Sketchup Terrain & Sandbox Tool
Sketchup Terrain & Sandbox Tool
Sketchup Terrain & Sandbox Tool
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SketchUp Tutorials Using the Sandbox Tools: Terrain, Draping and Dropping (WORK IN PROGRESS)
In this tutorial: Adding the Sandbox Toolbar Creating a terrain model (TIN) from elevated contours: . Using 3D contours from .dwg files (Installing the Simplify Contours plugin) . Creating 3D contours . Creating a terraced terrain model . Creating a TIN Modifying a TIN Creating a Surface Mesh from Scratch Using a Mesh to Modify a TIN Extracting contours from a modified TIN Draping elements on a TIN Placing elements and stamping footprints on a TIN Using the drop tool Projecting images and patterns on terrain models
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build a terraced terrain model. If you have a hand-drawn contour plan, or a digital 2D contour plan available as a .jpg or other image file, bring this file in as a base image and trace the contours in SketchUp using the pencil or freehand drawing tool. (See Importing Images for Basemaps in the Building Models tutorial).
Once you have traced the contours in 2D, you have two options: Option 1: Create 3D contours. Select each contour line with the move tool (hit the Up Arrow to lock on the vertical (blue) axis) and elevate the lineto the appropriate elevation. (Note: If you drew your lines on a surface you might need to isolate the contours by selecting them and moving them to the side (hit the Left or Right arrows to lock into X and Y axes) Using this method you will create a set of 3D contours, floating in space. A set of elevated contours is great for making a TIN but it is difficult to manipulate floating lines in SketchUp.
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Option 2: Create a terraced terrain model. If you drew your contours on a flat surface you will have a set of distinct planes that can be pushed and pulled. If not, you can create surfaces by connecting the ends of the contours. Once you have a set of surfaces, use the push/pull tool to raise each surface to the appropriate elevation. This gives you a terraced terrain model that is fairly easy to manipulate.
Creating a TIN (or a triangulated surface): Regardless of the method you use to create a set of 3D contours, the process for making the TIN is the same. Select all of the 3D contour lines or the terraced terrain model and click on Terrain from Contours
(the button furthest to the left), and wait. Do not interrupt this process or Sk etchup will crash. If the program crashes even without any interruptions you might need to select a smaller set of contours. Unlike ArcScene, SketchUp can not handle very larger terrain models.
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Once the terrain is created, turn off the contours or move the TIN away from your terraced model so you can see the undulating surface created from your 3D contours. Try turning the shadows on and off to reveal subtle topography.
You can repeat this process many times if needed. If you modify your 3D contours or your terraced model, just go back and recreate the TIN with your new contours.
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Modifying a TIN
The TIN is created as a grouped object so you will need to double-click on the TIN to open the group for editing. Go to View > Hidden geometry to turn on the lines that form the boundaries of the traingular surfaces of the TIN. This hidden geometry of points, lines and surfaces is what you will use to further manipulate the TIN.
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Although manipulating the TIN is not a very elegant process, there are a few tools available to edit the TIN: You can use the standard Move tool to push and pull the points, lines, and surfaces of the TIN,
or, the Sandbox Toolbar provides some additional options for editing the TIN:
Try using the Smoove tool define the appropriate radius before clicking on the TIN surface,
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These tools can be used to refine a TIN you have created from contours but should probably not be used for significant alterations of the topography. When you have finished working with the TIN, double-click it to open the group, then right click on the TIN and choose Soften/Smooth Edges. Check the soften coplanar box and use the slider to increase the angle size and soften the edges of the TIN.
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To create a mesh from scratch, click on the Create from Scratch tool, . Now look in the lower right corner to see the default grid size. You will need to set the grid size to something appropriate for the size of your site. A fine grid gives you much greater control over the topography but uses up a lot more memory. You might start with a medium grid size (I used 10' in the above model - you can see a small person in the lower left of the model) and go back later to divide the surfaces into a finer grid in specific areas. Once you have set your grid size, click in the model space to set the first corner of your mesh and drag the cursor out to cover as much space as you'd like to model (as with all of the other tools, you can also type in specific distances), click a second time to define the second corner, then drag the cursor perpendicular to the first axis to draw the rest of the mesh.
Go to View > Hidden Geometry and View > Edge Style > Display Edges to turn on all of the geometry that defines the mesh you have created. Like the TIN, the mesh is created as a group. Double click the mesh to open and modify it. Now that you have a mesh, you can push and pull it using the Smoove Tool. Select the Smoove Tool,
(note, it will not work if you have not already opened the mesh or a TIN) and look down in the value box at the bottom right to see the default radius. When you hover over your mesh, you will see the size of the Smoove radius relative to your mesh. Everything within that radius will respond to your application of the move tool, with the brighter yellow squares representing the areas of greatest effect.
If you choose a radius that is too small relative to your grid, you will notice that instead of nice smooth changes in the topography you get peaky, edgy topographic changes:
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If you find that you want to work on a small area of your site but the grid is too course to allow subtle manipulations, you
can further divide that area of the mesh into a finer grid. Using the basic Select tool, select the area of the mesh that you would like to work on,
click on the Divide Surfaces tool, and wait for the selected area to be divided.
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Now you should be able to use the Smoove tool to modify this area at a much finer scale. You can also select specific areas of the mesh to manipulate all at once. In the example below, I chose a series of cells that I would like to build into a berm. Using a radius of 20', I pulled the entire segment of the mesh up into a smooth berm.
