Austerlitz Scenario 1.0

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Pub Battles TM

Austerlitz
Austerlitz
Scenario
the field, just in time to shore things up.
Credits Believing they were on the verge of victory, Châteaus
Design: Brian Asklev & Marshall the Allies committed more troops to the Troops in all Buildings in this battle, do
Barrington assault on the French right, leaving their NOT become Spent by entering and they
center dangerously exposed. can Rally normally.
Development: Yvonne Spar-
rowsmith aka “god” At just the right moment, Napoleon
launched an attack up the Pratzen Heights Frozen
Graphics: Marshall Barrington at the Allied center. The heavy fog cov- Treat the Littawa as a River. It extends NE
ered their advance at first but the ‘sun of out of the Satschan Pond -marked blue.
Austerlitz’ burned away the mist as they Streams do not Reduce movement as
neared the crest. Seizing the heights split they are frozen.
the Allied army in two. A desperate fight Treat all lakes and ponds as impassible.
of charges and counter charges broke out -The Satschan Pond was actually fro-
Historical Background as both sides committed the Guard and zen but French artillery broke it up as the
Russians tried to retreat across it.
Before the battle, Napoleon occupied cavalry but it was too late. As the Allied
Austerlitz with about half his force, giving center collapsed, their army routed from
the impression that his numbers were
greatly reduced. He sent a message to
the field.
Fog
Heavy fog reduces visibility to 1/3
the Allied HQ expressing his desire to “One sharp blow and the war is over.”
Foot move for Turns 1-3. Note that
negotiate peace. The Allies saw this as a -Napoleon Bonaparte
artillery cannot bombard with fog.
further sign of weakness. When the Allies
offered an armistice, Napoleon accepted
with enthusiasm and withdrew west, out of
Austerlitz and off of the Pratzen Heights.
Charge
A Charge is a special attack that allows
From the Allied perspective, he was weak you to resolve combat immediately after
and now in a very vulnerable position. moving, instead of at the end of the turn.
Only these pieces can Charge:
Napoleon then requested a personal
• Guard Infantry (gold stickers)
visit with the Tsar. Alexander sent his
• Cuirassiers
aide. Dolgorukov reported back that the
Conduct Charges 1 piece at a time. You
French did indeed appear very weak and
cannot Charge with support or in conjunc-
Napoleon seemed full of anxiety and hesi-
tion with a flank attack, etc.
tation. After a heated discussion amongst
the Allied high command, Alexander
decided to immediately attack. The Allies
had taken the bait.
Cavalry Combat
Dragoons will also roll 3 dice for com-
bat in this battle.
They advanced on December 1st and Mounted Cavalry does not get a bonus
took up positions on the Pratzen Heights. for defending on a hill.
Napoleon’s additional troops remained Cavalry cannot attack defenders in
hidden behind ridges out of view. He Buildings, Châteaus, Woods or Marsh.
appeared especially weak on his far right
to the south. On December 2nd, the Allies
struck the French right. A quick break- Cavalry Modifiers
through here would allow them to sweep -1 for Cavalry firing at Fresh infantry.
around to the north west cutting off French +1 for Cavalry firing at Spent infantry.
supplies and trapping them in place. This +1 for Cuirassiers and Lancers in their
sounds like a great plan but it was exactly 1st round of combat IF Charging.
what Napoleon wanted them to do. It -1 for Cavalry firing at Heavier Cavalry.
could have worked well if Napoleon was as Weight Type
weak as they thought he was.
Light Hussar
A dense fog further reduced their Light Lancer
view of the French force and neutralized
their artillery advantage. As the French Medium Dragoon
right began to buckle, Davout arrived on Heavy Cuirassier

1 Command Post Games, Inc. Copyright © 2021


Movement Austerlitz
HQ Ratings How to Win
As marked, French: 4, Allies: 2 Starting Time: Turn 1.
Napoleon is a 5 and has no Chit.
French choose the order of combat. Objective
-Alexander ordered the attack but was Standard victory rules apply. In addi-
afraid to take over in case the plan failed. tion:
Worse still, he removed the Commander IF the French have no optional forces
in Chief Kutuzov and put him charge of IV or only 1, the Allies MUST defeat them by
Corps right before the battle. This effec- the end of the day. If the Allies fail to do
tively left the Allied army with no coordi- this, the French get 4x their regular points
nated command at all for the battle. for victory.

