HCI Chapter 4
HCI Chapter 4
HCI Chapter 4
Interaction
Outlines
Introduction
Models of interaction
Ergonomics
Interaction styles
The context of the interactions
Introduction
Interaction starts with getting to know the users and their context:
– finding out who they are and what they are like . . .
– talking to them, watching them.
So, interaction design is not just about the artifact that is produced, whether a
physical device or a computer program, but about understanding and choosing how
that is going to affect the way people work.
Furthermore, the artifacts we give to people are not just the devices and programs,
but also manuals, tutorials, online help systems.
WHAT IS DESIGN?
The more common skill needed in design is to accept the conflict and
choose the most appropriate trade-off.
Best designs are where the designer understands the trade-offs and the
factors affecting them.
The Golden rule of Design
The designs we produce may be different, but often the raw materials
are the same. This leads us to the golden rule of design:
Understand your materials
Know your users
Good Interface Design 1
WHO Who is going to use the system, what are their ages,
etc.?
WHAT What tasks are they likely to want to perform? Repetitive,
complex, simple, etc.
7. Evaluating the system state with respect to the goals and intentions.
Cont…
In addition to the organization of the controls and displays in relation to each other, the entire
system interface must be arranged appropriately in relation to the user’s position.
So, for example, the user should be able to reach all controls necessary and view all displays
without excessive body movement.
The physical environment of the interaction
The first consideration here is the size of the users. Obviously this is
going to vary considerably. However, in any system the smallest user
should be able to reach all the controls (this may include a user in a
wheelchair), and the largest user should not be cramped in the
environment.
In particular, all users should be comfortably able to see critical
displays. For long periods of use, the user should be seated for comfort
and stability.
Seating should provide back support.
If required to stand, the user should have room to move around in order
to reach all the controls.
Health Issues
In a menu-driven interface, the set of options available to the user is displayed
on the screen, and selected using the mouse, or numeric or alphabetic keys.
Since the options are visible they are less demanding of the user, relying on
recognition rather than recall.
However, menu options still need to be meaningful and logically grouped to
aid recognition. Often menus are hierarchically ordered and the option required
is not available at the top layer of the hierarchy.
Cont…
Grouping and naming of menu options then provides the only cue for
the user to find the required option. Such systems either can be purely
text based, with the menu options being presented as numbered choices
or may have a graphical component in which the menu appears within a
rectangular box and choices are made, perhaps by typing the initial letter
of the desired selection, or by entering the associated number, or by
moving around the menu with the arrow keys.
Menu Driven Interfaces 1
Advantages
• No need to learn complex commands/language
Advantages
• No training required – you just tell the computer what you
want to do!
We have been considering the interaction between a user and a system,
and how this is affected by interface design.
social and organizational factors may have on the user’s interaction with
the system.
In order to perform well, users must be motivated by.
The user may also lose motivation if a system is introduced that does not match the
actual requirements of the job to be done.
Often systems are chosen and introduced by managers rather than the users
themselves.
In some cases the manager’s perception of the job may be based upon observation
of results and not on actual activity.
The system introduced may therefore impose a way of working that is unsatisfactory
to the users.
If this happens there may be three results:
• the system will be rejected,
• the users will be resentful and unmotivated, or
• the user will adapt the intended interaction to his own requirements
Cont…
On the other hand, the introduction of new technology may prove to be
a motivation to users, particularly if it is well designed, integrated with the
user’s current work, and challenging.
Providing adequate feedback is an important source of motivation for
users.
• End!!!