Are you a PR rep, media, or content creator in games? I wanna get some feedback from you as we dig into Terminals.io improvements. When it comes to platforms for key requests and distribution, newsletter/press release distribution (and reception), online press kits, etc. what are your major pain points? TLDR: In the coming months we're going to put some more polish on our Terminals.io platform (if you haven't checked it out yet, do!), and we're looking for some input. What can we do better? What are we missing? What do none of the tools you use/encounter do that you wish they did? Any insight is helpful!
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check out our latest updates how ViewFi is helping brands transform viewers into active users.
Our month of May was full of news and developments! From Vimeo integration to the launch of our Leaderboard System, we didn't stop innovating! We can't wait to show you what June awaits! https://lnkd.in/dHTJPjBM
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Creators averaging 10M views per video complain when they 'only' get 5M. (Most of us would throw a party for 5M) 𝙃𝙚𝙧𝙚'𝙨 𝙩𝙝𝙚 𝙝𝙖𝙧𝙨𝙝 𝙧𝙚𝙖𝙡𝙞𝙩𝙮 𝙚𝙫𝙚𝙧𝙮 𝙣𝙚𝙬 𝙘𝙧𝙚𝙖𝙩𝙤𝙧 𝙣𝙚𝙚𝙙𝙨 𝙩𝙤 𝙝𝙚𝙖𝙧: -𝗣𝗼𝘀𝘁𝗶𝗻𝗴 𝗰𝗼𝗻𝘀𝗶𝘀𝘁𝗲𝗻𝘁𝗹𝘆 𝗶𝘀 𝗯𝗲𝘁𝘁𝗲𝗿 𝘁𝗵𝗮𝗻 𝗴𝗼𝗶𝗻𝗴 𝘃𝗶𝗿𝗮𝗹... (Building a loyal following > building a large following) -𝗬𝗼𝘂𝗿 𝗰𝗼𝗻𝘁𝗲𝗻𝘁 𝗹𝗶𝗸𝗲𝗹𝘆 𝘄𝗼𝗻'𝘁 𝗴𝗼 𝘃𝗶𝗿𝗮𝗹 𝗮𝗻𝘆𝘄𝗮𝘆... (Because you don't understand the algorithms) -𝗬𝗼𝘂𝗿 𝘃𝗶𝗲𝘄𝘀 𝗰𝗼𝘂𝗻𝘁𝘀 𝘄𝗼𝗻'𝘁 𝗿𝗶𝘀𝗲 𝘂𝗻𝘁𝗶𝗹 𝘆𝗼𝘂𝗿 𝘃𝗶𝗱𝗲𝗼 𝗾𝘂𝗮𝗹𝗶𝘁𝘆 𝗿𝗶𝘀𝗲𝘀... (Both in quality of production and quality of story) Instead of focusing on going viral, Focus on consistency and quality. Instead of focusing on view counts, Focus on building a loyal following. Instead of focusing on massive creators, Focus on little wins in your own content. Comparison is the thief of joy. Stay patient; your time will come. REMEMBER, Progress is the name of the game...
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I generally agree with "Fun is King" about a lot of games (including most of the ones that I play), as well as the sentiment that all those extra systems things won't actually make a game fun by themselves. But sometimes a video game isn't *supposed* to be fun. Sometimes you want your game to be moody and atmospheric, or scary and tense, or somber and contemplative. Or even intentionally frustrating. And that means you have to put the player through things that just *aren't* fun, but do add up to make for a more compelling experience. Among other Reggie Fils-Aime's quotes, I regularly think about "If it's not fun, why bother?" First, because it pretty succinctly describes Nintendo's design philosophy (and Nintendo or Nintendo-related developers have made most of my favorite games ever). But second, because it's a sentiment that I think is a little reductive when applied to the medium as a whole. Don't get me wrong, fun games should be fun ("eloquently putted, Kenechukwu."). This isn't me saying fun is less artful than angst--that's a sentiment that I personally find really tiring. But video games don't have to be *only* fun. Being "not fun" doesn't have to mean "not engaging or compelling."
Fun is King. If the game isn't super fun at its core, no amount of live ops features, content, or monetization tactics will save it.
