prevents infection. I don't
know if it works for every drummer, but it
might help somebody with that problem.
TS: Is there a "cornerstone" in your playing
that you learned early on, and have always
relied on?
SW: I always found that keeping the hi-hat
in time is the key, and if you keep your
mind on that first, it all usually falls into
place; the rest just comes with it.
TS: Is there anything else that's been basic
of your playing and that has always helped
you?
SW: It sounds really basic—now this is for
people who are just starting out and who
don't really know how to play the drums—
but when you've done a fill and you're
going back to the beat, if you end the fill
on the bass drum it makes it sound right.
But that's really just for people who don't
know how to play. The thing is, it can be
really confusing at the beginning when you
start to learn to play—especially if you're
self-taught. I mean, the simplest thing like
that can be aggravating if you're not get-
ting it right; you get a block, and it's frus-
trating. When I was learning, I'd be think-
ing, "What's that? Why am I not doing this
right?" if it wasn't falling into place right
away. It's easy to lose patience with it.
TS: Besides the obvious, what do you en-
joy the most about being a part of AC/DC?
SW: It's great being on the road, playing
live. The band has good songs, and I love
the music.
TS: Traveling all over the world every other
year must have its advantages.
SW: I think it makes you more aware of the
differences in people. I mean, even in
America, compared to where I'm from,
there's such a big difference in everyday
things—drive-through restaurants, auto-
mated banks, and the people are definitely
crazier here.
Manchester is a very depressed area, but
it was a great place to be brought up in
some ways. The problem is that it's the old
Reading
by Roy Burns
Drummers seem to have all sorts of opin- mers who do not read music, "Is it impor- each rhythm. This registers the rhythms and
ions about reading music. Some learn to tant to read music?" most of them will say the counting visually, and you'll be able to
read quite easily and naturally; others are no. However, if you ask the same question understand both the counting and the
absolutely paranoid about reading. Some of drummers who can read music, the an- rhythms before attempting to actually play
drummers seem to believe that learning to swer will be yes. them. Now all you'll have to do is physi-
read music will somehow take away from I urge my students and all young drum- cally play the music you've just analyzed
their playing. A few simply feel that, since mers to learn to read, because reading helps visually. You've got the counting guide
they don't intend to be studio drummers you to understand rhythms. It helps you above each line as a reference.
anyway, why bother? Another group feels see, hear, and feel the rhythm, and you'll I have a number of students who came
that any studying will prevent them from learn it in less time because you can write to me with real reading problems. Within
developing an original style. it down. I've found this to be important. months, their improvement, using this
My observation is that if you ask drum- You may tell yourself, "Hey, that's a good method, was impressive. They like the
beat; I'll remember it." However, written method because it takes the mystery and
music is like a telephone number: If you fear out of reading, and they were also
write it down, you will probably remember gratified at the rate of improvement. Now
it; if you don't, you will surely forget it. each student who had reading problems is
Reading music qualifies you for many not only a good reader, but a really good
types of opportunities, especially record- sight-reader as well.
ing. It is so costly to be in a recording Another technique I've found helpful is
studio that when you save time, you are selecting a page of music that must be read
literally saving money. Although many rec- from top to bottom. Reading one-line exer-
ords are made by drummers who read very cises and stopping at the end of each line is
little, all of the commerical-type studio work fine for beginners. However, if it becomes
requires reading. You only have to imagine a habit, it can cause problems later on. So
a TV show where none of the musicians can stopping at each mistake. When you
could read music. Not only would it be are in a band, you can't stop playing just
chaos, but also so costly that no sane pro- because of a reading mistake; you must
ducer would consider it. Virtually all com- keep going. Try to read an entire page with-
mercials require some reading, as do movie out stopping, no matter how many mis-
soundtracks. Many good-paying situations takes you make. After completing the page,
require reading. go back and work on the trouble spots.
It's always a shame to see a good drum- Then return to the top of the page, and
mer lose a job or an opportunity for lack of read and play it again, from beginning to
reading skills, because anyone can learn to end, without stopping.
read; it's just simple mathematics. If you Another good tip for drummers (as well
can count to four, you can learn to read— as teachers) is reading through a lot of ma-
and in a fairly short period of time. Read- terial, rather than spending too much time
ing is really just another skill—another way perfecting each excercise before moving
to learn and to process information. Learn- on. My approach is to keep moving. As
ing never hurts talent, but lack of informa- long as you understand the counting and
tion often does. Once we understand that realize where and why your mistakes were
learning to read music is not going to hurt made, move on to new music. You'll proba-
our playing, we can proceed. bly find yourself relaxing and concentrat-
There are several ways to approach learn- ing on reading the music, rather than trying
ing to read. "Counting out loud" is recom- to avoid making mistakes. As you read
mended by many teachers. This is a good through more and more material, you'll
method in a student's beginning stages, but begin to recognize rhythms and phrases
can create some difficulty breathing when that are repeated. Written music will begin
reading something complicated. I use the to look like a familiar language, rather than
"out loud" method as well as the "silent something unpleasant or fearful. You'll
count." I adjust the method to the student. begin to enjoy reading, because you'll feel
Some are much more comfortable with the more confident.
silent count, which might be preferable So, don't worry about reading music,
because, in the long run, that's the method because it doesn't have to be a problem.
we will use in professional situations. Just spend some time reading each day, us-
After the basics have been covered, the ing the methods I have suggested, and your
intermediate to advanced student should reading skills will improve. Once you find
write out the counting above each measure out how easy it is, you'll wonder why you
in pencil. (This way it can easily be cor- were ever concerned. If you're a talented
rected if a mistake is made; you never know young drummer, learn to read. You'll be
when you might need to change it.) The glad you did.
reason for writing out the counting is that it
requires you to analyze each measure and
In this article, I'd like to address some styles and Diagram #2
Ballad
options available to you for playing ballads and
slow tempos. As promised in my last column, I
will draw an example from my latest solo
recording, Motion Poet (Denon compact disc).
The song's name is "Not A Word."
The tune starts, drum-wise, as any typical bal-
lad might: on brushes. Let's review a little basic
brush technique. We use brushes because we don't want the
attack of the stick. We want a more gentle sound, and generally a
more legato sound, especially on ballads. This involves moving
the brush across the drumhead in a gentle, legato, and elegant
manner. The idea with a ballad is to play pretty. As a starting point,
we're dealing with a circular motion on the drumhead. The hands
generally move in opposite and contrary directions. The way I
play is by moving my left hand counterclockwise and my right
hand clockwise. (Many drummers play the other way.)
In Diagram #1, we see that the left hand is rotating counter-
clockwise, and the right hand clockwise. If you imagine the snare
drum as being the face of a clock, the left-hand circle is located
between 7:00 and 8:00, and the right-hand circle is between 1:00
and 2:00. In the first exercise, practice making one rotation per
pulse with each hand. Start the rotation at the top of each hand's
circle. You'll notice that there's not much definition to the beat;
you don't hear each pulse as it's occurring (it's very subtle). This is This quarter-note brush pulse is quite effective and will work in
okay for now. Just make sure that you get as smooth a rotation as a number of musical situations and circumstances, as in this bal-
possible. Don't push or "swish" the beat. lad. Let me show you the next step in playing this kind of brush
Diagram #1 beat, using the "over and under" movement—that is, the hands
and brushes literally go over and under each other. The brushes
are moving in the same basic directions as before, but we're
moving them over a larger area of the drumhead, creating more
texture and inflection within the basic quarter-note pulse. Again,
the right brush articulates each pulse by tapping the head lightly.
