CIT Notes
CIT Notes
CIT Notes
1.4.6 Automatic?................................................................................................................................. 8
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2.4 THIRD GENERATION COMPUTERS ..................................................................................................... 12
3.5.3 Peer-Peer................................................................................................................................. 15
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3.7.1 Input Unit ................................................................................................................................ 16
3.7.3.1 CU..................................................................................................................................... 17
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4.10 RAM SOCKETS.............................................................................................................................. 22
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6.5.4 Hiding/Re-hiding icons ............................................................................................................ 27
6.7.3 Click-lock................................................................................................................................. 29
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CHAPTER ONE: COMPUTING HISTORY
1.1 Introduction
o This is so because it can perform activities needed by human more efficiently and an amazing
speed.
Weather forecasting.
Etc.
o Because of its massive effects on human beings several field studies related to computers have
evolved that includes:
Computer Networks
1.2 Advantages of computers
1.3 Disadvantages of computers
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1.4 Computer definition
o A computer is an electronic machine that accepts input, stores it, processes it and gives
output all according to a set of built in instruction.
o Computers work at an electronic speed capable of performing more than million simple
instructions per second.
1.4.2 Accuracy
o Computers are free from errors. Errors that occur are likely to be attributed to human errors
such as: inaccurate data entry (a concept known as GIGO), poorly designed systems, faulty
instructions/programs written by the programmers.
1.4.3 Storage
o Computers can store large volumes of data that can be retrieved immediately.
1.4.4 Versatile
o Thus its presence can be seen almost in every sphere such as banks, hotels, weather stations,
schools, hospitals etc.
1.4.5 Diligence
o Computers can work for many hours without creating errors or breaking.
o Multiple tasks can be performed within a blink of an eye which otherwise would have
taken hours/days.
o Before the invention of computers people used things like pebbles, beads and sticks mainly
to perform basic calculations.
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o Later on manual calculators were invented.
o Calculating device that consists of beads mounted on sticks inside a frame with each bead
representing a specific quantity.
Each weight, or place value for the lower beads is ten times that of the one to the
immediate right.
So, we have a ones place, a tens place, a hundreds place, a thousand place, and so on,
working from right to left
Figure 1: Abacus
o Using the same bead substitution algorithm two numbers can be added.
o Using the same bead substitution algorithm two numbers can be added.
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o See the following examples demonstration:
o This device was invented by John Napier using bones hence the name Napier’s bones.
o The inner bar can slide back and forth between the outer bar.
o The remaining bar is a small glass like piece and slides on top of the inner bar.
o Later on came the mechanical calculators which required no or very little thinking.
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CHAPTER TWO: COMPUTER GENERATIONS
2.1 Introduction
Criteria to change one generation to the other were mainly based on the following factors:
Storage Reliability
Size
o First generation computers used vacuum tubes to process and store data and magnetic
drums for memory.
o These tubes consumed a lot of power, big in size, expensive and unreliable.
o They were slow in speed and stored fewer amounts of data in comparison with other
generations.
o Total cost was high as the technology required around 18,000 vacuum tubes and apart
from that these tubes were not reliable as they consumed a lot of power thus burning out
quickly.
o Software development: Operating systems were very slow. Each application program
required its own set of instructions to complete its task.
o Transistors were speedier, stored more data, smaller in size, cheaper, less power hungry and
thus more reliable compared to the previous generation that used vacuum tubes.
o Software development: operating systems were invented in this era which provided
standardized routines for input, output, memory management, storage and other resource
management activities. Resource management routines were no longer required to be
written when developing an application program.
o This allowed programmers to write instructions using English like commands (instead of
the binary numbers of the machine language.)
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2.4 Third Generation Computers
o Third generation computers used integrated circuits (IC) which were speedier, stored more
data, smaller in size and weight, less expensive and consumed less power in comparison
to the second generation.
o Software development: Portable Operating Systems were invented that provided similar
operating system commands across hardware platforms. (Each computer model).
o In this generation, the VLSI technology became ULSI (Ultra Large Scale Integration)
technology, resulting in the production of microprocessor chips having ten million
electronic components.
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CHAPTER THREE: CLASSIFICATION OF COMPUTERS
3.1 Introduction
Some types of computers are well suited for certain tasks compared to other computers.
o Purpose
PCs are microcomputers designed to meet the computing needs of an individual such as
computing applications and internet access.
PCs have the slowest processing speeds and costs compared to other computers under this
category.
Its monitors, keyboards, mice and systems case are connected by cables.
Not portable, bigger in size than handheld computers and loose power where power goes
off.
Its keyboards, monitors and mice pads are usually built in together with the system case.
It can run on power supplied by an electric outlet or on its own battery power.
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These are powerful desktop computers designed for specialized tasks such as medical
imaging (X-ray) and video game computers.
3.2.4 Supercomputers
These are the fastest and most expensive computer at time of construction.
They can tackle complex tasks such as breaking codes and modeling worldwide weather
systems.
These are high speed programmable electronic devices that perform mathematical
calculations, compare values and store results.
They recognize data by counting discrete signal representing either a high or low voltage
state of electricity.
