SolidWorks 2009 - Advanced
SolidWorks 2009 - Advanced
SolidWorks 2009 - Advanced
Course
(SolidWorks 2009)
Published by:
The National Centre for Technology in Education
And
T4 – Technology Subjects Support Service
Permission granted to reproduce for educational use providing the source is acknowledged.
Copying for any other purposes prohibited without the prior written permission of the
publisher.
Please note
Screenshots used in this manual may appear different to those on computer screens
used by participants; variations in versions of the software and differing operating
systems may be in use.
Screenshots and software titles used throughout the manual are from a PC using
Microsoft Windows XP©.
Participants using other operating systems may encounter some differences in screen
presentation and layout.
Throughout this module reference may be made to software titles and suppliers of Internet
services. These references are made purely to illustrate or expound course content. Any such
reference does not imply any endorsement by the NCTE of a product or company. The reader
should be aware that typically there are many products and companies providing similar
services in areas related to ICT. Participants should be as informed as possible before making
decisions on purchases of ICT products or services.
Advanced CAD Modelling Course
TableofContents
Introduction ……………………………………………………………………………… 4
Objectives ……………………………………………………………………………….. 5
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Introduction
The revised syllabuses for Design and Communication Graphics (previously Technical
Drawing) and a new subject at Leaving Certificate level, Technology, were introduced to the
senior cycle curriculum in September 2007 and were examined for the first time in 2009.
A Technology Subjects Support Service (T4) was established to support schools in the
implementation of the revised/new syllabuses. The support service has rolled out the intensive
phase of a professional development programme for teachers that consisted of a nine day in-
service programme over three years. A significant component of this professional
development was focused on Computer Aided Design (CAD). Technologies and
methodologies including powerful design tools such as parametric CAD are being utilised in
the revised and new technology subjects and forms part of a significant assessment component
in Design and Communication Graphics. Indeed, SolidWorks parametric CAD software is
being used in second level schools providing the technology subjects at both senior and junior
cycle. The application integrates the development of Technology and IT skills with a variety of
basic and advanced features.
Despite the very successful roll-out of the T4 professional development programme a request
for additional CAD and other ICT courses have been made by the teachers of the technology
subjects. This request was prompted in part by the upgrade of SolidWorks 2006 to the 2009
Education Version which was made available to all schools in March 2009. In response, the
NCTE in collaboration with T4 and the Education Centres Network hope to satisfy the demand
by providing additional courses and opportunities for further professional development. The
Advanced CAD Modelling Course (SolidWorks 2009) is complementary to the work of the T4
professional development programme and the other three CAD Modules that were developed
by the NCTE in collaboration with the Technology Subjects Teacher Professional Network.
The Advanced CAD Modelling Course has been designed to allow participants to do all or
some of the exercises in the four broad areas covered – Sheet Metal Features, Curves, Surfaces
and Photorealistic images. It is envisaged that this course will be delivered over 15 hours (6
evenings x 2.5 hours) but the pace of progress will be determined by the skill level of the
participants. Each group is recommended to discuss the course schedule with the tutor in order
to reflect their unique needs, interests and ability level. Prior to commencing the Advanced
CAD Modelling Course, it is assumed that participants will have completed CAD Module 2
and 3 and have developed a broad base of basic ICT skills. An opportunity will be provided
for participants to share resource materials developed during the course.
While this course is limited in the range and depth of topics it can cover, the NCTE has a wider
and more detailed range of courses which address other areas of ICT. Details of these courses
can be found at www.ncte.ie/training or through your local education centre. A more extensive
range of CAD resource that was developed during the course of the T4 professional
programme is available on www.t4.ie or by contacting your local T4 Regional Development
Officer.
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Duration
15 hours
Objectives
This course aims to enable the participant to:
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Sheet Metal The sheet metal feature within SolidWorks enables the user to build a sheet metal
model, using a variety of sheet metal features. The development of the model can
be created by flattening the model as a whole or by flattening individual bends.
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Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.
Focus of lesson This lesson focuses on using the base flange approach to sheet metal. Commands
used include Base Flange, Edge Flange, Corners and Extruded Cut.
Getting started.
New File Create a new part file.
Getting Started In order to begin working with Sheet Metal you must first activate the sheet
metal tab on the command manager.
Note: The Sheet Metal commands are also available from the drop down menu by
selecting “Insert” and “Sheet Metal”…
Creating a sketch: How do we start to model the magazine file as a sheet metal part?
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Sheet Metal Feature: To create a sheet metal feature, click the Sheet Metal tab on the
Command Manager and choose Base Flange
Click Ok
Sheet-Metal1 will remain at the top of the feature manager design tree
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Choose OK
Flat-Pattern Feature This is added below the base flange feature. It has a couple of special properties
that are not found with other features.
Unlike other features, flat-pattern will remain at the bottom of the tree. Other
sheet metal features, when added, will appear overhead even though they are
added after its creation. Secondly, the feature is suppressed when added to the
design tree.
Adding the vertical faces We will create the vertical faces using Edge Flange
Edge Flange Edge flange is used to create a 90° bend to a selected edge, in the direction and
distance specified, using the thickness of the part. The shape of the flange by
default is rectangular. This may be edited to a custom profile also.
Adding an Edge Flange Select Edge Flange from the sheet metal toolbar.
The default radius of 1mm is used. The gap distance is greyed out as there is
only one selection.
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the original edge of the base flange, as indicated opposite.
A preview of the proposed flange is displayed.
Adding further edges. Choose the edges indicated to create further edge
flanges, using the same parameters.
Enter a Gap Distance of 0.01mm. Gap distance refers to the distance between
adjacent edge flanges and must be greater than 0mm.
Gap Distance
Click OK.
Creating cut edge: In order to complete the shape of the magazine file we must cut a section from the
rectangular prism which we have created.
Extruded Cut Extruded cut within Sheet Metal is used in a similar manner to the way we use it
in dealing with solid models.
