Tutorial Socket

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Tutorial on Socket Programming

Data types and structures for writing client-


server programs
Objectives
• Goal:
– How application programs use protocol software to
communicate across networks and internets
• Introduction to Client-Server paradigm of
interaction
Introduction
• Transport layer and layers below
– Basic communication
– reliability
• Application Layer Functionality
– Abstractions
– Names:
• define symbolic names to identify both physical and abstract
resources available on an internet
• Network
– transfers bits
– operates at application’s request
• Application determines
– what/when/where to send
– Meaning of bits
=> Application programs are the entities that
communicate with each other, not the computers or
users.
• Important point: For 2 application programs to
communicate with each other, one application
initiates communication and the other accepts.
Client/Server Model
How 2 application programs make contact
Server Client
•Starts first •Starts second
•Passively waits •Actively contacts
for contact from a a server with a
client at a request
prearranged
•Waits for
location
response from
•Responds to server
requests
• Client-server paradigm: form of communication used
by all network applications
Characteristics of a Client
• Arbitrary application program
• Becomes client temporarily
• Can also perform other computations
• Invoked directly by user
• Runs locally on user’s computer
• Actively initiates contact with a server
• Contacts one server at a time
Characteristics of a Server
• Special-purpose, privileged program
• Dedicated to providing one service
• Can handle multiple remote clients simultaneously
• Invoked automatically when system boots
• Executes forever
• Needs powerful computer and operating system
• Waits passively for client contact
• Accepts requests from arbitrary clients
Terminology
• Server
– An executing program that accepts contact over the
network
• server-class computer
– Hardware sufficient to execute a server
• Informally
– Term “server” often applied to computer
Direction of Data Flow
• Data can flow
– from client to server only
– from server to client only
– in both directions
• Application protocol determines flow
• Typical scenario
– Client sends request(s)
– Server sends responses(s)
Server CPU use
• Facts
– Server operates like other applications
• uses CPU to execute instructions
• Performs I/O operations
– Waiting for data to arrive over a network does not
require CPU time
• Consequence
– Server program uses only CPU when servicing a
request
The Socket Interface
• The Berkeley Sockets API
– Originally developed as part of BSD Unix (under gov’t grant)
• BSD = Berkeley Software Distribution
• API=Application Program Interface
– Now the most popular API for C/C++ programmers writing
applications over TCP/IP
• Also emulated in other languages: Perl, Tcl/Tk, etc.
• Also emulated on other operating systems: Windows, etc.
The Socket Interface
=
Internet file.dat
• The basic ideas:
– a socket is like a file:
• you can read/write to/from the network just like you would a file
– For connection-oriented communication (e.g. TCP)
• servers (passive open) do listen and accept operations
• clients (active open) do connect operations
• both sides can then do read and/or write (or send and recv)
• then each side must close
• There are more details, but those are the most important ideas
– Connectionless (e.g. UDP): uses sendto and recvfrom
Sockets And Socket Libraries
• In Unix, socket procedures (e.g. listen, connect, etc.)
are system calls
– part of the operating system
– implemented in the “top half” of the kernel
– when you call the function, control moves to the
operating system, and you are using “system” CPU time
Sockets And Socket Libraries
• On some other systems, socket procedures are not
part of the OS
– instead, they are implemented as a library, linked into the
application object code (e.g. a DLL under Windows)
– Typically, this DLL makes calls to similar procedures that
are part of the native operating system.
– This is what the Comer text calls a socket library
• A socket library simulates Berkeley sockets on OS’s where the
underlying OS networking calls are different from Berkeley
sockets
Some definitions
• Data types
int8_t signed 8-bit integer
int16_t signed 16-bit integer
int32_t signed 32-bit integer
uint8_t unsigned 8-bit integer
uint16_t unsigned 16-bit integer
uint32_t unsigned 32-bit integer
More Definitions
• Internet Address Structure
struct in_addr
{
in_addr_t s_addr;
};
Socket address structure
Socket Structure
Socket Types
Byte ordering
• Big Endian byte-order

