Sockets: Socket Programming
Sockets: Socket Programming
Sockets: Socket Programming
The term network programming refers to writing programs that execute across multiple devices
(computers), in which the devices are all connected to each other using a network.
The java.net package of the J2SE APIs contains a collection of classes and interfaces that
provide the low-level communication details, allowing you to write programs that focus on
solving the problem at hand.
The java.net package provides support for the two common network protocols:
TCP: TCP stands for Transmission Control Protocol, which allows for reliable
communication between two applications. TCP is typically used over the Internet
Protocol, which is referred to as TCP/IP.
UDP: UDP stands for User Datagram Protocol, a connection-less protocol that allows for
packets of data to be transmitted between applications.
Socket Programming: This is most widely used concept in Networking and it has been
explained in very detail.
URL Processing: This would be covered separately
Socket Programming:
Sockets provide the communication mechanism between two computers using TCP. A client
program creates a socket on its end of the communication and attempts to connect that socket to
a server.
When the connection is made, the server creates a socket object on its end of the communication.
The client and server can now communicate by writing to and reading from the socket.
The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a
mechanism for the server program to listen for clients and establish connections with them.
The following steps occur when establishing a TCP connection between two computers using
sockets:
After the connections are established, communication can occur using I/O streams. Each socket
has both an OutputStream and an InputStream. The client's OutputStream is connected to the
server's InputStream, and the client's InputStream is connected to the server's OutputStream.
TCP is a twoway communication protocol, so data can be sent across both streams at the same
time. There are following usefull classes providing complete set of methods to implement
sockets.
If the ServerSocket constructor does not throw an exception, it means that your application has
successfully bound to the specified port and is ready for client requests.
When the ServerSocket invokes accept(), the method does not return until a client connects.
After a client does connect, the ServerSocket creates a new Socket on an unspecified port and
returns a reference to this new Socket. A TCP connection now exists between the client and
server, and communication can begin.
The Socket class has five constructors that a client uses to connect to a server:
Some methods of interest in the Socket class are listed here. Notice that both the client and server
have a Socket object, so these methods can be invoked by both the client and server.
import java.net.*;
import java.io.*;
publicclassGreetingClient
{
publicstaticvoid main(String[]args)
{
StringserverName=args[0];
int port =Integer.parseInt(args[1]);
try
{
System.out.println("Connecting to "+serverName
+" on port "+ port);
Socket client =newSocket(serverName, port);
System.out.println("Just connected to "
+client.getRemoteSocketAddress());
OutputStreamoutToServer=client.getOutputStream();
DataOutputStreamout=
newDataOutputStream(outToServer);
import java.net.*;
import java.io.*;
publicclassGreetingServerextendsThread
{
privateServerSocketserverSocket;
publicGreetingServer(int port)throwsIOException
{
serverSocket=newServerSocket(port);
serverSocket.setSoTimeout(10000);
}
publicvoid run()
{
while(true)
{
try
{
System.out.println("Waiting for client on port "+
serverSocket.getLocalPort()+"...");
Socket server =serverSocket.accept();
System.out.println("Just connected to "
+server.getRemoteSocketAddress());
DataInputStreamin=
newDataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStreamout=
newDataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to "
+server.getLocalSocketAddress()+"\nGoodbye!");
server.close();
}catch(SocketTimeoutException s)
{
System.out.println("Socket timed out!");
break;
}catch(IOException e)
{
e.printStackTrace();
break;
}
}
}
publicstaticvoid main(String[]args)
{
int port =Integer.parseInt(args[0]);
try
{
Thread t =newGreetingServer(port);
t.start();
}catch(IOException e)
{
e.printStackTrace();
}
}
}
importjava.util.*;
importjavax.mail.*;
importjavax.mail.internet.*;
importjavax.activation.*;
publicclassSendEmail
{
publicstaticvoid main(String[]args)
{
// Recipient's email ID needs to be mentioned.
String to ="[email protected]";
try{
// Create a default MimeMessage object.
MimeMessage message =newMimeMessage(session);
// Send message
Transport.send(message);
System.out.println("Sent message successfully....");
}catch(MessagingExceptionmex){
mex.printStackTrace();
}
}
}