Network Programming in Python: Mehmet Hadi Gunes

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Network Programming

in Python
Mehmet Hadi Gunes

Modified from
• Steve Holden
• Dan Rubenstein
• DK Moon
Objectives

• Review principles of networking


• Contrast TCP and UDP features
• Show how Python programs access
networking functionality
• Give examples of client and server program
structures
• Demonstrate some Python network libraries
• Give pointers to other network functionality
Inter-Layer Relationships
• Each layer uses the layer below
– The lower layer adds headers to the data from the
upper layer
– The data from the upper layer can also be a
header on data from the layer above …

Upper layer PROTOCOL DATA

Lower layer HDR DATA


IP Characteristics
• Logical (32-bit) addresses
– Unrelated to physical addressing
– Leading bits determine network membership
• Datagram-based
– Connectionless
• Unreliable
– Best effort delivery
– No delivery guarantees
UDP Characteristics
• Also datagram-based
– Connectionless, unreliable, can broadcast
• Applications usually message-based
– No transport-layer retries
– Applications handle (or ignore) errors
• Processes identified by port number
• Services live at specific ports
– Usually below 1024, requiring privilege
TCP Characteristics
• Connection-oriented
– Two endpoints of a virtual circuit
• Reliable
– Application needs no error checking
• Stream-based
– No predefined blocksize
• Processes identified by port numbers
• Services live at specific ports
Sockets
• Various sockets… Any similarity?

• Endpoint of a connection
– Identified by IP address and Port number

• Primitive to implement high-level networking interfaces


– e.g., Remote procedure call (RPC)
Socket Programming API
Application Programming Interface
host or host or
server server

• Socket analogous to door controlled by


– sending process shoves message out app developer
process process
door
– sending process assumes transport socket socket
infrastructure on other side of door TCP with TCP with
which brings message to socket at buffers, Internet buffers,
receiving process variables variables

– host-local, application created/owned, controlled


OS-controlled by OS
– connection between sockets set-up/
managed by OS
Socket: Conceptual View
socket()
Two essential types of sockets
• SOCK_DGRAM
• SOCK_STREAM
– a.k.a. UDP
– a.k.a. TCP
– unreliable delivery
– reliable delivery
– no order guarantees
– in-order guaranteed
– no notion of “connection” – app
– connection-oriented
indicates dest. for each packet
– bidirectional
– can send or receive
App

3 2 App D1
1
socket Dest.
3 2
1
socket D2

D3
Types of Sockets
• When sending “Hi!” and “Hope you’re well”
• TCP treats them as a single bytes stream
Bytes stream

l l e w …e p o H ! i H
• UDP treats them as separate messages
Hope you’re
Hi!
well
Types of Sockets (cont’d)
• Thus, TCP needs application-level message
boundary.
– By carrying length in application-level header

Bytes stream

l l e w … o H 16 ! i H 3
Client/Server Concepts
• Server opens a specific port
– The one associated with its service
– Then just waits for requests
– Server is the passive opener
• Clients get ephemeral ports
– Guaranteed unique, 1024 or greater
– Uses them to communicate with server
– Client is the active opener
A Socket-eye view of the Internet

cse.unr.edu
(134.197.20.22)
newworld.cs.umass.edu
(128.119.245.93)

cluster.cs.columbia.edu
(128.59.21.14, 128.59.16.7,
128.59.16.5, 128.59.16.4)

• Each host machine has an IP address


Ports
• Each host has
Port 0
65,536 ports
Port 1
• Some ports are
reserved for Port 65535
specific apps
– 20,21: FTP A socket provides an interface
to send data to/from the
– 23: Telnet network through a port
– 80: HTTP
– see RFC 1700
• about 2000 ports are reserved
Connectionless Services
socket() socket()

bind() bind()

recvfrom() sendto()

[blocked] recvfrom()

[blocked]
sendto()

SERVER CLIENT
Simple Connectionless Server

from socket import socket, AF_INET, SOCK_DGRAM


s = socket(AF_INET, SOCK_DGRAM)
s.bind(('127.0.0.1', 11111))
while True:
data, addr = s.recvfrom(1024) Empty -> all
print "Connection from", addr
s.sendto(data.upper(), addr)

