Module 8 - HCI
Module 8 - HCI
Module 8 - HCI
EVALUATION APPROACHES
8.1 USABILITY TESTING
Usability Testing Leads to the Right Products:
• Usability testing is the practice of testing how easy a design is to use with a
group of representative users.
• It usually involves observing users as they attempt to complete tasks and can be
done for different types of designs
• It is often conducted repeatedly, from early development until a product’s
release.
• Through usability testing, you can find design flaws you might otherwise
overlook.
• When you watch how test users behave while they try to execute tasks, you’ll get
vital insights into how well your design/product works.
• Then, you can leverage these insights to make improvements.
Objectives of usability test:
2) Assess their performance and mental state as they try to complete tasks, to see
how well your design works.
5) Find solutions.
• There are different methods for usability testing. Which one you
choose depends on your product and where you are in your design
process.
Best Practices for Usability test
a) Define what you want to test. Ask yourself questions about your design/product.
What aspect/s of it do you want to test? You can make a hypothesis from each
answer. With a clear hypothesis, you’ll have the exact aspect you want to test.
b) Decide how to conduct your test – e.g., remotely. Define the scope of what to
test (e.g., navigation) and stick to it throughout the test. When you test aspects
individually, you’ll eventually build a broader view of how well your design works
overall.
2) Set user tasks –
a) Prioritize the tasks to meet objectives (e.g., complete checkout), no more than 5
per participant. Allow a 60-minute time frame.
c) Create scenarios where users can try to use the design naturally. That means you
let them get to grips with it on their own rather than direct them with
instructions.
3) Recruit testers –
• If you test with only 5 users, you can still reveal 85% of core issues.
4) Facilitate/Moderate testing –
• Set up testing in a suitable environment. Observe and interview users. Notice issues. See if users
fail to see things, go in the wrong direction or misinterpret rules. When you record usability
sessions, you can more easily count the number of times users become confused. Ask users to
think aloud and tell you how they feel as they go through the test.
• From this, you can check whether your designer’s mental model is accurate: Does what you think
users can do with your design match what these test users show?
• If you choose remote testing, you can moderate via Google Hangouts, etc., or use unmoderated
testing. You can use this software to carry out remote moderated and unmoderated testing and
have the benefit of tools such as heatmaps.
8.2 FIELD STUDIES
• Field studies are research activities that take place in the user’s context rather than in
your office or lab.
• Field studies also vary a lot in terms of how the researcher interacts (or doesn’t) with
participants.
• Some field studies are purely observational (the researcher is a “fly on the wall”), some
are interviews in which the questions evolve as understanding increases, and some
involve prototype feature exploration or demonstration of pain points in existing
systems.
Examples of field studies include:
• Flexible user tests in the field, which combine usability testing with adaptive
interviews. Interviewing people about their tasks and challenges gives you very
rich information. In an adaptive interview, you refine the questions you ask as you
learn.
• Customer visits can help you better understand usability issues that arise in
particular industry or business contexts or those that appear at a certain scale.
• Direct observation is useful for conducting design research into user processes,
for instance, to help create natural task flows for subsequent paper prototypes.
• Reviewers, most often experts, rely on data and quantitative criteria when
conducting evaluations.
• For example, financial auditors use analytic evaluation methods during the
planning stages of an audit.