The Impact of Gadgets
The Impact of Gadgets
The Impact of Gadgets
November 2017
THE IMPACT OF GADGETS IN LEARNING
AMONG GRADE 11 STUDENTS
November 2017
APPROVAL SHEET
PANEL OF EXAMINERS
KATHY C. BENAVENTE
Chairman
appreciation to the people who have extended their support, gave inspirations,
To their teacher, Dr. Leah L. Olua, for her guidance and technical support
Calim, and Sir Bruce Marvin M. Ruaro, for their constructive criticisms and
To their friends, for their kind gestures and moral support that played a
To their families and relatives, for their financial support, love and
Above all, to the LORD ALMIGHTY, who’s there to always listen and give
support and love, and has given them strength to accomplish this project.
J.C.B.M.
G.A.G.I.
R.J.M.M.
J.A.P.
ABSTRACT
Jerelyn A. Patacsil
The main objective of this study was to determine the impact of gadgets in
learning among Grade 11-STEM students at Urdaneta City National High School
during the school year 2017-2018. It looked into the frequency of use of the
gadgets in learning which are cellphones, computers, and tablets and the the
the significant relationship between the frequency of use and the impact of
gadgets.
Urdaneta City which included 70 Grade 11 student respondents who are enrolled
the school year 2017-2018. This study made use of the quantitative research
For problem number 1 and 2, the Average Weighted Mean method was
used; a four-point scale and five-point scale Likert scale was used in the
analysis. The problem number 3 and the null hypothesis were tested for its
cellphones are always used by the students, computers are sometimes used by
the students and tablets are seldom used by the students in learning. This study
also deducted that the use of gadgets has a moderately positive impact in
learning but it also has a slightly negative impact. It was also deducted that there
was no significant correlation between the frequency of use and the impact of
gadgets.
Chapter 1
INTRODUCTION
people live. Technology has made people’s lives more proficient and at ease.
There is hardly anyone who has not been changed by the advances in
new technological advancements. Many people have lesser stress in their lives
because there are new useful hi-tech inventions created each day to help them
do things quicker and easier. Some of these helpful technologies are cell phones,
Technology also has negative effects in the lives of the user, and in
his/her or her immediate friends and family members. It affects the individuals’
personal health, family, social, financial, and academic life. Over using gadgets
negatively affects the mind of an individual. The individual loses focus as he/she
learning?
a. cellphones;
b. computers; and
c. tablets.
students?
3. Is there a significant relationship between the frequency of use and impact
of gadgets?
Hypothesis
students in
Urdaneta City National High School. This was significant to the following:
Students. They will know the benefits of using gadgets in learning and
gadgets more freely and also to guide them in using the gadgets.
own research. They may widen the scope of their own study or improve this
research study.
Definition of Terms
To make the study easier to understand, the following terms are defined
a practical use but often thought of as a novelty. In this study, gadgets refer to
cellphones, tablets and laptops which are used by the respondents in learning.
learning.
Frequency of use. This refers to the number of times or how often the
This chapter contains the literature and studies related to the impact of
gadgets in learning.
technology. Many of us, particularly the young ones have really relied and
depend on using the technological gadgets to get through to the day, to do our
job, to get around, and to find certain things (Adel, et. Al., 2012). Since these
inventions are useful and can give a lot of entertainment such as games, texting,
calls, media and many more, In connection, they give more attention to their
number one for this is the most used gadget has all the applications, facilities and
software that can connect them to the internet and all forms of social media
platforms, other web sites and so on, where they chat, access, stream,
download, upload, exchange and play different kinds of media contents, which
security, safety and coordination of business and social activities and has hence
In connection with this, Coughlan 2015 stated that the use of technology inside
the clasrrom would highly benefit the students but in contrast with this, The
does not improve pupils’ performance. This is where the role of teachers
journey. Learning is optimized when students feel engaged and enjoy the
critically, and not just “cut and paste prefabricated homework answers from the
However Khune (2015) said However, those who use Facebook intensely were
more likely to compare themselves with others and had a negative feeling from
comparison. Along the same line Facebook usage was linked to negative social
- Facebook users are much more politically engaged than most people.
- Social networking sites are increasingly used to keep up with close social ties.
At this juncture, The digital revolution has profoundly affected daily lives of many
people as evident in the most number of mobile devices and the seamless
finding directions (Anderson, 2016; Smith & Anderson, 2016; Zickuhr & Raine,
for universities. Since the 1900s, administrators and faculty have grappled with
how to effectively use technical innovations such as video and audio recordings,
delivery methods (Kaware & Sain, 2015; Westera, 2015). Within the past two
decades, however, this challenge has been much more difficult due to the sheer
volume of new technologies on the market. For example, in the span of 7 years
(from 2008 to 2015), the number of active apps in Apple’s App Store increased
from 5000 to 1.75 million. Over the next 4 years, the number of apps is projected
to rise by 73%, totaling over 5 million (Nelson, 2016). Further compounding this
challenge is the limited shelf life of new devices and software combined with
Chapter 3
METHODOLOGY
research design used in conducting the study. It also includes the sources of
data, locale of the study, population/sampling, and the instrumentation and data
collection.
Research Design
design was used to collect and gather information about the impact of gadgets in
analyzed through the use of statistics. It focused on gathering numerical data and
this study.