To connect these pulses in a smooth and legato manner, I quickly
swirl the brush, first dragging it momentarily across the surface,
then rotating it slightly and rapidly. It is a subtle movement.
Diagram #3
slow quarter-note pulse (m.m. = 48), emphasized with a soft 18" K sizzle cymbal note every so often. Otherwise, there is very little
punctuation, or "cutting," of the band figures.
You should approach any ballad with an attitude of great patience. You can't appear to want to be in a hurry to finish the song. This
requires great trust in the other musicians and, most importantly, in yourself. Know that the relative "little" that you're doing is quite
enough. Laying the "pad" and keeping the time prepares the music for greater things to come.
For John Abercrombie's guitar solo, the arrangement goes into a double-time feel (m.m. = 96), but with straight 8th notes. It is similar
to a rhumba. (At the session, we referred to this part as "the Pete Cha-Cha.") Again, patience and subtlety are begged for here, so using
the brushes, I play a guiro-like pattern with the right hand, eventually accenting (or lifting) the left-hand pulse on the & of beats 1 and 3,
with the hi-hat on beats 2 and 4 (remember, this is double time), and the bass drum on the (slow meter) backbeat.
Ballad
Brushes
The bass drum played on the backbeat is a great gift for which we can thank, among others, Steve Gadd, as well as the drummer who
played on Roberta Flack's recording of "Killing Me Softly." Anyway, as the song progresses, I pick up a stick and start to play (softly) beats
1 and 3 on the sizzle cymbal. The ride-cymbal activity picks up as we go along, until I get to 8th notes on the cymbal. By now, the bass
drum is being played on the downbeat of the bar, but I don't want to play backbeats on the snare drum. (Horrors! I've often heard
drummers, particularly in high school big bands, resort to this on any ballad whenever the rest of the band starts to get loud.) On a
ballad, the backbeat can be played on a deep-sounding tom (13" or floor), the bass drum, a crash cymbal (with no other punctuation,
and played with a sweeping motion on the edge of the cymbal), as a cross-stick rimshot, or on the snare drum. Playing a roll on the
cymbals, with either sticks or mallets, is another good idea when a ballad gets dynamically or emotionally more intense. Remember that
by your orchestration on the drumset, you can respect the mood and emotion of the music (or you can totally foul it up). And if you're
working with a singer, you'll certainly want to know, lyrically, what the song is about. Know the lyrics. Tell a story. This is good advice if
you're playing instrumental music as well. And, as always, strive to be musical!
Thanks to 21st Century Music for allowing me to draw from my book Drum Concepts And Techniques for some of the brush-playing
examples. Music © copyright 7 988, Ersko Music.
ABC's
main mix. More on monitors later. fader and then out the board. Notice that being sent to the reverb unit also de-
Our next section on the main board is you don't have to go through the sub- creases. This avoids ghostly "swooshes" of
the equalizer (which is a fancy word for group circuitry, but can instead send your reverb when the instrument should be
tone control). The equalizer section can panned signal directly to the stereo gone from the mix. Some consoles have a
take many forms, depending on flexibility output. Now, before you start scratching send specifically designed for reverb
and expense. It's important to distinguish your head, let me explain "panning." If (often labelled "echo send") which is fixed
between the individual channel E.Q.'s and you look at our flow diagram, you will to a post-fader point.
separate, graphic, post-board E.Q.'s. Out- notice that the signal comes into the pan All of the master knobs and switches are
board equalizers, like effects, can be pot and is divided in two. The pan pot typically located on the right of the board.
patched and returned. Most outboard adjusts how much signal goes to the left These include masters for the sends,
equalizers are used on the outputs to the and right sides of the system. This allows which adjust their overall level. There are
amps. They are not used to change the for stereo placement (that is, whether the also return knobs that adjust the amount
tonal color of your sound, but, rather, are sound seems to be coming from the left, of signal (typically from an effect) being
used to control feedback. They do not right, center, or anywhere in between). mixed in with your master mix.
give you the ability to separately E.Q. any You might have noticed that we have Okay, now these knobs won't seem so
individual channel and are definitely not a skipped over one thing on the channel confusing. But the question remains: How
replacement for good channel E.Q.'s. The diagram. These are the sends. A "send" is many knobs do you actually need? That is,
equalizer is often the most poorly used simply a place where the signal is tapped how big a mixer do you need? The biggest
section on the board. Generally, you want off for a mix that is independent of any mistake you could make would be to buy
to avoid E.Q. unless it's absolutely other mixes. There are often several differ- a mixer with only just enough channels to
necessary. Many beginners overuse E.Q. ent types of sends on any console—using meet your present needs. As your sonic
and end up with a feedback-prone system. terms such as "effects," "monitor," "auxil- sophistication grows, you will find a need
Following the E.Q. is the channel liary," "foldback," etc. Different features for extra channels—either for use as
fader—which controls the individual for each make some more desirable for effects returns or for future expansion.
channel level—and then the channel certain applications. In our figure, the Keep in mind that mixers usually come in
mute—which mutes or "shuts off" that monitor send is designated as being pre- standard sizes such as 12, 16, 24, and 36
channel. Next we see our pan pot, and fader (before the signal is affected by the channels. When choosing a mixer,
then the assignment switches. You will channel fader). This prevents our monitor determine how many channels you
notice that the signal can be sent to one of mix from being changed when we change require, and then round up to the next
four subgroups. Subgroups are useful, channel levels in the house mix. The biggest size. Check and see if your mixer
since you can assign an entire submix effects send in our diagram can either be has "stacking" inputs that allow for future
(such as all the drums, all the vocals, etc.) pre-fader or post-fader. A pre-fader setting expansion.
to one subgroup fader. This allows you to offers the same benefits as before. But a If you seem to be running out of chan-
change the entire level with just one fader, post-fader setting might be more desirable nels too quickly, a sub-mixer could be a
without affecting the balance inside the for an effect like reverb, since as the level solution. A sub-mixer is often a "mini"
submix. The signal then goes to the master of the channel decreases, the amount mixing console with few sophisticated fea-
tures (or it just may be another plain old want unhappy customers. On the other A direct radiator is the kind of speaker
mixer). It is used to save channels on the hand, the salesman wants to sell the big- you're used to seeing on your home
master P.A. board. What a sub-mixer al- gest amp possible. I'd believe the speaker stereo. It is directly pushing the air in the
lows you to do is mix the proper drum manufacturer. If this is your first system, room. The horn (or "indirect radiator"—
levels on your own independent console, for simplicity's sake one power amp we engineers love using impressive
and then simply send the master board a channel per loudspeaker cabinet should terminology) simply makes the speaker
stereo mix of your drumset. What a sub- be sufficient. Naturally, this statement more efficient. It is the same principle as
mixer also does is complicate a beginner's implies alternatives. Multi-amping is used the old Victrola, which used a horn to
system. It doesn't allow the main board to in larger situations and by professional "acoustically amplify" the scratches on a
individually E.Q. or echo the inputs. Also, engineers. Multi-amping divides the cylinder. This action also makes the
all the cool effects at the main board are frequency spectrum into distinct bands, speaker more directional, which is not
not available in the sub-mix. and then individually amplifies these always a bonus. (Direct radiators are often
bands and sends them to their own less directional—and less expensive.) You
EFFECTS speakers. This allows each speaker to be
optimized for a specific frequency range,
will often see a bass speaker housed in a
"folded" system. This is just a horn for the
Get a reverb! Don't buy any other effects thus giving better performance. This is bass. Bass frequencies are so long that a
when you start out. Put your hard-earned what multi-amping does for professionals. straight horn would be too large to be
bucks into a quality "core" system. As For people who don't know what they're practical, so it is folded down to a
your knowledge, sound chops, and gig doing, multi-amping is great for blowing practical size.
