Andrew Woodruff’s Post

View profile for Andrew Woodruff, graphic

Head of Product, Publishing

I wrote a thing! Simplifying game design! Just shared my thoughts on game design and why keeping it simple is the way to go.  Dive into how a clear core loop can make games more engaging and dev life easier. Would love to hear your thoughts!

View organization page for Yodo1 Games, graphic

17,034 followers

Do you feel like your game's core loop is as tangled as a spiderweb? 🕸️ It doesn’t have to be! Andrew Woodruff, our Head of Product and Publishing at Yodo1, shares expert tips on how to streamline your core loop. Simplifying this crucial element can boost player engagement and retention. Learn how to create a clear action-reward-investment cycle and seamlessly integrate monetization without disrupting the fun. Check out the full article and transform your game design today: https://lnkd.in/drJ9EUgJ

Expert Tips for Simplifying the Core Loop in Game Design

Expert Tips for Simplifying the Core Loop in Game Design

https://www.yodo1.com

Dan Felder

Game Design Director at Sky Castle Studios

6mo

Agree with the message about simplification being key, but the problem with the second core loop image of "Action, Reward, Investment" is that it's too generic. It's not simple really, it's just zoomed out. I have seen this exact "core loop" on dozens of different games in dozens of different genres, which often have little to do with eachother. "Play, Reward, Upgrade" or similar. Including high complexity games. Warframe follows that loop too and it's wildly complex in its systems.l

Colin Chapman

Growth-Minded Sales Innovator | Motivated by the positive impact I have on customers' lives and businesses

6mo

As a gamer I agree with you 100% and I love the concept you are advocating for. What's missing in your tuning data are the players' motivations and emotions. Game analytics are a wonderful tool but only show one side of the coin. To really get a handle on why your players play how they play, you need the players to tell you this. Call me biased but iterative playtesting can be extremely valuable in this regard.

Ario Amin

Gameplay Programmer

6mo

Excellent write-up!  I do agree to this but I also have my reservation for a small subset of genres that can be deemed more niche and is mostly played by players who love involved and branching game-loops.

Like
Reply
Stéphane Sévigny

PhD Candidate | Finance | Decentralized Finance (DeFi), Cryptocurrencies, and Corporate Finance Researcher | Experienced Educator and Financial Analyst

6mo

Good job bud, keep up the good work!

Like
Reply
See more comments

To view or add a comment, sign in

Explore topics