Road Columns Designer’s Notes


While marching in Road Column, You may argue that the French fighting
Infantry and Baggage Trains become at Austerlitz without their optional forces
strung out. Place blank pieces behind the is NOT Austerlitz. True but I would also
Infantry piece as extended Road Columns: argue that fighting against the French
Allies knowing exactly what they have is also
NOT Austerlitz.
France
That is really the key to this battle.
These numbers apply to Minor Roads. Much like Custer at Little Bighorn, if you
Major Roads have double the capaci- knew exactly what you were up against,
ty. So a French piece would have no trail- you’d never attack. The opposing armies
ing column on a Major Road. The Allies are at parity point wise. It is a stalemate.
would have just 1. Whoever attacks will be at a disadvantage.
Attacking a Road Column block is the The key is motivation. The Allies must
same as attacking the piece. attack. If Napoleon really is weak, you can
win but you have to move quickly. If Na-

Unknown French OB poleon is strong, you need to recoil quickly


and transition to a solid defense. How can
The French always have III, IV, V you tell?
Corps and the Detachments. The only way to find out for sure is to
There are 3 optional commands the press the attack. Hitting the line and fall-
French may use: the Guards, Cavalry and ing back isn’t enough. You must push hard
I Corps. The French player secretly writes enough that you force the French to reveal
down which optional forces he will use for their reserve.
the battle. He has 3 choices: A great way to handle this for solitaire
• None play, is to just determine the optional forc-
• All es randomly as the Allies spot them.
• Only 1. Must specify which.
All optional HQs, Chits and Reserve
Cards are in play in every game. They will
enter and move around normally. The
only difference is if they have troops on
their Reserve Cards or not.
Only count optional forces in the battle
for French Rout total.
-Remember that other Commands can
hide on Reserve cards. For example: all 3
optional forces could enter on Napoleon’s
card. The next turn, Bernadotte could
move onto Soult’s card, etc.

Command Post Games, Inc. Copyright © 2021 2


La Grande Armée -Order of Battle
N
Austerlitz

Lannes Soult Davout


V V IV IV III III
Dragoon
V IV III

V IV III Bourcier x5

V Wathier IV Beaumont III Friant L

V Suchet IV St. Hillaire L III Friant R

V Caffarelli IV St. Hillaire R


Optional Forces
IV Vandamme L

IV Vandamme R
Cuirassier

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IV Legrand L

IV Legrand R Bessiers Berndt


Murat
G G C C I I

C Nansoulty

Copyright © 2021
G I

G Garde Impériale C d’Hautpoul I Kellerman


Sticker Placement
Gently align, then press firmly to set in place.
C Treillard
G Garde Impériale I Rivaud

Infantry represent Divisions of 4,000-6,000 men.


G Grenadier I Drouet
Cavalry 1,500-2,000 men.
Hussar
Army of the 3rd Coalition -Order of Battle

Kenmyr Dokturv Langrn Prbyshv


IA IA I I II II III III

IA Liechtenstein I II III

IA Stutterheim I II Olsuvev III Stryk

IA Carneville I Lewis II Kamesnsky III Selekhov M

I Urusov
Cuirassier

Kolowrt Lechtstn Constn Bagratn


IV IV V V G G AG AG

IV V Hohenlohe G AG

IV V Essen G Jankovich AG

Command Post Games, Inc. Copyright © 2021


IV Meloradovich G Depreradovich AG Voropaitzki

IV Rottermund M Hussar G Lifeguard AG Dolgorukov

IV Jurczik M G Grenadier AG Wittgenstein

AG Engelhart

x2

Sticker Placement x2
Gently align, then press firmly to set in place.

4
Austerlitz
Turn 1 Reinforcement:
Turn 2 Reinforcement: French setup 1st anywhere Napoleon, Bernadotte, Bessières Setup
Davout behind (west of) this line. & Murat
Austerlitz

This is the historical


entry. Alternatively,
the French may
bring in his Rein-
forcements along
any western road.

5 Command Post Games, Inc.


Copyright © 2021
Allies setup 2nd anywhere
behind (east of) this line.
Historical Setup

IV

IV Be
nt aumo

eL
illair
St. H
ire R IV V Wathie
Hilla r
St.
IV

V Suchet
eR
mm V C
da n IV Vand are aff
Va me L am lli
IV Legrand R IV
IV
IV Legrand L

IA Carn
eville
IA Stutter
heim II Kamesnsk
y
IA Liechte
nstein I II

I Lewis II O
lsuvev

III
Str

Command Post Games, Inc. Copyright © 2021


yk
I Urusov

III
III
V Hohenlohe Sele
kh
ov
V Essen
M

IV Ju
rczik
IV R
otterm M
un d
M IV G D
epre
rado
IV M vich
eloradovi
G Ja
nk G
ch ovich
AG Voropaitzki
G Lifeguard AG Wittgenstein
IV

AG
AG Engelhart
G Grenad AG Dolgorukov
ier

AG

6
Austerlitz

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