money increase, you can begin to things up (namely your speakers). I suggest So what do you need? The important
consider buying all that neat gadgetry that you start simple and then build on as consideration here is that horns and
(such as digital delays, choruses, delay/ your experience grows. folded cabinets are much more direc-
reverb combo units, etc). For a beginning tional. In a setup where the audience is
system, Alesis has their Microverb and
Midiverb, which are simple to use and set SPEAKERS directly in front of you, you want this
directionality. In smaller lounge settings
up, and have a good assortment of reverb Today, there are as many speakers on the where the audience is spread all around
settings. Just make sure that you leave market as mic's. Depending on your you, you want the sound to be dispersed
patch points for adding effects later. needs, you will be able to choose from all over. Direct radiators will better cover
full-range speakers, multi-speaker cabinets a wide area.
AMPLIFICATION with built-in crossovers, or individual
speakers. For small performances, multi-
The placement of these speakers is
naturally very significant. In many clubs,
With amplification, the big question is: speaker cabinets work great, particularly unfortunately, it seems as though the stage
how much power? Fortunately, many because they simplify setting up. The was added as an afterthought. In one club
speaker manufacturers rate their speakers cabinet can either be made up of direct that I played, it was necessary to balance
with a recommended power. They don't radiators, horns, or a combination of both. one stack on a 10'-high overhang and the
other at the top of a flight of stairs. unamplified sound sources (drums, guitar
Conditions like these sometimes make amps, etc.) can make the house mix sound
things difficult, but you can still get good unbalanced. Also, the echoes of the main
speaker coverage. Naturally, you want system may muddy up the sound you are
your speakers placed in front of your mic's hearing—interfering with your intonation
(otherwise you're going to get enough and rhythm. (Complimentary drinks for
feedback to break half the wine glasses the band also tends to do this.) That's why
behind the bar). You should also try to you might consider a monitor system. To
keep in mind how directional the speakers decide what you need, you should con-
are. Once they are set up, take a walk sider your situation. If you're planning on
between them. Does there seem to be a playing reggae on the patio of a tiki bar, I
dead area in the middle? If there is, you doubt that you will need any sort of moni-
might want to angle the speakers inwards tor system. But if you're playing thrash
slightly. Now how about the stack itself? I metal in a small auditorium, stage
think everybody would automatically put monitors are a must. In the interest of
bass bins on the bottom, mids in the saving money, keep in mind that the most
middle, and horns on the top (probably important thing that you will need
just because it looks good). This isn't the monitors for is the vocals. I've found that,
only way to stack your speakers, but it's even in fairly large setups, a properly
probably the most practical, and it helps regulated stage volume will allow all the
to avoid some bad practices. For example, musicians to hear themselves and each
I've seen soundmen who take the horn other (except for vocals, naturally). If you
and stand it up on its end. Just looking at it think that you're going to be in a situation
should tell you that the horn is only going requiring a monitor mix containing
to spray high-end sound down a narrow various instruments along with vocals, you
band of the audience from the floor to the start running into a little more money. If
ceiling. It is also best to put the more you are in such a large situation that you
directional mid and high frequencies at need separate monitor mixes—and have
ear level. Since the bass diffuses better the money to pay for the equipment—give
around corners, it will tend to take care of me a call! I'd be glad to run sound for
itself. you. But seriously, folks, separate monitor
mixes require not only separate speakers,
MONITOR SYSTEMS but separate amps and sends on the
board, as well. Then you "hear" each of
When on stage, your proximity to the live, these mixes simultaneously at the mixing
position. This is why the big systems have
a mixer on stage and several sound techs
running it. Not beginner material! You will
probably only need monitor speakers for
vocalists and an amp to power them.
A major problem with monitors is feed-
back. What you have is a speaker pointed
at the very same mic' that gives it its
sound source (often with the lead vocalist
swinging the mic' all over the place in
front of the monitor). Feedback occurs
when the speaker produces a sound level
at the mic' equal to, or louder than, your
sound source. Because most performers
have a desire to hear themselves as
strongly as possible, most monitor systems
are operated reasonably close to feed-
back. On top of this, the engineer out in
the house can't hear it very well, because
the main system drowns it out. Several
solutions are possible. The use of a
graphic equalizer lets you pull out the
frequencies that have more of a tendency
to feed back. Also, since a cardioid mic'
does reject to the rear, use cardioid mic's
for all vocals, and try to place the mic's
and the monitors in such a way that the
rear of each mic' is pointed toward the
speaker. (The third solution is to chain
your lead vocalist to a chair, but that tends
to make them nasty.)
OPERATION
Since you are now a monster at under-
standing consoles, I'll give you some
quick operating theory. Next time you go
to a club, listen to the band's system in be- room.") Remember, once you're on 10, Don't do it! Plug your system and the
tween songs. If you hear a horrible hiss, there is no 11 to go to. stage instruments into house circuits from
realize that the engineer is doing some- the same circuit box. Otherwise, the next
thing wrong. Any P.A. system has a far
wider dynamic range than any recording CARE AND FEEDING time your guitarist accidentally touches
his lips against the mic' while playing,
system (even digital—believe it or not). Now that you've spent a lot of money on he's going to get an instant Bon Jovi hair
Hiss is unacceptable. The basic philoso- sound reinforcement equipment, the last style—or worse! Care should also be
phy of operation is that you should thing you want to do is ruin it. So, when taken in running your A.C. cables. Keep
amplify your signal as soon as possible figuring your budget, you should also con- them away from audio lines at all costs,
and as much as possible (without over- sider buying road cases for everything— since they will induce hum. If you do
load). This brings it above the noise floor. unless you set up and plan to stay put in have to cross audio and A.C. lines, do it at
Most mixers give a peak indicator light for one place. Accidents don't need to a 90-degree angle. This will cut down on
the input, which is a valuable feature. I'll happen in order to jiggle loose that circuit the hum-inducement effect.
