SolidWorks 2009 - Advanced

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Advanced CAD Modelling

Course
(SolidWorks 2009)
Published by:
The National Centre for Technology in Education
And
T4 – Technology Subjects Support Service

National Centre for Technology in Education


Dublin City University
Glasnevin
Dublin 9
Tel: +353 1 700 8200
Email: [email protected]
Web: www.ncte.ie / www.scoilnet.ie

T4 – Technology Subjects Support Service


Galway Education Centre
Cluain Mhuire
Wellpark
Galway
Email: [email protected]
Web: www.t4.ie

Copyright © National Centre for Technology in Education 2009.

Permission granted to reproduce for educational use providing the source is acknowledged.
Copying for any other purposes prohibited without the prior written permission of the
publisher.

Please note
ƒ Screenshots used in this manual may appear different to those on computer screens
used by participants; variations in versions of the software and differing operating
systems may be in use.
ƒ Screenshots and software titles used throughout the manual are from a PC using
Microsoft Windows XP©.
ƒ Participants using other operating systems may encounter some differences in screen
presentation and layout.

Throughout this module reference may be made to software titles and suppliers of Internet
services. These references are made purely to illustrate or expound course content. Any such
reference does not imply any endorsement by the NCTE of a product or company. The reader
should be aware that typically there are many products and companies providing similar
services in areas related to ICT. Participants should be as informed as possible before making
decisions on purchases of ICT products or services.
Advanced CAD Modelling Course

Advanced CAD Modelling Course – SolidWorks 2009

TableofContents

Introduction ……………………………………………………………………………… 4

Objectives ……………………………………………………………………………….. 5

Introduction to Sheet Metal Features …………………………………………………….. 6


Base Flange Method – Magazine File…………………………………………… 7
Envelopment & Development of Surfaces………………………………………. 18
Transition Piece Development – Extraction Hood………………………………. 27
Conversion to Sheet Metal - Golf Ball Package...………………………………. 37

Creating Curved Features 2009…………………………………………………………. 43


Helical Slide Exercise ……..…………………………………………………….. 44
Projected Curve & Lofted Boss/Base – Hand Soap Bottle……………………… 50
Introduction to Curves & Splines - Countersunk Screw ………………………… 59
Modifying Curved Features -Hand soap Bottle Modifications………………….. 65
Composite Curve – Wire Clothes Hanger …………..………………………….. 70

Working with Surfaces………………………………………………………………….. 74


Plastic Medicine Spoon…………………………………………………………. 75
Intersecting Lamina………………………………………………………….….. 81
Tangent Planes…………………………………………………………………... 88
Keyboard Button…………………………..…………………………………….. 96
Baseball Cap……………………………………………………………………. 111

Creation of Photorealistic Images………………………………………………………. 124


PhotoWorks – iPhone………………………………………………………….... 125
PhotoView 360 – Skateboard………………..………………………………….. 131

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Advanced CAD Modelling Course

Advanced CAD Modelling Course – SolidWorks 2009

Introduction

The revised syllabuses for Design and Communication Graphics (previously Technical
Drawing) and a new subject at Leaving Certificate level, Technology, were introduced to the
senior cycle curriculum in September 2007 and were examined for the first time in 2009.

A Technology Subjects Support Service (T4) was established to support schools in the
implementation of the revised/new syllabuses. The support service has rolled out the intensive
phase of a professional development programme for teachers that consisted of a nine day in-
service programme over three years. A significant component of this professional
development was focused on Computer Aided Design (CAD). Technologies and
methodologies including powerful design tools such as parametric CAD are being utilised in
the revised and new technology subjects and forms part of a significant assessment component
in Design and Communication Graphics. Indeed, SolidWorks parametric CAD software is
being used in second level schools providing the technology subjects at both senior and junior
cycle. The application integrates the development of Technology and IT skills with a variety of
basic and advanced features.

Despite the very successful roll-out of the T4 professional development programme a request
for additional CAD and other ICT courses have been made by the teachers of the technology
subjects. This request was prompted in part by the upgrade of SolidWorks 2006 to the 2009
Education Version which was made available to all schools in March 2009. In response, the
NCTE in collaboration with T4 and the Education Centres Network hope to satisfy the demand
by providing additional courses and opportunities for further professional development. The
Advanced CAD Modelling Course (SolidWorks 2009) is complementary to the work of the T4
professional development programme and the other three CAD Modules that were developed
by the NCTE in collaboration with the Technology Subjects Teacher Professional Network.

The Advanced CAD Modelling Course has been designed to allow participants to do all or
some of the exercises in the four broad areas covered – Sheet Metal Features, Curves, Surfaces
and Photorealistic images. It is envisaged that this course will be delivered over 15 hours (6
evenings x 2.5 hours) but the pace of progress will be determined by the skill level of the
participants. Each group is recommended to discuss the course schedule with the tutor in order
to reflect their unique needs, interests and ability level. Prior to commencing the Advanced
CAD Modelling Course, it is assumed that participants will have completed CAD Module 2
and 3 and have developed a broad base of basic ICT skills. An opportunity will be provided
for participants to share resource materials developed during the course.

While this course is limited in the range and depth of topics it can cover, the NCTE has a wider
and more detailed range of courses which address other areas of ICT. Details of these courses
can be found at www.ncte.ie/training or through your local education centre. A more extensive
range of CAD resource that was developed during the course of the T4 professional
programme is available on www.t4.ie or by contacting your local T4 Regional Development
Officer.

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Duration
15 hours

Objectives
This course aims to enable the participant to:

¾ Build on and reinforce the CAD skills developed to date


¾ Explore the more advanced features and tools within SolidWorks 2009 by:
o Building sheet metal type models and creating their development by flattening
the models using the Sheet Metal features
o Creating ‘Curved Features’ which explores the uses of splines, helices, and
composite curves to model everyday items and geometric problems
o Using the Surface toolbar to create faces and features which may not be
conveniently produced using solid modelling techniques
o Producing high quality photorealistic images using PhotoWorks and PhotoView
360 of CAD models
¾ Examine the application of these advanced CAD features in enhancing the teaching and
learning of the core geometry and its applications

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Introduction to Sheet Metal Features


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BASE FLANGE METHOD - MAGAZINE FILE.

Sheet Metal The sheet metal feature within SolidWorks enables the user to build a sheet metal
model, using a variety of sheet metal features. The development of the model can
be created by flattening the model as a whole or by flattening individual bends.

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Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.

Focus of lesson This lesson focuses on using the base flange approach to sheet metal. Commands
used include Base Flange, Edge Flange, Corners and Extruded Cut.

Getting started.
New File Create a new part file.

Save File Save the file to a chosen location as Magazine File.

Getting Started In order to begin working with Sheet Metal you must first activate the sheet
metal tab on the command manager.

To activate this tab,


right click on the
command manager.
Choose Sheet Metal
from the drop-down list.

The Sheet Metal tab is now active on the command manager.

Note: The Sheet Metal commands are also available from the drop down menu by
selecting “Insert” and “Sheet Metal”…

Creating a sketch: How do we start to model the magazine file as a sheet metal part?

We will begin by creating a sketch to generate the base of the file.

What plane will this sketch be created on?

Because the file sits on the horizontal plane we will create


a sketch on the Top Plane.

Sketch: Create a rectangular sketch on the top plane placing


the top left hand corner coincident with the origin.

Smart dimension the rectangle as shown.


Height – 400mm & Width – 100mm

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Sheet Metal Feature: To create a sheet metal feature, click the Sheet Metal tab on the
Command Manager and choose Base Flange

Enter a value of 1.50mm for thickness in the


Base Flange options dialog box

Click Ok

About Base Flange When a base flange feature is created SolidWorks


immediately recognises this part as a sheet metal part.

Only one base flange feature may be inserted for


each sheet metal part document.

When a base flange feature is created a number of items


are added to the feature manager design tree.

Sheet-Metal1: is automatically added above the


Base flange feature. It holds the default sheet metal
settings such as sheet metal thickness, radius etc.

Sheet-Metal1 will remain at the top of the feature manager design tree

Sheet-Metal 1 Right click on Sheet-Metal 1 and choose


Edit Feature

The sheet metal settings may be changed here.

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Choose OK

Flat-Pattern Feature This is added below the base flange feature. It has a couple of special properties
that are not found with other features.

Unlike other features, flat-pattern will remain at the bottom of the tree. Other
sheet metal features, when added, will appear overhead even though they are
added after its creation. Secondly, the feature is suppressed when added to the
design tree.

We will look further at this feature as we work through this exercise.

Adding the vertical faces We will create the vertical faces using Edge Flange

Edge Flange Edge flange is used to create a 90° bend to a selected edge, in the direction and
distance specified, using the thickness of the part. The shape of the flange by
default is rectangular. This may be edited to a custom profile also.

Adding an Edge Flange Select Edge Flange from the sheet metal toolbar.

Choose the back edge of the base flange as the edge on


which you wish to create the edge flange.

Drag the edge upwards and left click to indicate direction


and an initial value for length.

The default radius of 1mm is used. The gap distance is greyed out as there is
only one selection.

The flange angle is set to 90°.

Enter a value of 400mm for Flange Length

Choosing material inside will ensure that the face


of the edge flange, when bent, will be flush with

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the original edge of the base flange, as indicated opposite.
A preview of the proposed flange is displayed.

We wish to add further selections to the feature.

Adding further edges. Choose the edges indicated to create further edge
flanges, using the same parameters.

Enter a Gap Distance of 0.01mm. Gap distance refers to the distance between
adjacent edge flanges and must be greater than 0mm.

Gap Distance
Click OK.

Creating cut edge: In order to complete the shape of the magazine file we must cut a section from the
rectangular prism which we have created.

Extruded Cut Extruded cut within Sheet Metal is used in a similar manner to the way we use it
in dealing with solid models.

We will begin by creating a sketch of


the profile used to create the cut on the
right face of the box.

Note: the enlarged detail of the sketch shows


a horizontal line coincident with the edge of
the front face and the endpoint of the inclined
line on the right face

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Select Extrude Cut from the Sheet Metal tab.

The line sketch is automatically


selected. From the options list
deselect the Direction 2 box.

In the direction 1 box select


the Through All end condition.

Select “Flip side to cut”, if


necessary, to remove what is
above the plane and keep what
is underneath.

Choose OK

Corners Zoom into the lower right hand corner.


You will notice that the corner is open.

The faces may be extended to close the corner using


the Corners feature on the Sheet Metal toolbar.

Choose Corners, Closed Corner.

Select the face indicated.

Choose a gap distance of 0.5mm

Select Overlap as corner type

An overlap ratio of 1 will ensure


that the two faces overlap completely.

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A preview will be displayed as shown opposite.

Note: The gap distance of 0.5mm


can be seen clearly at this stage.

Selecting further faces Rotate the model and choose the face as
indicated below.

Rotate the model and choose the corresponding


faces on the opposite side.

In total you should now have 4 faces selected.

Choose OK. The corners now appear as shown


below.

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Adding tabs To complete the part, tabs must be added to vertical edges of the side pieces.

We will use Edge Flange to add these tabs.

Choose Edge Flange and select the internal


corner of the vertical side.

Drag the corner in the direction shown and left


left click to assign an initial distance.

Input the following;

Angle - 90°

Flange Length – 20mm

Flange Position –
Material Inside

Edit Flange Profile Choose Front View.

Select Edit Flange Profile from the Flange Parameters

The sketch used to create the flange appears along with


the profile sketch dialog box shown.

We must edit this sketch in order to edit the shape


of the flange.

We are going to edit the sketch so that the top


is chamfered at 45°, as shown.

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How will we achieve this?

Editing the sketch. We must first remove the automatic relations from the
line.

To delete the relation; right click on the relation icon,


displayed in green when highlighted, and select delete
from the dropdown list. Alternatively choose delete
from the keyboard.

Removing the relations allows us to add angular


dimensions to the line.

Smart Dimension Smart dimension the angle as shown. Add the length of
the flange, 20mm.

The profile sketch dialog box will indicate whether the


sketch may be used to create the flange or not.

Choose Finish

A preview of the customised tab is displayed.

Choose Isometric View.

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Selecting other edges We want to add a similar tab to the other


3 internal corners.

Using rotate and zoom commands select the


remaining corners, as indicated opposite.

Unfortunately, each of the sketches defining the


Individual flange profiles must be edited separately.

Choose Edge 2 and select Edit Flange Profile

Edit the profile as before.

Repeat the procedure for edges 3 & 4.

Choose OK.

Flat-pattern Remember the Flat-pattern1 feature discussed earlier?


It is added to the bottom of the feature manager design tree when we create a
sheet metal part. As sheet metal features are added to the part it remains at the
bottom. You will also notice that it is greyed out or suppressed.

Let’s see what happens when we unsuppress it!

Unsuppress Flat-pattern Right click on the feature and choose unsuppress from the pop-up toolbar

The sheet metal model flattens


out into the surface development
used to create it.

All of the bend lines are displayed.

Select the top face and choose Normal To

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Complete surface development

Suppress Left click on Flat-Pattern1 and choose


Suppress to return to the sheet metal

Add appearance: Add an appropriate appearance to the model.

Choose Yellow Low Gloss Plastic

Save the completed part

Lesson Complete!

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Envelopments and Developments of Surfaces

Prerequisite knowledge: Exercise 1 - Magazine File should be completed in advance of this exercise.

Focus of lesson: To further explore the tools available within sheet metal and investigate how
these tools may be used to enhance the teaching of geometry.

Commands Used: This lesson includes Sketching, Base Flange, Flatten, Extruded Cut, Fold and
Unfold.

Problem: A worksheet is presented based on a hexagonal prism and irregular shaped


opening.
The hexagonal prism, shown overleaf, is to be produced complete with the given
window removed. The solution requires us to generate the hexagonal prism,
unfold it, add the true shape of the cut out to the development and then refold the
model. The orthographic views will be generated from this model.

We will omit the top and bottom surfaces of the prism from the model as the
problem does not require them.

We will explore the use of SolidWorks in completing the problem, focusing on


sheet metal features

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How will we create the solution?


To complete the solution to this problem we must first create the development
of the hexagonal prism.