The byte order for the TCP/IP protocol suite is big


endian.
Byte-Order Transformation
Address Transformation
Byte-Manipulation Functions
• In network programming, we often need to
initialize a field, copy the contents of one field to
another, or compare the contents of two fields.
– Cannot use string functions (strcpy, strcmp, …) which
assume null character termination.
Information about remote host
Procedures That Implement The Socket API

Creating and Deleting Sockets


• fd=socket(protofamily, type, protocol)
Creates a new socket. Returns a file descriptor (fd). Must
specify:
• the protocol family (e.g. TCP/IP)
• the type of service (e.g. STREAM or DGRAM)
• the protocol (e.g. TCP or UDP)
• close(fd)
Deletes socket.
For connected STREAM sockets, sends EOF to close
connection.
Procedures That Implement The Socket API
Putting Servers “on the Air”
• bind(fd)
Used by server to establish port to listen on.
When server has >1 IP addrs, can specify “ANY”, or a specific
one
• listen (fd, queuesize)
Used by connection-oriented servers only, to put server “on
the air”
Queuesize parameter: how many pending connections can be
waiting
• afd = accept (lfd, caddress, caddresslen)
Used by connection-oriented servers to accept one new
connection
• There must already be a listening socket (lfd)
• Returns afd, a new socket for the new connection, and
• The address of the caller (e.g. for security, log keeping. etc.)
Procedures That Implement The Socket API
How Clients Communicate with Servers
• connect (fd, saddress, saddreslen)
Used by connection-oriented clients to
connect to server
• There must already be a socket bound to a connection-oriented
service on the fd
• There must already be a listening socket on the server
• You pass in the address (IP address, and port number) of the
server.
Used by connectionless clients to specify a
“default send to address”
• Subsequent “writes” or “sends” don’t have to specify a destination
address
• BUT, there really ISN’T any connection established… this is a bad
choice of names!
Procedures That Implement The Socket API
How Clients Communicate with Servers
• send (fd, data, length, flags)
sendto (fd, data, length, flags, destaddress, addresslen)
sendmsg (fd, msgstruct, flags)
write (fd, data, length)
Used to send data.
• send requires a connection (or for UDP, default send address) be
already established
• sendto used when we need to specify the dest address (for UDP only)
• sendmsg is an alternative version of sendto that uses a struct to pass
parameters
• write is the “normal” write function; can be used with both files and
sockets
• recv (...) recvfrom (...) recvmsg (...) read
(...)
Used to receive data… parameters are similar, but in reverse
(destination => source, etc…)
Connectionless Client

Service (UDP) 1. Create transport


endpoint: socket()
Server
2. Assign transport
1. Create transport endpoint an
endpoint: socket() address (optional):
bind()

2. Assign transport
endpoint an 3. Determine address
address: bind() of server

3. Wait for a packet 4. Formulate message


to arrive: recvfrom() and send: sendto()

4. Formulate reply (if any) 5. Wait for packet


and send: sendto() to arrive: recvfrom()

5. Release transport 6. Release transport


endpoint: close() endpoint: close()
Server
1. Create transport 1. Create transport Client
endpoint for incoming endpoint: socket( )
connection request: socket()

CONNECTION-ORIENTED SERVICE
2. Assign transport
2. Assign transport
endpoint an
endpoint an
address (optional):
address: bind( )
bind( )
3. Announce willing
to accept connections: 3. Determine address
listen( ) of server

4. Block and Wait 4. Connect to server:


for incoming request: connect( )
accept( )
4. Formulate message
and send: send ( )
5. Wait for a packet
to arrive: recv ( ) 5. Wait for packet
to arrive: recv( )
6. Formulate reply (if any)
and send: send( )
6. Release transport
7. Release transport endpoint: close( )
endpoint: close( )
An Example Service
• Connection-oriented service
– Server: keeps a count of number of clients that have
accessed its service, then reports the count when a
client contacts the server.
– Client: displays the data it receives from the server
• Example output:
This server has been contacted 10 times
/* To compile me in Solaris, type: gcc -o client client.c -lsocket -lnsl
*/
/* To compile me in Linux, type: gcc -o client client.c */