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Choose OK
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Selecting further faces Rotate the model and choose the face as
indicated below.
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Adding tabs To complete the part, tabs must be added to vertical edges of the side pieces.
Angle - 90°
Flange Position –
Material Inside
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How will we achieve this?
Editing the sketch. We must first remove the automatic relations from the
line.
Smart Dimension Smart dimension the angle as shown. Add the length of
the flange, 20mm.
Choose Finish
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Choose OK.
Unsuppress Flat-pattern Right click on the feature and choose unsuppress from the pop-up toolbar
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Lesson Complete!
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Prerequisite knowledge: Exercise 1 - Magazine File should be completed in advance of this exercise.
Focus of lesson: To further explore the tools available within sheet metal and investigate how
these tools may be used to enhance the teaching of geometry.
Commands Used: This lesson includes Sketching, Base Flange, Flatten, Extruded Cut, Fold and
Unfold.
We will omit the top and bottom surfaces of the prism from the model as the
problem does not require them.
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Getting started: We will begin by creating the model of the prism and then derive the
development from it. To start we will draw the base profile of the prism, a
hexagon.
Create a new SolidWorks part document and save it as Hexagonal Prism.
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For Construction These lines are for construction purposes only and will not form part of the
feature afterwards. For this reason they must be marked as construction lines.
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SolidWorks warning SolidWorks gives us a warning because the original centreline has a midpoint
relation with the line we are trying to trim. Trimming the line will delete the
relation.
Create feature: What will we use to create the feature from the hexagonal sketch?
Direction 1: 150mm
Thickness: 1.5mm
Adding Window feature In order to create the sketch for the window feature we need to flatten the prism.
In the previous exercise we unsuppressed the flat pattern feature to develop the
model.
Because the new feature is created below the flat-pattern feature it will not be
displayed when the model is suppressed.
About Unfold/Fold Unfold can be used to flatten a model, allowing you to create sheet metal features
which cross bend lines eg. a hole. Fold takes the unfolded model in the flattened
state and refolds it.
Any feature created in the unfolded state will appear above the flat-pattern feature
in the featuremanager design tree and hence will appear when the flat-pattern
feature is suppressed.
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Cut Extrude To remove the material from the development we will create an Extruded Cut
feature.
Click OK.
Refold To refold the prism select Fold from the sheet metal toolbar or
Choose Insert, Sheet metal, Fold from the drop-down menu.
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Fixed Face By default SolidWorks chooses the same fixed face
as was used to unfold the model. A different face may
be chosen if you wish.
The model will fold along the bend lines and the
folded model will include the cut-out.
Note: This tool will both flatten and unflatten the model.
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Creating a drawing: As with any Solidworks part, a drawing may be produced by selecting File,
Create drawing from Part/Assembly or
When a drawing is created from a sheet metal part, in addition to the standard
views, the opportunity exists to create a view which displays the development
of that part.
Create Drawing: With the part file open select File, Create drawing from
part/assembly.
Standard Views All of the standard drawing views are displayed in the
Task Pane.
Creating the view layout To generate the solution we want to create 3 orthographic views and add the
surface development of the cut hexagonal prism.
Drag the Front View onto the sheet and project an End view and Plan view
from the parent view. Use an appropriate scale.
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Adding the surface To add the surface development, select Model View from
development: the View Layout toolbar.
Choose OK.
Positioning the views Drag the views to position them on the sheet.
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Prerequisite knowledge: Exercise 1 – “Magazine File” and Exercise 2 “Easter Egg Box” should be
completed before attempting this exercise.
Focus of lesson: To further explore the tools available within sheet metal, through the completion
of a transition piece exercise.
Commands Used: This lesson includes Sketching and Lofted Bend, Fold and Unfold. It works
through the creation and development of a transition piece.
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Getting started.
New File Create a new part file.
Creating a sketch: How will we create the transition piece? (Extractor Hood)
The extractor hood is created in a similar way to the way that pyramids are
created as Solidworks parts, as a loft.
Loft is also available in Sheet metal and is called Lofted Bend
Creating Base Sketch: What Plane will we create the Sketch on?
Because the hood sits on the Horizontal plane we will sketch the profile on the
top plane.
Width: 600mm
Depth: 450mm
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Sketch Fillet: In sheet metal the lofted bend command can only create a feature from
sketches which have rounded edges. Although the hood has a rectangular base
sketch, we will have to create a fillet at each corner to create the sheet metal part
in SolidWorks. We will use a 2mm radius for the purposes of the sketch fillet.
Select sketch fillet and add the 2 mm radius to each corner.
Sheet metal sketches: As this sketch will be used to create a sheet metal feature a break must be added.
This break in the sketch will later allow Solidworks to develop the completed
model.
Break the sketch Where is the best place to create a break in the sketch?
In real life the joint or break in the hood would be kept out of view of the user
and would be at the back of the hood. For the same reasons we will create the
break in the sketch at the back.
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Trim Sketch: Zoom into the area between the lines we have just created, and use Power Trim
to remove the material.
Exit Sketch Exit the sketch. Rename the sketch base profile.
Creating Top Profile: The top profile is positioned a height of 275mm above the
base profile.
Creating the Sketch: Note: Earlier we mentioned that the top profile was circular in shape.
However if we use the circle command to create the top profile, the finished
feature will develop without fold lines. In order to create triangulation in the
development the top profile must have an equal number of curved and straight
sections as the bottom profile.
Circular profile with four flat sections. Flat Section of curve (Highlighted)
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Creating the circular section with the flat sections included as shown.
We could use the circle command and cut sections from it – rejoining these
sections with straight lines. Would this be the best way to produce the profile?
Alternatively
Creating top profile We begin by drawing a square, in this case 250mm side length. Create a sketch
fillet, of 123mm, on the four corners. This will leave 4 flat sections of 1mm on
the four sides.
Break the sketch Just as in the base profile, a break must be added to the sketch profile.
The same procedure may be adopted as used previously or alternatively you may
take the approach outlined overleaf.