Getting started: We will begin by creating the model of the prism and then derive the
development from it. To start we will draw the base profile of the prism, a
hexagon.
Create a new SolidWorks part document and save it as Hexagonal Prism.

What Plane will we sketch on?


As the hexagonal prism sits on the horizontal plane we will begin sketching on
the Top Plane.

Sketch: Create a hexagonal sketch on the top plane, placing


the centre of the hexagon coincident with the origin.

Add Relation Add a horizontal relation to one of its sides,


and a side length of 75mm.

These three pieces of information are needed to


fully define the sketch

Base Flange If a base flange is created using this closed sketch


it will not allow us to create the thin walled sheet
metal hexagonal prism we require.

Instead it will generate a solid prism as shown.

In order for SolidWorks to create the sheet metal


container, a joint edge, or break, must be placed in it.

This joint will be the position from which the


prism will later be developed.

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Breaking the sketch How will we create a break in the sketch?

We will use the trim command to create the break


in the sketch.

Centreline Select Centreline and draw a line from the


origin to the midpoint of the top edge of the hexagon.

Offset Offset this line 0.1mm.

Choose Bi directional. This will offset the line at both


sides of the original.

For Construction These lines are for construction purposes only and will not form part of the
feature afterwards. For this reason they must be marked as construction lines.

Zoom in, select the offset lines and choose


For Construction from the Line properties dialog box.
These lines will now change to a chain line type.

Trim In order to trim the sketch we will need to zoom in.

Select the Zoom to area icon

Trim (Contd.) Choose Trim Entities Select Trim to closest

Select the portion of the hexagonal sketch


which lies between the two offset lines.

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SolidWorks warning SolidWorks gives us a warning because the original centreline has a midpoint
relation with the line we are trying to trim. Trimming the line will delete the
relation.

Choose Yes when the SolidWorks dialog box appears.

Choose OK. Exit the sketch

Create feature: What will we use to create the feature from the hexagonal sketch?

Base Flange: Select Base flange from the


sheet metal toolbar.

Direction 1: 150mm

Thickness: 1.5mm

Bend radius: 1mm

Adding Window feature In order to create the sketch for the window feature we need to flatten the prism.
In the previous exercise we unsuppressed the flat pattern feature to develop the
model.

Unsuppressing the flat-pattern feature is not suitable in this instance. Why?

If we create a sketch on the surface of the unsuppressed flat-pattern feature and


then extrude cut that sketch, the feature created will be added to the feature
manager tree below the flat pattern feature.

Because the new feature is created below the flat-pattern feature it will not be
displayed when the model is suppressed.

About Unfold/Fold Unfold can be used to flatten a model, allowing you to create sheet metal features
which cross bend lines eg. a hole. Fold takes the unfolded model in the flattened
state and refolds it.

Any feature created in the unfolded state will appear above the flat-pattern feature
in the featuremanager design tree and hence will appear when the flat-pattern
feature is suppressed.

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Unfold Select Unfold from the sheet metal toolbar or


choose Insert, Sheet metal, Unfold…

Choose the following options;

Fixed face: This will be the only surface which remains


stationary. Choose the front face as shown.

Bends to Unfold: These may be selected individually


from the graphics area or choose all bends.
In this case we wish to unfold all the bends so we
select Collect All Bends.

SolidWorks will automatically select all bends from


the model. Choose OK

The model is now unfolded. Notice how similar unfolding


is to flattening, however unfolding allows us to add sheet metal features and
include them in the flat-pattern feature. Flattening does not allow us to do this.

Hide Sketch The sketch used to create the base-flange may


be hidden by clicking on it and choosing hide.

Sketch: Create the following sketch on the front face of the


unfolded sheet metal part.

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Mirror Choose Mirror . Mirror the sketch across the centreline

Choose OK. Exit the sketch

Cut Extrude To remove the material from the development we will create an Extruded Cut
feature.

Choose Extruded cut from the sheet metal toolbar.

Choose the sketched window.

Select the Through All end condition.

Click OK.

Refold To refold the prism select Fold from the sheet metal toolbar or
Choose Insert, Sheet metal, Fold from the drop-down menu.

Now that the window has been added to the model,


we can refold the model.

Folding the hexagonal prism follows a similar procedure


to unfolding it.

We must indicate which surface is to remain stationary


and which bends are to be folded.

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Fixed Face By default SolidWorks chooses the same fixed face
as was used to unfold the model. A different face may
be chosen if you wish.

Bends to fold Choose Collect All Bends.

The model will fold along the bend lines and the
folded model will include the cut-out.

Flatten the model Right click on the flat-pattern feature and


choose unsuppress

or choose flatten from the sheet metal toolbar.

Note: This tool will both flatten and unflatten the model.

Edit Appearance: Choose Blue Medium Gloss Plastic

Save the completed par.t

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Creating a drawing: As with any Solidworks part, a drawing may be produced by selecting File,
Create drawing from Part/Assembly or

Choose from the standard toolbar.

When a drawing is created from a sheet metal part, in addition to the standard
views, the opportunity exists to create a view which displays the development
of that part.

Create Drawing: With the part file open select File, Create drawing from
part/assembly.

Select DCG A3L as the drawing template you wish to use.

Standard Views All of the standard drawing views are displayed in the
Task Pane.

Any of these views may be dragged and dropped onto


the drawing sheet.

Flat pattern Flat Pattern is included in these views.

Dragging this icon into the sheet will generate a view


displaying the development of the prism.

Creating the view layout To generate the solution we want to create 3 orthographic views and add the
surface development of the cut hexagonal prism.

Drag the Front View onto the sheet and project an End view and Plan view
from the parent view. Use an appropriate scale.

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Adding the surface To add the surface development, select Model View from
development: the View Layout toolbar.

Model View Choose the hexagonal prism from the Open


documents list in the Model View options
dialog box.

Select next to proceed

Flat Pattern Select the Flat Pattern option

Position the flat pattern view on the drawing sheet.

Choose OK.

Positioning the views Drag the views to position them on the sheet.

Note: The text may be removed from the surface


development by selecting it and choosing Hide

Save all SolidWorks Documents. Lesson Complete!

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Transition Piece Development – Extraction Hood

Prerequisite knowledge: Exercise 1 – “Magazine File” and Exercise 2 “Easter Egg Box” should be
completed before attempting this exercise.

Focus of lesson: To further explore the tools available within sheet metal, through the completion
of a transition piece exercise.

Commands Used: This lesson includes Sketching and Lofted Bend, Fold and Unfold. It works
through the creation and development of a transition piece.

Development of transition part

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Getting started.
New File Create a new part file.

Save File Save the file to a chosen location as Extractor Hood.

Creating a sketch: How will we create the transition piece? (Extractor Hood)
The extractor hood is created in a similar way to the way that pyramids are
created as Solidworks parts, as a loft.
Loft is also available in Sheet metal and is called Lofted Bend

What is required to create a loft?


Previously, when we used lofts to create pyramids, we created two sketches; a
sketch of the base profile and one of the top profile. We then used these two
sketches to create a feature. The procedure is the same in sheet metal.

What sketches do we need to represent the profile of the


base and top of the extractor hood?

What shape is the Base profile?

What shape is the Top profile?

Base: Rectangular in shape

Top: Circular in shape.

Creating Base Sketch: What Plane will we create the Sketch on?

Because the hood sits on the Horizontal plane we will sketch the profile on the
top plane.

Create the sketch shown on the top plane

Width: 600mm

Depth: 450mm

Note: A Centre rectangle was used to create the


rectangle. This will allow us to use the origin to
reference both sketches, ensuring they are correctly
aligned. It will also allow us to use the origin when
creating breaks in the sketches.

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Sketch Fillet: In sheet metal the lofted bend command can only create a feature from
sketches which have rounded edges. Although the hood has a rectangular base
sketch, we will have to create a fillet at each corner to create the sheet metal part
in SolidWorks. We will use a 2mm radius for the purposes of the sketch fillet.
Select sketch fillet and add the 2 mm radius to each corner.

Sheet metal sketches: As this sketch will be used to create a sheet metal feature a break must be added.
This break in the sketch will later allow Solidworks to develop the completed
model.

Break the sketch Where is the best place to create a break in the sketch?
In real life the joint or break in the hood would be kept out of view of the user
and would be at the back of the hood. For the same reasons we will create the
break in the sketch at the back.

To create the break in the sketch first draw a


centre line from the origin to the midpoint of
the back line of the sketch.

Offset Offset 2 lines 1mm either side of the centreline.


These lines will be used to trim the sketch.

Select offset, enter a value of 1mm and check the


Bi – directional option.

The lines that we have just drawn will allow us to break


or trim our initial sketch. They are not part of the finished
sketch and must be converted to construction lines.

To do this left click on the lines and check


“For Construction” from the options box.

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Trim Sketch: Zoom into the area between the lines we have just created, and use Power Trim
to remove the material.

Base profile sketch complete!

Exit Sketch Exit the sketch. Rename the sketch base profile.

Creating Top Profile: The top profile is positioned a height of 275mm above the
base profile.

How will we create the profile 275mm above


the base profile?
In order to create this sketch we must first
create a plane on which to draw the sketch.
This new plane will be a height of 275mm
above the top plane.

From Features select Reference geometry


and Plane.

Create a plane 275mm above the Top plane.

Creating the Sketch: Note: Earlier we mentioned that the top profile was circular in shape.
However if we use the circle command to create the top profile, the finished
feature will develop without fold lines. In order to create triangulation in the
development the top profile must have an equal number of curved and straight
sections as the bottom profile.

Circular profile with four flat sections. Flat Section of curve (Highlighted)

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Creating the circular section with the flat sections included as shown.
We could use the circle command and cut sections from it – rejoining these
sections with straight lines. Would this be the best way to produce the profile?

Alternatively

Creating top profile We begin by drawing a square, in this case 250mm side length. Create a sketch
fillet, of 123mm, on the four corners. This will leave 4 flat sections of 1mm on
the four sides.

Create Sketch: On the new plane create a


centre rectangle sketch.

Adding Relations The sketch may be fully defined


by smart dimensioning one side
and adding appropriate relations.

Note the relations added

Sketch Fillet Add a sketch fillet of 123mm to each


of the corners.

Should the SolidWorks warning shown


below appear; Choose Yes

Break the sketch Just as in the base profile, a break must be added to the sketch profile.

The same procedure may be adopted as used previously or alternatively you may
take the approach outlined overleaf.

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Alternatively: We can use the break lines from the first sketch
to create a break in this sketch using the
convert entities sketch command.

Convert Entities This command allows elements from previous


sketches or model edges to be converted into
sketch entities. In this case it uses the
break lines from the base profile sketch to create
sketch segments in the current sketch.

Note: When using the Convert Entities command, you must pre select the
elements of the sketch you wish to convert before selecting convert entities

Also

Using this command means that any changes made to the distance between the
break lines in the base profile automatically updates in the top profile

Select sketch elements: What elements of the base profile sketch do we wish to convert for use in the
top profile sketch?

The break lines from


the base profile.

Multiple Selections Select the break lines - To select more


than one line from the sketch you must
hold down the Ctrl button while selecting
the lines.

Convert Entities With the break lines and the top profile
Selected, choose Convert Entities

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This will now convert the break


lines into sketch lines within
the top profile sketch.

Construction Geometry Note: these new lines must now be


changed into construction lines, and
then the area between them must be trimmed
in the same way as we did in the first sketch.

Exit the sketch and rename top profile

Completed Sketches The completed sketches of the top and base profiles.

Creating the Feature: Note: In order to create a lofted bend feature


we must have exited both sketches, as both
will be used to create the feature.

Lofted Bend Select Lofted bend from the sheet metal toolbar

Profiles Select the sketch profiles to create the loft


Sketch1 - Base Profile
Sketch2 - Top Profile

Note: When choosing the two sketches pick


corresponding parts of both sketches to avoid
forming a warped surface.

Thickness Enter a Thickness of 0.5mm

Bend Lines The number of bend lines used to create the


transition piece may be controlled here.

Choose 4 bend lines.

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Click OK to confirm

Hiding the Plane: Left click on plane1 in the feature manager tree and select Hide

Flatten Choose Flatten

The transition piece development is


displayed.

Note: 4 bend lines at each transition.

Creating a drawing: As with any Solidworks part, a drawing may be produced by selecting
File, Create drawing from Part/Assembly or

Choose from the standard toolbar

When a drawing is created from a sheet metal part, in addition to the standard
views, the opportunity exists to create a view which displays the development of
that part.

Create Drawing: With the part file open select File, Create drawing from
part/assembly.

Select DCG A3L as the drawing template you wish to use.

Standard Views All of the standard drawing views are displayed in the Task Pane

Any of these views may be dragged and dropped onto the drawing sheet.

Flat pattern Flat Pattern is included in these views.

Dragging this icon into the sheet will generate a view


displaying the development of the prism.

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Creating the view layout To generate the solution we want to create 3 orthographic views and add the
surface development of the transition piece

Drag the Front View onto the sheet and project a Plan view from the parent view.
Use a scale of 1:5

Adding the surface To add the surface development, select Model View from
development: the View Layout toolbar.

Model View Choose Extractor Hood from the Open


documents list in the Model View options
dialog box.

Select next to proceed

Flat Pattern Select the Flat Pattern option

Position the flat pattern view on the drawing sheet.

Choose OK.

Positioning the views Drag the views to position them on the sheet.

Note: The text may be removed from the surface


development by right clicking on it and choosing
Hide.

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Save & Close Save all SolidWorks Documents. Lesson Complete!

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Convert to Sheet Metal - Golf Ball Package

Prerequisite knowledge: Sheet metal exercises 1, 2, and 3, should be completed in advance of this
exercise.

Focus of lesson: To convert solid features to sheet metal and to use sheet metal to create a surface
development.

Commands Used: This lesson includes Sketching, Lofted Bend, Flatten, Extruded Cut and Convert
to Sheet Metal.

Problem: The development of the Golf ball package is to be created using SolidWorks. The
box is based on a square based pyramid. The window is created with a cut
generated by a cylinder. Generate the pyramid, removing the cut material for the
window. Retrieve the development of the box using sheet metal features.

New File Create a new part file.

Save File Save the file to a chosen location as Package development.