3.3.3 Hybrid Computers
These are computer that processes both analog and digital data.
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These are machines that are capable of carrying out some general data processing under
program control.
Thus virtually all computers from micro to mainframe are general purpose.
These are computers that are designed to operate on a restricted class of problems.
A computer network is a collection of two or more computers connected for the purpose of
sharing resources.
3.5.1 Servers
3.5.3 Peer-Peer
Computers that provide resources to other computers and receive resources from other
computers at the same time.
3.5.4 Stand Alone
o Microcomputers
o Minicomputers
o Workstation
o Mainframe
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3.7 Computer Organization
Majority of computers, regardless of their differences, may be divided into five( or six)
logical units or sections.
Input is the process of entering data and programs into the computer system.
This is done by the input devices.
The Input Unit is the “receiving” section that receives data/instructions from an input
device.
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3.7.3 Processing Unit
A.k.a CPU.
Processing is the task of performing operations like arithmetic and logical operations.
3.7.3.1 CU
3.7.3.2 ALU
Output is the process of producing computed results from the data for getting useful
information.
Output unit is the “shipping” section.
It takes information that the computer has processed and places it on various output
devices to make the information available for use outside the computer.
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CHAPTER FOUR: COMPUTER PARTS
4.1 Introduction
They mainly consist of Input/ Output devices, Processing devices and Storage devices.
A case designed for an ATX form factor takes on several external forms, which include
the following:
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4.2.1.1 Vertical Tower
They are designed to sit on the desk under the computer's monitor.
Flat desktop (height < width) while Pizza Box (height ≤ 2 inches)
These are typically large in volume with more room for drive bays and expansion slots.
Full tower cases are typically 22 inches or more in height and intended to stand on the
floor.
They have anywhere from six to ten externally accessible drive bays, and several extra
expansion slots.
Mid-tower cases are smaller, about 18" high with two to four external bays
4 A Mini-tower case will typically have only one or two external bays and stand from 14"
to 16" tall.
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Figure 3: Power supply
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The power supply unit is often housed at the top rear of the case; attached with
four screws to support its weight.
The desktop computer power supply changes alternating current from a wall socket to low-
voltage direct current to operate the processor and peripheral devices.
4.8 Motherboard
Computer’s main circuit board.
Holds several crucial components such as the CPU slot, slots and most of the circuitry.
Different adapter cards plug into motherboard disk bays.
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Provides mechanical and electrical connections between a microprocessor and a printed
circuit board (PCB).
It’s made of plastic, a metal lever or latch, and metal contacts for each of the pins that
lands on the CPU.
o Place expansion cards in it, such as RAM cards to increase the amount of RAM that is
on the computer.
o Provide mechanical and electrical connections between a RAM and a printed circuit
board (PCB).
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Flat, thin cable containing many parallel wires.
Designed to be used in the installation of internal floppy and hard drives.
It is used within a computer chassis to connect disk drives and disk drive controllers.
These slots accept many breeds of cards such as modem cards, TV tuner cards, network
adapters etc.
They also provide mechanical and electrical connections between these cards and the
circuit board.
They are meant for faster video cards that PCI s can’t catch up with
Receives power from the power supply then distributes it to other components.
Ports used to connect peripheral devices and input/output devices such as to mouse,
keyboards, game pad, digital cameras, printers, scanners etc.
4.19 Battery
Small battery on the system board that provides power to the Complementary Metal Oxide
Semiconductor (CMOS) chip, even while the computer is turned off.
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The CMOS battery allows the CMOS to preserve system configurations (e.g., hard disk
type, floppy drive types, date and time, passwords and the order in which the computer will
look for bootable disk.
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CHAPTER FIVE: BASIC PC SECURITY ISSUES
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CHAPTER SIX: DESKTOP MANAGEMENT
The two most common are in normal mode and safe mode.
Normal mode allows for everyday use, without restriction (apart from restrictions you may
have set up on your computer, such as parental or administrative controls and rules).
When working in this mode, there is limited functionality, usually confined to programs
and tools necessary to find and fix problems.
The steps below outline how to start a computer in normal mode and in safe mode.
ii. Connect the keyboard, mouse and any other necessary peripheral devices to the system
case through the USB ports or otherwise.
iii. Connect the power cable to the system and to the surge protector.
ii. Press and hold the F8 key immediately when the computer boots.
iv. If you do not press F8 fast enough to start your PC in Safe Mode, you can allow the PC to
continue to boot and then restart from the start menu or log in window.
v. If your computer automatically displays a boot menu before starting up, there is no need of
pressing F8.
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vi. Highlight the “Safe Mode” option using the arrow key.
ii. Hold down the Shift key once the start-up sound is heard or otherwise.
iii. Release the Shift key when the Apple icon is observed
Several tasks may be performed on the desktop and some of them are outlined shortly
below. Before we see these tasks let’s take a brief tour on the following definitions:
Icon: symbol or graphical representation on a screen or program. All documents, folders and
briefcases or anything seen on a desktop are referred to as icons.
Configure: Arrange or order (a computer system) so as to fit it for a designated task according
to users wish.