bet you that if you took a peek at that board that was working fine on the last Hopefully, you now know enough not
soundman's board, you would see his job. Just take a look at any good, solid to get taken to the cleaners when you go
master faders and amplifier input levels road case some time and see all of the to the music store. Although it's a basic
maxed out, while his other faders are just dents and gashes it collected through knowledge, it's probably enough to shovel
hanging around the bottom and the gains "normal" handling. Imagine what would you out from under the snowjobs of un-
on his amps are set high. What you should have happened to unprotected electronic scrupulous salesmen. If you have a small
see is the pre-amp turned up as much as equipment. setup, you should now be able to handle
possible (distortion being the limiting Care of your amps is also important. I it yourself. But if you have a larger setup
factor), the faders set for a good mix (with recommend an amp rack, but if you can't and plan on using an engineer, what you
the vocals and "upfront" instruments near afford one, at least put your amps in a know now might just make his life a little
the top), and the master fader set so the place with proper ventilation. Don't pile bit easier (which he won't mind!). Try to
output VU meter is riding at 0 VU. (Just as things on top of any amplifier; your amp find an engineer who won't object to
a quick aside, a VU meter indicates won't like it and will probably shut off if it input and silly questions. You might just
relative loudness—or volume—of sound. gets too hot. learn something from him, and yes, there
Running at 0 on your meters simply Let's go over some quick tips on the use is that slim chance that he might learn
sounds better.) Next, the amp's gain of electricity. If something has three something from you. Even if you don't
should be adjusted to get the proper prongs on its electrical cord, realize that have any earth-shattering revelations for
acoustical level in the room. This type of they are there for a reason. Cutting the him, you might just gain his respect. Good
setup not only eliminates hiss from the third prong off, or plugging a three-prong luck!
system, it also gives your master fader plug into a two-prong extension cord will
somewhere to go. (This is called "head- not only cause noise but is dangerous.
Transcribed by James Morton
Rick Allen:
Photo by Ross Halfin
"Pour Some Sugar On Me"
This month, Rock Charts looks at Rick Allen, whose tragic accident four years ago prompted his move to an electronic
drumkit. Rick has made the most of his handicap with this custom electronic setup. "Pour Some Sugar On Me," a
medium-slow hard rocker, is from Def Leppard's most recent album, Hysteria (Polygram 870 298-7). The tempo of this
tune allows Rick to add some funky bass drum punches. Rick's right-handed backbeat is augmented by one of four
Shark pedals, triggering sounds that include an extra snare and bass drum, as well as some toms.
Suzanne Elmer-
"I had this little dream list of things I wanted trate on a lot of mallet stuff. I was playing a don't see it as being something so out of
to do and be when I grew up, and this was lot of congas, timbales, bongos, and even the ordinary, although other people don't
one of them," confides Suzanne Elmer-King. drumset, and on weekends we would go see it that way. It's part of me; it's what I
She's referring to the interview taking place out and play for conventions and that sort do. I realize when I talk to other people
in an office on Nashville's Music Row. of thing. that, to most people, being a musician is
But the reason for this interview in the "But about the time I started playing with an alternative lifestyle, and being a woman
first place is that Suzanne has been dili- the marimba band," she continues, "as a adds to that. I don't think women in any
gently working at accomplishing her ca- junior in high school, I really started to profession are free from discrimination in
reer dream, which is also on that list—that develop an interest in drumset. The guy some form. I've had a lot of people along
of being a well-respected player in the drum who was the main drummer in school was the way say, 'Look, if you're going to do
community. graduating, which left a spot open in the this, you're going to have to become a little
In San Antonio, Texas, where her father jazz band. It was that summer that I de- hard and aggressive.' Sometimes it's hard
was stationed in the Air Force, Suzanne cided it was time to get serious about it, knowing where to draw that line between
began playing drums in elementary school, and I wanted that spot." being aggressive and strong about it, and
primarily because it wasn't common prac- Getting serious meant playing three or not being overly so. I think the only thing
tice for a girl to take up the instrument. four times a week in a jazz band called that has been discouraging to any degree
"They always hand a girl a clarinet or a Caravan and spending a lot of time at home at all is the fact that a woman constantly
flute, and I was very upset with the idea woodshedding, with most of her formative has to overcome preconceptions. I simply
that I couldn't be a tuba player, a drummer, years spent concentrating on reading charts. cannot walk into a room and play, as a
or a trumpet player," Suzanne recalls. "It wasn't until I was older and playing in drummer. There is always a special aware-
"Probably because they tended to push girls nightclubs that I really began to rely on my ness. I've learned to use that to my advan-
into a category, saying, 'Girls should be ears. Before that, I always had a chart in tage as well, because I know if I had a
playing this sort of instrument,' I decided front of me. I feel like I am very fortunate to good day and I'm in a line of 30 guys, my
that wasn't what I wanted to do. So I picked have learned to read first, though, because good day is going to be remembered for-
up a pair of drumsticks, and that's where I I think if you develop your ears first and ever. My bad day is going to be remem-
started in sixth grade." then try to learn how to read, your ears still bered forever too, but if I'm on, I have an
Once her family moved to Washington, take over. For me, I think it's been a bless- advantage to the degree that I don't blend
D.C. when she was in junior high, Suzanne ing to have both, and I really think I've in and get lost in the shuffle. But you sim-
began concentrating on classical percus- gotten a lot more work because there is ply don't get a second chance if you have a
sion. She started studying with a number of quite a variety of work I can do." bad day."
teachers in the area, one of whom, Gary Accustomed to being a big fish in a small Were they not receptive to her at North
Rockwell, was a percussionist in the Army pond, Suzanne became completely over- Texas? "Yes and no," she answers. "The
band. She studied with him throughout high whelmed by North Texas State. "Here I problems I had there were basically from
school. was, 17 years old, 5'3", saying, '] want to the fact that I had gone there with the un-
"My band director happened to have audition for the lab bands.' It sort of shook derstanding that this is where you go to
been a percussionist, and the high school I some folks up," she laughs. "Even today, learn, and that simply was not the case. I
went to had one of the only marimba bands there are just not a great deal of women also expected to come in and study with
in the country, although I didn't concen- out there competing. The trouble is that I the folks I had read and heard so much
about, but wound up with a lot of teacher's
aides. I was in a department of about 200
students, and there were three other women
in the percussion department who all came
from my high school. The other two women
were primarily mallet players. It's not that
we were ignored as much as there were
just too many people, and we just got lost
in the shuffle. So, although it wasn't what I
expected, I think in retrospect I would still
do it again the same way, because it caused
me to take a good hard look and say, 'Okay,
this is the world I'm about to be competing
in. I've got to get my stuff together.'
