Solid 10

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Figure 5­41 The color PropertyManager

To apply a texture to a face or a part, invoke the Appearances, Scenes, and


Decals task pane, if it is not already invoked. Next, expand the
Appearances(color) node. Then, expand the required sub­node and select an
option; the corresponding texture will be listed in the lower portion of the task
pane. Now, select the required texture from it and then drag and drop on the face
of the model; a pop­up toolbar will be displayed. Choose the required option
from the pop­up toolbar; the selected texture will be applied.

In SOLIDWORKS, you can add decals to the model. To do so, invoke the
Appearances, Scenes, and Decals task pane, expand the Decals node, and then
select the logos subnode from it; the available decals will be displayed. Drag and
drop the decals on a face; the Decals PropertyManager will be displayed. You
can change the decal or other properties and choose the OK button to apply the
decal.

Figure 5­42 shows the model with the texture of floor tile 1 type applied to its
top face. You can apply this texture by choosing Stone > Architectural > Floor
Tile from the Appearances/Scenes task pane.
Figure 5­42 Appearances applied on the top face of the model
Editing the Appearances
In SOLIDWORKS, the DisplayManager contains the details of the texture,
color, and decals applied to a model. To view these details, choose the
DisplayManager tab; the DisplayManager will be displayed with the details of
the color and texture applied. Expand the color or texture node to view the
feature to which the color or texture is applied, refer to Figure 5­43. To edit the
color or texture of a feature, double­click on the corresponding node; the
PropertyManager of the selected entity will be displayed. Change the properties
and choose the OK button.

Figure 5­43 The DisplayManager displaying the details of the color and texture
applied

If you have not applied any appearance on a model, a message will be displayed,
stating that no appearance is assigned. Also, the Open Appearance Library
button will be available below that message. On choosing this button, the
Appearances, Scenes, and Decals task pane will be displayed. You can apply
the color or texture by using this task pane.

Similarly, to edit the decals applied, choose the View Decals button in the
DisplayManager; the decals applied will be listed. Expand the node to view the
feature to which the decal has to be applied. Figure 5­44 shows the logo applied
as decals to a face. Double­click on the decal node; the corresponding
PropertyManager will be displayed. Change the properties of the decal and
choose the OK button.

Figure 5­44 The DisplayManager displaying the details of the decals applied

If you have not applied any decals, then a message stating that no decal has been
assigned will be displayed and the Open Decals Library button will be
available below that message box. On choosing this button, the Appearances,
Scenes, and Decals task pane will be displayed with the default decals. Now,
you can apply the desired decal.

You can also edit the appearances of a model without invoking the
DisplayManager. To do so, select the face where the texture or color is applied;
a pop up toolbar will be displayed. Next, choose the Appearances button from
the toolbar; a flyout will be displayed with the name of the Face, Extrude, Body,
and Part. Select the feature for which you need to edit the texture; the
corresponding PropertyManager will be displayed. If you do not want to keep a
particular appearance, you can remove it by selecting it and then choosing the
Remove Appearances button available below the Selected Entities area of the
Selected Geometry rollout. Change the parameters and choose the OK button.

TUTORIALS TUTORIAL 1
In this tutorial, you will open the sketch drawn in Tutorial 3 of Chapter 4. You
will then convert that sketch into an extruded model by extruding it in two
directions, as shown in Figure 5­45. The parameters for extruding the sketch are
given next. (Expected time: 30 min)
Direction 1
Depth = 10 mm
Draft angle = 35 degrees
Direction 2
Depth = 15 mm
Draft angle = 0 degree

Figure 5­45 Model for Tutorial 1

After creating the model, you will rotate the view using the Rotate View tool
and then modify the standard views such that the front view of the model
becomes the top view. You will then save the model with the current settings.

The following steps are required to complete this tutorial:


a. Open Tutorial 3 of Chapter 4, refer to Figure 5­46.
b. Save this document in the c05 folder with a new name.
c. Invoke the Extruded Boss/Base tool and convert the sketch into a model,
refer to Figures 5­45 and 5­47.
d. Rotate the view by using the Rotate View tool to view the model from all
directions, refer to Figure 5­49.
e. Invoke the Orientation dialog box and then modify the standard view, refer to
Figure 5­50.

