Elec Virtual Reality
Elec Virtual Reality
Elec Virtual Reality
org
Seminar
On
Virtual Reality
Submitted To:
www.studymafia.org
Submitted By:
www.studymafia.org
Content
Introduction
History
Principle
Components
Types
Architecture of VR System
Application
Advantages
Disadvantages
Conclusion
INTRODUCTION
What
is Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface that involves realtime simulation and interactions through multiple sensorial channels.
.
Why VR?
VR is able to immerse you in a computer-generated world of your
own making: a room, a city, the interior of human body. With VR, you
can explore any uncharted territory of the human imagination.
Brief History
Principle
REALITY ENGINE
HEAD MOUNTED DISPLAY (HMD)
AUDIO UNITS
GLOVES
Reality engines
AUDIO UNITS
GLOVES
Gloves in virtual reality allow the user to interact with the virtual
world. For example, the user may pick up a virtual block, turn it
over in a virtual hand, and set it on a virtual table.
Wired with thin fiberoptic cables, some gloves use light-emitting
diodes (LEDs) to detect the amount of light passing through the
cable in relation to the movement of the hand or joint.
The computer then analyzes the corresponding information and
projects this moving hand into the virtual reality. Magnetic tracking
systems also are used to determine where the hand is in space in
relation to the virtual scene.
Software
Input Process
Simulation Process
Rendering Process
World Database
Architecture of VR System
Applications of Virtual
Reality
Entertainment
More vivid
Move exciting
More attractive
Medicine
Manufacturing
Easy to modify
Low cost
High efficient
Advantages
Disadvantages
High-fidelity system
Cost-saving
Collaborative
High-level contact between participants in distributed VR
Conclusion
References
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