"So I locked myself up in a practice room
for two years, and away I went. I also
learned from other folks that were in the
building. I'd go by and hear somebody play-
ing a lick, and I'd say, 'Show me how to do
that.' Gregg Bissonette was a good buddy,
and he would sit me down and say, 'Okay,
here's this Latin thing. Try this.' A lot of it
was just getting in and pulling out charts
and reading stuff, trying to learn how to
apply what I felt came naturally to what
King
by Robyn Flans
and Politics was David Hentschel. His ap- of sounds I trigger from, say, a tom-tom, fortunate, because they lived in the Bay
proach to mixing is that of a live perform- might be that particular tom sound altered Area, and we were able to hang with those
ance," explains William. in EQ, or maybe a Simmons-sounding patch guys. Later on, my brother got a gig with
Sequencing—which has doomed many with a lot of high end that will enhance the Larry Graham in Graham Central Station.
a dance record to techno-stiffness—has real tom. I use the tom itself as the tone, Being able to go to concerts as a teenager
been explored on the two albums in a way and the electronics to enhance the sound and seeing that kind of playing was really
that complements and colors the ensemble. for modernized effects. I also have a couple inspiring to me. It was a unique style of
"The approach we used to sequencing was of pads for some percussion samples taken funk that came from the Bay Area. It's part
unique for me," says William. "It took a directly from the album tracks. of that 'Oakland Stroke'/Tower of Power
little getting used to. I had never really How did this amiable, unassuming drum- sound with other rock and jazz elements.
dealt with a lot of machines in live per- mer acquire his smarts? Born May 9, 1960 In that style of drumming, there was a cer-
formance before. One of the things that in Oakland, California, where he still makes tain tightness, yet looseness, that I was re-
has helped is wearing headphones—get- his home, William grew up in a jazz envi- ally attracted to. I think that's why I'm play-
ting those sequenced parts directly into your ronment. His father, a semi-pro drummer, ing like I am now—because of those jazz
ear instead of depending on the monitor owned a large jazz record collection. and rock elements in that style of funk.
wedges. Our approach to the machines on "Monk, Basie, Duke—I was hearing that "Sly Stone's drummers were Greg Errico,
the sequenced songs is to have them play stuff even before I was born," laughs Wil- and later Andy Newmark. There was also a
parts, not just a click track—to have a per- liam. "Hearing that music early was a great drummer named Willie Sparks, who played
cussion or keyboard part so it's more like advantage. On the other side, when I hung in Graham Central Station. Sparks had a
another human. When you program those with buddies my own age, I heard James certain way of phrasing funk, where the
parts, you can try doing it without quan- Brown and teenybopper music. accents were really felt—not only by the
tizing so that it has a more natural feel, "To learn how to read, I took lessons musicians, but also by the audience. I'm
thereby making it more comfortable to play with a private teacher named Bill Nawrocki. sorry to say Willie isn't playing anymore.
with." He was an old jazzer kind of cat, and he He had a fire in a funk approach that was
One unusual example of sequencing exposed me to big band charts in addition incredible. There was an impulse in his
heard on Four Corners and in live sets oc- to rudimental concepts. I would pay for an style that attracted me. That's how I've tried
curs in the tune "Out Of Town." In the hour, but we'd end up going at least two to approach every group I've played in—to
opening choruses, a sequenced traditional because we were having so much fun. have that impulse. It's the difference be-
swing hi-hat part with occasional percus- Otherwise, I developed my style of playing tween a machine playing a funk beat that's
sion outbursts rides through the tune—not from listening to Tony Williams, Elvin Jones, 'perfect' and a person who has fire and
what you would expect from a high-tech and Buddy Rich, and to many recent drum- puts accents in the right spots to make the
sequence. At first, William plays around it. mers like Vinnie Colaiuta, Dave Weckl, Tom groove that much more comfortable to lis-
Then, little by little, he overtakes the part,
easing into a looser swing feel, until the
sequence pulls out altogether. The result of
this human/machine combination is a
quirky, fun, modern sound that boosts the
high spirits of the tune. "The use of that
sequenced cymbal part happened at the
last minute," William says. "We didn't plan
on it. We had the drum machine set up
with that beat so we could remember the
exact tempo when we tracked the tune.
We didn't want it to get too quick, because
the melody is real involved. So we recorded
the machine on a track just to save it. Later
on, we wanted to get a techno feeling for
the beginning of the song, so we kept the
track. We ended up doing two tracks of hi-
hat so that we had a phasing going on
between the two. It modernized the sound
for the first few choruses. We also used an
older Linn drum machine for various strange
conga and timbale sounds that we kept for
techno-sound reasons.
"But for the most part, the use of elec-
tronics with our instruments comes from Brechtlein, and Joel Rosenblatt. ten to and play with."
an acoustic concept. Russell's keyboard "My brother, Hershall, was a keyboard William nurtured several different styles
setup is state-of-the-art, but he's very fond and wind player and was into Sly Stone while covering the Bay Area. He worked as
of acoustic sounds, and that's how he ap- and James Brown," William continues. the house drummer in jazz jam sessions,
proaches it. My approach to electronics is "That was a unique funk environment to played funk dates, Top-40 gigs, and casu-
similar. I use them mainly as enhancement. be exposed to. There weren't too many als, and recorded demo sessions. "We
I'm triggering from the drums, and the types bands like Sly & the Family Stone. We were played a lot of jazz standards at the jam
sessions. That's where I got to play those completely. Interestingly enough, right the sparse, in-the-pocket side of William's
things I was hearing—interpreting in my when I made the decision to be a drummer playing. In 1987, William played on Narell's
hands rather than just hearing it." Fantasy again, I got involved with Andy Narell, The Hammer, the first release by the new
Records Studios in Berkeley began calling which was a great experience." Windham Hill Jazz label.
William for some sessions dedicated to re- Narell, an outstanding steel drummer, is While working with Narell, William re-
cutting rhythm tracks for re-releases of old a composer who knows exactly what he ceived the call from Russo to audition for
records—including numbers by the Staple wants from drummers. Narell's instrumen- the Yellowjackets. Having been a follower
Singers. "Those were really challenging tal tunes are founded in rhythm, borrowing of the band since their debut album, Wil-
sessions," William recalls, "because on from jazz, classical, pop, and ethnic mu- liam was thrilled. The timing of the call
some of the older tracks, the time was flail- sic, with a generous dose of Caribbean was eerie. "At that time," recalls William,
ing, and I had to try to stay with it. The rhythms. At age 22, William's chemistry "I felt, 'I'm ready to go to a new plateau;
original drummers were most likely play- mixed well with the interlocking grooves it's time for something major to happen.' A
ing an old Gretsch set that sounded really of Andy, bassist Keith Jones, guitarist Steve week after making that decision, I got the
loose. I had to try to put a modern track Erquiaga, and percussionist Kenneth Nash. call. I was really more shocked by the tim-
over it that sounded straight and in perfect "It was really challenging, because that ing of it than by the actual call."
time. I'm not even sure if some of those band had been together for a long time," The Yellowjackets gave William the op-
albums were ever released." recalls William, "and Kenneth had been portunity he craved to incorporate all his
Vocalist Bill Summers picked up the bouncing back and forth between drums influences and let his expression flourish.
