Lecture 7 - Elements of Design and Aesthetics
Lecture 7 - Elements of Design and Aesthetics
Lecture 7 - Elements of Design and Aesthetics
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Preferences for colors
Color functionality
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5.4. Color
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… or this industrial
machine
5.4. Color
5.4. Color
e.g. this machine is used for
making brown or dark colored
cowboy boots
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The results of using colors:
increasing productivity
occupational safety
protecting packed products from light and moisture
attracting the attention of buyers towards manufacturers and products
5.4. Color e.g.: colors associated with trademarks
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e.g.
Using color to protect food, beverages, chemicals, cosmetics
(brown glass containers for beer, oils, etc.)
Functional
colors
e.g.
Using color to protect food, beverages, chemicals, cosmetics
(brown glass containers for beer, oils, etc.)
Functional
colors
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e.g.
Using color for signaling or identification of control buttons
Functional
colors
e.g.
Using color for export goods (adaptation to local market
preferences)
Functional
colors
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e.g.
colors associated with trademarks
Functional
colors
e.g.
colors associated with trademarks
Functional
colors
Benetton
store
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https://www.google.com/design/spec/style/color.html
Material https://material.io/
design
https://design.google.com/videos/making-material-design/
https://vimeo.com/100377108
Goals
Create a visual language = classic principles of good design +
innovation + technology + science.
Material
design
Source: material.io
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Principles of material design
1. Material is the metaphor / Surfaces
Tangible objects
everything lives within a surface
surfaces have different size, shapes, colors, elevations
surfaces helps us easily recognize different things (e.g. one
button that could be pressed)
tactile reality, inspired by the study of paper and ink.
Material Hierarchy
Things that are closer/or larger are more important
design Direct attention to the most important information
Interaction cues
continues experience
Surfaces and edges of the material provide visual cues that are
grounded in reality. The use of familiar tactile attributes helps
users quickly understand affordances. Yet the flexibility of the
material creates new affordances that supersede those in the
physical world, without breaking the rules of physics.
The fundamentals of light, surface, and movement are key to
conveying how objects move, interact, and exist in space and in
relation to each other Source: material.io
Typography
line height – expressing hierarchy
assuring the readability
Material using typographic variations helps gives visual interest (instead
design of a presenting text)
Not using only different text color and size
surfaces have different size, shapes, colors, elevations
Space
Break out of the grid (floating action button)
draws attention, highlight certain items
Using layouts / depending on the device used
These elements do far more than please the eye. They create
hierarchy, meaning, and focus.
An emphasis on user actions makes core functionality
Source: material.io immediately apparent and provides waypoints for the user.
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Principles of material design
3. Motion provides meaning
Guide focus
through transition
animations between two states
Motion respects and reinforces the user as the prime
mover. Primary user actions are inflection points that
initiate motion, transforming the whole design.
Material Spatial model
design All action takes place in a single environment.
Objects are presented to the user without breaking
the continuity of experience even as they transform
and reorganize.
Motion is meaningful and appropriate, serving to
focus attention and maintain continuity.
Feedback is subtle yet clear. Transitions are
efficient yet coherent.
Source: material.io
Lighting
an element that characterizes the atmosphere of an interior
highlights the objects & influences the perception of color
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ambient lighting
= ensures the general
lighting of a room
Ambient
lighting
task lighting
= local lighting, focused on a certain area in order to
fulfill a purpose
Task lighting
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accent lighting
= decorative lighting, used to draw attention and
highlight a certain area of a room
Accent
lighting
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Three main methods of analyzing the aesthetic level of
products by means of score
1. a global appreciation of the aesthetic value of the products
How? calculating the average of the marks awarded by the
specialists
5.5. Aesthetic 2. decomposing aesthetic value into components (e.g. shape,
color, graphics) and assessing each one
analysis of How? Each component gets a score from each specialist, the score is
products weighted for each element then the overall average of the product is
calculated
3. decomposing a component in the main aspects forming it and
then assessing distinctly each one
How? Calculating the average for every aspect of the component,
then the average for the component and finally, the overall average
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