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Alternatively: We can use the break lines from the first sketch
to create a break in this sketch using the
convert entities sketch command.
Note: When using the Convert Entities command, you must pre select the
elements of the sketch you wish to convert before selecting convert entities
Also
Using this command means that any changes made to the distance between the
break lines in the base profile automatically updates in the top profile
Select sketch elements: What elements of the base profile sketch do we wish to convert for use in the
top profile sketch?
Convert Entities With the break lines and the top profile
Selected, choose Convert Entities
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Completed Sketches The completed sketches of the top and base profiles.
Lofted Bend Select Lofted bend from the sheet metal toolbar
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Click OK to confirm
Hiding the Plane: Left click on plane1 in the feature manager tree and select Hide
Creating a drawing: As with any Solidworks part, a drawing may be produced by selecting
File, Create drawing from Part/Assembly or
When a drawing is created from a sheet metal part, in addition to the standard
views, the opportunity exists to create a view which displays the development of
that part.
Create Drawing: With the part file open select File, Create drawing from
part/assembly.
Standard Views All of the standard drawing views are displayed in the Task Pane
Any of these views may be dragged and dropped onto the drawing sheet.
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Creating the view layout To generate the solution we want to create 3 orthographic views and add the
surface development of the transition piece
Drag the Front View onto the sheet and project a Plan view from the parent view.
Use a scale of 1:5
Adding the surface To add the surface development, select Model View from
development: the View Layout toolbar.
Choose OK.
Positioning the views Drag the views to position them on the sheet.
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Prerequisite knowledge: Sheet metal exercises 1, 2, and 3, should be completed in advance of this
exercise.
Focus of lesson: To convert solid features to sheet metal and to use sheet metal to create a surface
development.
Commands Used: This lesson includes Sketching, Lofted Bend, Flatten, Extruded Cut and Convert
to Sheet Metal.
Problem: The development of the Golf ball package is to be created using SolidWorks. The
box is based on a square based pyramid. The window is created with a cut
generated by a cylinder. Generate the pyramid, removing the cut material for the
window. Retrieve the development of the box using sheet metal features.
The approach The square based pyramid must first be modelled and the development of the
package created from it. As the pyramid is to be cut with a cylindrical feature, we
will create it as a solid. We will then convert it to a sheet metal component in
order to generate its development.
Base: Square
Top: Point
Creating Base Sketch: What Plane will we create the Sketch on?
Because the pyramid sits on the Horizontal
Plane, we will create our sketch on the top plane.
Side: 100mm
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Creating Top Profile: The top profile is positioned a height of 100mm above the
base profile.
Select the new plane as the sketch plane. From the sketch toolbar select point
Position a point on the origin as shown. This will ensure that the point is
positioned directly over the centre of the rectangular base thus producing a right
pyramid.
Click OK to confirm
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Creating the Cut The pyramid is to be cut by a cylinder. In order to create this cut we will need to
sketch a circle to extrude cut through the pyramid.
Creating the feature Create an Extruded Cut feature using a Through All end condition in both
directions.
Click OK.
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Surface Development A cut pyramid has now been created but SolidWorks cannot create a development
from a solid model. We must convert the model to a sheet metal part in order to
retrieve the surface development.
Convert to sheet metal In Solidworks 2009 solid models can be converted to sheet metal. Using this
feature will allow us to create a development from this model.
Selecting a fixed face: Any face may be selected as the fixed face.
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Click OK.
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Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required – use of sketching and
extrude boss/base.
Focus of Lesson This lesson will focus on creating a 3-dimensional solution to the geometry
problem posed using SolidWorks.
Commands Used This lesson includes Sketching, Helix, Surface Sweep, Sketch Sharing and
Extrude Boss/Base.
Getting Started A helix is a curve which lies on the surface of a cylinder or cone. A cylindrical
helix is formed by a point moving uniformly at a constant rate around a cylinder.
Exit the sketch and rename it to Profile of Helix in the Design tree.
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Creating Helix Select the profile and choose
Helix and Spiral from the features toolbar
under Curves.
Or choose;
Insert, Curves, Helix/Spiral
Revolutions: 1.5
Revolutions defines the number of turns,
in this particular case we require 1.5 revolutions.
Choose OK
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Slide Select front plane and create the following sketch.
Ensure that the endpoint of the horizontal line is coincident with the start point of
the helix as shown.
Surface Sweep Surface Sweep command works in the same way as the feature Swept Boss/Base
however the surface produced is infinitely thin. The question outlined at the start
directs us to ignore wall thickness of the chute.
Swept Boss/Base uses a closed sketch and produces a sweep which has
thickness. Swept Boss/Base cannot use open sketches as we have here.
Locating the command Add in the surfaces tool bar to the features command manager.
Choose OK
Rename the surface sweep as Slide.
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Finish Slide Identify the Profile of Helix sketch.
This sketch will be used to generate the cylinder.
Extruded Support Extrude this sketch using the feature Extrude Boss/Base with the end constraint
set as Up to Vertex. Choose the top vertex on the slide to be your height. This
will keep the extrude referenced to the slide if the height of the helix (slide) is
altered.
Note - Notice the icon representing the sketch for Profile of Helix.
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Appearance The solid is now complete. However, we can see there is a problem with the
surface of the cylinder and the surface of the inner wall of the slide – to
accurately complete the question we will manipulate the transparency of the
cylinder and allow the slide to overlay it.
Transparency Right click on the feature called Slide Support in the feature manager design tree
and select Appearance.
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Drawing Make a drawing file from the part
Ensure to give the drawing the shaded with edges display under display style – a
surface in SolidWorks has no thickness therefore will not be seen unless the
above step is taken.
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Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required – use of sketching and
extrude boss/base.
Focus of Lesson This lesson will focus on using the following feature commands-
Lofted boss/base with 3 guide curves, Spline and Project Curve.
Commands Used This lesson includes Sketching (Spline), Loft boss/base, projected curve, Swept
boss/base and Extrude boss/base.