budding drummer, giving him exposure and percussion. It was a pretty set organi- "In Andy's band, the percussion was a very
beyond the Bay Area. William played live zation, and for this young kid to come in strong element, so there wasn't much room
dates with Summers, and also recorded two and say 'I'm going to play drums now' was for me to be active. It's just the opposite
albums on MCA, Call It What You Want tricky. They had an interesting timing thing with the Yellowjackets: There's beaucoup
and 17. Although William doesn't see those going on among themselves; they could room!" That added freedom holds true not
discs as good representations of his playing play with the time and know where every- only in playing, but also in the band's de-
("It's teen pop"), his time with the band led one was. I had a very solid time concept velopment of tunes—a process in which
to a new partnership, which earned him from having played with a lot of machines, democracy rules. "Since I've been in the
heaps of business smarts. Two other Sum- so it was an adjustment for all of us. But it band, everyone first gets their idea for a
mers alumni joined with him to form a Bay turned out to be educational for me. My tune together at home via a porta-studio or
Area production/publishing company. "Our Latin and Caribbean chops were not up to whatever. But because it's a band, we never
goal was to grab some of the talent in the where theirs were, so I was able to build say, 'Here's the chart, this is the song, and
Bay Area, take them into a 24-track studio them up with that band." this is how it's going to be.' We leave it
to do album-quality demos, and attempt to Between '82 and '84, William toured the open. We bring in the idea, then develop it
get record deals for them. So I changed U.S. with Narell, and also hit some major as a band. We started from a clean slate—
hats for a while—although I was still play- European festivals—including Montreux even more so on Politics than on Four
ing drums and doing sessions. I really liked and the North Sea Jazz Festival. The group Corners. Politics was really challenging
being behind the board on a production released Slow Motion (Hip Pocket Records) because we got to know each other a little
level, but I didn't want to give up playing in 1985, which remains a fine example of better. At times, we even got at each other's
throats a bit—but that's part of the family processed through an Alesis Midiverb II. engaging patterns that involve moving the
thing." Tapping his writing talents as soon Even though William is a "lefty," his kit left hand fluidly and quickly between cross-
as he joined the band, William co-com- is set up in the traditional "righty" fashion. stick snare, hit snare, hi-hat, and toms.
posed "Mile High" and "Indigo" (included "As children, we sometimes think more In the future, William hopes to do more
on cassette and CD only) for Four Corners, logically than as adults," he explains. clinics, out of a desire to share his drum
and "Downtown" and "Foreign Correspon- "When I was a kid I figured, The hi-hat is technique knowledge with upcoming play-
dent" for Politics. on the left side, so why not hit it with the ers. But even in the clinic setting, he
On stage, democracy remains the pol- left hand?' That's why I never changed the believes, both sets of smarts must be cov-
icy, as each member listens intently to the set around. The other thing I discovered is ered. The business side, he stresses, should
other, acting and reacting, allowing each that I couldn't play the James Brown 'Cold be consciously developed, just as a drum-
instrument to have its fair say. William sits Sweat' beat with my hands crossed. [laughs] mer works to develop playing technique.
erect behind the drums, his torso seem- Open hands felt more comfortable. I even "I've seen a lot of clinics," he says, "but I
ingly locked into the center of his own experienced a couple of teachers who tried haven't seen the business side expressed. I
groove, while his limbs, like independent to change me around—but forget about it!" know a lot of musicians who have been
antennae, search out and react to every William now uses the open-arm position to screwed because they signed on the dotted
nuance surrounding him. His groove inter- his advantage. One example can be seen line before they knew what they were doing.
action with Jimmy Haslip's passionate bass in his drum solo feature, in which he starts There are a lot of musicians who concen-
lines is especially interesting to hear and off with a samba groove. Without the hin- trate solely on their music and never try to
observe. "The more you play with a bass drance of crossing over, he creates some gain any business education. That's a dis-
player, the more you develop ESP," he says.
"It works well both live and in the studio
with Jimmy. I find that he might leave a
hole just when I was thinking about doing
a fill, and I might find myself playing
straight-ahead through an area where there
should have been a fill in order for him to
do a fill. It happens [snaps his fingers] auto-
matically, and that's the way it has to be. I
just know where Jimmy is going to be.
Actually, on stage I concentrate mainly on
listening to Russell. He's an inspiration
because of the kinds of chords and inver-
sions he plays. It inspires me. Jimmy is the
foundation, and Russell stretches it. The
emphasis, or fun part, is on being able to
take it out!"
William prefers a crisp sound from his
snare and cymbals, augmented with punchy
toms. His choice of drums is the Yamaha
Recording Custom Series with a 16 x 22
kick, 10", 12", 14", and sometimes 16"
power toms, and an 8" brass snare drum.
"I'm really fond of that snare; it's a beauti-
ful drum. The brass has bright sound char-
acteristics that I really love. It cracks and
it's warm at the same time. I have a quarter
of a piece of drumhead on the snare head,
similar to a Zero Ring. It muffles just enough.
I try not to do much muffling. If it rings out
in the house, I prefer to just use gates. I like
the open sound." Paiste's Sound Reflector
2000 and Sound Reflector 3000 series are
William's cymbal choices because they
feature an emphasis on the crisp, higher
frequencies that he prefers. His sticks are
Pro-Mark 5A nylon tips, and all heads are
Remos. "I use the coated Pinstripes on the
top and clear Black Dots on the bottom.
This is an unusual combination that allows
me to use no muffling at all and still get a
real tonal, beefy sound. I like a high-pitched
tom tuning—not as high as Tony Williams',
but in that direction. The lower heads are
tuned looser than the top heads so that the
top is the strike tone and the bottom is a
response tone. This causes a dropping tone
effect." Electronic enhancement of the
acoustic set is triggered by Barcus-Berry
pickups into a Roland PM 16 and an Akai
MPC 60 sampling drum machine. These
signals are mixed on a Hill 16-channel
board, powered by a QSC 1500 amp, and
advantage to them. Having been involved lowjackets alumnus Robben Ford on gui- a song that you've written, it's a part of
in a publishing company and a production tar, bassist Abraham Laboriel, and percus- you. When you finish the product, it's like
company, I've had to learn a little about sionist Alex Acuna, who worked as guest your child. When there's time, I would
contracts, copyrights, and such. Those are artist on Politics and Four Corners. "To ac- eventually like to do a solo project also."
little things, but in the long run, they are tually perform live with Alex and Abra- When William speaks of the band, his
important. In dealing with the Yellowjack- ham—who are two very strong Latin, Afro- tone of voice reveals how sincerely fortu-
ets, I've had a chance to be exposed to Cuban players in addition to everything nate he feels to be a part of this special
media concepts—being able to share with else they can do—was a great learning team. "It's a perfect situation for me in which
the public what you're trying to do as a experience. On the Yellowjackets records, to keep learning and contributing," he says.
band, and dealing with management that Alex is sometimes our 'ethnic consultant.' As the collective contributions of William
can put you in touch with television and [laughs] One of the things Alex explained and the other Jackets continue to lift the
radio. I've come to enjoy some of this busi- to me about Latin music was that it's not band to higher musical levels, the audi-
ness side—even doing interviews! [laughs] 'even.' He used this explanation: When ence keeps growing. How does William
"The library is a good place to start. There you roll a perfectly round ball down a hill, explain this new popularity, which defies
are all kinds of books, such as This Business it goes down evenly. That's the feeling of, music business trends? Politics is really only
Of Music. You might have to discipline say, a funk groove. But when you play part of the story.
yourself to take maybe an hour a day to Latin music, it's like rolling an egg down a "In some ways it's very baffling to us. It's
practice and then a half hour or so to read hill, because it has uneven sides. When the the result of a lot of variables. One of them
about the business. The trade magazines, egg rolls, parts of it are held back and parts might be that the listeners out there are
such as Billboard, are also valuable. If you of it lean forward—like in a montuno bass looking for a new alternative. And many of
want to be successful, you have to remem- drum pattern. I really zeroed in on that the people who have only followed rock
ber that music is a business." concept, and it made my Latin feel that want something different. Also, we com-
In their original inception, the Yellowjack- much better. Not only do you have to learn bine enough different elements so that a
ets were a group of constantly free-lancing the part, but you have to learn the expres- wide variety of people can relate."
