Task2 Original
Task2 Original
Task2 Original
Cover
Series Page
Title Page
Copyright
What's Inside
Chapter 1: What is Interaction Design?
1.1 Introduction
1.2 Good and Poor Design
1.3 What Is Interaction Design?
1.4 The User Experience
1.5 The Process of Interaction Design
1.6 Interaction Design and the User Experience
Interview with Harry Brignull
Chapter 2: Understanding and Conceptualizing Interaction
2.1 Introduction
2.2 Understanding the Problem Space and Conceptualizing
Interaction
2.3 Conceptual Models
2.4 Interface Metaphors
2.5 Interaction Types
2.6 Paradigms, Visions, Theories, Models, and Frameworks
Interview with Kees Dorst
Chapter 3: Cognitive Aspects
3.1 Introduction
3.2 What Is Cognition?
3.3 Cognitive Frameworks
Chapter 4: Social Interaction
4.1 Introduction
4.2 Being Social
4.3 Face-to-Face Conversations
frustration, annoyance) of the user experience while enhancing the positive
ones (e.g. enjoyment, engagement). In essence, it is about developing
interactive products1 that are easy, effective, and pleasurable to use – from
the users’ perspective. In this chapter we begin by examining what
interaction design is. We look at the difference between good and poor
design, highlighting how products can differ radically in how usable and
enjoyable they are. We then describe what and who is involved in the
process of interaction design. The user experience, which is a central
concern of interaction design, is then introduced. Finally, we outline how to
characterize the user experience in terms of usability goals, user
experience goals, and design principles. An assignment is presented at the
end of the chapter in which you have the opportunity to put into practice
what you have read by evaluating the design of an interactive product.
TABLE 1.1
Many of these are subjective qualities and are concerned with how a
system feels to a user. They differ from the more objective usability goals in
that they are concerned with how users experience an interactive product
from
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