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Top Plane
Offset Distance: 105mm.
Creating the bottle We are going to use Lofted Boss/Base to create the bottle shape, however we
will direct the shape of the transition between the two sketches using guide
curves.
The guide curves will be generated as sketches using the Spline tool.
Splines Spline draws a freeform curve. Splines may form either a single closed
loop or an open loop. In either case the spline is not allowed to cross itself.
You can draw a spline by clicking each location where you want to add a
control point. Splines are used mainly for freeform complex shapes in 2d and
3d sketches, although you can also use them for anything that you would use
other sketch elements for.
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Creating Guide Hide Plane 1. Choose Front View.
Curves Create a sketch on the front plane. Choose Spline from
the sketch toolbar.
Cartesian Method We will use Cartesian Coordinates to identify the position of spline points and
hence drive the shape of the spline.
To give the spline points their Cartesian Coordinates double click on the spline.
Guide Curve 2 The guide curve on the opposite side will be a mirror image of guide curve1 as
the bottle is symmetrical.
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Mirror Entities Add in a centreline as shown and mirror
the curve about the centerline.
For Construction The curve on the right hand side will be used
as a guide curve to create the Lofted Boss/Base
Guide curves 3 & 4 Guide curves 1 & 2 will drive the shape of the left and right hand sides of the
bottle. Sketches representing guide curves 3 & 4 must be created to drive the
profile of the front and back of the bottle.
Guide curves 3 & 4 will be created using the same steps with different spline
point coordinates.
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Guide Curve4 Guide Curve4 will be created in the same way as guide curve2 as the bottle is
again symmetrical in this direction.
Create sketch Create a new sketch on the Right plane. Choose Right View.
Convert Entities Use Convert Entities to convert guide curve3 onto the plane.
Sketch the vertical centerline, coincident with the origin and mirror the curve
about the centreline.
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Neck Feature We will use a Swept Boss/Base to create the
feature shown on the neck of the bottle.
Choose OK.
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Cylindrical Feature We will use profile2, a circle of Ø25, which was used to define the loft earlier, as
the sketch to create the cylindrical feature on the top of the bottle.
Embossed Label The label on the front of the bottle is contained within a raised profile. This
embossed profile will be created as a Swept Boss/Base. The profile for the sweep
will be a circle of diameter 2.5mm. The path must be positioned on the face of
the bottle.
Because the face of the bottle is not planar we must pursue another method of
creating the path.
Projected Curve Allows you to project a sketch onto a model face to create a 3D curve.
Position of sketch
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Projected Curve Choose Projected curve from the Curves menu, on the features toolbar.
Selections:
Sketch on faces.
This 3D curve will act as the path for the Swept Boss/Base.
Label profile The profile for the label is a circle of Ø2.5mm. This sketch will be
positioned on the right plane perpendicular to the label path.
Swept boss/base Create a swept boss/base feature using the following parameters;
Choose OK.
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Shell bottle Shell the entire feature using a thickness of 1mm, choosing the top face as faces
to remove.
Lesson Complete!
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Prerequisite knowledge A basic knowledge of Solidworks 2009 is required – use of sketching and extrude
boss/base.
Focus of Lesson This lesson will focus on using the following feature commands;
Helix and Circular Pattern.
Commands Used This lesson includes Sketching, Extrude boss/base, Helix, Swept boss/base and
Extruded Cut with Circular Pattern.
Getting Started We will begin by creating the straight helical portion of the screw.
Create Sketch We will create the profile of the screw thread next.
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Extrude boss/base Select the profile1 sketch from the feature manager design tree; choose Show.
The lower portion of the screw has a tapered helix. We will again use
the Helix/Spiral feature to create this, with some different parameters.
Create Sketch Select the Top plane and create the same sketch as profile1;
Circle diameter 5mm, origin coincident with the circle centre.
Pitch: 2mm
Reverse Direction
Revolutions: 4
Counterclockwise
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Swept boss/base Select the sketch previously used as the profile for thread1.
Extruded Boss/Base We will use Extruded Boss/Base to add the material for the body of the screw in
the tapered section.
Distance: 9mm
Reverse direction.
Head of Screw To create the head of the screw we will sketch a circle on the top surface of the
body of the screw and extrude it at a draft angle to the required distance.
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Extruded Boss/Base Extrude this sketch with the following parameters;
Screwdriver cutout Because the cutout for the screwdriver is symmetrical across two axes, we can
create one simple sketch, create an extruded cut feature from that sketch and then
create a circular pattern using that feature.
Extruded Cut Cut extrude the sketch down into head of screw
a distance of 2mm.
Circular Pattern 1 In order to create the circular pattern we must have an axis around which to
pattern.
Angle: 360°
Number of instances: 4
Equal Spacing
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Reference geometry To create the plane choose Insert, Reference Geometry, Plane
Angle: 45°
Extruded Cut Extrude cut this sketch with the following parameters:
Distance: 3mm
Draft: 6°
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Rename Rename the feature screw head cut1
Lesson Complete!
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Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required – use of sketching and
extrude boss/base.
Focus of Lesson This lesson will focus on applying modifications to an existing SolidWorks part.
Commands Used This lesson includes Sketching, Dome, Project curve, Swept cut and Helix.
This will disable the shell feature, making the bottle solid
We can unsuppress the feature after the modifications
have been completed
Delete Sweep Delete the label area sweep completed on the model keeping the label path and
(Label area) label profile. We will use the profile and path to create a swept cut.
We can use the same path and profile to create a Swept Cut which will remove
the label profile from the bottle following the label path
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Choose OK.
Dome The base of the model is flat. In reality the underneath of the soap bottle is curved
inwards. This curved geometry may be added using the Dome feature.
The dome feature allows you to add a dome to planar and non-planar surfaces.
Adding the dome Select the bottom surface of the bottle and choose dome
Distance 6mm
Fillet We will use the fillet command to add more rounded contours to the model to
mimic the original model.
Choose Fillet.
Choose OK.
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Rear Label We will add another label area to the rear of the bottle using the same procedure
as was used to create the front label area.
Project Curve Using Project Curve, project the sketch onto the
back face of the bottle.
Choose OK.
Choose TopView.
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Height: 5mm
Revolution 1.25
Start angle: 90°
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Shell Move the shell from its position in the design tree
to the end of the list in the design tree.
Lesson Complete!
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Prerequisite knowledge A knowledge of SolidWorks 2006/2009 is required – use of sketching, helix and
swept boss/base.
Commands Used This lesson includes Helix, 3D Sketch, Composite Curve & Swept Boss/Base.
The hanger will be created using Swept Boss/Base. The profile will be a circle.
The path will be made up of 3 separate sketches. These 3 sketches will have to be
joined to form one curve in order to use it as the sweep path.
Getting Started Create a new part file & save as Wire Clothes Hanger.
Exit Sketch
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Helix The neck of the clothes hanger is based on a helix. The helix is based on a Ø8mm
circle.
Height: 30mm
Revolutions: 4
Start Angle: 180°
Counter Clockwise
Choose OK.
3D Sketch To complete the path we must join the helical curve to the initial sketch. We will
create a 3D sketch line to join their endpoints.
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Composite Curve At the moment the sweep path is made up of Sketch1, the helix and the 3D sketch
joining the endpoints of both. As discussed earlier, these 3 entities must be joined
together to form one curve. The Composite Curve feature enables us to do this.
Hanger Cross-section The cross-section of the hanger is a circle of Ø4mm. This will act as the profile
for the swept boss/base.
Insert Plane Prior to creating the sketch representing the circular cross section we must first
create a plane on which to sketch.
Choose OK.
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Lesson Complete!
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Surface Modelling In surface modelling a model is built face by face. Faces created by surface
features may knit together to enclose a volume, which may be turned into a solid
model.
Surface modelling is used to create faces and features which may not be
conveniently produced using solid modelling techniques. Surface tools are
employed in situations where they make it easier, more efficient or even possible
to complete the task at hand.
The focus of this exercise is to give a basic introduction to surfaces and explore
the functionality of some surfacing tools.
As we work through the exercise we will explain the terminology associated with
surfaces.
Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.
Focus of lesson This lesson focuses on using the following surface tools; Filled Surface, Surface
Thicken and Cut with Surface as well as Shell and Extrude feature tools.
Getting started
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New File Create a new part file and save it as Plastic Medicine Spoon
in the desired location.
New Sketch We are going to begin by creating a sketch to represent the top profile of the
spoon. Create a sketch on the Top plane.
Sketch 2 Having created the top profile we will now sketch the front profile of the spoon.
Create a new sketch on the front plane.
Steps required. We need to use the centreline from sketch 1 in sketch 2. To do this we use
the convert entities command. Select the centreline, choose convert entities.
The centreline becomes an entity within the current sketch and appears as a line.
Use line properties to convert it back to ‘for construction’. It will now appear as a
chain line within the current sketch.
The centreline can now be used to create the relations required to define the
sketch.
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Now we have the profile for the curvature of the spoon when viewed from the
front.
Filled Surface Filled surface enables you to create a surface or ‘Patch’ defined by edges, lines or
curves.
Steps required. Select the filled surface tool from the surfaces toolbar.
Select OK
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Select OK.
Trimming back You will notice that the surface thicken gives
Surface thicken a bevelled finish to the edge of the spoon.
Select OK.
Select OK
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Select OK
Select OK
Select OK
Creating text Create the following sketch on the top surface of the handle.
Feature
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Select OK
Select OK
Exercise complete!
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Intersecting Lamina
Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.
Focus of lesson This lesson focuses on using SolidWorks to solve a geometrical problem.
The following Surfaces tools are used: Planar Surface, Ruled Surface.
Problem The horizontal and vertical coordinates for two intersecting planes
ABC and DEF are given below.
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New File Create a new part file and save it as Intersecting Lamina in the desired location.
New Sketch We are going to begin by creating a sketch to represent the outline of portion of
the Horizontal Plane.
Select OK
The Vertical Plane To create the vertical plane we use Ruled Surface.
Ruled Surface command creates surfaces
that extend out in a specified direction and distance from
selected edges.
Select OK.
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Positioning In order to use the XYZ Co-ordinates to position
Co-Ordinates the points A, B and C, select 3DSketch from the
Sketch toolbar.
Select OK.
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Select OK.
Select OK.
Hide Plane1.
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Line of To determine the line of intersection
Intersection between the two planes we use the
Splitline command. When using Splitline
in this situation we select one lamina as the
cutting plane and the other as the cut plane.
Choose OK
Hold down the Ctrl key and select all of the lines
on the sketch, including the line of intersection.
Now select Convert Entities. The elevation is
created on the vertical plane.
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Finding the In order to find the dihedral angle, i.e. the angle
Dihedral Angle between the two lamina we must take a point
view of the Line of Intersection. In order to capture
this view we must set up a plane perpendicular to the
Line of Intersection.
Choose OK.
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Choose OK.
Exercise complete!
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Tangent Planes
Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.
Focus of lesson This lesson focuses on using SolidWorks to solve a geometrical problem.
The following Surfaces tools are used: Planar Surface, Ruled Surface, Surface
Revolve and Filled Surface.
Getting started.
New File Create a new part file and save it as Tangent Planes in the desired location.
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Select Sketch 1 as the Bounding Entities.
Select OK
The Vertical Plane To create the vertical plane we use Ruled Surface.
Ruled Surface command creates surfaces
that extend out in a specified direction and distance from
selected edges.
Select OK.
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Make the following selections:
Select OK.
Lofted Surface We will now create a Lofted Surface between the Trace of the cone and the
Apex.
About Lofted Surface The difference between lofted surfaces and lofted solids is that surfaces can use
edges and curved features between which to loft rather than simply sketches and
faces as is the case with solids. Guide Curves may be added, if necessary, to
influence the resultant surface.