Opening Tutorial 3 of Chapter 4


As the required document is saved in the c04 folder, you need to select this
folder and then open the c04_tut03.sldprt document.

1. Start SOLIDWORKS by double­clicking on its shortcut icon on the desktop


of your computer.

2. Choose the Open a Document option from the SOLIDWORKS Resources


task pane to display the Open dialog box.

3. Browse to the SOLIDWORKS folder and select the c04 folder.

4. Select the c04_tut03.sldprt document and then choose the Open button. Close
the SOLIDWORKS Resources task pane.

As the sketch was saved in the sketching environment in Chapter 4, it opens in


the sketching environment.

Saving the Document in the c05 Folder When you open a document of
the other chapter, it is recommended that you first save the document
with a different name in the folder of the current chapter (document)
before modifying it. This is because if you save the document in the
folder of the current chapter, the original document of the other
chapter will not get modified.

1. Choose the Save As button from the Save flyout in the Menu Bar; the Save
As dialog box is displayed.

2. Browse to the SOLIDWORKS folder and then create a new folder with the
name c05 by using the Create New Folder button. Make the c05 folder as the
current folder by double­clicking on it.

3. Enter c05_tut01 as the new name of the document in the File name edit box
and then choose the Save button to save the document.

The document is saved with the new name and is now opened in the drawing
area, as shown in Figure 5­46.

Figure 5­46 Sketch opened in the drawing area


Extruding the Sketch
Next, you need to invoke the Extruded Boss/Base tool and extrude the sketch
using the parameters given in the tutorial description.

1. Choose the Features tab from the CommandManager to display the


Features CommandManager. Then, choose the Extruded Boss/Base button;
the sketch is automatically oriented to the trimetric view and the Boss­
Extrude PropertyManager is displayed, as shown in Figure 5­47.

As you are converting the closed sketch into a feature, only the Direction 1
rollout is displayed in the Boss­Extrude PropertyManager. Also, the
preview of the feature is displayed in the temporary shaded graphics with the
default values.
Figure 5­47 The Boss­Extrude PropertyManager

2. Make sure that the value in the Depth spinner is 10 and choose the Draft
On/Off button from the Direction 1 rollout. Then set 35 in the Draft Angle
spinner.

These are the settings for direction 1. Next, you need to specify the settings for
direction 2.
3. Select the Direction 2 check box to invoke the Direction 2 rollout.

You will notice that the default values in this rollout are same as you have
specified in the Direction 1 rollout.

4. Choose the Draft On/Off button in the Direction 2 rollout to turn off this
option.

This is because you do not require the draft angle in the second direction.

5. Set 15 in the Depth spinner as the depth in the second direction.

6. Choose the OK button to create the feature or choose OK from the


confirmation corner.

It is recommended that you change the view to isometric after creating the
feature so that you can view it properly.

7. Choose the View Orientation button from the View (Heads­Up) toolbar; a
flyout is displayed. Choose the Isometric button from it. If the origin is
displayed, turn off the display of the origin in the model by choosing
Hide/Show Items > View Origins from the View (Heads­Up) toolbar. The
isometric view of the resulting solid model is shown in Figure 5­48.
Figure 5­48 Isometric view of the solid model
Rotating the View
As mentioned earlier, you can rotate the view to view the model from all
directions.

1. Press the middle mouse button and move the cursor; the arrow cursor is
replaced by the rotate view cursor.

2. Hold the mouse button and drag the cursor in the drawing area to rotate the
view, as shown in Figure 5­49.

You will notice that the model is being displayed from different directions.
Remember that when you rotate the view, the model does not rotate but only
the camera that is used to view the model rotates around the model.

3. After viewing the model from all directions, press CTRL+7 from the
keyboard; the model again gets oriented to the isometric view.

Figure 5­49 Rotating the view to display the model from different directions
Modifying Standard Views
As mentioned in the tutorial description, you need to modify the standard
views such that the front view of the model becomes the top view. This is
done by using the Orientation dialog box.

1. Press SPACEBAR on the keyboard; the Orientation dialog box is displayed.

2. Drag the Orientation dialog box to the top right corner of the drawing area.
The Orientation dialog box will close automatically, if you perform any other
operation. Therefore, you need to pin this dialog box.

