Assssssssss
Assssssssss
Assssssssss
Q2) What is the main concern of human- computer interaction (HCI) discipline? •
Human-Computer Interaction (HCI) is the study of how people interact with computers and to what
extent computers are or are not developed for successful interaction with humanbeings. HCI concerns
the design, evaluation and implementation of interactive usable userinterfaces
HCI is concerned “with the design, implementation and evaluation of those interactive computer-
based systems, as well as with the multi-disciplinary study of various issues affecting this interaction”
(Stephanidis, 2001), while the main concern is to ensure 'ease-of-use', operability, discoverability,
simplicity, and .
Good use of HCI principles and techniques is not only important for the end user, but also is a very
high priority for software development companies. If a software product is unusable and causes
frustration, no person will use the program by choice, and as a result sales will be negatively affected.
HCI is very important because it will be fundamental to make products more successful, safe,
useful and functional. ... Hence, it is important to have someone with HCI focused skills involved in
all phases of any product of system development. HCI is also important to avoid products or project
going wrong or totally fail.
software projects need to be developed with higher quality and especially user friendly. Therefore, the
importance of human-computer interaction emerges clearly. In design and development phases of
software projects, the properties of human which is an important agent for interaction -- such as
behavioral, cognitive, perceptive, efficiency and physical factors have to be considered. This study
aims to express the importance of developing softwares by taking into consideration the human-
computer interaction applications. In this context, firstly a wide literature review is made to examine
software development process and human-computer interaction in detail, the results obtained by using
design methods in this process are explicated and the importance of said interaction is openly expressed
with the exemplary applications in the literature. According to the results of the research, especially in
software life cycle, it is observed that rules of interaction must be implemented before software
development, however, these methods are usually included in software life cycle in the latter stages of
software development process. This situation causes the developed softwares to be user unfriendly and
of low quality. Furthermore, it is observed that when the design methods used in the scope of human-
computer interaction are integrated into software development process during the life cycle, the
developed projects are more successful, have better quality and are more user friendly.
Today, software industry has a rapid growth. In order to resist the competition increased by this growth,
software projects ne0ed to be developed with higher quality and especially user friendly. Therefore, the
importance of human-computer interaction emerges clearly. In design and development phases of
software projects, the properties of human –which is an important agent for interaction- such as
behavioral, cognitive, perceptive, efficiency and physical factors have to be considered. This study
aims to express the importance of developing softwares by taking into consideration the human-
computer interaction applications. In this context, firstly a wide literature review is made to examine
software development process and human-computer interaction in detail, the results obtained by using
design methods in this process are explicated and the importance of said interaction is openly expressed
with the exemplary applications in the literature. According to the results of the research, especially in
software life cycle, it is observed that rules of interaction must be implemented before software
development, however, these methods are usually included in software life cycle in the latter stages of
software development process. This situation causes the developed softwares to be user unfriendly and
of low quality. Furthermore, it is observed that when the design methods used in the scope of human-
HCI consists of three parts: the user, the computer itself, and the ways
they work together.
It can be critical to the many stakeholders in a design process: customers,
users, service providers, and marketers, as well as designers who want to
build upon the system and the ideas it embodies. Design rationale can
contribute to theory development in HCI in three ways.communication
among the members of the development or supplier organization. It is
important that all concerned groups in the supplier organization
understand the usability requirements before design begins.Inadequate
user requirements are a major contributor to project failure. ... on
designing user interface characteristics that achieve these objectives
(see the section on guidelines ... The context of use of the system is
identified and analyzed. ... of who (person or machine) will perform
them or the detailed strategies to be used.
6...How data can be recorded during the data gathering sessions with
stakeholders?
→One-on-One Interviews
→ Focus Group Discussion
→ Collaborative Workshop Mode
→ Surverys
→ Observation
INTERVIEWS METHOD
Interviewing involves asking questions and getting answers from participants in a study. Interviewing
has a variety of forms including: individual, face-to-face interviews and face-to-face group
interviewing. The asking and answering of questions can be mediated by the telephone or other
electronic devices (e.g. computers). Interviews can be –
A. Structured,
B. Semi-structure or
C. Unstructured.
Face to face interviews
are advantageous since detailed questions can be asked; further probing can be done to provide rich
data; literacy requirements of participants is not an issue; non verbal data can be collected through
observation; complex
and unknown issues can be explored; response rates are usually higher than for self-administered
questionnaires.
Disadvantages of face to face interviews include: they can be expensive and time consuming; training
of interviewers is
necessary to reduce interviewer bias and are administered in a standardized why they are prone to
interviewer bias and
interpreter bias (if interpreters are used); sensitive issues maybe challenging.
Telephone interviews
yield just as accurate data as face to face interviews. Telephone interviews are advantageous as they:
are cheaper and faster than face to face interviews to conduct; use less resources than face to face
interviews; allow to
clarify questions; do not require literacy skills. Disadvantages of telephone interviews include: having
to make repeated calls
as calls may not be answered the first time; potential bias if call backs are not made so bias is towards
those who are at
home; only suitable for short surveys; only accessible to the population with a telephone; not
appropriate for exploring
sensitive issues.
Structured Interviews
Semi-structured Interviews
Characteristics of Semi-structured Interviews
The interviewer and respondents engage in a formal interview.
The interviewer develops and uses an ‘interview guide’. This is a list of questions and topics that
need to be covered during the conversation, usually in a particular order.
The interviewer follows the guide, but is able to follow topical trajectories in the conversation
that may stray from the guide when s/he feels this is appropriate.
Unstructured Interviews
Characteristics of Unstructured Interviews
The interviewer and respondents engage in a formal interview in that they have a scheduled time
to sit and speak with each other and both parties recognize this to be an interview.
The interviewer has a clear plan in mind regarding the focus and goal of the interview. This
guides the discussion.
There is not a structured interview guide. Instead, the interviewer builds rapport with
respondents, getting respondents to open-up and express themselves in their own way.
Questions tend to be open-ended and express little control over informants’ responses.
Ethnographic, in depth interviews are unstructured. Fontana and Frey (1994) identify three
types of in depth, ethnographic unstructured interviews – oral history, creative interviews and
postmodern interviews.
Phase 1: screening
During the screening period, depending on which usability testing method you
choose, you should have the opportunity to ask basic demographic and
experience questions. In addition to using this data to evaluate potential
participants, hang on to it and use it later in your analysis of the final results.
Examples of screening questions:
• How old are you?
• What is the highest level of education you've completed?
• What is your total household income?
• What is your profession?
• When was the last time you purchased an item online?
• Have you ever used [your website]?
Phase 2: pre-test
Once you've selected your test subjects, but before the actual usability testing begins, you have another
opportunity to interview them, either via a questionnaire or through a moderated interview.
During this stage, your goal is to learn about the knowledge and experience that the subjects are
entering testing with: their backgrounds will inform their actions and opinions as they interact with
your product.
The questions during this phase go beyond just collecting demographic data; they can be used to gather
psychographic data about the participants' experiences, behaviors, and attitudes toward the product or
subject being tested
Phase 3: test
During the actual testing stage, your goal is to collect data that explains why users make certain choices
while navigating the assigned tasks.
The test may be highly interactive, with the user talking through their thought process as they complete
each step. Conversely, it could be silent, with users working independently and then answering
questions after each task or section. Either way, questions like the ones below should help illuminate
what the user is doing, and why: