Jeroen de Koning’s Post

Is Sony avoiding Free-to-Play Multiplayer games in its Live Service Model? About a third of their State of Play event was dedicated to Concord, Sony’s upcoming hero shooter. Suprise Suprise, Concord won’t be Free to Play. Rather it will follow the Helldivers 2 strategy: launching at a $40 price point. There is an interesting opinion piece on Gamesindustry.biz that dives much deeper into what this may mean for Sony, and the effects on the game lifecycle. To pull some interesting quotes from the article: ‘’ Sony is making things a bit harder for itself by avoiding free-to-play – but its calculation that this approach will lead to a more sustainable live service business in the medium to long-term may be well founded’’. ‘’ The decision of whether or not to charge up-front for the game has knock-on effects across the design of the game’’. ‘’ Sony has been watching the Hoyoverse cash roll in on PlayStation; it sees and understands how F2P works and what it requires and has nonetheless made a choice to eschew that approach’’. It being an opion piece, all we can do at this point is make educated guesses about the Live Service Model Sony is going to employ. Looking back to 2023 where we’ve seen Free-to-Play games being shut down for reasons other than not enough players e.g., Rumbleverse, Knockout City, Apex Legends Mobile and more. Combined with games that have become platforms themselves – Fortnite, Roblox etc. that people keep coming back to, it may make sense to charge an entry fee for a live service game. What are your thoughts? The opinion piece: https://lnkd.in/eAXA2iqA.

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