Check out how we're changing the game at http://promeet.live. Revolutionize your content game and join a world where simplicity meets monetization. 💡🎥💰 Share your thoughts or tag a creator who needs to see this! #LiveStreaming #ContentMonetization #CreatorEconomy
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Feeling stuck in the content game? 🤔 It's not you - it's the complex systems! Simplicity & flexibility = empowerment. 💪 Visit our website: https://promeet.live #ContentCreation #FinancialFreedom #LiveStreaming
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Here’s the framework I use: 🚀 Charge-by-the-second for creators 💸 Lifetime value for viewers Empower your content with fair, transparent monetization. 🌟 Ready to revolutionize your live streams? Visit our website: https://promeet.live #ContentMonetization #CreatorEconomy #LiveStreaming
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Unlock the power of video and gain massive views in no time with our proven strategy. Say goodbye to slow growth and hello to skyrocketing numbers 🚀 Don't miss out on the secret that will take your content to the next level. Get ready to dominate the video game. (link in comments ⤵️) #contentmarketing #videomarketing #creatoreconomy
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I generally agree with "Fun is King" about a lot of games (including most of the ones that I play), as well as the sentiment that all those extra systems things won't actually make a game fun by themselves. But sometimes a video game isn't *supposed* to be fun. Sometimes you want your game to be moody and atmospheric, or scary and tense, or somber and contemplative. Or even intentionally frustrating. And that means you have to put the player through things that just *aren't* fun, but do add up to make for a more compelling experience. Among other Reggie Fils-Aime's quotes, I regularly think about "If it's not fun, why bother?" First, because it pretty succinctly describes Nintendo's design philosophy (and Nintendo or Nintendo-related developers have made most of my favorite games ever). But second, because it's a sentiment that I think is a little reductive when applied to the medium as a whole. Don't get me wrong, fun games should be fun ("eloquently putted, Kenechukwu."). This isn't me saying fun is less artful than angst--that's a sentiment that I personally find really tiring. But video games don't have to be *only* fun. Being "not fun" doesn't have to mean "not engaging or compelling."
Fun is King. If the game isn't super fun at its core, no amount of live ops features, content, or monetization tactics will save it.
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Revolutionizing your content game isn't about the 'where,' it's about the 'when'—and the time is now! 🚀 Tap into a world where every second counts with #PromeetLive. Let's make monetization simple, fair, and fun together! 💸🎥 Share if you're ready to change the game, or comment with your thoughts on engagement-based monetization! 🗣️ #ContentMonetization #CreatorEconomy #BeTheChange
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Empower your content with fair monetization! Discover charge-by-the-second for creators & LTV for viewers. Revolutionize your livestreams today! 💡💰 #FairMonetization #LiveStreaming
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The barrier to entry has never been lower. And tiny steps compound over time. Ready to revolutionize your content game? 🌟 Share your thoughts! #ContentCreation #LiveStreaming #DigitalRevolution
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Turn up the volume on your content's earning potential 📢💸 with FanHero at #SXSW2024! Discover your path to monetization and let's innovate the way your content pays off. Your story, your revenue, your rules. #YourContentYourRules #MonetizeWithFanHero
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Creators averaging 10M views per video complain when they 'only' get 5M. (Most of us would throw a party for 5M) 𝙃𝙚𝙧𝙚'𝙨 𝙩𝙝𝙚 𝙝𝙖𝙧𝙨𝙝 𝙧𝙚𝙖𝙡𝙞𝙩𝙮 𝙚𝙫𝙚𝙧𝙮 𝙣𝙚𝙬 𝙘𝙧𝙚𝙖𝙩𝙤𝙧 𝙣𝙚𝙚𝙙𝙨 𝙩𝙤 𝙝𝙚𝙖𝙧: -𝗣𝗼𝘀𝘁𝗶𝗻𝗴 𝗰𝗼𝗻𝘀𝗶𝘀𝘁𝗲𝗻𝘁𝗹𝘆 𝗶𝘀 𝗯𝗲𝘁𝘁𝗲𝗿 𝘁𝗵𝗮𝗻 𝗴𝗼𝗶𝗻𝗴 𝘃𝗶𝗿𝗮𝗹... (Building a loyal following > building a large following) -𝗬𝗼𝘂𝗿 𝗰𝗼𝗻𝘁𝗲𝗻𝘁 𝗹𝗶𝗸𝗲𝗹𝘆 𝘄𝗼𝗻'𝘁 𝗴𝗼 𝘃𝗶𝗿𝗮𝗹 𝗮𝗻𝘆𝘄𝗮𝘆... (Because you don't understand the algorithms) -𝗬𝗼𝘂𝗿 𝘃𝗶𝗲𝘄𝘀 𝗰𝗼𝘂𝗻𝘁𝘀 𝘄𝗼𝗻'𝘁 𝗿𝗶𝘀𝗲 𝘂𝗻𝘁𝗶𝗹 𝘆𝗼𝘂𝗿 𝘃𝗶𝗱𝗲𝗼 𝗾𝘂𝗮𝗹𝗶𝘁𝘆 𝗿𝗶𝘀𝗲𝘀... (Both in quality of production and quality of story) Instead of focusing on going viral, Focus on consistency and quality. Instead of focusing on view counts, Focus on building a loyal following. Instead of focusing on massive creators, Focus on little wins in your own content. Comparison is the thief of joy. Stay patient; your time will come. REMEMBER, Progress is the name of the game...
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Ever felt like you're always catching up in the content creation race? 🏁 No more playing catch-up from the back of the pipeline for me! I'm stepping up my game—front and centre 🎬🌟 #ContentCreation #ChangeTheGame #CreativeJourney #NoMoreLastPlace #StayAhead #ContentCreatorLife #CreativityInMotion #RiseToTheTop;
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