We will explore the use of SolidWorks in completing the problem, focusing on
sheet metal features.
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The approach The square based pyramid must first be modelled and the development of the
package created from it. As the pyramid is to be cut with a cylindrical feature, we
will create it as a solid. We will then convert it to a sheet metal component in
order to generate its development.

What geometric shapes are used?

The main body of the package is


created by modelling a square based pyramid.

The cut surface is generated by cutting the pyramid with a cylinder


to give a circular cut when viewed from the right or left.

Getting Started How will we create the pyramid?


In exercise three we created the transition piece using lofted bend. We will
use lofted bend again to create the pyramid.

What two sketch profiles must we create?

Base: Square

Top: Point

Creating Base Sketch: What Plane will we create the Sketch on?
Because the pyramid sits on the Horizontal
Plane, we will create our sketch on the top plane.

Create the sketch shown on the top plane.


Use only the dimension shown.
Add appropriate relations

Side: 100mm

Exit Sketch In order to create the second sketch we must


first exit this sketch.

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Creating Top Profile: The top profile is positioned a height of 100mm above the
base profile.

How will we create the profile 100mm above


the base profile?
We must begin by creating a plane on which to sketch.

From Features select Reference geometry


and Plane.

Create a plane 100mm above the Top plane.

Creating sketch As the pyramid forms a point at the apex, we will


use point to create the top profile.

Note: by creating the base profile with the origin


as centre it allows us to use the origin to align
both profile sketches.

Select the new plane as the sketch plane. From the sketch toolbar select point
Position a point on the origin as shown. This will ensure that the point is
positioned directly over the centre of the rectangular base thus producing a right
pyramid.

Exit the Sketch Exit sketch.

Creating the Feature: Note: In order to create a lofted bend feature


we must have exited both sketches, as both
will be used to create the feature.

Loft Select Loft from the features toolbar

Profiles Select the sketch profiles to create the loft

Sketch1: Base Profile


Sketch2: Top Profile

Click OK to confirm

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Creating the Cut The pyramid is to be cut by a cylinder. In order to create this cut we will need to
sketch a circle to extrude cut through the pyramid.

The cylinder cuts through the pyramid therefore the


sketch is placed on the right plane which cuts the
pyramid symmetrically. A mid- plane extrusion
will be used to create the cut.

Due to the prudent location of the origin we can


use the Right plane on which to sketch.

Create Sketch Create the sketch shown on the


Right plane

Creating the feature Create an Extruded Cut feature using a Through All end condition in both
directions.

Click OK.

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Surface Development A cut pyramid has now been created but SolidWorks cannot create a development
from a solid model. We must convert the model to a sheet metal part in order to
retrieve the surface development.

Convert to sheet metal In Solidworks 2009 solid models can be converted to sheet metal. Using this
feature will allow us to create a development from this model.

Choose Convert to sheet metal from the sheet metal


toolbar.

When converting to sheet metal you will be required to choose;

x a fixed face, about which the development will be created


x corners which will become bends
x edges along which you wish to cut or rip the feature to flatten it out

Selecting a fixed face: Any face may be selected as the fixed face.

We will select one of the faces that are not


cut by the cylindrical hole.

Face 1 is entered as the selected face.

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Selecting Bend Edges: The bend edges must be selected.


Select each of the bends on the model.

As the bends are selected, SolidWorks


will automatically select the edges which
will be used as rip edges.

Further parameters The following parameters must be set;

Sheet thickness: 0.1mm

Bend radius: 0.1mm

Gap size: 0.25mm

Click OK.

The pyramid has now been converted to sheet metal.

Design Tree Sheet Metal features have been added to the


Feature Manager Design Tree.

Surface Development Right click on Flat-pattern in the design tree


and choose Unsuppress.

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Creating Curved Features


SolidWorks 2009

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Helical Slide Exercise

Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required – use of sketching and
extrude boss/base.

Focus of Lesson This lesson will focus on creating a 3-dimensional solution to the geometry
problem posed using SolidWorks.

Commands Used This lesson includes Sketching, Helix, Surface Sweep, Sketch Sharing and
Extrude Boss/Base.

Getting Started A helix is a curve which lies on the surface of a cylinder or cone. A cylindrical
helix is formed by a point moving uniformly at a constant rate around a cylinder.

Create Sketch Create a sketch of a circle on the Top plane


using the dimensions shown. Position the
sketch so that the origin is coincident
with the centre point of the circle.

This circle will be the basis for generating


the helix.

Exit the sketch and rename it to Profile of Helix in the Design tree.

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Creating Helix Select the profile and choose
Helix and Spiral from the features toolbar
under Curves.

Or choose;
Insert, Curves, Helix/Spiral

Helix/Spiral The Height and Revolution option will be


Property Manager used to create the helix.

Parameters Height: 144mm, given in the question.


Height defines the height from the profile.

Reverse direction brings the height above


or below the plane the profile exists in.

Revolutions: 1.5
Revolutions defines the number of turns,
in this particular case we require 1.5 revolutions.

Start Angle defines the start point of the helix


on the sketched circle.
Start angle: 90°

Choose OK

The profile sketch is incorporated


into the feature and so is out of our view.

Rename feature Rename the Helix/Spiral as Slide Path.

Choose Top View.

The helix appears as the profile


circle in plan.

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Slide Select front plane and create the following sketch.
Ensure that the endpoint of the horizontal line is coincident with the start point of
the helix as shown.

Rename the sketch Slide Profile.

Surface Sweep Surface Sweep command works in the same way as the feature Swept Boss/Base
however the surface produced is infinitely thin. The question outlined at the start
directs us to ignore wall thickness of the chute.

Swept Boss/Base uses a closed sketch and produces a sweep which has
thickness. Swept Boss/Base cannot use open sketches as we have here.

Locating the command Add in the surfaces tool bar to the features command manager.

Locate the swept surface option under this menu.

Profile - slide profile


Path - Slide path

Choose OK
Rename the surface sweep as Slide.

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Finish Slide Identify the Profile of Helix sketch.
This sketch will be used to generate the cylinder.

Note: The advantage of using this circle is; should


the helical diameter change, the cylinder will update accordingly.

How to find the circle:

Click the plus sign


beside Slide

Click the plus sign


beside slide path

Right click on Profile of Helix and select show.

Extruded Support Extrude this sketch using the feature Extrude Boss/Base with the end constraint
set as Up to Vertex. Choose the top vertex on the slide to be your height. This
will keep the extrude referenced to the slide if the height of the helix (slide) is
altered.

Rename the extrude


Slide support.

Note - Notice the icon representing the sketch for Profile of Helix.

In the same way as shared folders represented on your computer


shared sketches have a similar icon to describe the fact that they are shared.

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Appearance The solid is now complete. However, we can see there is a problem with the
surface of the cylinder and the surface of the inner wall of the slide – to
accurately complete the question we will manipulate the transparency of the
cylinder and allow the slide to overlay it.

Transparency Right click on the feature called Slide Support in the feature manager design tree
and select Appearance.

Choose an appropriate colour from the color palette.

Transparency is present under Optical Properties - Set the Transparency to 0.70

Slide Colour Apply a colour to the slide in the same way.

Note: No transparency required for the slide

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Drawing Make a drawing file from the part
Ensure to give the drawing the shaded with edges display under display style – a
surface in SolidWorks has no thickness therefore will not be seen unless the
above step is taken.

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Projected Curve & Lofted Boss/Base – Hand Soap Bottle

Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required – use of sketching and
extrude boss/base.

Focus of Lesson This lesson will focus on using the following feature commands-
Lofted boss/base with 3 guide curves, Spline and Project Curve.

Commands Used This lesson includes Sketching (Spline), Loft boss/base, projected curve, Swept
boss/base and Extrude boss/base.

Getting Started Create the following sketch of an ellipse on


the top plane using the dimensions
shown. Position the sketch such
that the origin is at the centre of the sketch.

Note the vertical relation to fully define the sketch.

Save Save the part as Soap Bottle

Add the two vertical lines as shown.


Smart dimension and add the necessary
relations to fully define the sketch.

Trim the ellipse using the two lines


Exit sketch and rename it profile1.

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Creating Profile 2 The second sketch used to define the loft


must be created at a height of 105mm
above profile1.

We must first create a plane on which


to sketch.

Offset Plane Choose Insert, Reference Geometry, Plane

Define Plane Selections:

Top Plane
Offset Distance: 105mm.

Sketch Create the circular sketch shown


on Plane 1.

Close sketch and rename it as


Profile2.

Creating the bottle We are going to use Lofted Boss/Base to create the bottle shape, however we
will direct the shape of the transition between the two sketches using guide
curves.

The guide curves will be generated as sketches using the Spline tool.

Splines Spline draws a freeform curve. Splines may form either a single closed
loop or an open loop. In either case the spline is not allowed to cross itself.

You can draw a spline by clicking each location where you want to add a
control point. Splines are used mainly for freeform complex shapes in 2d and
3d sketches, although you can also use them for anything that you would use
other sketch elements for.

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Creating Guide Hide Plane 1. Choose Front View.
Curves Create a sketch on the front plane. Choose Spline from
the sketch toolbar.

Sketch a spline with its start and end points coincident


with profile1 and profile2 respectively.

Ensure there are 7 points in total on this spline.


Start and finish with 5 in between.

Note: To end the spline; right click


and choose Select.

Cartesian Method We will use Cartesian Coordinates to identify the position of spline points and
hence drive the shape of the spline.

To give the spline points their Cartesian Coordinates double click on the spline.

Spline point number - where on the


spline the point is located

X and Y axis – based on the


Cartesian Coordinate System.

Using the values in the table, index


through the seven spline point numbers Point X Axis Y Axis
and assign the coordinates for each 1 -40.524 0
spline point. 2 -44 10.5
3 -48 37
4 -48 56
5 -40.50 81
6 -25 100
7 -12.5 105

Exit the sketch and rename as guide curve1.

Guide Curve 2 The guide curve on the opposite side will be a mirror image of guide curve1 as
the bottle is symmetrical.

Create a new sketch on the front plane.

Select guide curve1 and choose


Convert Entities

This sketch will be projected onto the sketch


plane and may now be used as sketch geometry.

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Mirror Entities Add in a centreline as shown and mirror
the curve about the centerline.

For Construction The curve on the right hand side will be used
as a guide curve to create the Lofted Boss/Base

The ‘Convert Entities’ curve, on the left, must


be marked as Construction Geometry to ensure
it is ignored when using the sketch as a guide.

Select the curve on the left and choose


Construction Geometry in the pop-up menu.

Exit the sketch and rename as guide curve2.

Note: If Guide Curve1 is edited guide curve2 will


automatically update to reflect those changes.

Guide curves 3 & 4 Guide curves 1 & 2 will drive the shape of the left and right hand sides of the
bottle. Sketches representing guide curves 3 & 4 must be created to drive the
profile of the front and back of the bottle.

Guide curves 3 & 4 will be created using the same steps with different spline
point coordinates.

Create Sketch Create a sketch on the Right plane.

Sketch the spline shown using the following Cartesian Coordinates.

Point X Axis Y Axis


1 -23 0
2 -25 8
3 -24 10
4 -22 19
5 -22 49
6 -18 96
7 -12.5 105

Exit Sketch Exit the sketch and rename guide curve3

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Guide Curve4 Guide Curve4 will be created in the same way as guide curve2 as the bottle is
again symmetrical in this direction.

Create sketch Create a new sketch on the Right plane. Choose Right View.

Convert Entities Use Convert Entities to convert guide curve3 onto the plane.

Sketch the vertical centerline, coincident with the origin and mirror the curve
about the centreline.

Remember: The ‘Convert Entities’ curve, on the left,


must be marked as Construction Geometry.

Select the curve on the left and choose


Construction Geometry in the pop-up menu.

Exit the sketch and rename guide curve4.

The model should now appear as shown.

Lofted Boss/Base Choose Lofted Boss/Base and create a Loft


between Profile1 and Profile2.

Without the influence of the guide curves the loft


will appear as shown.

Guide Curves Highlight the Guide Curves dialog box

Select one of the guide curves and choose OK

Repeat the procedure to capture all of the guide curves.

Rename loft as Body of Bottle

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Neck Feature We will use a Swept Boss/Base to create the
feature shown on the neck of the bottle.

In order to generate a sweep we must create a profile


and a path around which to sweep the profile.

These will be created as two separate sketches.

Path Sketch Create the sketch shown on the top surface of


the bottle using centre rectangle, coincident
with the origin, and a sketch fillet of 8mm.

Exit the sketch and rename neck path.

Profile Sketch Choose Right View.

Create the sketch shown on the Right plane.

Exit the sketch and rename neck profile.

Neck of Bottle Choose Swept Boss/Base

Choose the profile and path as indicated


below.

Choose OK.

Rename the feature Bottle Neck.

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Cylindrical Feature We will use profile2, a circle of Ø25, which was used to define the loft earlier, as
the sketch to create the cylindrical feature on the top of the bottle.

Show Sketch Expand the Body of bottle feature.

Select profile2 and choose Show.

Extruded Boss/Base Extrude this sketch a distance of 10mm.

Fillet Add a 2mm fillet around the base of


the cylindrical feature.

Embossed Label The label on the front of the bottle is contained within a raised profile. This
embossed profile will be created as a Swept Boss/Base. The profile for the sweep
will be a circle of diameter 2.5mm. The path must be positioned on the face of
the bottle.

Because the face of the bottle is not planar we must pursue another method of
creating the path.

Projected Curve Allows you to project a sketch onto a model face to create a 3D curve.

We will begin by creating the sketch on the Front plane.


Ensure that the centre of the rectangle is vertically above the origin.

Use sketch fillet to apply an


8mm fillet to the corners of
the rectangle.

Close the sketch and rename it label.

Position of sketch

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Projected Curve Choose Projected curve from the Curves menu, on the features toolbar.

Selections:

Sketch on faces.

Label as the sketch to project

Front face as Projection Faces

The sketch will project onto the face and


will be represented as in the design tree.

This 3D curve will act as the path for the Swept Boss/Base.

Rename the feature label path

Label profile The profile for the label is a circle of Ø2.5mm. This sketch will be
positioned on the right plane perpendicular to the label path.

