Human Computer Interaction - CS408 Power Point Slides Lecture 04
Human Computer Interaction - CS408 Power Point Slides Lecture 04
Human Computer Interaction - CS408 Power Point Slides Lecture 04
Human-Computer Interaction
Lecture 4
Goals & Evolution of Human-Computer Interaction
Imran Hussain
Assistant Professor
University of Management and Technology (UMT)
“If WE can use it, YOU can use it. If you can’t, YOU must be STUPID”
Interface
Interaction
Computer Human
Ease of Use
(Could I use it?)
Usefulness
(Would I use it?)
Usability
Goals
• Efficiency
• Safety
• Utility
• Learnability
• Memorablity
– iDrive system being effective since it would perform all the tasks
– Porsche example the system was effective enough to detect the high
intake of Air in Fuel system
– The Alarm clock is effective in the way that it would play music in exactly
the same way it is supposed to
• Riding a bicycle
• Fun • Rewarding
• Helpful
• Motivating
Satisfying Emotionally
fullfilling
Efficient to
use
enjoyable Effective Rewarding
Easy to
to use
remember
Usability
Goals
Easy to Supportive of
Safe to creativity
Entertaining learn
use
Have good
utility
Aesthetically
helpful pleasing
Motivating
24 Virtual University - Human Computer Interaction Imran Hussain | UMT
Today’s Revelation
• Europe
– Theories of HCI
– Methods of design
– Formalize usability
• Growing realization
– Success depended on improving physical aspect of UI
– ‘user friendly’ was often just lip service and making UI aesthetically
pleasing
• They investigated
– ‘people’ side of interaction
– Limitations and capabilities of humans
• Intention
– Develop highly-responsive book-sized PC
• Colour display
• Radio link to a world wide computer network
– Could function as
• Secretary
• Mailbox
• Reference Library
• Telephone Center
• Amusement Center
• Lisa developed
• Macintosh developed
– Smaller, cheaper and more powerful version than Lisa
• Discipline of HCI