3. Choose the Pin/Unpin the dialog button to pin this dialog box at the top
right corner of the drawing area.

Pinning the dialog box ensures that it does not close automatically when any
other operation is performed.

4. Click on the Front option in the list box of the Orientation dialog box; the
current view is automatically changed to the front view and the model is now
reoriented toward the front.

Now, you need to modify the standard views such that the front view of the
model becomes the top view. Then, you need to save the model with the
current settings.

5. Choose the Update Standard Views button from the Orientation dialog box;
the button is activated.

6. Now, choose the Top button to update the standard views; the
SOLIDWORKS warning message box is displayed and you are warned that
on modifying the standard views, the orientation of any named view in this
document will change.

7. Choose Yes from this warning box to modify the standard view.

8. Now, click on the Isometric option in the list box of the Orientation dialog
box. You will notice that the isometric view is modified, refer to Figure 5­50.
Figure 5­50 The modified isometric view of the model

9. Choose the Pin/Unpin the dialog button from the Orientation dialog box
again and left­click anywhere in the drawing area to close the dialog box.
Saving the Model
As the name of the document is specified in the beginning, you need to choose
the Save button to save the document.

1. Choose the Save button from the Menu Bar and save the model at the location
\Documents\SOLIDWORKS\c05.

2. Choose File > Close from the SOLIDWORKS menus to close the document.

Tutorial 2
In this tutorial, you will create the model shown in Figure 5­51. Its dimensions
are shown in Figure 5­52. The extrusion depth of the model is 20 mm. After
creating the model, add a color of your choice to it and apply a decal as well.
(Expected time: 45 min)

Figure 5­51 Model for Tutorial 2


Figure 5­52 Dimensions of the model for Tutorial 2

The following steps are required to complete this tutorial:


a. Start a new SOLIDWORKS part document and then invoke the sketching
environment.
b. Create the outer loop and then create the sketch of three inner cavities.
Finally, draw six circles inside the outer loop for the holes, refer to Figures 5­
53 through 5­56.
c. Invoke the Extruded Boss/Base tool and extrude the sketch through a
distance of 20 mm, refer to Figure 5­57.
d. Rotate the view by using the Rotate View tool.
e. Change the current view to isometric view and then save the document.

Starting a New Part Document 1. Choose the New button from the
Menu Bar and start a new part document using the New
SOLIDWORKS Document dialog box.

2. Choose the Sketch button from the Sketch CommandManager and then
select the Front Plane; the sketching environment is invoked.
Drawing the Outer Loop
This is the same sketch that was created in Tutorial 3 of Chapter 3. In this
tutorial, you will create only the outer loop using the steps that were discussed
in Chapter 3. It is recommended that you add relations and dimensions to it to
make it fully defined.

1. Follow the steps that were discussed in Tutorial 3 of Chapter 3 to create the
outer loop.

2. Add dimensions to it to fully define the sketch, as shown in Figure 5­53.

Figure 5­53 Sketch after creating the outer loop

Drawing the Sketch of Inner Cavities Now, you need to draw the
sketch of inner cavities. Draw the sketch of one of the cavities and
then add the required relations and dimensions to it. Next, you need to
create a circular pattern of this cavity. The number of instances in the
circular pattern is 3.

1. Choose the Centerpoint Arc Slot button from the Sketch


CommandManager. Next, draw a slot with its center at the center point of
the larger arc of diameter 100 mm. Make sure the start point and endpoint of
the slot arc are in the first quadrant.

2. Complete the slot and then add dimensions to it, as shown in Figure 5­54. The
slot turns black indicating that it is fully defined.

Next, you need to create a circular pattern of the inner cavity.

3. Select the sketch of the inner cavity and then invoke the Circular Pattern
PropertyManager.

4. Drag the center of the circular pattern to the center of the circle of diameter
100 mm.

5. Set the value 3 in the Number of Instances spinner of the Parameters rollout
and then choose the OK button to create the circular pattern, as shown in
Figure 5­55.

6. Draw a circle of 10 mm diameter which is concentric to the circle of 20 mm


diameter and then create a circular pattern of the circle. This completes the
sketch of the model. The final sketch of the inner cavity is shown in Figure 5­
56.
Figure 5­54 Sketch after the first slot is drawn

Figure 5­55 Sketch after creating the circular pattern of the inner cavity

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