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a berm. Using a radius of 20', I pulled the entire segment of the mesh up into a smooth berm.
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In the below example, I turned off the Hidden Geometry so I could select entire squares, then selected a few scattered cells and elevated them all together to the same elevation using the Smoove Tool. This is a great wait to create similar topographical elements throughout your site.
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In this example, the TIN reveals that the small stream valley is not very deep and does not contain many areas for water to pool. I'd like to play around with creating some pooling areas within the stream corridor so that large storm events are more clearly refelcted in the changes to the landscape... these pools are also valuable for many species of fish and invertebrates! Rather than mess with specific contours, it might be easier to push and pull the TIN to create pools in the stream corridor. After creating those pools, I can then use the modified TIN to extract modified contour lines. Rotate your model into plan view and draw a mesh surface over or around your TIN. Elevate the mesh above the TIN,
click on the Drape tool in the Sandbox toolbar, and follow the directions in the bottom left corner of the screen. You will be asked to select the object you wish to drape (in our case this is the mesh) and then the surface on which to drape the object (in our case theTIN). After a few minutes, your mesh grid should appear on your TIN. If it takes along time or crashes the program, try using a smaller grid size for the mesh.
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Now that you have draped the mesh on your TIN, you can use all of the Smoove and Divide Surface tools to manipulate the TIN much more smoothly than the orginal triangulated surface. As you work, right click on the TIN and select Soften/Smooth Edges to soften the angles of the TIN. In the below example I used the Smoove tool to deepen the stream channel in a few places to create areas where water will pool. These areas are more clearly revealed when the shadows are turned on.
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This stack of planes can now be used to generate a set of contour lines. Select all of the planes by dragging over the corner from right to left, right click on the planes and choose Intersect with Model. This might take a while but it won't look like wanythig has happened. Select all of the planes and delete them all. You should see a nice new set of contour lines running through your model. (If you don't see them, check to make sure you have View > Edge Style > Display Edges turned on. Once you have created these contourlines, you can isolate them my selecting all, holding down shift while clicking on the TIN to remove it from the selection, hitting M to move the contours and holding down CONTROL (or OPTION) to move the contours off the TIN.
Notice how my new pools are reflected in the new set of contours on the bottom of the image:
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hold the drape tool icon over the terrain until you see it selected, and then click. Again, wait and do not interrupt the process. Note: If you bring in roads, buildings, water bodies, etc from ArcGIS they will lik ely come in as a group. You must explode the group and then select the objects before draping or the process will not work . In this example, I drew a path on a plane below the model, grouped the path and its boundary lines, elevated the path above the TIN, and then used the Drape tool to drape the path onto the surface.
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can use the Stamp tool to create a level surface in the TIN. By changing the offset value before stamping, you can define the area of the TIN impacted by the stamped surface. In the below example, I have created a small rectangle to represent the base on which to place a bench, and used the stamp tool to stamp an impression of the rectangle into the TIN and create a flat plinth for the bench.
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The Drop plugin allows you to arrange components on a 2D site plan with precision and then move them all down to the terrain with one click. Note, the objects must be components or this tool will not work . Select all the components you want to drop, right click on one of them and choose Drop at intersection. Lets try adding some trees to our model. Create a small circle or thin post to represent a tree. Double click on the circle or post to select the object, right click on it and choose Make Component, taking care to keep the Replace selection with component box checked.
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In my case, I am going to create a grid of trees to overlay on the site. To do this, I select my circle component, hit M to move/copy it, hold down the CONTROL/OPTION key while clicking on the component again, and drag the cursor in the direction I want to create the grid. Then type 50' (or the size my grid spacing), hit ENTER,
and immediately type 10x to repeat the circle 10 times. Then select the row of 10 circles, hit M, hold down CONTROL/OPTION, click on the selected components and drag in the perpendicular direction, type 50', hit ENTER, type 5x to repeat 5 times.
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Select all of the trees and use the same M command to move the set of trees up above the TIN. Use the up, left and right arrows to lock into specific axes while moving the objects.
Once the objects are locate above the TIN, right click on the set of objects (make sure they aren't grouped) and select Drop at Intersection. All of the objects that are located above the TIN should drop onto the TIN.
Since the circles are all components, you should also be able to right click on one, choose Reload, and navigate to the components folder in the Google SketchUp program folder to select a tree component to replace the circle component. Once establishing the grid of trees, it is easy to go in and delete those that are not wanted.
More likely, you will have a specific planting plan that is not a grid. You can use the same method of placing your trees on a 2D baseplan somewhere else in model space, then move the 2D planting pattern to a place above your TIN, and drop them all onto the TIN at once.
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This same method can be used to place any components on your model: trees, benches, buildings, bridges, etc. Another approach would be to place your base plan above the TIN, then use the Drape tool to drape it over the TIN. This would provide a guide for positioning any elements on your TIN.
and click again on the terrain model to apply the mateial to the terrain surface. You can also apply images to terrain models: Import an image as an object by going to file > import and leave the "use as texture" box unchecked. Scale and position the image over the site plan so it is properly aligned. Right click on the image and choose Explode . Using the Paint Bucket, Alt-click on the image to pick up the material, then click on any part of the terrain to project the image down onto the terrain surface.
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