Create a sketch on the right plane of a circle Ø 2.5mm.

Pierce Relation The Pierce relation will make the centre of


the circle coincident with the label path.

Select the centre of the circle and the projected curve


using ctrl.

Choose from the properties dialog box.

Exit the sketch and rename it label profile.

Swept boss/base Create a swept boss/base feature using the following parameters;

Profile: label profile


Path: label path

Choose OK.

Rename the feature as


label area.

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Shell bottle Shell the entire feature using a thickness of 1mm, choosing the top face as faces
to remove.

Appearance Apply an appropriate appearance to the part.

Use optical properties to reduce the transparency


of the part.

Apply different appearance settings to the label face


with transparency setting of zero.

Lesson Complete!

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Introduction to Curves & Splines - Countersunk Screw

Prerequisite knowledge A basic knowledge of Solidworks 2009 is required – use of sketching and extrude
boss/base.

Focus of Lesson This lesson will focus on using the following feature commands;
Helix and Circular Pattern.

Commands Used This lesson includes Sketching, Extrude boss/base, Helix, Swept boss/base and
Extruded Cut with Circular Pattern.

Getting Started We will begin by creating the straight helical portion of the screw.

Create a sketch of a circle on the Top plane of diameter 5mm.

Position the sketch such that the origin is coincident with


the center point of the circle.

Exit sketch and rename it profile1.

Save as Save the part as Countersunk screw

Helix Use profile1 as the sketch to create the Helix.

Choose the Pitch and Revolution option as the means of


defining the helix.

Set the Pitch to 2mm and Revolutions to 12.

The Start angle, ie where to start the first turn on the


sketch circle, is 90°. Choose OK.

Rename the feature straight helix.

Create Sketch We will create the profile of the screw thread next.

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Sketch the equilateral triangle shown on the front plane.

The sketch is based on an equilateral triangle with


an inscribed circle, marked for construction.

Ensure to pierce the centre point of the


construction circle with the straight helix.

Close the sketch and rename sweep profile1.

Swept boss/base Use sweep profile1 as the profile and


the straight helix as the path.

Rename the sweep as thread1.

Extrude boss/base Select the profile1 sketch from the feature manager design tree; choose Show.

This sketch will be used to generate


the cylindrical part of the screw.

Extrude upwards a distance of 40mm.

Rename the extruded feature body of screw.

The lower portion of the screw has a tapered helix. We will again use
the Helix/Spiral feature to create this, with some different parameters.

Create Sketch Select the Top plane and create the same sketch as profile1;
Circle diameter 5mm, origin coincident with the circle centre.

Rename the sketch profile2

Tapered Helix Defined by: Pitch and Revolution

Pitch: 2mm

Reverse Direction

Revolutions: 4

Start angle: 90°

Counterclockwise

Tapered Helix of 15°. Choose OK

Rename Rename feature tapered helix

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Swept boss/base Select the sketch previously used as the profile for thread1.

Choose Swept Boss/Base.

Sweep profile1 will appear as profile as it was preselected.


Use the tapered helix as the path.

Rename Rename the feature thread2

Extruded Boss/Base We will use Extruded Boss/Base to add the material for the body of the screw in
the tapered section.

Choose profile2 as the sketch to be extruded.

End Condition: Blind

Distance: 9mm

Draft angle: 15°

Reverse direction.

Note: The angle matches that of


the tapered helix

Rename Rename tapered portion

Head of Screw To create the head of the screw we will sketch a circle on the top surface of the
body of the screw and extrude it at a draft angle to the required distance.

Create sketch Create a sketch on the top surface of the


body of the screw.

Sketch a circle of equal diameter to the screw body.

Note: Ensure to capture the


necessary automatic relations.

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Extruded Boss/Base Extrude this sketch with the following parameters;

Rename feature Head of Screw

Screwdriver cutout Because the cutout for the screwdriver is symmetrical across two axes, we can
create one simple sketch, create an extruded cut feature from that sketch and then
create a circular pattern using that feature.

Create sketch Select the top surface on the head of screw


and complete the following sketch.

Ensure the origin is the midpoint of the


vertical line on the left side of rectangle.

Close the sketch and rename as head sketch

Extruded Cut Cut extrude the sketch down into head of screw
a distance of 2mm.

Rename the feature screw head cut.

Circular Pattern 1 In order to create the circular pattern we must have an axis around which to
pattern.

Temporary Axes Choose View, Temporary Axes.


An axis for the part will appear as a blue chain line.

Circular Pattern Select circular pattern


from the features tools.

Select the temporary axis


as the Pattern Axis

Angle: 360°
Number of instances: 4
Equal Spacing

Choose screw head cut as


the features to pattern.
Choose OK

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Circular pattern 2 Taking a look at the completed model, we can see


that there is a second cut to be made to complete
the head of the screw.

In order to create this cut we must first create


the triangular profile of the cut.

This profile will be created on a plane at 45° to the front plane.

Reference geometry To create the plane choose Insert, Reference Geometry, Plane

This plane will be defined as making an angle of 45° to


the front plane and the temporary axis lies on it.

Reference Entities: Front Plane


Temporary Axis

Angle: 45°

Create Sketch Create the sketch shown on plane 1.

Exit the sketch, rotate the model and note the


position of the sketch.

Rename Rename the sketch as head sketch1

Extruded Cut Extrude cut this sketch with the following parameters:
Distance: 3mm
Draft: 6°

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Rename Rename the feature screw head cut1

Circular pattern Create a Circular Pattern as before


using the temporary axis as the pattern axis
with this cut as the feature to pattern.

Hide plane1 and the temporary axes.

Appearance Apply a brass appearance to the screw.

Lesson Complete!

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Modifying Curved Features -Hand soap Bottle Modifications

Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required – use of sketching and
extrude boss/base.

Focus of Lesson This lesson will focus on applying modifications to an existing SolidWorks part.

Commands Used This lesson includes Sketching, Dome, Project curve, Swept cut and Helix.

Getting Started Open ‘Soap Bottle’ part as created in lesson 2.

Save Save the part as Soap Bottle Modified

Suppress Shell Right click on the Shell feature in the featuremanager


design tree and choose to Suppress.

This will disable the shell feature, making the bottle solid
We can unsuppress the feature after the modifications
have been completed

Delete Sweep Delete the label area sweep completed on the model keeping the label path and
(Label area) label profile. We will use the profile and path to create a swept cut.

We can use the same path and profile to create a Swept Cut which will remove
the label profile from the bottle following the label path

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Swept Cut Select Swept Cut from the features toolbar.


Choose:
label profile as the profile
label path as the path

Choose OK.

Rename swept cut as label indent.

Dome The base of the model is flat. In reality the underneath of the soap bottle is curved
inwards. This curved geometry may be added using the Dome feature.

The dome feature allows you to add a dome to planar and non-planar surfaces.

Adding the dome Select the bottom surface of the bottle and choose dome

Apply the following settings:

Distance 6mm

Reverse direction Choose Reverse Direction

This ensures the dome is applied to the


inside of the bottle and not protruding
below the model.
Choose OK.

Rename the feature as Base.

Fillet We will use the fillet command to add more rounded contours to the model to
mimic the original model.

Choose Fillet.

Select the FilletXpert tab.

Choose a radius of 5mm.

Select an edge at the base. A pop-up


menu appears with a number of
pre-selected edges based on the
chosen edge.

From the pop-up menu choose


Connected 19, Edges.

Choose OK.

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Rear Label We will add another label area to the rear of the bottle using the same procedure
as was used to create the front label area.

Create the sketch shown on the front plane.

Sketch Fillet Apply an 8mm sketch fillet to all corners


of the rectangle

Project Curve Using Project Curve, project the sketch onto the
back face of the bottle.

Cut Sweep Create a profile for the cut sweep.

The Profile is a Ø1mm circle drawn on the


right plane and pierced with the path.

Path – the projected curve just created.

Rename the feature rear label indent.

Helix (Thread) A helix is required to create the thread on the top


of the bottle. This helix will be based on a
profile circle located 3 mm above the neck of the bottle.

Insert Plane Choose Insert, Reference geometry, plane…

Select Plane1 as reference entities


and a distance of 3mm.

Choose OK.

Create Sketch Create a sketch on Plane2.

Choose TopView.

Convert Entities Select the circular profile and


choose Convert Entities.

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This will create a circular


profile sketch on plane2

Exit the sketch.

Show/Hide Hide Plane2.

Helix Create the helix using the height and revolution


as the definition.

Height: 5mm
Revolution 1.25
Start angle: 90°

Swept boss/base Create a circular sketch, Ø2mm, on the front plane.

Pierce the centre point with the Helix just created.

Swept Boss/Base Create a swept boss/base using the following parameters:

circular sketch as the profile


helix as the path

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Shell Move the shell from its position in the design tree
to the end of the list in the design tree.

Drag & drop Select and hold the feature in the


featuremanager design tree.
Drag the mouse to the end
of the list and release.

Unsuppress Right click on the shell 1 and


unsuppress.

The object is shelled as before.

Display Style Choose Shaded as the display style.

Lesson Complete!
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Composite Curve – Wire Clothes Hanger

Prerequisite knowledge A knowledge of SolidWorks 2006/2009 is required – use of sketching, helix and
swept boss/base.

Focus of Lesson This lesson will focus on using Composite Curve.

Commands Used This lesson includes Helix, 3D Sketch, Composite Curve & Swept Boss/Base.

The hanger will be created using Swept Boss/Base. The profile will be a circle.
The path will be made up of 3 separate sketches. These 3 sketches will have to be
joined to form one curve in order to use it as the sweep path.

Getting Started Create a new part file & save as Wire Clothes Hanger.

Create Sketch Create the sketch shown on the front plane.

Exit Sketch
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Helix The neck of the clothes hanger is based on a helix. The helix is based on a Ø8mm
circle.

Create sketch Create the sketch shown on the Top plane.

Note the prudent positioning of the origin at the outset.

Helix Choose Curves, Helix and Spiral.

Choose the circular sketch as the basis for the helix.

Define the helix using the following parameters;

Height and Revolution

Height: 30mm
Revolutions: 4
Start Angle: 180°
Counter Clockwise

Choose OK.

3D Sketch To complete the path we must join the helical curve to the initial sketch. We will
create a 3D sketch line to join their endpoints.

Choose 3D sketch from the Sketch toolbar. Select line.

Add a 3D sketch line coincident with the endpoint


of the helix and sketch1, as shown.

Exit the 3D sketch using the Confirmation Corner

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Composite Curve At the moment the sweep path is made up of Sketch1, the helix and the 3D sketch
joining the endpoints of both. As discussed earlier, these 3 entities must be joined
together to form one curve. The Composite Curve feature enables us to do this.

Choose Composite Curve from the features toolbar.

Make Selections Select the aforementioned as entities to join.

Choose OK. The 3 entities will be consumed under


the composite curve feature in the design tree.

Rename the feature hanger path.

Hanger Cross-section The cross-section of the hanger is a circle of Ø4mm. This will act as the profile
for the swept boss/base.

Insert Plane Prior to creating the sketch representing the circular cross section we must first
create a plane on which to sketch.

Choose Insert, Reference Geometry, Plane.

Select Normal to curve option.

Choose the line and point as shown.

Choose OK.

Create Sketch Create a circular sketch of Ø4mm on the plane.

Add a pierce relation between the centre of the


circle and the composite curve.

Rename the sketch hanger profile.

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Swept Boss/Base Create a swept boss/base using;

hanger profile as the swept profile


hanger path as the swept path.

Show/hide Hide Plane1.

Appearance Add an appropriate appearance to the model

Lesson Complete!

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Working with Surfaces


SolidWorks 2009

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Plastic Medicine Spoon

Surface Modelling In surface modelling a model is built face by face. Faces created by surface
features may knit together to enclose a volume, which may be turned into a solid
model.

Surface modelling is used to create faces and features which may not be
conveniently produced using solid modelling techniques. Surface tools are
employed in situations where they make it easier, more efficient or even possible
to complete the task at hand.

The focus of this exercise is to give a basic introduction to surfaces and explore
the functionality of some surfacing tools.

As we work through the exercise we will explain the terminology associated with
surfaces.

Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.

Focus of lesson This lesson focuses on using the following surface tools; Filled Surface, Surface
Thicken and Cut with Surface as well as Shell and Extrude feature tools.

Getting started

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New File Create a new part file and save it as Plastic Medicine Spoon
in the desired location.

New Sketch We are going to begin by creating a sketch to represent the top profile of the
spoon. Create a sketch on the Top plane.

Steps required Sketch the centreline as shown.

Sketch a circle of diameter 30mm


with its centre coincident with the origin.
Sketch a diameter 12mm with its centre
Coincident with the centreline and dimension
as shown.

Create the centrepoint arc shown.

Smart dimension 60mm.

Apply a tangent relation


between the arc and the two circles.

Trim the sketch using Power Trim.

Using Mirror copy the sketch across


the centreline.

We have now created the profile for the


outline of the spoon.

Confirm the sketch. Rename the sketch top profile.

Sketch 2 Having created the top profile we will now sketch the front profile of the spoon.
Create a new sketch on the front plane.

Steps required. We need to use the centreline from sketch 1 in sketch 2. To do this we use
the convert entities command. Select the centreline, choose convert entities.
The centreline becomes an entity within the current sketch and appears as a line.
Use line properties to convert it back to ‘for construction’. It will now appear as a
chain line within the current sketch.

The centreline can now be used to create the relations required to define the
sketch.

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Use circle and centrepoint arc create the following sketch.

Smart dimension the sketch and


apply the relations shown.

Now we have the profile for the curvature of the spoon when viewed from the
front.

Confirm the sketch. Rename the sketch front profile.

Filled Surface Filled surface enables you to create a surface or ‘Patch’ defined by edges, lines or
curves.

Steps required. Select the filled surface tool from the surfaces toolbar.

Select top profile as the patch boundary.


This is the outline of the spoon.

Check Optimize surface to ensure that


the patch or surface will finish at this
outline.

A planar surface is now created within


the boundary of this sketch.

Select front profile as the constraint


curve. This curve will direct the surface
to ‘bend’ to give the curvature required
to create the surface.

Select OK

The surface is now created!

