Human-Computer Interaction: From Wikipedia, The Free Encyclopedia
Human-Computer Interaction: From Wikipedia, The Free Encyclopedia
Human-Computer Interaction: From Wikipedia, The Free Encyclopedia
This article is about the interaction between users and computers. For the direct
communication between brain cells and computers.
Human–computer interaction or HCI is the study of interaction between people (users)
and computers. It is often regarded as the intersection of computer science, behavioral
sciences, design and several other fields of study. Interaction between users and
computers occurs at the user interface (or simply interface), which includes both software
and hardware, for example, general-purpose computer peripherals and large-scale
mechanical systems, such as aircraft and power plants. The following definition is given
by the Association for Computing MachineryHYPERLINK \l "cite_note-vrshvy-0"[1]:
"Human-computer interaction is a discipline concerned with the design, evaluation
and implementation of interactive computing systems for human use and with the
study of major phenomena surrounding them."
Because human-computer interaction studies a human and a machine in conjunction, it
draws from supporting knowledge on both the machine and the human side. On the
machine side, techniques in computer graphics, operating systems, programming
languages, and development environments are relevant. On the human side,
communication theory, graphic and industrial design disciplines, linguistics, social
sciences, cognitive psychology, and human performance are relevant. Engineering and
design methods are also relevant. Due to the multidisciplinary nature of HCI, people with
different backgrounds contribute to its success. However, due to the different value
systems of its diverse members, the collaboration can be challenging [2].
HCI is also sometimes referred to as man–machine interaction (MMI) or computer–
human interaction (CHI).
Contents
[hide]
• 1 Goals
• 3 ∆εσιγν πρινχιπλεσ
• 4 ∆εσιγν µετηοδολογιεσ
• 5 ∆ισπλαψ δεσιγν
• 9 Αχαδεµιχ χονφερενχεσ
• 10 See also
• 11 Φοοτνοτεσ
• 12 Φυρτηερ ρεαδινγ
• 13 Εξτερναλ λινκσ
Goals
A basic goal of HCI is to improve the interactions between users and computers by
making computers more usable and receptive to the user's needs. Specifically, HCI is
concerned with:
• methodologies and processes for designing interfaces (i.e., given a task and a
class of users, design the best possible interface within given constraints,
optimizing for a desired property such as learnability or efficiency of use)
• methods for implementing interfaces (e.g. software toolkits and libraries; efficient
algorithms)
• techniques for evaluating and comparing interfaces
A long term goal of HCI is to design systems that minimize the barrier between the
human's cognitive model of what they want to accomplish and the computer's
understanding of the user's task.
Professional practitioners in HCI are usually designers concerned with the practical
application of design methodologies to real-world problems. Their work often revolves
around designing graphical user interfaces and web interfaces.
Researchers in HCI are interested in developing new design methodologies,
experimenting with new hardware devices, prototyping new software systems, exploring
new paradigms for interaction, and developing models and theories of interaction.
• Early focus on user(s) and task(s): Establish how many users are needed to
perform the task(s) and determine who the appropriate users should be; someone
that has never used the interface, and will not use the interface in the future, is
most likely not a valid user. In addition, define the task(s) the users will be
performing and how often the task(s) need to be performed.
• Εµπιριχαλ measurement: Test the interface early on with real users who come in
contact with the interface on an everyday basis, respectively. Keep in mind that
results may be altered if the performance level of the user is not an accurate
depiction of the real human-computer interaction. Establish quantitative usability
specifics such as: the number of users performing the task(s), the time to complete
the task(s), and the number of errors made during the task(s).
• Task Environment: The conditions and goals set upon the user.
• Input Flow: Begins in the task environment as the user has some task that
requires using their computer.
• Feedback: Loops through the interface that evaluate, moderate, and confirm
processes as they pass from the human through the interface to the computer and
back.
• CHI '95, CHI '96, CHI '97, CHI '98, CHI '99, CHI 2000, CHI 2001, CHI 2002,
CHI 2003, CHI 2004, CHI 2005, CHI 2006, CHI 2007, CHI 2008
There are also dozens of other smaller, regional or specialized HCI-related conferences
held around the world each year, the most important of which include:
[edit] Special purpose
• Ιντεραχτιον δεσιγν
[edit] Footnotes
^ a b ACM SIGCHI Curricula for Human-Computer Interaction
^ Bartneck, C., & Rauterberg, M. (2007). HCI Reality – An ‘Unreal Tournament’?
International Journal of Human Computer Studies, 65(8), 737–743 | DOI:
10.1016/j.ijhcs.2007.03.003 | view html version
^ Green, Paul (2008). Iterative Design. Lecture presented in Industrial and Operations
Engineering 436 (Human Factors in Computer Systems, University of Michigan,
Ann Arbor, MI, February 4, 2008.
^ Pattern Language
^ Wickens, Christopher D., John D. Lee, Yili Liu, and Sallie E. Gordon Becker. An
Introduction to Human Factors Engineering. Second ed. Upper Saddle River, NJ:
Pearson Prentice Hall, 2004. 185–193.
^ Brown, C. Marlin. Human-Computer Interface Design Guidelines. Intellect Books,
1998. 2–3.
^ Jef Raskin: Intuitive Equals Familiar. In: Communications of the ACM, vol 37, no
9, September 1994, pp. 17–18, [1]
^ Bartneck, C. (2008). What Is Good? – A Comparison Between The Quality Criteria
Used In Design And Science. Proceedings of the Conference on Human Factors
in Computing Systems (CHI2008), Florence pp. 2485–2492. DOI:
10.1145/1358628.1358705
• Andrew Sears and Julie A. Jacko (Eds.). (2007). Handbook for Human
Computer Interaction (2nd Edition). CRC Press. ISBN 0-8058-5870-9
• ϑυλιε Α. ϑαχκο and Andrew Sears (Eds.). (2003). Handbook for Human
Computer Interaction. Mahwah: Lawrence Erlbaum & Associates. ISBN
0-8058-4468-6
• Academic journals:
• Alan Dix, Janet Finlay, Gregory Abowd, and Russell Beale (2003):
Human–Computer Interaction. 3rd Edition. Prentice Hall, 2003.
http://hcibook.com/e3/ ISBN 0-13046-109-1
• Helen Sharp, Yvonne Rogers & Jenny Preece: Interaction Design: Beyond
Human–Computer Interaction, 2nd ed. John Wiley & Sons Ltd., 2007
ISBN 0-470-01866-6
• Υσαβιλιτψ ςιεωσ