session musicians; the band itself took sec- sion. That's the kind of thing I want to All marketing theories aside, however,
ond priority. In the new Yellowjackets, contribute to the style of music in the Yel- as William thinks twice about it, he arrives
however, the band is the prime commit- lowjackets." at the simple heart of the issue. Leaning
ment. When their schedule allows, though, In the future, William hopes to use his back in thought and speaking in slow,
the individual members still participate in producing talents to give something back measured tones, William concludes, as if
other projects. Record sessions that have to the area that gave him roots. "There's a realizing it for the first time, "There's some-
come William's way include Lee Ritenour's lot of talent in the Bay Area. Hopefully, as thing else that has to do with our recent
Portrait (GRP Records) and Kit Walker's time goes on, I'll be able to create situ- popularity. All of us are playing music that
Walking On The Edge Of The World (Wind- ations in which those people can get heard. we truly enjoy. So we're playing from the
ham Hill Jazz). He also squeezed in a tour Right now, I'm still busy on a production heart, and that comes through in the music.
of Japan with saxman Sadao Watanabe. level with the Yellowjackets. I really enjoy Anybody can relate to that."
The band included Russell Ferrante, Yel- being in the studio. When you're recording
by John Santos
Timbal Excursions #1
This is the first in a series of articles aimed at the Example #1 is something I like to use during piano solos.
development of dexterity and creativity on the
timbales. You will find that the exercises con-
tained herein can be of great help within or out-
side of the traditional Cuban context upon which
they are based. As always, play the exercises as
written, then use your imagination to diversify and
expand your practice routine and repertoire.
Wherever there are two notations on the same bell space, like Example #2 combines a fundamental bell rhythm that is ex-
this: tremely common in salsa, with the clave rhythm in the left hand.
(Note: the top bell part can be played on the side of a timbal, and
the lower part can be played on a woodblock.)
Solo Ideas
MORE JON FARRISS didn't let me down. Learning of Jon's tal- LOCKABLE HI-HAT
Thanks very much for the wonderful story ents outside the drumkit—such as song- In response to T.B. from Allentown, NH
on Jon Farriss in the October issue of MD. I writing and producing—made me respect [It's Questionable, October '88 MD] and
have been playing drums for five years, him more as a musician. his/her question about a hi-hat locking
and Jon's playing helped me develop dur- Dave Wilson device that can be operated with the left
ing my first few years. I still can't believe Rockaway Township NJ foot, we are currently developing the exact
his opening statement of, "Are you really product being asked for. We were aware of
sure drummers want to read about me?" YES TO BOOKS AND LESSONS the DW505 Drop-Lock Clutch, but felt that
Are you kidding? I've been waiting for an While reading the October 1988 issue of it did not hold the cymbals closed tightly
article on Jon for a long time, and MD MD, I noticed the article by Daniel J. Lauby enough. As a result, a need remained for a
in the Teachers' Forum section. Then I asked tighter locking device.
myself the question posed by that article's We have received a U.S. patent for our
title: "Books And Lessons: Do I Really Need product, and are currently searching for a
Them?" My answer was yes. manufacturer who would be willing to li-
I am a senior in high school and have cense or buy it. For more information, MD
been drumming for five years. During my readers may contact Bob Turner, AIM, Con-
first year of drumming, I took lessons at a vention Tower, Suite 200, 960 Penn Ave-
local drumshop. After about a year, I gave nue, Pittsburgh, Pennsylvania 15222.
up the lessons—feeling that the basics Roger Lee
would be enough. For the next few years, I Quarryville PA
marched with the school band and played
in a few garage bands. All that time, I had IN PRAISE OF DRAGONS
trouble reading new music, and even more Judging from the approximately 27 times
trouble making new grooves. After reading "old Ks" are mentioned in Rick Mattingly's
Mr. Lauby's article, I realized that I have review of Istanbul cymbals (May '88 MD),
not grown as a drummer since I stopped I'm not the only drummer infatuated with
taking lessons. My counting skills are weak, that dry, "trashy" sound. I'm also lucky
my improvisation abilities need help, and enough to own one of those older, unfin-
my drumming can stand an all-around ished Istanbul 20" rides Rick mentioned,
improvement. It wasn't hard to realize that and it does remind me strongly of an old K
taking lessons and reading books really do I used to love. But as Rick pointed out in
make a difference. I am going to take les- his article, problems with distribution made
sons again and enjoy every minute of it. those "first-wave" Istanbuls hard to come
Todd Donaldson by, and I've never found any others.
Indianapolis IN However, in my search I have found some
overlooked cymbals that I feel come the
closest yet to the old Ks. These are the
Meinl Dragon hand-hammered series. I've
acquired quite a few of them, marked with
the designations "China crash," "China
ride," etc. They're funky, to be sure, and a
lot of players don't like them (or are afraid
of them). But, as Rick Mattingly noted, by
most people's standards today, the old Ks
sound lousy, too. However, drummers who
have heard my cymbals and liked them
have gone out of their way to express their
admiration for the Dragons' distinctive
sound, and have frequently mistaken them
for (you guessed it) old Ks. Why Meinl
hasn't promoted these cymbals along with
their other lines is a mystery to me (al-
though I suspect it has something to do
with an underestimation of how many
drummers are looking for that unique "old
K" quality).
In any case, for anyone out there prefer-
ring the powerfully rich, dark overtones of
cymbals that create a cushion of sound
lying under the rest of the instruments in
your musical situation, I can't recommend
the Meinl Dragons highly enough.
Jim Miller
Philadelphia PA
Editor's note: Jim Miller is a jazz drummer,
with several albums with the group Reverie
to his credit. He was featured in the On
The Move department of the August 1984
MD.
by Craig Krampf
CORPORATION
DRUMMER'S PACEMAKER II Artist's Choice by Matt Furfine, and will
now be available along with the
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According to Holmes, this Castanet
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Machine "outclasses all others. First, two
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With a The ingenious anchoring of the nylon
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only 4", allows the player the luxury of changing
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carried in tributed in Europe, and has been chosen
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Fit To Be Publishing has just released The to the manufac- present it under the Artist's Choice trade-
Drummer's Fitness Guide, a total condi- turer, the mark." For further information, contact
tioning program specifically designed for Pacemaker II is a Artist's Choice, 2111 Mason Green, St.
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unbreakable mainspring, recessed winder
RHYTHM
enhance one's health, performance, and key, all-metal pendulum, and a big, MACHINE
appearance. audible sound. A protective cover is
Says Johnson, "The Drummer's Fitness provided for the face of the unit, which is VERSION 2.00
Guide addresses the need for a conven- available in ivory, ruby red, and black. Gateway has just introduced Version
ient, efficient, and safe method of balanc- For further information, contact Ace 2.00 of their Rhythm Machine program
ing the physical stresses inherent in drum- Products Enterprises, Inc., 50 South for IBMs or compatibles with MPU-401
ming, including guidelines for consistently Center Street, Building 24, Orange, New or Voyetra 4001 MIDI interface. The
reaching peak physical condition at the Jersey 07050, (201) 674-701 7. Rhythm Machine has been completely
time of critical performance." For further rewritten in the C language. This results
information, contact Fit To Be Publishing, in faster rhythmic generation, faster per-
3425 Cunnison Lane, Soquel, California
95073, (408) 462-1542.