Rename the feature Rename the feature as Spoon.

From Surface To When a surface is created in SolidWorks it


Solid has no thickness. If we take a section view through
the surface we can see this.

To give the spoon wall a thickness we use


the Thicken command from the surfaces
toolbar.

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Select Spoon as the surface to thicken.

Set the thickness to 0.5mm.

We have three options to choose from in


order to thicken the surface.
Selecting ‘Thicken side 1’ will thicken to the outside,
‘Thicken both sides’ will thicken either side of the surface,
‘Thicken side 2’ will thicken to the inside.

Choose Thicken Side 2

Select OK.

Trimming back You will notice that the surface thicken gives
Surface thicken a bevelled finish to the edge of the spoon.

To correct this we will use Cut with surface


to trim the excess off the top edge.

Cut with surface removes unwanted material


by cutting with a surface or a plane.

As the Top Plane will conveniently cut the


solid in this case it will be used as the
cutting plane.
Reverse direction if required.

Select OK.

The edge is now planar.

Creating the To create the handle we must first set up


Handle a plane parallel to the Right Plane and
create a sketch on that.

From the Surfaces menu select reference geometry, plane.

Select the Right Plane as a reference entity.

Check Reverse direction.


Set the distance to 70mm.

Select OK

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Sketch Sketch a corner rectangle on Plane1.

Apply a coincident relation between the


midpoint of the top line of the rectangle
and the origin as shown.

Confirm the sketch.

Extruding the Select Extruded Boss/Base from the


Profile features menu. Select Up to Surface as
the end condition. Select the outer surface
of the spoon as the face/plane to extrude to.

Select OK

Rename the feature Rename the feature as ‘Handle’.

Hide Plane 1 Click on Plane 1 and select hide.

Fillet Apply a Full round fillet to the sides


of the handle. Select the faces shown.

Select OK

The end of the handle is now rounded


shown.

Shell Feature Select Shell from the Features menu.


Select the underside of the Handle as the faces to remove.

Set the thickness to 0.5mm.

Select OK

Creating text Create the following sketch on the top surface of the handle.
Feature

Select Text from the sketch


menu.

Make the following selections:

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Select the centreline as the line


for the text to follow.

Type in 5 ml as the text.

Select Century Gothic as font, set


the units to 3mm and
centre align the text.

Select OK

Extrude Text Select Extrude from the Features manager

Set the thickness to 0.25mm.

Select OK

Rename Feature Rename the feature as Text.

Select Material Set the material as PTFE.

Exercise complete!

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Intersecting Lamina

Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.

Focus of lesson This lesson focuses on using SolidWorks to solve a geometrical problem.
The following Surfaces tools are used: Planar Surface, Ruled Surface.

Problem The horizontal and vertical coordinates for two intersecting planes
ABC and DEF are given below.

A = 170 --- 95 --- 20

B = 215 --- 25 --- 30

C = 150 --- 55 --- 90

D = 235 --- 20 --- 25

E = 155 --- 5 --- 45

F = 160 --- 95 --- 70

(a) Draw the plan and elevation of the intersecting planes

(b) Determine the line of intersection between the planes

(c) Determine the dihedral angle between the planes

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New File Create a new part file and save it as Intersecting Lamina in the desired location.

New Sketch We are going to begin by creating a sketch to represent the outline of portion of
the Horizontal Plane.

Create the sketch shown on the Top plane.

Smart Dimension as shown.

We want to transform this rectangle into a


Planar Surface.

Planar Surface Select Planar Surface from the


Surfaces toolbar.

Select Sketch 1 as the Bounding Entities.

Select OK

Rename Feature Rename the feature as Horizontal Plane.

We have now created a portion of the horizontal


plane. This planar surface has no thickness but
can be used as a datum for measurements,
a surface to project views onto, or a surface to
sketch on.

The Vertical Plane To create the vertical plane we use Ruled Surface.
Ruled Surface command creates surfaces
that extend out in a specified direction and distance from
selected edges.

Ruled Surface Select Ruled Surface from the Surfaces toolbar.

Select Normal to Surface as the Type.


This will create a ruled surface at 90 degrees
to another surface at a specified edge.

Set the distance to 150mm. This will extend the


surface out 150mm from the selected edge.
The width of the surface will be determined by
the length of the edge selected.

Select the edge of the Horizontal Plane shown


as the edge to set up the ruled surface from.

Select OK.

Rename Feature Rename the feature as Vertical Plane.

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Positioning In order to use the XYZ Co-ordinates to position
Co-Ordinates the points A, B and C, select 3DSketch from the
Sketch toolbar.

The co-ordinates are positioned as follows:


The X value is the distance of the point from the
Origin or the Right Plane.

The Y value is the distance of the point from the


Horizontal Plane. x
z
The Z value is the distance of the point from the
Vertical Plane.

Using the front view we can see the X and Y


values; using top view we can see the X and Z values;
use the right view to see the Y and Z values.

Rotate the sketch as shown so that when the points


are dropped in we can avoid making them coincident
with the two planes.

Using the Point command from the Sketch


toolbar, drop 3 points into the sketch as shown.
Select OK and press escape to exit the Point
command.

We must now enter the coordinates of the points.


Select one of the points to access its co-ordinates
or parameters.

Enter the following values for the point.

Select OK.

Labelling the From the Insert dropdown menu, select


Coordinates Annotations, Note

Make the endpoint of the arrowhead coincident


with the points as shown, select Arial as the text,
and label the point A.

Repeat this procedure for points B and C entering


the co-ordinates as given at the beginning of the exercise.

N.B. to change the values of the coordinates you must


first hide the annotations. This is done from the heads up
toolbar. Select hide/show items, de-select annotations
display.

Rename Feature Rename the 3DSketch as Ordinates Lamina ABC.

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Insert Plane We now want to create a lamina containing all


three points. In order to do this we must create a
Plane which contains all three points.

Select reference geometry, plane

Choose through lines/points as entities


for selection.
Select the three points A, B and C.

Select OK.

Creating the We can now create the lamina on this plane.


Lamina Using the line command, create the following
sketch on Plane1.

(Note the automatic relations)

Rename Sketch Rename the sketch as sketch abc.

Planar Surface Select Planar Surface from the Surfaces


toolbar. We use planar surface so that if needs
be we can sketch on it or project lines/points
onto it.

Select sketch abc as bounding entities.

Rename Feature Rename the feature as ABC

Select OK.

Hide Plane1.

Set the colour of ABC as shown.

Lamina DEF Create Lamina DEF following the same steps,


and using its coordinates as given at the beginning
of the exercise.

Set the colour of DEF as shown.

We have now created the intersecting


lamina.

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Line of To determine the line of intersection
Intersection between the two planes we use the
Splitline command. When using Splitline
in this situation we select one lamina as the
cutting plane and the other as the cut plane.

From the Surfaces toolbar select Curves,


Splitline.

Under Type of Split


choose Intersection.

Choose Lamina ABC


as the cutting or
Splitting plane,
and Lamina ADE as the
Plane to be split.

In the Surface Split Options,


choose Natural.

Choose OK

Rename Feature Rename the feature as Line of Intersection.

Creating the The orthographic projection of the intersecting


Orthographic Views lamina can be created using the Convert Entities
command.

We must first of all create a new sketch on the


Vertical plane. Select a front view.

Hold down the Ctrl key and select all of the lines
on the sketch, including the line of intersection.
Now select Convert Entities. The elevation is
created on the vertical plane.

Confirm the sketch.

Rename Sketch Rename the sketch as Elevation.

Repeat the process for the plan view,


creating the sketch on the
horizontal plane this time.

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Finding the In order to find the dihedral angle, i.e. the angle
Dihedral Angle between the two lamina we must take a point
view of the Line of Intersection. In order to capture
this view we must set up a plane perpendicular to the
Line of Intersection.

Choose reference geometry, plane

Select the midpoint of the Line of intersection as one


of the selections. We do this so that if we enter different
values for the coordinates, the plane will always set up
on the midpoint of the line of intersection.
N.B. this plane is for construction only. We will set up
the plane required for the auxiliary view parallel to this.

Select the Line of Intersection as the other selection.

Choose normal to curve so that the plane will be


perpendicular to the Line of Intersection.

Rename Feature Rename the plane as Perp. to LOI.

We now have the construction plane set up.


The next step is to set up the plane onto which
the auxiliary view will be projected.

Once again select reference geometry, plane

Select Perp to LOI as the reference plane,


set the distance to 120mm.

Choose OK.

We now have the auxiliary plane that will


Contain the required view. You will notice
that the plane produced can be to the right
or left of the initial plane, but it remains
parallel to the plane. In order that the
projected view will appear directly on the
auxiliary plane we will create a portion of
the auxiliary plane which has its centrepoint
coincident with the Line of Intersection.

Therefore if we want to change the coordinates


to suit another similar problem, the auxiliary
plane will always have its centrepoint coincident
with the point view of the line of intersection.

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Sketch Create a sketch on the Auxiliary Plane.


Select Normal to. We are now looking at a
point view of the line of Intersection.

Select Centre Rectangle and make its centre


Coincident with the point view of the line
of Intersection. Note the relations.

Smart Dimension as indicated.

If the coordinates of the lamina are changed


to suit another problem, this portion of the
auxiliary plane will always have the point view
of the line intersection coincident with its
centrepoint.

Confirm the sketch.

Rename Sketch Rename the sketch as sketch of portion of AP

Planar Surface Select Planar Surface from the surfaces


toolbar.

Choose sketch of portion of AP as the


Bounding entities.

Hide Auxiliary Plane and Perp to LOI

Choose OK.

Rename Feature Rename the feature as Portion of AP.

Auxiliary View Create the auxiliary view on the Portion


of AP using Convert Entities as in the
Orthographic Views.

We can now see the angle between the


Lamina ABC and DEF.

Rename Sketch Rename the sketch as Dihedral Angle.

This model can now be used to solve


similar problems involving intersecting
lamina.

Exercise complete!

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Tangent Planes

Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.

Focus of lesson This lesson focuses on using SolidWorks to solve a geometrical problem.
The following Surfaces tools are used: Planar Surface, Ruled Surface, Surface
Revolve and Filled Surface.

Getting started.

New File Create a new part file and save it as Tangent Planes in the desired location.

New Sketch We are going to begin by creating a sketch


to represent the outline of portion of the
Horizontal Plane.

Create the sketch shown on the Top plane.

Smart Dimension and apply the relations


as shown.

We want to transform this rectangle into a


Planar Surface.

Planar Surface Select Planar Surface from the


Surfaces toolbar.

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Select Sketch 1 as the Bounding Entities.

Select OK

Rename Feature Rename the feature as Horizontal Plane.

We have now created a portion of the horizontal


plane. This planar surface has no thickness but
can be used as a datum for measurements,
a surface to project views onto, or a surface to
sketch on.

The Vertical Plane To create the vertical plane we use Ruled Surface.
Ruled Surface command creates surfaces
that extend out in a specified direction and distance from
selected edges.

Ruled Surface Select Ruled Surface from the Surfaces toolbar.

Select Normal to Surface as the Type.


This will create a ruled surface at 90 degrees
to another surface at a specified edge.

Set the distance to 150mm. This will extend the


surface out 150mm from the selected edge.
The width of the surface will be determined by
the length of the edge selected.

Select the edge of the Horizontal Plane shown


as the edge to set up the ruled surface from.

Select OK.

Rename Feature Rename the feature as Vertical Plane.

The Cone We will use Lofted surface to create the cone.


We also require a plane to contain the apex of the cone.
(Alternatively we could use 3D Sketch)

Sketch Create the sketch shown on the Horizontal Plane.

Smart Dimension as indicated.

This sketch forms the base of the cone.

Rename Sketch Rename the sketch as Trace of cone.

Insert Plane We must now insert a horizontal plane equal in


altitude to the height of the cone.

From the Surfaces menu select Reference Geometry,Plane.

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Make the following selections:

Choose the horizontal plane as


the reference entity.

Set the distance to 110 which is


the altitude of the cone.

Select OK.

Rename Feature Rename the feature as Cone Altitude.

This plane will contain the apex of the cone.

Sketch Create a new sketch on Cone Altitude.

From the Sketch menu select Point.


Make the point coincident with the origin.

Confirm the Sketch.

Rename Sketch Rename the sketch as Apex.

Lofted Surface We will now create a Lofted Surface between the Trace of the cone and the
Apex.

About Lofted Surface The difference between lofted surfaces and lofted solids is that surfaces can use
edges and curved features between which to loft rather than simply sketches and
faces as is the case with solids. Guide Curves may be added, if necessary, to
influence the resultant surface.

Creating the loft Choose Lofted Surface from the Surfaces toolbar

Select the two sketches as Profiles

We will not be using any guide curves.

Check - Merge tangent faces.


This will create one surface
between the two profiles as opposed
to a series of individual surfaces.

Show preview – will provide a preview of the loft.

Choose OK

Hide Hide Cone Altitude.

Appearance Apply a red colour as shown to the cone.

Rename Feature Rename the feature as Cone.

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Setting Up The sphere is in contact with the cone.
The Sphere The point of contact between the sphere and
the cone is contained on a vertical plane
which also contains the vertical axes of both
the sphere and the cone. The plane is inclined
at 45 degrees to the vertical plane.

Axis of To define the plane we will use the axis of the cone
Cone To view the axis of the cone select Reference
Geometry, Axis.

Make the following selections:

Choose Cylindrical/Conical Face

Then select the conical face of


the Cone for the Reference
Entities.

Insert Plane We must now insert a vertical plane which


contains the axis of the cone and is inclined
at 45 degrees to the vertical plane.

From the Surfaces menu select


Reference Geometry,Plane.
Make the following selections:

Choose the vertical plane and the


Axis of the Cone as the
reference entities.

Set the angle to 45 degrees.

Reverse direction if required.

Select OK.

Hide Hide the axis of the cone.

Sketch Create a sketch on the Construction plane.

Using the Line command set up the sketch


opposite. Note the automatic relations.

Smart Dimension (radius = 35mm) and apply


the relations as indicated. These relations ensure
that the sphere and cone are tangent to each
other.

Confirm the Sketch.