Note that the bind() argument is a two-element tuple of address and port number
Simple Connectionless Client

from socket import socket, AF_INET, SOCK_DGRAM


s = socket(AF_INET, SOCK_DGRAM)
s.bind(('127.0.0.1', 0)) # OS chooses port
print "using", s.getsocketname()
server = ('127.0.0.1', 11111)
s.sendto("MixedCaseString", server)
data, addr = s.recvfrom(1024)
print "received", data, "from", addr
s.close()
Connection setup cont’d
• Passive participant • Active participant
– step 1: listen (for
incoming requests)
– step 2: request & establish
– step 3: accept (a request) connection
– step 4: data transfer
– step 4: data transfer
• The accepted connection
is on a new socket
Passive Participant
• The old socket continues
to listen for other active a-sock-1 l-sock a-sock-2
participants

socket socket
Active 1 Active 2 19
TCP state diagram
Connection-Oriented Services
socket() Server Client
bind()
socket()

listen()
connect()

accept()
write()
[blocked]
read()

read() [blocked]

[blocked]

write()
When interaction is over, server
loops to accept a new connection
Connection-Oriented Server
from socket import socket, AF_INET,
SOCK_STREAM
s = socket(AF_INET, SOCK_STREAM)
s.bind(('127.0.0.1', 9999))
s.listen(5) # max queued connections
while True:
sock, addr = s.accept()
# use socket sock to communicate
# with client process

• Client connection creates new socket


– Returned with address by accept()
• Server handles one client at a time
Connection-Oriented Client
from socket import socket, AF_INET,
SOCK_STREAM
(SERVER, PORT) = ('127.0.0.1', 9999)
s = socket(AF_INET, SOCK_STREAM)
s.connect((SERVER, PORT))
s.send('Hello, world')
data = s.recv(1024)
s.close()
print 'Received', data

This is a simple example


– Sends message, receives response
– Server receives 0 bytes after close()
Some socket Utility Functions
• htonl(i), htons(i)
– 32-bit or 16-bit integer to network format
• ntohl(i), ntohs(i)
– 32-bit or 16-bit integer to host format
• inet_aton(ipstr), inet_ntoa(packed)
– Convert addresses between regular strings and
4-byte packed strings
Big-Endian Little-Endian
12.40.119.128
128.119.40.12 machine machine

128 119 40 12 128 119 40 12


Handling Names & Addresses
• getfqdn(host='')
– Get canonical host name for host

• gethostbyaddr(ipaddr)
• gethostbyname_ex(hostname)
– Returns (hostname, aliases, addresses)
• Hostname is canonical name
• Aliases is a list of other names
• Addresses is a list of IP address strings
Treating Sockets as Files

• makefile([mode[, bufsize]])
– Creates a file object that references the socket
– Makes it easier to program to handle data streams
• No need to assemble stream from buffers
Summary of Address Families
• socket.AF_UNIX
– Unix named pipe (NOT Windows…)
• socket.AF_INET
– Internet – IP version 4
– The basis of this class
• socket.AF_INET6
– Internet – IP version 6
– Rather more complicated …
Summary of Socket Types
• socket.SOCK_STREAM
– TCP, connection-oriented
• socket.SOCK_DGRAM
– UDP, connectionless
• socket.SOCK_RAW
– Gives access to subnetwork layer
• SOCK_RDM, SOCK_SEQPACKET
– Very rarely used
Timeout Capabilities

• Can set a default for all sockets


– socket.setdefaulttimeout(seconds)
– Argument is float # of seconds
– Or None (indicates no timeout)

• Can set a timeout on an existing socket s


– s.settimeout(seconds)
Server Libraries

• SocketServer module provides basic server


features
• Subclass the TCPServer and UDPServer
classes to serve specific protocols
• Subclass BaseRequestHandler, overriding its
handle() method, to handle requests
• Mix-in classes allow asynchronous handling
via ThreadingMixIn
Using SocketServer Module

• Server instance created with address and


handler-class as arguments:
SocketServer.UDPServer(myaddr, MyHandler)
• Each connection/transmission creates a
request handler instance by calling the
handler-class*
• Created handler instance handles a message
(UDP) or a complete client session (TCP)
* In Python you instantiate a class by calling it like a function

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