Jason Hickey
Bologna, Emilia Romagna, Italia
2983 follower
Oltre 500 collegamenti
Informazioni
With two decades of experience in the games industry I provide Art Direction consultation…
Servizi
Articoli di Jason
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Unity back up my notion of how to author art assets best for VR
Unity back up my notion of how to author art assets best for VR
Di Jason Hickey
Contributi
Attività
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For those sailing the Blue Skies…more art, less algorithms. Dave’s Bluesky profile: https://lnkd.in/eYHMuZuW
For those sailing the Blue Skies…more art, less algorithms. Dave’s Bluesky profile: https://lnkd.in/eYHMuZuW
Consigliato da Jason Hickey
Esperienza
Formazione
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Irish School of Animation
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Studies classical and computer animation as well as layout, storyboarding, script writing and a bunch of other fun stuff.
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Attività e associazioni:Prefect in 6th year
Studied Latin, Art, Applied Mathematics, Chemistry, French and the usual subjects. Did quite well in the end. :)
Licenze e certificazioni
Esperienze di volontariato
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Member
BAFTA
- Presente 10 anni e 4 mesi
Arte e cultura
Representing the best of Games within BAFTA and around the world, and celebrating the craft and creativity of Games in all their glory, to help highlight the best games from the best creatives, wherever they are. Promoting and supporting the Charitable works of BAFTA, helping people get started in games and other creative arts
Pubblicazioni
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Personal touches to Marvel's NYC
Devcom
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BECOME A BETTER GAME ARTIST: HOW TO THINK LIKE A GAME DESIGNER
Gnomon School of VFX & ANimation for Film and Games
Speaker at prestigious school of Gnomon in Los Angeles.
"Being a successful game artist means more than being just a talented visual designer. Understanding the technical process, knowing the intent of gameplay and story, and being aware of the aesthetics of what is being created will make you part of the bigger picture and aid you in becoming an excellent decision-maker and team leader." -
Crafting Modern 3D Environments
80.lv
Jason Hickey, who is now working Spider-Man game for PS4, talked about the tasks of environment artists. Here is something you should know about this sphere of game development.
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Shifting Landscapes: Creating worlds for PlayStation VR
FMX Conference in Stuttgart
Discussing the techniques used to create worlds for virtual reality.
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Five key VR tips for concept artists
ArtStation
Drawing on his experience at SCEE’S London studio – which recently announced its latest title, PlayStation VR Worlds – Jason wil discuss the key factors that can affect art quality in real-time VR work, and how he thinks these new challenges can be overcome, including the changes necessary to traditional job roles, and the tools and skills required.
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Virtual Visuals: Key Lessons for Artists Working with VR
GDC (Games Development Conference) San Francisco
Virtual Reality is real, it's happening, no longer the stuff of sci-fi films. We know it's going to take many years and the combined efforts of the whole games industry to fully explore what is possible within the realm of VR. This talk aims to cover the early steps the Art team of London studio took working on Project Morpheus. From addressing the skillset of the art team to deliver the project to what is important in the visual aesthetic of a VR experience; we will step through our learnings…
Virtual Reality is real, it's happening, no longer the stuff of sci-fi films. We know it's going to take many years and the combined efforts of the whole games industry to fully explore what is possible within the realm of VR. This talk aims to cover the early steps the Art team of London studio took working on Project Morpheus. From addressing the skillset of the art team to deliver the project to what is important in the visual aesthetic of a VR experience; we will step through our learnings looking at what worked and what didn't.
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Environment Art and its application to Virtual Reality
BFX Conference Bournemouth
Discussing techniques for building worlds in VR
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Environment Art and its application to Virtual Reality
Develop Conference Brighton
Discussin techniques on building worlds in VR
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Chronicles of Skin
London
Using cards and a pencil, you and your friends will tell a story, recording it on paper with doodles and glyphs.
Chronicles of Skin is a game of scribbling and storytelling.
It's for 3-5 players, takes 90 minutes to play and fits in your pocket.Altri autoriVedi pubblicazione -
Hell for Leather
Cobweb Games
Corsi
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Copyright Law for Artists
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Ditch the Drama - Sy Wakeman Leadership
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Emotional Intelligence for Managers
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Employment Law
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Key Frame Illustration
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MADE Concept Art Symposium
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Oil Painting - Beginners
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Oil Painting - Landscapes
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Progetti
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Camden (Working Tile)
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Marvel's Spider_Man 2
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Marvel's Spider_Man: Miles Morales
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Marvel's Spider-Man
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Sony, Marvel and Insomniac's Spider-Man. Leading a large team of environment artists.
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PlayStation VR: London Heist Demo
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PlayStation VR Worlds
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PlayStation VR: Street Luge Demo
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PlayStation VR: The Deep Demo
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Ryse: Son of Rome
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Kinect Disneyland Adventures
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Pool Shark 2
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Riconoscimenti e premi
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The National Gallery Exhibition - Ryse
The National Gallery, London, UK
The national Gallery is teh UK's finest collection of paintings. My work at Crytek on teh environments of ancient Rome were recognised as revealing "the surprising similarities between the virtual environments created for the video game 'Ryse: Son of Rome' and the painted architectural settings of 'The Annunciation, with Saint Emidius' by Carlo Crivelli and 'The Purification of the Temple' by Marcello Venusti."
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Best Game Design - Ryse
Animago Awards
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Best Realtime Graphics - Ryse
SIGGRAPH Computer Animation Festival
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Nominated Best Trailer/Opener - Ryse
Animago Awards
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Nominated for Outstanding Realtime Graphics - Ryse
VES - Visual Effects Society
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Nominated for Best Art Direction/Period Influence - Ryse
NAVGTR - National Academy of Video Game Trade Reviewers
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Nominated for Best Family Game - Kinect Disneyland Adventures
AIAS - Academy of Interactive Arts and Sciences
Votazione esame
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Leaving Certificate
Votazione: 490
Lingue
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English
Conoscenza madrelingua o bilingue
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Italian
Conoscenza professionale
Organizzazioni
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BAFTA
Member
Referenze ricevute
62 persone hanno scritto una referenza per Jason
Iscriviti ora per vedereAltre attività di Jason
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Thanks to all who helped make our SUPERVIVE launch a success! The team continues to pour everything into the game, with tons more to come. Here’s a…
Thanks to all who helped make our SUPERVIVE launch a success! The team continues to pour everything into the game, with tons more to come. Here’s a…
Consigliato da Jason Hickey
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Reminder Alert! If you are looking for any Art Direction or Game Consulting then I am available to help you in your AAA development, your startup…
Reminder Alert! If you are looking for any Art Direction or Game Consulting then I am available to help you in your AAA development, your startup…
Condiviso da Jason Hickey
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