Generic Fastplay Sheet Download 2.0
Generic Fastplay Sheet Download 2.0
Generic Fastplay Sheet Download 2.0
D6 Explosion Effect
1 Burn Up: The exploding Ship is removed from play with no further effects.
Reactor Rupture: All Groups and Space Stations within double the explosion range gain a
2
Spike.
Shredded: All Groups and Space Stations in explosion range suffer 2 Kinetic hits. Assets
3
are removed on a 5+.
Fuel Detonation: All Groups and Space Stations in explosion range suffer 2 Energy hits.
4
Assets are removed on a 4+.
Reactor Overload: All Groups and Space Stations in explosion range suffer 2 Core hits.
5
Assets are removed on a 3+.
Foldspace Catastrophe: All Groups and Space Stations in explosion range suffer 2 damage
6+
and gain a Spike. Assets are removed on a 2+.
Cost Effect
Admirals
After rolling any dice, you can re-roll
a single dice in that roll. You may
Admiral Cannot be 1AP re-roll multiple dice in a single roll
Points
Level used in this way, spending 1AP for each dice
2 20 - re-rolled.
Small City 6” 0” 10 5+ 5+
Medium City 6” 0” 15 5+ 5+
Large City 6” 0” 25 5+ 5+
Feature ES KS Special
Military Outpost 3+ 5+ -
Weapon Scan Att Lock Dmg Type Special
Missile Halo 6” 1 2+ 2 K Close Action, Escape Velocity
Feature ES KS Special
Orbital Defence Gun 5+ 3+ -
Weapon Scan Att Lock Dmg Type Special
Burnthrough-1, Escape
Orbital Gun 6” 3 3+ 1 E
Velocity
Feature ES KS Special
Comms Uplink: If you control this Dropsite,
increase the amount of Ability Points you
Comms Station 5+ 4+
generate by 1. You can only be affected by
Comms Uplink once each round.
Feature ES KS Special
Volatile: When this Feature is destroyed,
all Groups within 3” gain a Spike and this
Power Plant 4+ 5+
Feature’s Dropsite takes an additional 2D3
damage.
Feature ES KS Special
Hangar 4+ 4+ -
Type Launch Special
Fighters & Bombers* 2 -
*This Feature’s Fighters & Bombers use the Controlling players’ Fighters & Bombers.