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Rename Sketch Rename the sketch as Sketch of Sphere.
Revolve From the Features menu select Revolve.

Select the diameter line of the


Semi-circle as the axis of
revolution.

Select OK.

Appearance Apply a blue colour to the Sphere.

Rename Feature Rename the feature as Sphere.

We now have the “Solids in Contact” portion


set up.

Creating the The orthographic projection of the Solids in Contact


Orthographic Views can be created using the Convert Entities
command.

We must first of all create a new sketch


on the Vertical plane. Select a front view.

Hold down the Ctrl key and select all of the


lines on the sketch. Now select Convert
Entities. The elevation is created on the
vertical plane.(Solids hidden for illustration)

Confirm the sketch.

Rename Sketch Rename the sketch as Elevation.

Repeat the process for the plan view,


creating the sketch on the
horizontal plane this time.

Confirm the sketch.

Rename Sketch Rename the sketch as Plan.

Setting up the In order to set up the tangent plane, we will have to


Tangent Plane create a construction cone which fits down over the
Sphere; is tangent to the Sphere and has the
same base angle as the Cone. The tangent plane
will rest against both of these cones.

Sketch Create a sketch on the Construction Plane.

Set up the centreline first. This will be the


axis of the construction cone.

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Sketch the line then which will be the
generator of the construction cone and will
be the line of intersection between the
construction plane and the construction cone.
(True Length)
Make one of the endpoints of the generator
line coincident with the centreline as
shown, and the other coincident with the
groundline.

A tangent relation is applied between the


sphere and the generator line. The intersection
of the construction plane and the sphere
produces a circle so it is this circle that is
selected for the relation. (True Length)

A parallel relation is applied between the


generator line and the generator of the cone
which contains the point of contact, which is
also the line of intersection between the
construction plane and the cone.

Confirm the sketch.

Rename Sketch Rename the sketch as Generator Line.

Surface Revolve From the Surfaces menu select surface revolve.


Surface revolve acts in the same manner as the
revolve command in the features menu, but
instead of producing a solid body it produces
a hollow body.

Select the centreline


as the axis of revolution.

Select OK.

Appearance Apply a green colour to the


Construction cone.

Change the Transparency setting to 0.6.


This enables us to view the sphere “inside”
the Construction cone.

Hide Hide the Construction Plane.

Horizontal Create a sketch on the horizontal plane and


Trace using the line command draw the line shown
Tangential to the bases of both cones i.e. HT.

Rename Sketch Rename the sketch as Horizontal Trace.

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Insert Plane From the reference geometry tool selectPlane.

Select Through
Lines/Points
as the end condition.

Choose the apex of either cone and the


Horizontal trace as the reference entities.

Select OK.

Rename Feature Rename the feature as Tangent Plane.

Vertical Trace From the tools menu select sketch tools,


intersection curve.

Select the tangent plane


and the vertical
plane as the entities
to generate the
intersection curve

Select OK.

Rename Sketch Rename the sketch as Vertical Trace.

Portion Of Tangent Using the spline tool and convert entities


Plane create the sketch shown on the tangent plane.

Confirm the sketch.

Rename Sketch Rename the sketch as sketch of portion of


tangent plane

Hide Hide the tangent plane.

Planar Surface From the surfaces menu select planar


surface.

Select the sketch of portion of the


tangent plane as the bounding entities.

Select OK.

Rename Feature Rename the feature as portion of


Tangent Plane.

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Plane Perpendicular We now want to set up a plane onto which an auxiliary view could be projected
To Horizontal Trace showing a line view of the tangent plane, and the true inclination of the tangent
plane to the horizontal plane. Therefore we need to set up a plane perpendicular
to the horizontal trace.

Once again select reference


geometry, plane.

Choose normal to curve


as the end condition.

Select the horizontal trace


and the end point of the
horizontal trace as the
reference entities.

Select OK.

Rename Feature Rename the feature as Plane Perpendicular


To HT.

If we want to view the true inclination of the


Tangent Plane to the horizontal plane, simply
Select the Plane Perpendicular To HT and choose
a normal to view.

Plane Perpendicular Repeat the steps above to create a plane


To Vertical Trace perpendicular to the Vertical Trace.

This time select the vertical trace and its


endpoint as the reference entities.

Exercise complete!

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Keyboard Button.

Surface Modelling In surface modelling a model is built face by face. Faces created by surface
features may knit together to enclose a volume, which may be turned into a solid
model.

Surface modelling is used to create faces and features which may not be
conveniently produced using solid modelling techniques. Surface tools are
employed in situations where they make it easier, more efficient or possible to
complete the task at hand.

The focus of this exercise is to give a basic introduction to surfaces and explore
the functionality of some surfacing tools.

As we work through the exercise we will explain the terminology associated with
surfaces.

Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.

Focus of lesson This lesson focuses on using the following surface tools;
Surface Loft, Planar Surface, Filled Surface, Surface Knit, Surface Offset,
Replace Face, as well as Shell and Extrude feature tools.

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Getting started.
New File Create a new part file and save it as Keyboard Button in the desired location.

New Sketch Using Centre Rectangle , create the


sketch shown on the Top plane.
This sketch will represent the profile of
the top of the button

Steps required Apply an Equals Relation between the


horizontal and vertical sides of the rectangle.

Smart dimension one of the sides 14mm

Add sketch fillets of 0.5mm to the four


corners.

Should the warning below appear choose Yes.

Exit the sketch.

Inserting a plane We want to insert a plane parallel to the top plane at a distance of 3mm below it.
We will sketch the profile of the base of the button on this plane.

Choose Insert, Reference Geometry, Plane… from


the drop down menu or choose Plane from the pop-up
menu.
Note: The pop-up menu is accessed by pressing ‘s’ on
the keyboard.

Choose the Top plane as the Reference Entity

Insert a distance of 3mm

Toggle Reverse direction to create the new plane


below the Top plane if required. Choose OK

Note – You may need to zoom out to see the preview


of the parallel plane, as shown below.

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New Sketch Create a sketch on the offset plane.

Choose Top view.

Using Corner Rectangle, create


the rectangle shown.

Add Relations Add a Vertical relation between the


midpoint of the top horizontal line of
the rectangle and the origin.

Apply a Collinear relation between the


top horizontal lines of both sketches.

Smart Dimension Smart Dimension the sketch as shown below right.

Sketch Fillet Create a 0.5mm sketch fillet on the


four corners of the rectangle.

Choose Yes for the warning message as before. Exit the sketch.

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Hide Plane1 To hide plane 1; left click on plane1 on the


featuremanager design tree and choose Hide

Orientation Choose Isometric view

About Lofted Surface The difference between lofted surfaces and lofted solids is that surfaces can use
edges and curved features between which to loft rather than simply sketches and
faces as is the case with solids.

Profiles Simple Loft

Guide Curves may be added, if necessary, to influence the resultant surface.

Profiles with guide curves Loft using guide curves

Creating the loft Choose Lofted Surface from the Surfaces toolbar

Select the two sketches as Profiles

We will not be using any guide curves in this example.

Check - Merge tangent faces – This will create one surface


between the two profiles as opposed to a series of individual
surfaces.

Show preview – will provide a preview of the loft.

Choose OK

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Lofted Surface Examine the model. You will notice that the model is made completely of
surfaces, which have zero thickness.

Image Quality Zoom into the filleted corners of the model. Circular edges may be appearing as
straight line segments. This may be corrected by increasing the image quality.

Choose Tools, Options, Document properties, Image Quality

Drag the Shaded and Draft Quality slider to a higher setting. Choose OK

Next Step We now want to close off the base of the button by adding another surface. This
surface is going to be defined by the edge of the base of the button.
To complete this task we are going to use a Planar Surface.

About Planar Surface Planar surfaces are by definition planar. They may be sketched upon or used as
a plane for mirroring. Planar surfaces may be defined in SolidWorks by the same
means as they are defined in plane geometry, including two parallel lines.

More commonly planar surfaces are defined using a closed sketch e.g. rectangle.

Planar surface Choose Planar Surface from the Surfaces toolbar.

Select the base edge as Bounding Entities

Choose OK

A planar surface has now been added to the base of the model.

Top Surface The next step is to create a surface at the top of the button.
You will notice from the graphic of the button,
that the top surface of the button is not flat,
but concave.

For this reason planar surface will not


create this surface for us.

The surface is defined by the top edge and two


constraint curves, which direct the curvature of the surface in both directions.
This surface is created using Filled Surface.

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About Filled Surface The Filled Surface is intended to be used to fill gaps in surface bodies.
Constraint curves may be used to drive the shape of the fill between existing
boundaries.

Constraint Curves We must first create the two constraint curves which will be used to define the
filled surface.

The constraint curve is defined by the


existing surfaces along with a plane
which is placed at the lowest point of
its curvature.

We will begin by creating this plane.

Insert plane Insert a parallel plane at a distance of 0.75mm below the Top plane, as described
in page 2 of this document.

Create sketch Create a sketch on the Front plane. Choose Front view.

Spline Choose Spline from the sketch toolbar. Three points will be used to define
the spline. Ensure to capture the co-incident relations.

Point 1 Point 3

Point 2
End Spline To end the spline; Right Click and choose Select.

Add Relation Add a Vertical relation between the lowest point


of curvature of the spline and the origin.

Exit the sketch and choose an Isometric View.

The sketch will appear as shown.

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Creating the other Create a sketch on the Right plane


Constraint Curve Choose Right View

Using a similar procedure as before,


sketch the spline shown opposite.

Exit the sketch and hide the plane shown.

Choose Isometric View.

We now have the necessary geometry


to create the filled surface.

Filled Surface Choose Filled Surface from the surfaces toolbar.

Select the top edge of the model as the Patch Boundaries

Choosing Optimize surface will ensure that SolidWorks


tries to fit the patch surface within the limits of the
boundary.

Select Show Preview and Preview mesh

Select the two sketches as Constraint Curves

We will choose not to merge result in this case.


Therefore the surface produced may be chosen
independently of the others.

A preview of the surface is displayed in the graphics area.

Choose OK

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Fillet Surface Surface fillet works in a very similar manner to that of Solid Fillet.

To apply a fillet to the top edge of the button;

Choose Fillet from the Surface toolbar.

Select the Manual tab. Choose face fillet

Insert a Fillet radius of 0.3mm

Select surfaces Select the top face as face set 1 and the side as face set 2

Ensure that the direction arrows are pointing inward.


These may be toggled by choosing reverse face normal

Check Full preview. Choose OK

Section Choose Section from the heads-up toolbar.

A section is created using the front plane by default.


Choose OK.

Examine the model You will notice that the model is completely hollow inside and is enclosed by the
surfaces created.

Deselect Section View to return to a view of the complete model.

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Creating a Solid As discussed previously, the aim of surface modelling is commonly to create a
solid. A solid model may be generated from a surface model using Knit Surface.

About Knit Surface Knit joins multiple surface bodies into a single surface body. It also has the
option to create a solid if the resultant surface body satisfies the requirements; a
fully enclosed volume without gaps or overlaps. Surface bodies must intersect
edge to edge.

Knit Surface Choose Knit Surface from the surfaces toolbar.

Choose the fillet and base surface as Surfaces and


Faces to Knit.

Check Try to form solid.

Choose OK.

Section Section the model as before.

You will notice that the model


is now completely solid.

Knit has created a solid from our surface model.

Deselect Section View to return to a view of the complete model.

New surfaces We are now going to create two new surfaces. These surfaces will be created as
copies of existing surfaces. We are going to use Offset Surface to create these
new surfaces.

Offset Surface Offset Surface does in 3D what Offset Sketch does in 2D. When a surface is
offset a new surface is generated a distance of the offset away from the original
surface.

Similar to Sketch Offset, an offset surface will fail if it is offset in the direction of
decreasing radius and the offset is greater than the smallest radius of curvature of
the surface.

One way of troubleshooting a failing offset surface is to use Tools, Check… to


find the minimum radius.

A copy of a surface will be generated if it is offset by a distance of zero.

To continue, we will now offset both the top and bottom surface of the model.

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Offset Surface Choose Offset Surface from the surfaces toolbar.

Select the top face as Surfaces or Faces to Offset with an offset distance of
0.001mm.

Zoom Zoom in to ensure that the surface is being offset


above the existing surface.

If below, choose Flip Offset Direction to


reverse it.

This will create a copy of the top surface, offset a distance of 0.001mm above it.
This surface will be used when applying the letter ‘J’ to the button.

Offset Surface 2 We will now repeat this procedure to create an offset surface from the base
surface at a distance of 2mm. Choose Flip Offset Direction if required.

Choose OK

This surface will be used later to replace a surface created when we shell the
button.

Hide Surfaces Choose Surface Offset1 from the feature manager


design tree. Hold Ctrl and select Surface Offset2.
Release Ctrl and choose Hide.

The two surfaces will be hidden.

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Shell Choose Shell from the feature toolbar.

Insert a distance of 0.3mm. Rotate the model and choose the base surface as
faces to remove.

Choose Show preview. Select OK.

Orientation Choose a front view orientation and select wireframe display from the
heads-up toolbar.

The wireframe display shows the internal walls created by the shell feature.

Because the top surface is curved, the internal top surface is also curved. In
reality this is not the case. The internal surface is planar.

We will now replace the internal curved surface with the offset surface created
from the base. To do so we will use the Replace Face tool.

About Replace Face Replace Face replaces selected faces of a solid or surface body with a selected
surface.

If this was to be done manually it would involve deleting existing faces of the
solid, extend and trim the new faces and then knit the new faces together.

Orientation and display Choose Shaded with edges as display style.

Rotate the model to an orientation which


will allow you to choose the curved surface
on the inside.

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Replace Face Choose Replace Face from the surfaces toolbar.

Select the curved surface of the model as the target face for replacement

Highlight the selection box for Replacement Surfaces. Expand the feature
manager design tree in the graphics area and choose Surface-Offset2.

Choose OK

Orientation Choose a front view orientation and select wireframe display from the
heads-up toolbar.

The top surface inside is no longer curved.


It has been replaced by a flat planar surface.

Orientation and display Choose Shaded with edges as display style. Select an Isometric View.

Adding text The final stage in completing the exercise is to add the letter ‘J’ to the curved
surface of the button.

