Generic Fastplay Sheet Download 2.0

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2D6 Crippling Effect

2-3 Energy Surge: Gain a Spike.


4-5 Structural Damage: Suffer another point of damage.
Fire: Gain a Fire token. At the end of each of its activations, a Ship with Fire tokens takes 1
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Core hit for each Fire token is has. Repairable.
Defence Systems Offline: Gain a Defence Systems Offline token, preventing this Ship from
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making Energy and Kinetic Saves. Repairable.
Scanners Offline: Gain a Scanners Offline token, reducing this Ship’s Scan to 1”. Repaira-
8
ble.
Weapons Offline: Gain a Weapons Offline token, preventing this Ship from using Weap-
9
ons or launching Assets. Repairable.
Navigation Offline: Gain a Navigation Offline token, reducing this Ship’s total movement
10 to 2” (regardless of Thrust) and preventing it from turning or changing Orbital Layer.
Repairable.
Orbital Decay: The Ship gains an Orbital Decay token and falls into Atmosphere. Orbital
11+ Decay tokens prevent this Ship from moving from Atmosphere into Orbit. Repairable. This
effect is repaired on a roll of a 5+ instead of a 4+.

D6 Explosion Effect
1 Burn Up: The exploding Ship is removed from play with no further effects.
Reactor Rupture: All Groups and Space Stations within double the explosion range gain a
2
Spike.
Shredded: All Groups and Space Stations in explosion range suffer 2 Kinetic hits. Assets
3
are removed on a 5+.
Fuel Detonation: All Groups and Space Stations in explosion range suffer 2 Energy hits.
4
Assets are removed on a 4+.
Reactor Overload: All Groups and Space Stations in explosion range suffer 2 Core hits.
5
Assets are removed on a 3+.
Foldspace Catastrophe: All Groups and Space Stations in explosion range suffer 2 damage
6+
and gain a Spike. Assets are removed on a 2+.

Cost Effect
Admirals
After rolling any dice, you can re-roll
a single dice in that roll. You may
Admiral Cannot be 1AP re-roll multiple dice in a single roll
Points
Level used in this way, spending 1AP for each dice
2 20 - re-rolled.

3 40 Skirmish Instead of rolling, make the result of


2AP a Crippling Effect roll (for you or your
4 60 Skirmish/Clash opponent) a 4.
Instead of rolling, make the result
of an Explosion roll (for you or your
2AP
opponent) a 2. This ability may only
be used once per round.
One wing of your Fighters or Bomb-
2AP
ers may move up to an additional 6”.

Dropfleet Fastplay Sheet


Icon Dropsite Scan Sig Hull ES KS

Small Space Station 6” 4” 10 4+ 4+

Medium Space Station 6” 6” 15 4+ 4+

Large Space Station 6” 8” 25 4+ 4+

Small City 6” 0” 10 5+ 5+

Medium City 6” 0” 15 5+ 5+

Large City 6” 0” 25 5+ 5+

Feature ES KS Special
Military Outpost 3+ 5+ -
Weapon Scan Att Lock Dmg Type Special
Missile Halo 6” 1 2+ 2 K Close Action, Escape Velocity

Feature ES KS Special
Orbital Defence Gun 5+ 3+ -
Weapon Scan Att Lock Dmg Type Special
Burnthrough-1, Escape
Orbital Gun 6” 3 3+ 1 E
Velocity

Feature ES KS Special
Comms Uplink: If you control this Dropsite,
increase the amount of Ability Points you
Comms Station 5+ 4+
generate by 1. You can only be affected by
Comms Uplink once each round.

Feature ES KS Special
Volatile: When this Feature is destroyed,
all Groups within 3” gain a Spike and this
Power Plant 4+ 5+
Feature’s Dropsite takes an additional 2D3
damage.

Feature ES KS Special
Hangar 4+ 4+ -
Type Launch Special
Fighters & Bombers* 2 -
*This Feature’s Fighters & Bombers use the Controlling players’ Fighters & Bombers.

Dropfleet Fastplay Sheet

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