Interactive Design Beyond the Desktop: User Experience Defined By Aesthetics
By Drew Kinney
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Interactive Design Beyond the Desktop - Drew Kinney
Interactive Design Beyond the Desktop
User Experience Defined by Aesthetics
By Drew Kinney
A thesis submitted to the graduate school in partial fulfillment of the requirements for the degree Master of Fine Arts, Graphic Design. Miami International University of Art & Design
19 March 2009
Abstract
Today’s interactive design is a by product of the ‘desktop’ metaphor used in computing since the 1970s. In this paradigm, design is a secondary consideration and largely treated as window dressing for information. Much of this was driven by necessity and progress of technology. With the advancement of technology, the old metaphor is being jettisoned. Designers must wake up and see the shifting paradigms or there will be more of the same; the user-experience will continue to be created by the programmer and not the designer, whose keen ability and insight are central to communicate deeper meanings to a user.
Figure 1: Circles in a Suprematist Cross
by ll’ia Chasnick, 1926. (Great Utopia 177)
Figure 2: Digg Arc
, Data Visualization by Stamen Design (Stamen)
There are many people I would like to thank for their help and support during this project. Please accept my humble thanks, as I could not have finished this with out you!
Eva
Mary Ann
Mom
Beth
The Keck
Mike
Brittany
Charles
Octavius
Peggy-O
Lisa
Rainbow Monkey
Bernard Tschumi
Lars Lerup
Zaha Hadid
Ken Lambla
Jennifer Price
Elizabeth Tilak
Franklin Westbrook
Michelle Nelson
Janet Duncan
Julie Dixon
Roland Dahlquist
©2009 Drew Kinney. All rights reserved.
This work in whole or part may not be copied or reproduced by any means, known or unknown. The only exception when used in an educational setting, allows an educator to use this material as long as it is attributed to Drew Kinney
. This exception generally falls under the fair Use
doctrine.
Creative Commons License:
Interactive Design beyond the Desktop:
User Experience Defined by Aesthetics
by Drew Kinney is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Permissions beyond the scope of this license may be available by emailing [email protected].
State of the Field
Between 1990 and 2000 a wave of upheaval in the world of interactivity forever changed the landscape of communication. The days of limited availability to information have largely vanished as a result. In the wild-west
days of the early Internet, the medium was fresh and the possibilities were limited. The network we use today, the Internet, was envisioned as a medium to advance knowledge and ease the exchange of information (Veen 8). In these days, aesthetics were relegated to changing type size hierarchically utilizing