Creating the loft Choose Lofted Surface from the Surfaces toolbar
Choose OK
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Setting Up The sphere is in contact with the cone.
The Sphere The point of contact between the sphere and
the cone is contained on a vertical plane
which also contains the vertical axes of both
the sphere and the cone. The plane is inclined
at 45 degrees to the vertical plane.
Axis of To define the plane we will use the axis of the cone
Cone To view the axis of the cone select Reference
Geometry, Axis.
Select OK.
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Rename Sketch Rename the sketch as Sketch of Sphere.
Revolve From the Features menu select Revolve.
Select OK.
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Sketch the line then which will be the
generator of the construction cone and will
be the line of intersection between the
construction plane and the construction cone.
(True Length)
Make one of the endpoints of the generator
line coincident with the centreline as
shown, and the other coincident with the
groundline.
Select OK.
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Insert Plane From the reference geometry tool selectPlane.
Select Through
Lines/Points
as the end condition.
Select OK.
Select OK.
Select OK.
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Plane Perpendicular We now want to set up a plane onto which an auxiliary view could be projected
To Horizontal Trace showing a line view of the tangent plane, and the true inclination of the tangent
plane to the horizontal plane. Therefore we need to set up a plane perpendicular
to the horizontal trace.
Select OK.
Exercise complete!
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Keyboard Button.
Surface Modelling In surface modelling a model is built face by face. Faces created by surface
features may knit together to enclose a volume, which may be turned into a solid
model.
Surface modelling is used to create faces and features which may not be
conveniently produced using solid modelling techniques. Surface tools are
employed in situations where they make it easier, more efficient or possible to
complete the task at hand.
The focus of this exercise is to give a basic introduction to surfaces and explore
the functionality of some surfacing tools.
As we work through the exercise we will explain the terminology associated with
surfaces.
Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.
Focus of lesson This lesson focuses on using the following surface tools;
Surface Loft, Planar Surface, Filled Surface, Surface Knit, Surface Offset,
Replace Face, as well as Shell and Extrude feature tools.
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Getting started.
New File Create a new part file and save it as Keyboard Button in the desired location.
Inserting a plane We want to insert a plane parallel to the top plane at a distance of 3mm below it.
We will sketch the profile of the base of the button on this plane.
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Choose Yes for the warning message as before. Exit the sketch.
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About Lofted Surface The difference between lofted surfaces and lofted solids is that surfaces can use
edges and curved features between which to loft rather than simply sketches and
faces as is the case with solids.
Creating the loft Choose Lofted Surface from the Surfaces toolbar
Choose OK
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Lofted Surface Examine the model. You will notice that the model is made completely of
surfaces, which have zero thickness.
Image Quality Zoom into the filleted corners of the model. Circular edges may be appearing as
straight line segments. This may be corrected by increasing the image quality.
Drag the Shaded and Draft Quality slider to a higher setting. Choose OK
Next Step We now want to close off the base of the button by adding another surface. This
surface is going to be defined by the edge of the base of the button.
To complete this task we are going to use a Planar Surface.
About Planar Surface Planar surfaces are by definition planar. They may be sketched upon or used as
a plane for mirroring. Planar surfaces may be defined in SolidWorks by the same
means as they are defined in plane geometry, including two parallel lines.
More commonly planar surfaces are defined using a closed sketch e.g. rectangle.
Choose OK
A planar surface has now been added to the base of the model.
Top Surface The next step is to create a surface at the top of the button.
You will notice from the graphic of the button,
that the top surface of the button is not flat,
but concave.
About Filled Surface The Filled Surface is intended to be used to fill gaps in surface bodies.
Constraint curves may be used to drive the shape of the fill between existing
boundaries.
Constraint Curves We must first create the two constraint curves which will be used to define the
filled surface.
Insert plane Insert a parallel plane at a distance of 0.75mm below the Top plane, as described
in page 2 of this document.
Create sketch Create a sketch on the Front plane. Choose Front view.
Spline Choose Spline from the sketch toolbar. Three points will be used to define
the spline. Ensure to capture the co-incident relations.
Point 1 Point 3
Point 2
End Spline To end the spline; Right Click and choose Select.
Choose OK
Fillet Surface Surface fillet works in a very similar manner to that of Solid Fillet.
Select surfaces Select the top face as face set 1 and the side as face set 2
Examine the model You will notice that the model is completely hollow inside and is enclosed by the
surfaces created.
Creating a Solid As discussed previously, the aim of surface modelling is commonly to create a
solid. A solid model may be generated from a surface model using Knit Surface.
About Knit Surface Knit joins multiple surface bodies into a single surface body. It also has the
option to create a solid if the resultant surface body satisfies the requirements; a
fully enclosed volume without gaps or overlaps. Surface bodies must intersect
edge to edge.
Choose OK.
New surfaces We are now going to create two new surfaces. These surfaces will be created as
copies of existing surfaces. We are going to use Offset Surface to create these
new surfaces.
Offset Surface Offset Surface does in 3D what Offset Sketch does in 2D. When a surface is
offset a new surface is generated a distance of the offset away from the original
surface.
Similar to Sketch Offset, an offset surface will fail if it is offset in the direction of
decreasing radius and the offset is greater than the smallest radius of curvature of
the surface.
To continue, we will now offset both the top and bottom surface of the model.
Select the top face as Surfaces or Faces to Offset with an offset distance of
0.001mm.
This will create a copy of the top surface, offset a distance of 0.001mm above it.
This surface will be used when applying the letter ‘J’ to the button.
Offset Surface 2 We will now repeat this procedure to create an offset surface from the base
surface at a distance of 2mm. Choose Flip Offset Direction if required.
Choose OK
This surface will be used later to replace a surface created when we shell the
button.
Insert a distance of 0.3mm. Rotate the model and choose the base surface as
faces to remove.
