We made a video game! (Now let’s get some classic LinkedIn ellipses in here…) The Glitch launches in Fortnite tomorrow morning at 10am PST and I’m incredibly proud of what we’ve built. For me, making a video game had long been one of those never-gonna-happen-but-wow-wouldnt-it-be-cool-if-it-did kind of career goals. This glow is gonna stick around, I think. So grateful to Bill Young for letting me ride shotgun over the past year and help navigate where this 18-wheeler of a project was headed; to Bettina Avila for bringing so much order to the chaos; to Patrick Moran and the team at Look North World for being unbelievable creative partners; to Brett Bates for giving me the ability to (quite often) set down my day job and dedicate time to this endeavor; and countless Twitch/Amazon folks, in no particular order: Andrea Garabedian Victor Lu Sonya Tsui Kasie Antich Ardian Perkolaj Nick Heitz Katherine Bowe Fumia James Koo Jesse Shaw Adam Meller Josh Bates Kellye Chambers Mackenzie Portfolio at TwitchCon. I’m in love with the philosophy that brought this game to life. We believed we could build a game that brought value to both players AND advertisers – provided that we were intentional about the process and, frankly, unflinching in our approach. 1️⃣ We studied, like… so much. In order to bring a superior product to market, we had to know what a superior product looked like. We talked to experts, we played a ton of games 😏 , I even (sort of) learned to code so I could better understand the potential and the limits of the platform. 2️⃣ We had a concise, killer story. Most branded games are terrible – sorry not sorry – because they are just that, branded games. As AdAge put it this morning, we were out to build a proper game FIRST, and use it for advertising SECOND. Preach. 3️⃣ We set clear, uncrossable boundaries (I’m most proud of this part). Our figurative kitchen started with the perfect amount of cooks, and even if it ruffled some feathers, we kept it that way. What’s the point of being an expert if you aren’t willing to stand up for what you know, you know? We’re launching tomorrow with the support of Domino’s Pizza and Peloton (and have more partners in the hopper!) and I’m constantly floored by their willingness to buy in, and let us do our thing. The game is better for it, and I think players will agree. See you in there tomorrow! I’ll be the guy with the Appa glider.
The Glitch - Official Launch Trailer
https://www.youtube.com/
Let's gooooo! I can't wait to see how this continues to evolve in amazing ways for our brand partners.
You’re a rockstar Ryan Katon . Don’t let anyone tell you any less. Thank you for bringing this to life. Incredible teamwork that would not have been possible without you.
Great job on getting it out there! Can't wait to glitch in!
:bleedpurpleuv::bleedpurpleuv:
This looks amazing! Congrats!
Creative Director, Twitch @ Amazon Ads || They say I have strong opinions
2moTrue labor of love for sure. Kudos to you and Bill Young for standing strong on the strategy to establish a fun, entertaining game that players will actually want to play, and only then incorporating brand partners to augment the core experience in endemic ways.