Sources of Data
The data were gathered from eighty-nine (89) students of the Science,
Technology & Engineering & Mathematics (STEM) strand of the Urdaneta City
The locale of the study was in the Senior High School of Urdaneta City
Population/ Sampling
Engineering and Mathematics (STEM) students who were enrolled in the S.Y.
questionnaire was used to gather the data and information about the impact of
gadgets in learning.
Statistical Tool
learning. The frequency of use of gadgets and the impact of gadgets in learning
AWM = FX / N
F = Frequency
X = Weighted Value
For the relationship between the frequency of use and impact of gadgets
in learning, Pearson Correlation Coefficient was used. The computed value was
Interpretation
-0.80 to -1.00 Strong Correlation 0.80 to 1.00
-0.50 to -0.79 Moderate Correlation 0.50 to 0.79
-0.20 to -0.49 Weak Correlation 0.20 to 0.49
0 to -0.19 No Correlation 0 to 0.19
Chapter 4
PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA
the research findings. The finding can relate to the research questions that
The results of the survey conducted showed that Cellphones were always
of 3.18 and Tablets were seldom used by students with an Average Weighted
Mean of 2.18.
learning among Grade 11-STEM students with the corresponding weighted mean
(WM) and the descriptive interpretation (DI) of each indicators including the
Indicators WM DI
1. I am able to stimulate my senses and imagination better. 3.01 MI
2. I am encouraged to develop my analytical skills. 2.99 MI
3. I am more creative. 2.88 MI
4. I am more knowledgeable in using computers. 3.00 MI
5. I am able to relieve stress and use it for entertainment
3.09 MI
purposes.
6. My hand – eye coordination improved. 2.62 MI
7. My mathematical skills improved. 2.30 SI
8. I am having more fun learning. 3.20 MI
9. I can research topics easier. 3.51 HI
10. I can search for information anywhere. 3.57 HI
AWM 3.02 MI
anywhere” (WM = 3.57, DI = HI), “I can research topics easier” (WM = 3.51, DI =
HI), “I am having more fun learning” (WM = 3.20, DI = MI), “I am able to relieve
stress and use it for entertainment purposes” (WM = 3.09, DI = MI), “I am able to
2.88, DI = MI), “My hand – eye coordination improved” (WM = 2.62, DI = MI), and
This indicates that the use of gadgets extends the ability of students to
search information, develop and entertain their selves with its features like the
Indicators WM DI
1. I am more likely to procrastinate. 2.63 MI
2. I am spending less time outdoors. 2.74 MI
3. I am more short-tempered towards my classmates and
2.01 SI
teachers.
4. I am having difficulty concentrating on my studies. 2.35 SI
5. I am having problems socializing with my friends and
1.94 SI
classmates.
6. I am more reliant to plagiarism. 1.73 LI
7. My hand writing became worse. 1.78 SI
8. I am too lazy to go to school. 1.66 LI
9. I am having trouble falling asleep. 2.26 SI
10. I sleep less than usual. 2.57 MI
AWM 2.17 SI
DI = MI), “I sleep less than usual” (WM = 2.57, DI = MI), “I am having difficulty
friends and classmates” (WM = 1.94, DI = SI), “My hand writing became worse”
(WM = 1.78, DI = SI), “I am more reliant to plagiarism” (WM = 1.73, DI = LI), and
This indicates that the students often get distracted by gadgets instead of
doing such things much important and more beneficial to them and on their
studies.
that the use of gadgets in learning has a Moderately Positive Impact in the
students’ learning with an Average Weighted Mean of 3.02. It also shows that the
positive negative
frequency Pearson Correlation .139 .162
Sig. (2-tailed) .194 .130
N 89 89
correlation on both positive impact with 0.139 and negative impact with 0.162
Chapter 5
the study entitled “The Impact of Gadgets in Leaning among Grade 11 Students”.
Summary
The main purpose of the study was to determine the impact of gadgets in
learning among Grade 11-STEM students at Urdaneta City National High School
during the school year 2017-2018. It sought answers to the following problems:
the significant relationship between the frequency of use and the impact of
gadgets.
Urdaneta City which included 70 Grade 11 student respondents who are enrolled
the school year 2017-2018. This study made use of the quantitative research
For problem number 1 and 2, the Average Weighted Mean method was
used; a four-point scale and five-point scale Likert scale was used in the
analysis. The problem number 3 and the null hypothesis were tested for its
Conclusions
sometimes used by the students and tablets were seldom used by the
students in learning.
of its features that extend the ability of the students to do more things but
it also has a slightly negative impact because students are most likely to
be distracted by it.
3. There was no significant correlation between the frequency of use and the
impact of gadgets which means the frequency of the use of gadgets does
not affect its impact but instead, it was based on how we use it.
Recommendations
study, the following are strongly recommended for possible course of action.
1. Future researchers can conduct a similar study and improve some flaws.
BIBLIOGRAPHY
A. BOOKS
Bell, P., & Winn, W. (2000). Distributed cognitions, by nature and by design. In D.
Jonassen, & L. S. M., Thoretical Foundations of Learning
Environment (pp. 123-145). New Jersey: Lawrence Erlbaum
Associates, Inc.
Lin, W., & Yang, S. (2011). Exploring students’ perceptions of integrating Wiki
technology and peer feedback into English writing courses. English
Teaching: Practice and Critique, 10(2), 88-103.
B. INTERNET SOURCES
Abdullayev, Orxan. Introduction of Essay about Technology. Retrieved from:
https://essayforum.com/essays/introduction-technology-48784/ on
February 17, 2017.