In order to do so we must first create a sketch, of the letter, on the top plane.

We will then extrude the letter between the offset face and the top face of the
button.

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Creating the sketch Create a sketch on the Top plane. Choose Top View.

Centreline Sketch a horizontal Centreline and


Smart dimension as shown.

Add Relation Add a Vertical Relation between the


endpoint of the line and the origin.

Text Choose Text from the sketch toolbar.

Select the centreline sketch as the guide.

Enter ‘J’ as TEXT

Note the preview in the graphics area.


You may have to use Flip Vertical or Flip Horizontal
to orientate the text correctly.

Deselect Use document Font and select

Choose the settings displayed below.

Choose OK. Choose OK Exit the sketch.

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Extrude We are now going to create the extruded feature from the text sketch.

Orientation and display Select an Isometric View.

Note: The sketch is contained on the Top Plane. Underneath the top plane we
have the top surface of the button and also Surface-Offset1 which is 0.001mm
above it.
When we generate the extruded feature we want it to start on the offset surface
and finish on the top surface of the part, even though the sketch is contained on
the top plane. i.e. The extruded feature will be 0.001mm high.

Extrude Text Choose Extruded Boss/Base from the feature toolbar.

Select the sketch containing the text.


Tip – It may be easier to select the centreline, contained within the sketch rather
than the text itself.

Ensure that the extruded boss is downward. To do so toggle Reverse direction

To start the extrude on the offset surface choose


Surface/Face/Plane as the Starting Condition.

Select Surface-Offset1, as the starting surface,


from the featuremanager design tree.

To identify the end condition;

Choose Up to Surface from the drop-down menu

Select the top face of the model as Face/Plane.

Tip – you may pick the top surface of the model


directly from the model as the offset surface, which
is located above it, is hidden.

Choose Merge result. Choose OK

The letter is now displayed as shown below.

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Appearance settings To change the appearance colour of the letter;


left click on the face of the letter and
choose Appearance, Face…

Tip – Choosing face will only apply


the colour change to that face.

Face Colour Choose Black from the colour palette on


the left hand side.

Choose OK

Part Colour To change the part colour;


Right click on any face and choose
Appearance, Part…

Choose a colour from the palette.

Choose OK

Note – The colour of the letter will not change because face colour overrides part
colour

Lesson Complete!

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Baseball Cap

Prerequisite knowledge To complete this model you should have a working knowledge of Solidworks
2006/2009.

Focus of lesson This lesson focuses on using the following Surfaces tools: Filled Surface,
Surface Thicken, Surface Offset as well as the usual sketch and feature Tools.

Introduction We will begin with the hat section of the baseball cap. First let us explore the
geometry of the hat section. This will be created using a surface fill based on an
elliptical profile and three guide curves as shown below.
Guide curve1
Profile: this ellipse forms the Guide curve 3
boundary of the surface and is drawn
on the Top Plane.

Guide Curve 1: drawn on the Front


Plane. Its endpoints are coincident
with the major and minor axes of the
profile ellipse.

Guide curves 2 & 3:drawn on planes


which will be defined using the 60
degree lines and the vertical
centreline. Guide curve 2 Profile

Once the profile and guide curves are drawn, the Surface Fill tool is used to
generate the hat section.

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Sketch 1 We begin by creating a sketch on the Top Plane.

Creating the Sketch the two centrelines shown, which will


Base Profile act as the major and minor axes of the
Of the profile ellipse.Smart Dimension as indicated
Baseball cap and make the midpoints of both coincident
with the Origin.

From the sketch toolbar select ellipse.


Make the centre of the ellipse coincident with
the Origin and make the ends of the major axis
coincident with the ends of the horizontal
centreline. Drop the ends of the minor axis
beyond the ends of the vertical centreline. (If you
were to drop the ends of the minor axis onto these
points, the automatic coincident relations will not
be added). We have to apply this coincident relation
manually.

If it is decided to change the dimensions of the


centrelines, the major and minor axes will
automatically update to reflect this.

Sketch the centreline shown with the


relations applied. Smart dimension the
angle indicated. These lines will be used
in the setting up of planes to contain
guide profiles for the body of the cap.

Mirror the 60 degree centreline about the


major axis as shown.

Mirror both of these lines now about the


minor axis. Note the automatic relations.

Should we decide to change the angle, or the


dimensions of the ellipse these lines will
automatically reflect these changes because
of the relations applied.

Confirm the sketch.

Sketch 2 Create a sketch on the Front Plane.


Guide curve If the length of the base of the cap
from front is changed, the curve forming the profile
to back from front to back will need to update to
reflect this change. In order for this to happen
we will use the centreline(major axis) from
sketch 1.

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Convert Choose an isometric view, select the major axis,
Entities select convert entities from the sketch toolbar.
N.B. The line will revert to a solid line so it must be
changed back to a construction line, use the property
manager.

Choose a front view. Draw the centreline and


smart dimension as shown.

Draw the ellipse with the endpoints of the


major axis coincident with the ends of the
horizontal centreline. As with sketch 1 –
manually apply the relation afterwards.

Trim Trim the sketch to form the semi-ellipse shown.


This curve will be the profile of the baseball cap
from front to back.

Confirm the sketch.

Side profiles The profiles for the sides of the baseball cap are needed to give the cap the
required shape. Were we to form the surface without them, it would end up rather
spoon shaped! The profiles will be drawn on two separate planes, which will be
set up using the 60 degree lines from sketch 1 and the endpoint of the 100mm
vertical line from sketch 2.

Insert Plane Select reference geometry, plane.


Choose the following selections.

Choose OK.

Sketch 3 Create the sketch on this plane in the same fashion


used for sketch 2. Use convert entities

Hide Hide plane 1 when the sketch is completed.

Sketch 4 Repeat the process to complete sketch 4.

Filled Surface Select Filled Surface from the Surfaces toolbar.

Use sketch1 as the patch boundary.


As can be seen from the graphic, this is basically
a planar surface.
Select sketches 2,3 and 4
as the guide curves.
These curves will define the curvature
of the surface we require.

The patch boundary acts like a cutting plane


as it trims off the excess surface created by
the guide curves.

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Select OK.

Rename Feature Rename the feature as Hat Section.

Rotate If the Hat Section is rotated and viewed


from underneath it can clearly be seen that it has no thickness.

Surface Thicken To give the Hat Section a thickness,


select Thicken from the surfaces toolbar.

Select the Hat Section as the surface to thicken.

Select 2mm as the thickness.

Select Thicken Side 1 so that the surface thickens


towards the inside of the hat to keep the dimensions
of the outer surface unchanged.

Creating the Stitching In order to create the stitching effect we will sweep a semicircular profile along
the existing guide curves. We will also use the intersection of these guide curves
with the base of the hat section as coincident points for to create the profile of the
stitching.

Sketch We will begin by creating the semi-circular profile


sketch on the Top Plane.Choose to show sketch1.
Choose a Normal To view.
Make the centre point of the circle coincident
with the intersection point as shown.

Use Convert Entities to use the ellipse to trim


the circle.

Smart Dimension to diameter 1mm.

Confirm the sketch.

Stitching 1 To create the stitching, select Swept Boss/Base


from the Features menu. In order to create
the sweep a profile and a path are required.
Use sketch 5 as the profile. Select sketch 4 as the path
along which the profile will travel.

Select OK.

Rename Feature Rename the feature as Stitching1.

You will now notice an open hand under sketch 4in both
the Hat Section and the Stitching. This indicates that the
sketch is being shared by two features. If the dimensions
of the hat section are changed the stitching will
automatically update as a result of this selection.

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Stitching 2 Repeat this process for Stitching 2. First create
the sketch of the semi-circle with its centre point
coincident with the intersection of sketch3 and sketch1.

Smart Dimension to diameter 1mm.

Use Convert Entities to use the ellipse to trim


the circle.

Confirm the sketch.

Stitching 2 To create the stitching, select Swept Boss/Base


from the Features menu.
In order to create the sweep a profile and a path
are required. Use sketch 6 as the profile.
Select sketch 3 as the path along which the profile
will travel.

Select OK.

Rename Feature Rename the feature as Stitching2.

Creating the In order to create the button feature on top of the cap we need to set up a plane
Button on which to create the sketch, as we can’t sketch on the surface of the cap. By
creating the sketch on this plane, it can then be extruded to the surface of the cap.

Insert Plane Choose Plane from the Reference Geometry


commands on the Features menu.

Choose Top Plane as the first


Reference.

Set the distance as 102mm. This puts


the plane 2mm above the highest point of
the hat section.

Reverse direction as required.

Select OK.

Sketch Create the sketch shown on Plane 3.


The centre of the circle is coincident with the
Origin.

Confirm the sketch.

Extrude Select Extrude from the Features menu.

Make the following selections:

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For direction 1 choose Up to Surface.

Select any one of the outer faces of the


hat section. This will cause the extrusion
to stop when it reaches this surface.

Select OK.

Rename Feature Rename the feature as Button.

Hide Hide Plane 3.

Rear Hole In order to create the rear hole cut on the back
of the cap, once again we will have to create the
sketch on a plane and extrude cut up to the surface
as we can’t sketch on the curved surface.

Create this sketch on the Right Plane, making the


centre of the circle coincident with the origin.

Sketch a horizontal line and smart dimension as


shown.

Using the Trim command trim the ends of the line


and the circle.

Confirm the sketch.

From the Features menu select Extruded Cut.

Set the end condition to through all


to ensure that the cut passes through
the entire hat structure.

Flip direction as required, to make


sure that the cut is made to the rear.

Select OK.

Rename Feature Rename the feature as Rear Hole.

Adjustment Strap The adjustment strap of a baseball cap is usually made from a different material
to that of the cap. We already have the strap drawn as part of the hat section. We
can use the Split line tool to separate the strap section from the hat surface,
and apply a different appearance to the strap. The Split Line tool projects an
entity (sketch, solid, surface, face, plane, or surface spline) to surfaces, or curved
or planar faces. It divides a selected face into multiple separate faces.

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Sketch We must first create a sketch to use as the line for the
Split line command.

Take a Left View to enable us to view the rear hole of


the Hat Section.

Create the sketch shown opposite on the Right Plane,


Having its centre on the Origin and making the
circumference of the circle coincident with the
point indicated.

Confirm the sketch.

Split Line Select Curves, Split Line, from the Features menu.

Under Type of Split select projection; as we want


to project the sketch onto the curved surface to create
the split.

Make the following selections :

Sketch 9 as the sketch to project

Face 1 as the face to split.

Select OK.

Rename Feature Rename the feature as Adjustment Strap Outside.

Appearance It appears as though nothing has changed because we don’t see a line appearing to
separate the two surfaces, so for clarity we will add a colour to the strap portion.

Select the strap portion as shown and select the


Appearance option.

Select Face<1>@Adj...

Make the following


colour selection.

The division of the surfaces is now much clearer.

Adjustment Strap The procedure is repeated for the inside surface of


Inside adjustment strap.

Select Curves, Split Line, from the Features menu.

Under Type of Split select projection; as we want


to project the sketch onto the curved surface to create

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the split.

Make the following selections :

Sketch 9 as the sketch to project

The inside surface of the Hat section as the face to split.

Select OK.

Rename Feature Rename the feature as Adjustment Strap Inside.

Appearance Again apply a colour to the strap portion. We can apply


the colour to the upper surface of the strap as well.
The lower edge has not been split. Do not include!

The Peak The peak of the cap is created using the Filled Surface tool. The boundary for the
surface fill is drawn using a combination of ordinates (3D Sketch) joined up
using the Spline tool and a portion of the elliptical curve on the base of the Hat
Section.

Choose to show Sketch 1, and choose a bottom view.

Using Convert Entities convert the lines shown


to the new sketch and change their properties to
for construction.

Hide Hide sketch 1.

Select the elliptical edges shown and use Convert


Entities to make them usable in this sketch.
We are using the inner edge of the Hat Section as a
boundary for the peak to ensure when the surface is
thickened it will merge with the surface of the
Hat Section and eliminate the possibility of any
space between the peak and the Hat Section.

Trim Use the Trim tool to trim the curve as shown.

Confirm the sketch.

3D Sketch The peak of a baseball cap is a warped surface. In order to create this effect we
will use 3D Sketch to set up points to form the outline of the peak. These
points will be joined up using the Spline tool to form a smooth curve. When
setting up points using the 3d sketch tool it is generally done by eye – the points
should be viewed from the top, front, and sides as well as in isometric while
positioning them. When the spline is added the points and curve can again be
pulled into shape, so to speak, to achieve the desired curve. In SolidWorks a
spline in 3Dsketch tends not to be fully defined. The points can also be set up
using XYZ coordinates in 3Dsketch. For convenience in this exercise we will use
coordinates to set up the boundary curve for the Peak.

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From the Sketch menu select 3D Sketch


to activate the tool.

Now select the Point command. Select an


isometric view and position the seven random
points as illustrated.

Note these points are dropped in


randomly for the present. We will apply XYZ
values to correctly position them.

As can be seen from the orthographic views


the points are randomly positioned but are
forming a rough outline of the peak.

XYZ Values To apply the coordinates to the points we will X Y Z


use the values outlined in the table across.
100 -15 90
Working from left to right apply the XYZ 160 -20 75
values to each of the points in turn. 185 -15 45
195 -10 0
Select the first point by left clicking on it. 185 -15 -45
160 -20 -75
Fill in the values for the first point from the 100 -15 -90
table.

Use the TAB key to move between the


XYZ value boxes.

Repeat the process for each of the points.

3D Spline Select spline from the Sketch menu.

Start the spline on the intersection of the


construction line and elliptical curve of
Sketch 10. We want the spline to start here
so that when the surface is created and Wireframe used
thickened it will merge with the surface of the for visibility
Hat Section and eliminate the possibility of any space
between the peak and the Hat Section.

Continue to join up the points with the spline tool


taking care to complete the curve in one go.

Finish the spline (Right click and choose end spline)


at the intersection of the other construction line and
elliptical curve of Sketch 10.

Confirm the sketch.

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Filled Surface From the Surfaces menu select the Filled


Surface tool. The Filled Surface tool
constructs a surface patch with any number
of sides, within a boundary defined by existing
model edges, sketches, or curves,
including composite curves.

