Introduction To HCI: Sub-Top-Ics
Introduction To HCI: Sub-Top-Ics
Introduction To HCI: Sub-Top-Ics
Introduction to HCI
Sub-top-
ics
Introduction to the Concept of
Human-Computer Interaction
UI = user interface
UX = user experience
10% 11% 8%
INTERACTION
COMPUTER
HUMAN (USER INTERFACE)
What is HCI ?
Computer
Human 02 Desktop computer, large-scale
Individual user, a group of 01 computer system, Pocket PC,
users working together, a embedded system (e.g.,
sequence of users in an photocopier, microwave oven),
organization software (e.g., search engine,
word processor)
04
Interaction
User interface Usually involve a dialog with
Parts of the computer that 03 feedback & control throughout
the user contacts with performing a task (e.g., user invokes
“print” command and then interface
replies with a dialog box)
What is HCI?
WRONG
Design should be developed
integrally with the rest of
the system
The Importance of
HCI
Business view
Technology/machine
Usability goals
Task analysis & understanding the
process
Prototyping
Evaluation
Programming
What is interface ?
Human interact with computer through interfaces
Importance of interfaces
Good interfaces versus poor interface
USER-CENTERED DESIGN
Important..!!
users should be involved throughout the
development of the project (How?)
specific usability and user experience goals need to
be identified, clearly documented and agreed at
the beginning of the project
Diversity of Computer Systems
• Critical system
• e.g. Nuclear Reactors, air traffic control, nuclear warhead
system, submarine system
We need to understand :
• What interaction is
• What are the elements involved
Interac-
Donald Norman’s
tion model
The most influential model of interaction is
1 Execution
User activities aimed at making the
system do something
.
2 Evaluation
Evaluating whether the system did actually do
what the user wanted
Execution
If User cannot make system do what they want
e.g. cannot understand how to do it, unclear icons, unclear
indication etc.
Will result in the Gulf of Execution
e.g. difference between the user’s formulation of the action and
the actions allowed by the system
Evaluation
If user cannot see what happened to system
• e.g. if system has done what they want but no feedback
is given to the users etc.
Will result in the Gulf of Evaluation
• i.e. difference between the representation of the
system state/result and the expectations of the user
• Good Design aims to reduce these gulfs
Challenges of Future
HCI
Shift from user experience to
community experience.
Support successful aging
strategies
Design novel input and
Promote lifelong learning
output devices
Stimulate rapid interface Secure cyberspace
learning
Shift from user experience to community
experience
User experience designers have to shift to
community experience design,
social media participation,
game theoretic mechanisms,
motivational strategies
Purpose: engage growing communities in
constructive ways
Support successful aging strategies
Secure cyberspace
Designing for usable privacy and security will help ensure
that benefits are retained, intrusions minimized, and
expectations of safety realized.
Media Application
Pixlr, Adobe Photoshop, Adobe Illustrator, Photo Creator, Pablo Create & edit text, image
(93% - 94% champion)