Week 3 Multimedia Design
Week 3 Multimedia Design
Week 3 Multimedia Design
Design for
Multimedia
Software
Discussion :
• Main design in construction multimedia
• Application of information design, interaction, and presentation in
software construction multimedia
• Build quality multimedia software
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Information Design
• Explain the purpose of software
• Organize the contents of the software (to achieve the above goals)
• Information design process usually in the form of a Flow Chart
Information Design
• What do you want to do?
• What information or experience want to convey
• Who is the user?.
• The result:
• Project Plan
• Information structure
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Information Design
According to Robert Gagne: transfer and information conversion takes
place in humans memory in sequence
Attention
Identify the form of lesson content
Reproduction of information
Practice
Information Coding
Information Storage
Information Design
Behaviourism Theory Implementation in
multimedia courseware
Students have to be Show the objectives of
provided with a stimulus learning before learning
starts/ Show a video to
stimulate response
Students have to be given a The scores of students’
response performance were shown
after exercise/tutorial
Specific changed of Students are assessed to
behaviour is expected at the see whether they changed
end of the lesson in behaviour
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Information Design
Gagne's 9 Stages of Learning
Objective: Identify triangles equilateral
Stages Task
1. Get it student attention Show some example of a triangle
computer generated
Information Design
Gagne's 9 Stages of Learning
Objective: Identify triangles equilateral
Stages Task
6. Generate response Ask students produces 5 different
examples
7. Give feedback Check all examples right/wrong
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Group Activity
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Interaction Design
Interaction
• Communication process between students and computer
Interaction Design
• Allows students to control software
Interaction Design
How will it work?
• To what extent is the user's
control software?
• How users will use software?
• Software usability.
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Interaction Design
Information design transfer process to interactive design involves
a. Motivation to users
b. An exciting adventure
c. Exploration opportunities
d. Roam as much as possible
Interaction Design
• Design process interaction involves time, money and technical skills
• Complexity of interaction, cost high and skilled is needed
• Power to control (interactivity) depends to the content lessons
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Interaction Design
The basic principle of interactivity it must be:
• Clear
• Concise
• Easy
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Navigation structure
Navigation structure
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Navigation structure
Navigation structure
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Presentation Design
What does the software look like?
• Style and appearance
• Layout
• Uniformity of structural elements, control and media to be
consistent and "coherent “
The result is
• Prototype (Functional Prototype)
• Design Guidelines
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Presentation Design
Interface Element
1. Screen background
2. Windows & panels
3. Buttons & controls
4. Text
5. Image
6. Audio
7. Videos
8. Animation
Presentation Design
Screen background
• Fills the empty space in the screen
• Selection of the appropriate background color with other elements
in the screen
• Can also be formed with a big picture
• Consistent background usage(color or picture)
How to use it
• "Opacity" technique reduces image clarity when used as a
background
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Presentation Design
Windows and Panels
• Text color & color customization background
Presentation Design
Text
• Used to convey information to user
• The use of text that needs to be taken into account
• Color, size, fonts, spacing
• Quantity of text
• Text position
A. Text color
• text color must contrast with color background
B. Quantity of text
• on one screen 10 - 12 medium long sentences displayed
C. Text position
• consistent & fixed and margin spacing
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Presentation Design
Presentation Design
Graphic/image
• Images related to the content of the lesson
• Appropriate image position
• Rational image size (not too big or small)
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Presentation Design
Audio/Video/Animation
• Audio is an element of sound (music, sound effect, voice)
• Audio is not all the time
• Audio does not read content
• Video reinforces understanding of the content lessons
• Audio & video can be controlled by the user
Presentation Design
Guidelines
• Simple screen
• The concept of balance
• The concept of unity/sameness
• Design based on content
• The concept of interface continuity
• Use of screen titles & page numbers
• Use of facilities / special effectsreasonable
• Use of graphics
• Use of text
• Consistency
• User friendly concept
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Presentation Design
Guidelines : Simple Screen
• Not too much information on one screen
• 12 - 16 lines of text
• Break the text into paragraphs
• Each paragraph 4 - 5 sentences
• Spacing between paragraphs
• Percentage distribution of the focus of the viewtop of the
presentation screen(interface)
• The percentage of the focus value involves the element element
multimedia (text, graphics, video)
• Appearance and size of the element
• Balance is achieved through design symmetrical or asymmetrical
Presentation Design
Guidelines : Balance Concept
• Guide to achieving balance on the screen
• an even number of elements
• balance small and big elements
• increase the percentage of focus on the text (like put text in a box or
use a colored background)
• Effect of elemental balance
• Size - large object
• Position - object on screen
• Color - emphasizes the importance of the object
• Space - not too close, compact and confused
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Presentation Design
Guidelines : Unity Concept
• Cooperation between the elements in interface
• Strengthen message delivery & information on the screen intra-
screen unity and inter-screen unity
• Continuity of information and design in the main menu up to the
content the content of the information to be convey
Presentation Design
Guidelines : Use of title and page no
• Avoiding users from "lost“ while browsing the software
• Use uppercase and lowercase headings
• Page usage
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Presentation Design
Guidelines : Use Special effects
• Facilities such as text flashing, colors, sound effects and video
• In a controlled manner
• Will disturb the concentration process learning, if uncontrolled,
Presentation Design
Guidelines : Use Graphic
• Graphics in the form of pictures, sketches, diagrams, figures etc
• Helps convey complex information or abstract
• Graphics are ancillary media, then only use if necessary
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Presentation Design
Guidelines : Use Text
• Avoid "scrolling" because it is not convenient
• Break the text into sheets
• Avoid the concept of delete-overlap
Presentation Design
Guidelines : Consistent
• Consistency in terms
• Use of color
• Button position
• Background color
• Title position, lesson content,
instructions and pictures
• Screen display format and menu
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Presentation Design
Guidelines : User friendly
• Has complete instructions and guides
• FAQ (Frequently Asked Questions) such as:
• Where am I now?
• How did I get here?
• What is going on
• How can I get there?
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Group project
Prepare a storyboard your multimedia project .
Make sure you take calculate software design
interaction and the performance that has been
discussed.
Present in class.
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Class Activity
• List out the THREE icons/menus that you want on a
screen courseware
• You are designing the mainscreen for a
courseware. On the given storyboard, arrange the
position of the icons/menus as they would appear
on the main screen.
• Arrange also the position of the main content of
the courseware.
• Give THREE reasons for your arrangement.
Thank You
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