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The Best Marketing tool out there if your looking to interact with your customers Introducing Text the Answer – the groundbreaking interactive app-driven Quiz Show that's revolutionizing the world of entertainment! 🎉 🌟 Unique : By seamlessly combining a TV show with an interactive app, we're setting new standards in engagement and entertainment. Get ready for an immersive experience like no other! TV SHOW VIDEO https://lnkd.in/eVPC-76 FOR BRANDS https://lnkd.in/eFKw3XWt SCHOOLS https://lnkd.in/eDGNkTD APP DEVELOPMENT https://lnkd.in/eGQVgcZY 🎮 Interactive and Engaging: With studio contestants and a home audience all participating through our app, every moment is filled with excitement and interaction. Say goodbye to passive viewing – it's time to get involved! 🌍 Global Reach: Our show isn't just captivating audiences locally – it's attracting attention from around the globe! Join the international community of Text the Answer fans and be part of something extraordinary. 💼 Diversified Revenue Opportunities: Looking for income streams that go beyond traditional methods? With Text the Answer, we offer a range of revenue opportunities, from production fees to sponsorships and advertising. Let's explore new horizons together! 🎯 Target Market: Text the Answer caters to a diverse range of segments, including broadcasters, advertisers, UK schools, contestants, and the home audience. There's something for everyone in our dynamic ecosystem! Get ready to experience the fastest quiz show on Earth, where speed and accuracy are the keys to victory! 🏆 Join five contestants as they battle it out on specially designed smart devices, while the home audience competes in real-time through our Text the Answer App. 📱💡 The rules are simple but thrilling: contestants must text the correct answers in record time to win call credit and compete for the jackpot cash prize. 🎉 With predictive text disabled and every millisecond counting, it's a race against the clock like never before! 📺 Product Offerings: 1. "Text the Answer" TV Show: A high-energy, interactive quiz show that keeps viewers on the edge of their seats. 2. Text the Answer App: Your gateway to endless fun! Play along with the TV show, challenge friends, and explore a world of quizzes and games. Don't miss your chance to be part of the next big thing in entertainment – join Text the Answer today and let the excitement begin! 💥✨ Contact me …[email protected]
Text the answer TV QUIZ SHOW AND APP ( no predictive text ) - HD 720p
https://www.youtube.com/
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If you MUST post content, keep this in mind. ( a VERY necessary reminder). Before you hit the “post” button. Ask yourself these questions; -> why should they read this? -> what’s to be learnt from this? -> does this address their needs? -> would this make em follow me? -> does this present me as valuable? You CANNOT play games with your reputation. Your content holds so much power. It’s the BIGGEST weapon you have to show how valuable you are. Make each content count. That’s all for now. P.S did you achieve your goal(s) for today?
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The Future of Content Creation: Staying Ahead of the Game Join us at Flash Film Academy as we discuss the changing landscape of content creation and why it's crucial for creators to pivot their strategies. Discover how advancements in smartphone technology and editing software are revolutionizing the industry. Stay ahead of the competition with our expert insights and tips. #ContentCreation #DigitalMarketing #VideoProduction #SmartphoneFilmmaking #EditingSoftware #IndustryInsights #StayAhead #AdaptOrDie #FlashFilmAcademy #PivotStrategy
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Check out how we're changing the game at http://promeet.live. Revolutionize your content game and join a world where simplicity meets monetization. 💡🎥💰 Share your thoughts or tag a creator who needs to see this! #LiveStreaming #ContentMonetization #CreatorEconomy
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Cloudinary just leveled up our video game. 🚀 Now, handling long-form videos is a breeze – from quick encoding to cool customization. Make videos faster, better, and way more awesome! 💻✨ Learn more: https://ow.ly/8hsh30sBjUu -- #VideoOptimization #API #VideoCreation #VideoMarketing #VideoEditing
Enhanced support for long-form video in latest Video API innovations
https://cloudinary.com/blog
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Smaller and indie production outlets can considerably multiply the chances of commercial success by exercising control over the whole ecosystem and process, from development to hyper focused marketing and optimisation of B2C communication. We earlier saw the example of Angel Studios and its ‘Sound of Freedom’ phenomenon. The disruption is far from over, and the future is potentially very bright for those agile production houses able to navigate and work seriously and creatively with innovative financing, marketing and distribution models, while many small and big players alike, stuck in traditional set-ups, will go belly up faster than we think.
‘Terrifier 3’ Made $80 Million. Marketing Cost: $500,000. Here’s How
https://www.indiewire.com
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