Orientation Choose a front view orientation and select wireframe display from the
heads-up toolbar.
The wireframe display shows the internal walls created by the shell feature.
Because the top surface is curved, the internal top surface is also curved. In
reality this is not the case. The internal surface is planar.
We will now replace the internal curved surface with the offset surface created
from the base. To do so we will use the Replace Face tool.
About Replace Face Replace Face replaces selected faces of a solid or surface body with a selected
surface.
If this was to be done manually it would involve deleting existing faces of the
solid, extend and trim the new faces and then knit the new faces together.
Select the curved surface of the model as the target face for replacement
Highlight the selection box for Replacement Surfaces. Expand the feature
manager design tree in the graphics area and choose Surface-Offset2.
Choose OK
Orientation Choose a front view orientation and select wireframe display from the
heads-up toolbar.
Orientation and display Choose Shaded with edges as display style. Select an Isometric View.
Adding text The final stage in completing the exercise is to add the letter ‘J’ to the curved
surface of the button.
In order to do so we must first create a sketch, of the letter, on the top plane.
We will then extrude the letter between the offset face and the top face of the
button.
Creating the sketch Create a sketch on the Top plane. Choose Top View.
Extrude We are now going to create the extruded feature from the text sketch.
Note: The sketch is contained on the Top Plane. Underneath the top plane we
have the top surface of the button and also Surface-Offset1 which is 0.001mm
above it.
When we generate the extruded feature we want it to start on the offset surface
and finish on the top surface of the part, even though the sketch is contained on
the top plane. i.e. The extruded feature will be 0.001mm high.
Choose OK
Choose OK
Note – The colour of the letter will not change because face colour overrides part
colour
Lesson Complete!
Baseball Cap
Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.
Focus of lesson This lesson focuses on using the following Surfaces tools: Filled Surface,
Surface Thicken, Surface Offset as well as the usual sketch and feature Tools.
Introduction We will begin with the hat section of the baseball cap. First let us explore the
geometry of the hat section. This will be created using a surface fill based on an
elliptical profile and three guide curves as shown below.
Guide curve1
Profile: this ellipse forms the Guide curve 3
boundary of the surface and is drawn
on the Top Plane.
Once the profile and guide curves are drawn, the Surface Fill tool is used to
generate the hat section.
Side profiles The profiles for the sides of the baseball cap are needed to give the cap the
required shape. Were we to form the surface without them, it would end up rather
spoon shaped! The profiles will be drawn on two separate planes, which will be
set up using the 60 degree lines from sketch 1 and the endpoint of the 100mm
vertical line from sketch 2.
Choose OK.
Creating the Stitching In order to create the stitching effect we will sweep a semicircular profile along
the existing guide curves. We will also use the intersection of these guide curves
with the base of the hat section as coincident points for to create the profile of the
stitching.
Select OK.
You will now notice an open hand under sketch 4in both
the Hat Section and the Stitching. This indicates that the
sketch is being shared by two features. If the dimensions
of the hat section are changed the stitching will
automatically update as a result of this selection.
Select OK.
Creating the In order to create the button feature on top of the cap we need to set up a plane
Button on which to create the sketch, as we can’t sketch on the surface of the cap. By
creating the sketch on this plane, it can then be extruded to the surface of the cap.
Select OK.
Select OK.
Rear Hole In order to create the rear hole cut on the back
of the cap, once again we will have to create the
sketch on a plane and extrude cut up to the surface
as we can’t sketch on the curved surface.
Select OK.
Adjustment Strap The adjustment strap of a baseball cap is usually made from a different material
to that of the cap. We already have the strap drawn as part of the hat section. We
can use the Split line tool to separate the strap section from the hat surface,
and apply a different appearance to the strap. The Split Line tool projects an
entity (sketch, solid, surface, face, plane, or surface spline) to surfaces, or curved
or planar faces. It divides a selected face into multiple separate faces.
Split Line Select Curves, Split Line, from the Features menu.
Select OK.
Appearance It appears as though nothing has changed because we don’t see a line appearing to
separate the two surfaces, so for clarity we will add a colour to the strap portion.
Select Face<1>@Adj...
Select OK.
The Peak The peak of the cap is created using the Filled Surface tool. The boundary for the
surface fill is drawn using a combination of ordinates (3D Sketch) joined up
using the Spline tool and a portion of the elliptical curve on the base of the Hat
Section.
3D Sketch The peak of a baseball cap is a warped surface. In order to create this effect we
will use 3D Sketch to set up points to form the outline of the peak. These
points will be joined up using the Spline tool to form a smooth curve. When
setting up points using the 3d sketch tool it is generally done by eye – the points
should be viewed from the top, front, and sides as well as in isometric while
positioning them. When the spline is added the points and curve can again be
pulled into shape, so to speak, to achieve the desired curve. In SolidWorks a
spline in 3Dsketch tends not to be fully defined. The points can also be set up
using XYZ coordinates in 3Dsketch. For convenience in this exercise we will use
coordinates to set up the boundary curve for the Peak.
Select OK.
Select OK.
Nike Logo To create the Nike logo on the peak of the cap we will have to set up the sketch
on a plane or planar surface as we can’t create a sketch on a curved or warped
surface. The top surface of the logo must also run parallel to the top surface of the
peak – as it sits on the peak of the cap. To satisfy this condition we will set up a
surface offset. By doing this the extrusion can begin at the offset surface and end
at the top surface of the peak.
Select OK.
Select OK.
Select OK.
Select OK.
Select OK.
Exercise complete!
Havingcompletedtheexerciseitisworth
notingtheinitialpositioningoftheoriginand
thesubsequentusefulnessoftheoriginand
referenceplanesincompletingtheexercise.
PhotoWorks - iPhone
Focus of Lesson This lesson will focus on using PhotoWorks, as part of the SolidWorks program,
to generate photorealistic images from a SolidWorks file.
Note These notes are created using a SolidWorks part file, however, the same
principles apply in creating a photorealistic image from an assembly.