/* client.c - code for example client that uses TCP */


/* From Computer Networks and Internets by Douglas F. Comer */

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>

#include <stdio.h>
#include <string.h>

#define closesocket close


#define PROTOPORT 5193 /* default protocol port number
extern int errno;
char localhost[] = "localhost"; /* default host name */
/*---------------------------------------------------------------------
* Program: client
*
* Purpose: allocate a socket, connect to a server, and print all output
*
* Syntax: client [ host [port] ]
*
* host - name of a computer on which server is executing
* port - protocol port number server is using
*
* Note: Both arguments are optional. If no host name is specified,
* the client uses "localhost"; if no protocol port is
* specified, the client uses the default given by PROTOPORT.
*
*--------------------------------------------------------------------- */ Example
Client
main(int argc, char *argv[])
{
struct hostent *ptrh; /* pointer to a host table entry */
struct protoent *ptrp; /* point to a protocol table entry */
struct sockaddr_in sad; /* structure to hold server's address */
int sd; /* socket descriptor */
int port; /* protocol port number */
char *host; /* pointer to host name */
int n; /* number of characters read */
char buf[1000]; /* buffer for data from the server */

memset((char *)&sad, 0, sizeof(sad)); /* clear sockaddr structure */


sad.sin_family = AF_INET; /* set family to Internet */

/* Check command-line argument for protocol port and extract */


/* port number if on is specified. Otherwise, use the default */
/* port value given by constant PROTOPORT */Example
Client
if (argc > 2) port = atoi(argv[2]);
else port = PROTOPORT;

if (port > 0) sad.sin_port = htons((u_short)port);


else
{ fprintf( stderr,"bad port number %s\n", argv[2]);
exit(1);
}

if (argc > 1 ) host = argv[1];


else host = localhost;

ptrh = gethostbyname(host);
if( ((char *) ptrh) == NULL)
{ fprintf( stderr, "invalid host: %s\n", host);
exit(1);
} Example
Client
memcpy(&sad.sin_addr, ptrh->h_addr, ptrh->h_length);

if ( ((int)(ptrp = getprotobyname("tcp"))) == 0)
{ fprintf( stderr, "cannot map \"tcp\" to protocol number\n");
exit(1);
}

sd = socket(PF_INET, SOCK_STREAM, ptrp->p_proto);


if (sd < 0)
{ fprintf( stderr, "socket creation failed\n");
exit(1);
}

if (connect(sd, (struct sockaddr *)&sad, sizeof(sad)) < 0)


{ fprintf( stderr, "connect failed\n");
exit(1);
} Example
Client
n = recv(sd, buf, sizeof(buf), 0);
while(n > 0)
{
buf[n] = '\0';
printf("CLIENT: %s", buf); /* or also write(1, buf,
n)
n = recv(sd, buf, sizeof(buf), 0);
}

closesocket(sd);
exit(0);
}

Example
Client
/* to compile me on Solaris, type: gcc -o server server.c -lsocket -
lnsl */
/* to compile me in Linux, type: gcc -o server server.c */

/* server.c - code for example server program that uses TCP */


/* From Computer Networks and Internets by Douglas F. Comer */
#define closesocket close
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>