PRO-MARK formance, more extensive graphics, and
CARL PALMER many other features. These new features
make the program compatible with
product is a locking system for drumsets demo songs and patterns. For further in-
that allows the user to leave his or her kit (14.7 mm) in diameter. It features a rela- formation and detailed performance
set up in clubs, rehearsal studios, at home, tively short taper for maximum durability specifications, contact Gateway, 4960
etc., without the risk of theft. and a modified acorn-shaped wood tip Timbercrest Drive, Canfield, Ohio
The basic Drumsafe kit consists of 15 for excellent cymbal definition. For more 44406, (216) 533-9024.
feet of plastic-coated steel cable, five information, contact Pro-Mark at 10707
stainless steel brackets (black), and a lock. Craighead Drive, Houston, Texas 77025.
The brackets are designed to fit under any
size tension lug (one per drum). One end
NEW SLOBEAT
of the cable is made to pass through each ARTIST'S CHOICE DRUMSTICKS
bracket (catching all stands, pedals, etc.,
along the way) and to lock after the last CASTANET Slobeat Percussion, a division of Slobeat
Musical Products, has recently
bracket. The other end of the cable won't
pull through. A seven-piece kit with 25 MACHINE introduced Rock Mauler and Advanced
Funk model drumsticks. These two
feet of cable is available, as are extra Richard E. Holmes, owner of Artist's models are designed for players with
brackets. For more information, contact Choice, recently announced the addition loud/heavy drumming requirements. The
the Keplinger Drum Company, P.O. Box of a new Castanet Machine to his collec- sticks are made of 100% American
31973, Seattle, Washington 98103, (206) tion of percussion products. The instru- hickory. Compared to the average stick,
632-1714. ment was designed and manufactured for both new models are a little longer, with
wider necks and bigger tips. The sticks
are available at local Slobeat dealers. For DRUM FILMS tainer is left uncovered. It travels conven-
iently, so the musician can always have
more information contact Slobeat
Musical Products, P.O. Box 175,
ON VIDEO some nearby at home, office, school, car,
practice room, or performance venue.
Evergreen, Colorado 80439, (303) 697- Rhapsody Films has released several new Exer-Flex is available in four consisten-
4202. videos, including two of special interest cies (soft, medium, firm, and extra-firm)
to drummers and percussionists. Art and comes with a fully illustrated set of
Blakey: The Jazz Messenger is a 78- exercises. It can be purchased in individ-
NEW ADDITIONS minute film made by Dick Fontaine and
Pat Hartley in 1987. It chronicles Blakey's
ual packages, 12-pack boxes, or by the
pound (so that an entire band or orchestra
FOR RACK PAK past and present, and includes interviews
with Blakey and his con-
can use it). Contact ICM, Inc., at 1795
109th Street, Grand Prairie, Texas 75050,
temporaries, footage of (1-800)543-GRIP.
both historic and recent
performances, and a variety
of aspects of Blakey's con-
tribution to instrumental
jazz and dance.
Batouka (First Interna-
tional Festival Of
Percussion) stars
Nana Vasconcelos,
and showcases per-
cussionists from all
over the world. The
performances took
place in Guade-
loupe in the Carib-
bean in 1986. The
film, by Marc
Huraux and
Francois Migeat,
runs 52 minutes.
Videos are avail-
able in V H S format
only. For further in-
formation, contact
Rhapsody Films,
Inc., P.O. Box
Music Connection Products has just an- 1798, New York, New York 10014, (212)
nounced two new additions to the Rack 243-0152.
Pak product line of specially designed
cases for transporting drum rack systems.
The Professional Series is for drummers
utilizing side extensions with their racks,
EXERCISE PUTTY
ICM, Inc., of Grand Prairie, Texas is
and will hold up to seven 49" bars. Each
marketing Exer-Flex, a silicone putty de-
bar has its own protective pouch, and the
signed to promote and improve hand and
case also features separate pockets for ac-
cessories. This case will fit most major
finger strength, en-
rack systems.
durance, and
dexterity. The
The Custom Series has been designed
product's sili-
to transport the Pearl Rack System. Pad-
cone base
ded protection is provided to the entire
makes it useful
unit, as well as to legs and accessories.
for warming
The Custom Series will only carry the
nervous hands
single bass drum system.
before perform-
All Rack Pak specialty cases are made
ances or
of highly durable nylon exteriors and
competitions.
thick, protective polyester shearling
Exer-Flex
interiors, making them lightweight, du-
will never
rable, and waterproof. For more informa-
harden,
tion, contact Music Connection Products,
crack, or
P.O. Box 434, Chicopee, MA 01021,
dry out,
(413) 594-7785.
even if
its con-
next month in ADVERTISER'S
MARCH'S
MD... INDEX
AKG Acoustics ...................................................... 119
Sam Barnard............................................................62
BAMO.................................................................... 109
Beato Musical Products ......................................... 110
Beyer Microphones .................................................39
Blue Note Records ..................................................54
Calato/Regal Tip ......................................................82
Caruso Music ..........................................................60
Corder Drum Company ...........................................56
CT Audio................................................................. 63
DC1000 Percussion ................................................. 10
DCI Music Video ...........................................105,107
ddrum ............................................................... 13,99
Drum/Keyboard Shop..................................... 109,114
Drum Workshop ..............................................59,121
Duratech Music Products ........................................73
Dynacord ................................................................91
Evans Products ...................................................... 123
Explorer's Percussion ...............................................84
Fibes Drumsticks ................................................... 125
Fishman Transducers............................................. 124
Chas. E.Foote, Ltd. ................................................106
DINO
Gallien-Krueger .......................................................90
Grant's Drum City ................................................. 131
Impact Industries ..................................................... 31
Imperial ................................................................130
Istanbul Cymbals .....................................................90
DANELLI
Keita's Karibean Cosmetics ................................... 131
Latin Percussion .................................................... 103
Victor Litz Music Center........................................ 131
Ludwig Industries ...................... Inside Front Cover,85
L.T. Lug Lock ........................................................131
MD Back Issues..................................................... 127
MD Equipment Annual .........................................113
DAVE
MD Library ........................................................60 ,75
Meinl Cymbals ........................................................88
Music Connection Products .....................................79
Musician's Institute ............................................... 129
Musician's Organizer ..............................................89
MATTACKS
Noble & Cooley .................................................... 110
Paiste................................................................. 46/47
Pearl International ................... 16/17,Inside Back Cover
Percussion Paradise ...............................................110
Precision Drum Co. .................................................87
Premier Percussion USA .................................................. 5
FRANK
Professional Video Corp. .........................................98
Pro Mark ........................................................102,111
ProSound's Drumland ...........................................112
PureCussion ........................................................................ 7
Inside EVANS
Slobeat Percussion ................................................ 104
Sonor Percussion ..................................................... 11
Tama ........................................................ 68/69,94/95
Thoroughbred Music ............................................. 104
Thunderstick ........................................................... 87
and much more... The Woodwind & The Brasswind .......................... 118
Yamaha ..................................................................6,9
Zildjian ....................... 76/77,132,Outside Back Cover
don't miss it!