The following few lines explains on how a user can interact with icons
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6.5.5.1 Copying an Icon from Desktop to another Location
Individual preferences differ widely and as such each personal computer will vary widely
on the way its desktop is set up. Some of the settings are elaborated below:
By default the left mouse button is the one that is used in the majority of activities such as
clicking, dragging etc.
Other users especially those lefties feel more comfortable using the right side for such
activities.
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These few notes among other things, shows how to reverse left and right mouse button
activities.
6.7.1 Switching Primary and Secondary Buttons
6.7.3 Click-lock
6.8 Conclusion
This laboratory session discussed basic security precautions and basic activities involved
on the desktop.
The mentioned lists are not all inclusive and others may be obtained through further
practice.
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CHAPTER SEVEN: MICROSOFT WORD APPLICATION
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7.1.1.1 Parts of the title bar
o The title bar typically has several buttons located on the right side, window menu option and Comment [u1]: Nearly all open
windows in a graphical user interface
some other extra features and functions that may vary from one ms word version to another. (GUI) have resizing options.
o When clicked, it closes the program running in the current window. Comment [u3]: If any changes
were made to a document without
saving them the before closing a pop
7.1.1.3 Maximize button up menu asking to save current changes
will appear.
o This is the middle button on the upper right corner of a Window that has a single square
in it.
o When clicked, it fills the entire screen or the program window in which it is Comment [u4]: When a window is
maximized, it cannot be moved until it
contained. is reduced in size using the
Restore button
7.1.1.4 Restore button
o This is the middle button on the upper right corner of a Window that has two squares in Comment [u5]: In a LINUX OS,
restore and maximize buttons are
it. represented by a + sigh.
o When clicked, it returns the window to its previous size. Comment [u6]: oWhen the
window is at its previous size,
the restore button switches to the
maximize button, which returns
the window to its maximum size.
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Figure 11: window menu option
7.1.2 Office button
o This button replaced the file menu from 2007 versions but contains the same basic
menu commands available on the File menu from earlier versions.
7.1.2.1 New
7.1.2.2 Open
7.1.2.3 Save
This submenu option automatically saves an opened document that has been modified
without changing its original location.
7.1.2.4 Save as
This submenu option allows one to save an opened document under a different name,
location and type.
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7.1.2.5 Print
7.1.2.6 Prepare
This submenu option prepares the document for distribution through various tasks
such as signature, encryption etc.
7.1.2.7 Send
7.1.2.8 Publish
This submenu option makes a document publicly available via server or public web
space.
7.1.2.9 Close
This submenu option exits an open document just like the close button
7.1.3 Tabs
Ribbons have replaced the traditional drop-down menus and toolbars in Microsoft Comment [u7]: Notably in 2007
and 2010
Office.
They are designed to help quickly find, understand and use commands needed to
complete a task efficiently and directly with minimum number of clicks.
The home tab is a tab or button in an application that returns a user to the
home section.
The home tab contains most commonly used commands/tools in MS word.
7.1.3.1.1 Clipboard
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The clipboard is a facility used for short-term data storage and/or data
transfer between documents or applications, via copy and paste operations.
In this ribbon, one can find the cut, copy, paste and format painter.
7.1.3.1.2 Font
A group where one can find tools related to the manipulation of fonts/texts. Comment [u8]: i.Font face
ii.Font size
iii.Bold, italic, underline,
7.1.3.1.3 Paragraph strikethrough
iv.Text background color
A group where a user can find tools for bullets and numbering, multi-level v.Text color
vi.Clear formatting leaving plain text
lists, tabs, alignments, line spacing, shading and borders, sort and
indentations.
7.1.3.1.4 Styles
A predetermined set of formats that one can use repeatedly throughout all a
document.
7.1.3.1.5 Editing
A ribbon where the find, replace and select commands can be found.
The insert tab allows users to add a table, clip art or a chart to a document.
7.1.3.2.1 Pages
7.1.3.2.2 Tables
7.1.3.2.3 Illustrations
7.1.3.2.4 Links
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7.1.3.2.5 Header & Footer
7.1.3.2.6 Text
7.1.3.2.7 Symbols
The page layout tab provides options for page orientation, size, columns,
borders, page color, etc.
7.1.3.3.1 Themes
7.1.3.3.4 Paragraph
7.1.3.3.5 Arrange
7.1.3.4.2 Footnotes
7.1.3.4.4 Captions
7.1.3.4.5 Index
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The mailings tab creates address labels and type for envelopes.
7.1.3.5.1 Create
7.1.3.5.5 Finish
7.1.3.6.1 Proofing
7.1.3.6.2 Comments
7.1.3.6.3 Tracking
7.1.3.6.4 Changes
7.1.3.6.5 Compare
7.1.3.6.6 Protect
7.1.3.7.2 Show/hide
7.1.3.7.3 Zoom
7.1.3.7.4 Windows
7.1.3.7.5 Macros
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CHAPTER EIGHT: MICROSOFT EXCEL PROGRAM
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CHAPTER NINE: INTRODUCTION TO DATABASE CONCEPTS
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