#include <stdio.h>
#include <string.h>

#define PROTOPORT 5193 /* default protocol port number


*/
#define QLEN 6 /* size of request queue */

Example
int visits = 0; /* counts client connections */
Server
/*----------------------------------------------------------------------------
* Program: server
*
* Purpose: allocate a socket and then repeatedly execute the
folllowing:
* (1) wait for the next connection from a client
* (2) send a short message to the client
* (3) close the connection
* (4) go back to step (1)
*
* Syntax: server [ port ]
*
* port - protocol port number to use
*
* Note: The port argument is optional. If no port is specified,
* the server uses the default given by PROTOPORT.
*
Example
*----------------------------------------------------------------------------*/
Server
main (argc, argv)
int argc;
char *argv[];
{
struct hostent *ptrh; /* pointer to a host table entry */
struct protoent *ptrp; /* pointer to a protocol table entry */
struct sockaddr_in sad; /* structure to hold server's address
*/
struct sockaddr_in cad; /* structure to hold client's address
*/
int sd, sd2; /* socket descriptors */
int port; /* protocol port number */
int alen; /* length of address */
char buf[1000]; /* buffer for string the server sends */

memset((char *)&sad,0,sizeof(sad)); /* clear sockaddr


structure */
sad.sin_family = AF_INET; Example
/* set family to Internet
Server
*/
/* Check command-line argument for protocol port and extract
*/
/* port number if one is specfied. Otherwise, use the default
*/
/* port value given by constant PROTOPORT */

if (argc > 1) { /* if argument specified */


port = atoi (argv[1]); /* convert argument to binary*/
} else {
port = PROTOPORT; /* use default port number */
}
if (port > 0) /* test for illegal value */
sad.sin_port = htons((u_short)port);
else { /* print error message and exit */
fprintf (stderr, "bad port number %s/n",argv[1]);
exit (1);
}
Example
Server
/* Map TCP transport protocol name to protocol number */

if ( ((int)(ptrp = getprotobyname("tcp"))) == 0) {
fprintf(stderr, "cannot map \"tcp\" to protocol
number");
exit (1);
}

/* Create a socket */
sd = socket (PF_INET, SOCK_STREAM, ptrp->p_proto);
if (sd < 0) {
fprintf(stderr, "socket creation failed\n");
exit(1);
}

Example
Server
/* Bind a local address to the socket */
if (bind(sd, (struct sockaddr *)&sad, sizeof (sad)) < 0)
{
fprintf(stderr,"bind failed\n");
exit(1);
}
/* Specify a size of request queue */
if (listen(sd, QLEN) < 0) {
fprintf(stderr,"listen failed\n");
exit(1);
}

Example
Server
/* Main server loop - accept and handle requests */
printf("Server up and running.\n");
while (1) {
alen = sizeof(cad);
fprintf( stderr, "SERVER: Waiting for contact ...\n");

if ( (sd2=accept(sd, (struct sockaddr *)&cad, &alen)) < 0) {


fprintf(stderr, "accept failed\n");
exit (1);
}
visits++;
sprintf(buf,"This server has been contacted %d time%s\n",
visits, visits==1?".":"s.");
printf("SERVER: %s", buf);
send(sd2,buf,strlen(buf),0);
closesocket (sd2);
}
Example
} Server
Another Example: Echo Service
/* TCP echo service on the server side */
int TCPechoServer (int fd)
{ char buf[BUFSIZE];
int cc;

while ( cc = read(fd, buf, sizeof(buf)) ) {


if (cc < 0)
errexit(“echo read: %s\n”, strerror(errno));
if (write(fd, buf, cc) <0)
errexit(“echo write: %s\n”, sterror(errno));
}
/* TCP echo service on the client side */
int TCPechoClient (int fd)
{ char buf[BUFSIZE+1]; /* buffer for one line of text */
int n, outchars, inchars;
while ( fgets(buf, sizeof(buf), stdin) ) {
buf[BUFSIZE] = ‘\0’;
outchars = strlen(buf);
(void) write(fd, buf, outchars);
/* read it back*/
for (inchars = 0; inchars < outchars; inchars+=n ) {
n = read( fd, &buf[inchars], outchars-inchars);
if (n <0)
errexit(“socket read failed: %s\n”, strerror(errno));
}
fputs(buf, stdout);
}
}

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