Select 3DSketch 1 and sketch 10


as the patch boundaries.

Select OK.

We have now created the under-surface


of the baseball cap peak.

Rename Feature Rename the feature as Peak.


Surface Thicken To give the Peak some depth we will
use Thicken from the surfaces menu.

Select the Peak as


the surface to thicken.

Set the thickness to 2mm.

Choose to thicken side 2 as


This will ensure that the
Surface of the peak thickens
towards the hat section.

Select OK.

Rename Feature Rename the feature as Thicken Peak.

Nike Logo To create the Nike logo on the peak of the cap we will have to set up the sketch
on a plane or planar surface as we can’t create a sketch on a curved or warped
surface. The top surface of the logo must also run parallel to the top surface of the
peak – as it sits on the peak of the cap. To satisfy this condition we will set up a
surface offset. By doing this the extrusion can begin at the offset surface and end
at the top surface of the peak.

Offset Surface Select Offset Surface from the surfaces menu.

Choose the top surface of the Peak as the


Surface or face to offset.

Set the thickness to 0.3mm.

Select OK.

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Sketch Create the sketch shown on the Top Plane.

Smart dimension the sketch as shown.


Note the automatic relations.

Confirm the sketch.

The sketch has been created on the Top


Plane but will be used to create the
extrusion from the Surface Offset to the
top surface of the Peak.

Extrude Select Extrude boss/base from the


features menu.

Select sketch 11 as the sketch to use


for the extrusion.
Make the following selections:

Set the start condition as Surface/face/plane

Choose surface – offset1 as the start point.

Change the direction of the extrusion so that


It is extruding towards the top surface of the
Peak.

Set the end condition as up to next.

Select OK.

Rename Feature Rename the feature as Nike Logo.

Hide Hide Surface-Offset1.

Fillet Apply a fillet of 0.2mm to the top edges


of the logo.

Rename Feature Rename the feature as Logo Fillet.

Fillet Apply a fillet of 0.5mm to the top edge of


the peak.

Rename Feature Rename the feature as Peak Fillet.

Fillet Apply a fillet of 0.75 to the top edge


of the button.

Rename Feature Rename the feature as Button Fillet.

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Surface Offset In order to put the NIKE text across the front
of the hat section we again have to set up a
Surface Offset as we can’t create a sketch on
the curved surface.

From the Surfaces menu select surface offset as before.

Choose the front of the hat section as the surface


to create the offset from.

Set the offset distance to 0.25mm.

Select OK.

Sketch Create the sketch shown on the Right


Plane. Apply a vertical relation between
the midpoint of the centreline and the
origin.

Smart dimension as shown.

Text Choose Text from the sketch menu.

Make the following selections:

Choose the centreline as the line for


the text to follow.

Select Arial as the Font.

Set the Font Style to Bold Italic.

Set the units to 35mm.

Select OK.

Confirm the sketch.

Extrude Select Extrude boss/base from the


features menu.

Select sketch 12 as the sketch to use for the


extrusion. Make the following selections:

Set the start condition as Surface/face/plane

Choose surface – offset 2 as the start point.

Change the direction of the extrusion so that


It is extruding towards the front surface of the
Hat section.

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Set the end condition as up to next.

Select OK.

Rename Feature Rename the feature as Nike Text.

Hide Hide surface – offset 2.

Apply Material Under fabrics choose Blue Cotton as the material.


Apply it to the body of the hat section.

Apply Colour Select the colour shown across as the colour


for the NIKE text and the logo. Make sure the colour
is applied to the fillets on the logo as well.

Exercise complete!

Havingcompletedtheexerciseitisworth
notingtheinitialpositioningoftheoriginand
thesubsequentusefulnessoftheoriginand
referenceplanesincompletingtheexercise.

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Creation of Photorealistic Images


PhotoWorks & PhotoView 360

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PhotoWorks - iPhone

Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required.

Focus of Lesson This lesson will focus on using PhotoWorks, as part of the SolidWorks program,
to generate photorealistic images from a SolidWorks file.

Note These notes are created using a SolidWorks part file, however, the same
principles apply in creating a photorealistic image from an assembly.

Getting Started PhotoWorks is integrated into SolidWorks 2009 much more so than 2006.
Appearances and scenes are applied in the SolidWorks graphics area and are used
in PhotoWorks to generate the photorealistic image.

PhotoWorks PhotoWorks is an add-in of SolidWorks, therefore we must add in the program


to begin.

Choose Tools, Add-ins.

Click on PhotoWorks as an
Add in.

If you want PhotoWorks to appear


as an add-in each time you launch
SolidWorks; check Start Up

Open file Copy the folder called iphone from the CD to your computer.
Open the part called iphone from the iphone folder.

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PhotoWorks can now be accessed in the


Office Products tab in Solidworks

Appearances Because the iphone is predominantly black in colour, we will add a black
appearance to the entire part.

Left click on any of the faces of the iphone


And choose appearance from the pop-up menu.

The hierarchy of application of appearances is displayed.

Face, Feature, Body or Part

Remember; An appearance applied to a face will


override that applied to a feature, which will
override that applied to a part…

Black appearance A default appearance has been applied to the part on creation.
Click into the square next to the part name – iphone.

(An indicates that no appearance has been applied)

The appearances palette is displayed in the task pane.

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The appearances are displayed in a tree like format.

We wish to apply a black appearance to the part.


Expand the tree to locate:

Miscellaneous, Studio materials, Dark room wall

Drag and drop the appearance onto the model.


Choose OK.

The appearance is applied to the entire part because


the part was preselected from the hierarchy tree.

Silver trim We will now apply a silver appearance to a number


of features of the iphone

The following image shows the Hierarchy of appearances

The face will override the feature,


The feature overrides the body
The body overrides the part.

The black appearance we have applied to the entire part will be overridden by a
different appearance should we apply it to a face, feature or body

Left click on the top face fillet from the featuremanager design tree.

Choose Appearance and select next


to top face fillet, as shown.

Choose Metal, Silver, Polished Silver from


the appearances palette in the task pane.

Choose OK.
Multiple Selections We can apply this appearance to multiple features at the same time using the
feature manager design tree.

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Whilst holding down control, select each of the following features;

control button, power button,


mute button, volume control,
volume space, fillet volume,
volume button 2 fillet
and connection port 2

Release Ctrl and choose


the next to the features in the
hierarchy display.

Choose Metal, Silver,


Polished Silver from the appearances
palette in the task pane.

Choose OK.

The appearance will be applied to all of the preselected features and will override
the black appearance applied to the entire part.

Speakers Apply Fabric, Carpet, Carpet colour 4 to the two speakers and
the ear space, in the same way.

Decal The ability to apply a decal is one defining aspect that is different between
PhotoView 360 and PhotoWorks. You can only apply a decal in PhotoWorks.

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A decal is any digital image that can be manipulated into being on a face of a
solidworks object. (BMP – bitmap files work best)

We are going to apply the iphone interface decal located in the iphone folder
onto the screen of the iphone.

Applying decal Choose PhotoWorks, decal and browse to find the


homescreen iphone
(located in the iphone folder)

Select the face on which we want the decal to be


Positioned.

Mapping Image We now have to map the digital image to the screen to ensure it fits the screen
correctly

Select Mapping tab in the left window.

Ensure that the map is set as label.

Ensure the angle of the decal is correct.

Use the angle adjustments to ensure it


fits correctly.

Size/Orientation

Fit to width and fit to height.

You may need to mirror horizontally or vertically.

Choose OK..

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Scene Choose PhotoWorks, Scene.

Choose the desired scene. Choose Apply.

Alternatively the scene may be dragged


and dropped from the task pane or selected
from the heads up toolbar.

Render Once the scene has been selected it must


be rendered to see the image.

Before rendering orientate the model and zoom


in or out to position the required view. Whatever
is displayed on screen is what will be captured in the photorealistic image.

Choose PhotoWorks, Render.

Save the file To save the file choose File, Save as. Save the model in the iphone folder in an
appropriate file format, JPEG being the most common.

When the model is moved or rotated the rendered model will disappear.

Render to File Alternatively you may choose PhotoWorks, Render to File. This will create the
jpeg image file without producing a rendered image on screen.

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Photoview 360 – Creating Photorealistic Images

Prerequisite knowledge A basic knowledge of SolidWorks 2009 is required.

Focus of Lesson This lesson will focus on using PhotoView 360 to create photorealistic images
from SolidWorks models.

PhotoView 360 PhotoView 360 is a software package, separate to SolidWorks, which generates
digital lifelike images (photorealistic images) from SolidWorks files. PhotoView
360 is an easy and quick way to produce high quality photorealistic images.

There are a wider range of appearances in PhotoView 360 than in SolidWorks.

Getting Started PhotoView 360 is a separate program which loads with SolidWorks 2009.

To launch the program; double click on the PhotoView 360 icon


located on the desktop.

PhotoView 360 allows you to import a SolidWorks part or assembly and apply
particular appearances and scenes to that file.

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The Interface When using PhotoView 360 we work from left to right on the main menu.

1. Open file
(Import SolidWorks File)
2. Apply appearances
3. Apply Environment
4. Edit settings
5. Final render, save file

The main menu is shown below;

Toolbars
There are four options when applying an appearance – you may choose to apply
an appearance to an entire assembly, single part, body of a part or an
individual face.
The appearance will be applied based on whichever option is pre-selected.

There is a second toolbar under the main toolbar. Its function is to move and
rotate the model to enable the user to choose particular faces, features or parts as
well as positioning the model to capture the photorealistic image.

The roller ball of the mouse can be used to maneuver a solid in Photoview 360
window in the same way as SolidWorks.

The select icon must be highlighted in order to apply appearances to any aspect of
the SolidWorks model.

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Transfer Folder Copy the folder named Photoview 360 from the CD onto your computer.

Open File Open the assembly named Skateboard located in the folder Photoview 360.
The parts and assembly were created in SolidWorks using the default material
appearance.

When you open a SolidWorks file in PhotoView 360, any appearances applied in
SolidWorks will be displayed. However, there are enhanced appearances
available in PhotoView 360 and it is recommended that these are applied to
achieve better results.

Use the open file button and open the skateboard assembly.

Rotate and Pan Practice moving and rotating the model using the various tools in the navigation
toolbar.

Highlight the command, move to the graphics area, manipulate the positioning of
the model.

Applying appearances We are going to apply appearances to each individual part of the model.

Appearances A wooden finish is to be applied to the board of the skateboard.

Highlight the part icon in the selection toolbar.

Ensure that select is highlighted in the navigation toolbar.

Adding Appearance Click on appearances button in the main toolbar.

The Presets window will appear.


Click on the triangle next to the category name
to expand or collapse the selection tree.

Navigate to Organic, wood, walnut.

Drag and drop polished walnut onto the


desired part in the graphics area.

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Note: Because Part was preselected, the appearance is applied to the entire part
not just the face onto which it was dropped.

Edit Appearance If you wish to change an appearance; drag and drop the chosen appearance onto
the part and it will replace the existing one.

Wheels Employing the same procedure, apply a blue low gloss plastic
appearance to any of the wheels of the skateboard.

Note: The remaining three wheels will also display that same appearance. This is
because these are four occurrences of the same SolidWorks part – Wheel.

Bush Apply a green low gloss plastic appearance to the bushes.

Note: You will have to rotate the model in order to access the
bush to drop the appearance onto it.

Hex Bolt Apply a polished brass appearance to the Hex Bolts and nuts
(Bolts and nuts joining the board to the bearing)

Steel elements All other parts are to have machined steel appearance applied.

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Face appearance All appearances applied thus far have been applied to entire parts. We can also
constrain an appearance to be applied to a particular face of a part.

Just as in SolidWorks, a hierarchy exits when applying appearances within


PhotoView 360. A face appearance will override an appearance which has
been applied to an entire part.

Wheel face We will apply an appearance to the face of the wheel to enhance the model.

Pre-select face on the selection toolbar.

Navigate to red high gloss plastic in the Presets window.

Drag and drop the appearance onto the face of the wheel.
Just as before this appearance will be applied to the faces of the four wheels.

Top of skateboard Choose an appropriate appearance for the top face of the
skateboard

Plastic, Composite, Carbon Fiber Inlay Unidirectional

Environments Environments can be looked upon as backdrops and can be applied in a similar
manner as the appearances are applied to faces or parts.

Select environments in the main menu.


The Environments selection box appears.

Drag and drop the chosen environment


into the graphics area.

Alternatively double click on the desired


environment.

Dragging and dropping an alternative


environment will override the previous
selection.

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The above are examples of environments that can be applied.

Apply a daytime environment.

Positioning Capturing a good photorealistic image can be compared to setting up a camera for
taking a photo.

Use the navigation tools to orientate the model so that it fills the majority of the
display window and shows good detail of the solid.

Settings for rendering Settings allows us to set the format in which our
image will be saved along with the quality of the
image.

Open settings option from main menu

Environment properties

Adjust Ground Plane height;


Sets the floor height of the environment in
relation to the model.
Decreasing this number moves the floor down,
increasing the number moves the floor up, closer to the model.

Rotate Environment:
Rotates the environment in relation to the model. This will affect lighting, shadow
and shade etc.

Gamma: corrects the output to compensate for the output device ie a printer or
monitor.
Image Output Resolution – changes the number of pixels in the final rendering.
Increased number of pixels, increases files size and rendering time.
Image output Presets – height and width may be chosen or choose a preset value.
640 x 480 is suitable or an A3 size output.
Default Image File Format – JPEG, BMP, etc
Render – good, better, best, max

The higher the quality of the render, the longer the time it takes to complete the
render.

A better quality image is sufficient to complete this exercise but sample the
other quality images also.

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Once the type of render is selected a new window opens with the selected options
applied

Render The render is now complete and a


JPEG file can be created from this
window.

Save the image as Skateboard


in the PhotoView 360 folder.

Once rendered, the image will be allocated a number 1 – 9 as indicated above.


Selecting that number will allow you to retrieve the image at a later stage, if
required.

Add different environments and manipulate the positioning of the model to


capture various images of the model.

Zoom and span to specific areas of the model to take photorealistic images of
different components

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