Getting Started PhotoWorks is integrated into SolidWorks 2009 much more so than 2006.
Appearances and scenes are applied in the SolidWorks graphics area and are used
in PhotoWorks to generate the photorealistic image.
Click on PhotoWorks as an
Add in.
Open file Copy the folder called iphone from the CD to your computer.
Open the part called iphone from the iphone folder.
Appearances Because the iphone is predominantly black in colour, we will add a black
appearance to the entire part.
Black appearance A default appearance has been applied to the part on creation.
Click into the square next to the part name – iphone.
The black appearance we have applied to the entire part will be overridden by a
different appearance should we apply it to a face, feature or body
Left click on the top face fillet from the featuremanager design tree.
Choose OK.
Multiple Selections We can apply this appearance to multiple features at the same time using the
feature manager design tree.
Choose OK.
The appearance will be applied to all of the preselected features and will override
the black appearance applied to the entire part.
Speakers Apply Fabric, Carpet, Carpet colour 4 to the two speakers and
the ear space, in the same way.
Decal The ability to apply a decal is one defining aspect that is different between
PhotoView 360 and PhotoWorks. You can only apply a decal in PhotoWorks.
A decal is any digital image that can be manipulated into being on a face of a
solidworks object. (BMP – bitmap files work best)
We are going to apply the iphone interface decal located in the iphone folder
onto the screen of the iphone.
Mapping Image We now have to map the digital image to the screen to ensure it fits the screen
correctly
Size/Orientation
Choose OK..
Save the file To save the file choose File, Save as. Save the model in the iphone folder in an
appropriate file format, JPEG being the most common.
When the model is moved or rotated the rendered model will disappear.
Render to File Alternatively you may choose PhotoWorks, Render to File. This will create the
jpeg image file without producing a rendered image on screen.
Focus of Lesson This lesson will focus on using PhotoView 360 to create photorealistic images
from SolidWorks models.
PhotoView 360 PhotoView 360 is a software package, separate to SolidWorks, which generates
digital lifelike images (photorealistic images) from SolidWorks files. PhotoView
360 is an easy and quick way to produce high quality photorealistic images.
Getting Started PhotoView 360 is a separate program which loads with SolidWorks 2009.
PhotoView 360 allows you to import a SolidWorks part or assembly and apply
particular appearances and scenes to that file.
The Interface When using PhotoView 360 we work from left to right on the main menu.
1. Open file
(Import SolidWorks File)
2. Apply appearances
3. Apply Environment
4. Edit settings
5. Final render, save file
Toolbars
There are four options when applying an appearance – you may choose to apply
an appearance to an entire assembly, single part, body of a part or an
individual face.
The appearance will be applied based on whichever option is pre-selected.
There is a second toolbar under the main toolbar. Its function is to move and
rotate the model to enable the user to choose particular faces, features or parts as
well as positioning the model to capture the photorealistic image.
The roller ball of the mouse can be used to maneuver a solid in Photoview 360
window in the same way as SolidWorks.
The select icon must be highlighted in order to apply appearances to any aspect of
the SolidWorks model.
Transfer Folder Copy the folder named Photoview 360 from the CD onto your computer.
Open File Open the assembly named Skateboard located in the folder Photoview 360.
The parts and assembly were created in SolidWorks using the default material
appearance.
When you open a SolidWorks file in PhotoView 360, any appearances applied in
SolidWorks will be displayed. However, there are enhanced appearances
available in PhotoView 360 and it is recommended that these are applied to
achieve better results.
Use the open file button and open the skateboard assembly.
Rotate and Pan Practice moving and rotating the model using the various tools in the navigation
toolbar.
Highlight the command, move to the graphics area, manipulate the positioning of
the model.
Applying appearances We are going to apply appearances to each individual part of the model.
Note: Because Part was preselected, the appearance is applied to the entire part
not just the face onto which it was dropped.
Edit Appearance If you wish to change an appearance; drag and drop the chosen appearance onto
the part and it will replace the existing one.
Wheels Employing the same procedure, apply a blue low gloss plastic
appearance to any of the wheels of the skateboard.
Note: The remaining three wheels will also display that same appearance. This is
because these are four occurrences of the same SolidWorks part – Wheel.
Note: You will have to rotate the model in order to access the
bush to drop the appearance onto it.
Hex Bolt Apply a polished brass appearance to the Hex Bolts and nuts
(Bolts and nuts joining the board to the bearing)
Steel elements All other parts are to have machined steel appearance applied.
Face appearance All appearances applied thus far have been applied to entire parts. We can also
constrain an appearance to be applied to a particular face of a part.
Wheel face We will apply an appearance to the face of the wheel to enhance the model.
Drag and drop the appearance onto the face of the wheel.
Just as before this appearance will be applied to the faces of the four wheels.
Top of skateboard Choose an appropriate appearance for the top face of the
skateboard
Environments Environments can be looked upon as backdrops and can be applied in a similar
manner as the appearances are applied to faces or parts.
Positioning Capturing a good photorealistic image can be compared to setting up a camera for
taking a photo.
Use the navigation tools to orientate the model so that it fills the majority of the
display window and shows good detail of the solid.
Settings for rendering Settings allows us to set the format in which our
image will be saved along with the quality of the
image.
Environment properties
Rotate Environment:
Rotates the environment in relation to the model. This will affect lighting, shadow
and shade etc.
Gamma: corrects the output to compensate for the output device ie a printer or
monitor.
Image Output Resolution – changes the number of pixels in the final rendering.
Increased number of pixels, increases files size and rendering time.
Image output Presets – height and width may be chosen or choose a preset value.
640 x 480 is suitable or an A3 size output.
Default Image File Format – JPEG, BMP, etc
Render – good, better, best, max
The higher the quality of the render, the longer the time it takes to complete the
render.
A better quality image is sufficient to complete this exercise but sample the
other quality images also.
Zoom and span to specific areas of the model to take photorealistic images of
different components