Difference Between Parallel and Perspective Projection in Computer Graphics
Difference Between Parallel and Perspective Projection in Computer Graphics
Difference Between Parallel and Perspective Projection in Computer Graphics
Graphics
Projection are defined as mapping of three-dimensional points to a two-dimensional plane.
There are two type of projection parallel and perspective.
1. Parallel Projection :
Parallel projections are used by architects and engineers for creating working drawing of the
object, for complete representations require two or more views of an object using different
planes.
Parallel Projection use to display picture in its true shape and size. When projectors are
perpendicular to view plane then is called orthographic projection. The parallel projection is
formed by extending parallel lines from each vertex on the object until they intersect the plane
of the screen. The point of intersection is the projection of vertex.
2. Perspective Projection :
Perspective projections are used by artist for drawing three-dimensional scenes.
In Perspective projection lines of projection do not remain parallel. The lines converge at a
single point called a center of projection. The projected image on the screen is obtained by
points of intersection of converging lines with the plane of the screen. The image on the screen
is seen as of viewer’s eye were located at the centre of projection, lines of projection would
correspond to path travel by light beam originating from object.
Two main characteristics of perspective are vanishing points and perspective foreshortening.
Due to foreshortening object and lengths appear smaller from the center of projection. More
we increase the distance from the center of projection, smaller will be the object appear.
Difference Between Parallel Projection And Perspective Projection :
SR.NO Parallel Projection Perspective Projection
Parallel projection can give the Perspective projection cannot give the
4 accurate view of object. accurate view of object.