Engaging with younger audiences requires a keen understanding of their preferred platforms and communication styles. NBCUniversal's innovative promotion of Wicked through a bespoke roleplay experience on Roblox exemplifies this strategy. With almost half a billion monthly active users, Roblox has become a vital space for brands targeting Gen Alpha and Gen Z. At Shiz University in Roblox, players can immerse themselves in the Wicked narrative, interacting with beloved characters while enjoying trailers, exclusive content, and even purchasing movie tickets. This interactive approach not only keeps the audience engaged but also fosters community connections as players participate together in this unique experience. As studios like NBCUniversal continue to explore the vast opportunities within gaming platforms like Roblox, they are setting new benchmarks for audience engagement in the digital age. The fusion of entertainment and interactive gaming is not just a trend; it’s a pivotal strategy for reaching and resonating with younger generations.
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As someone spending more time on mobile games than I did a decade or so ago, I'm alarmed at how I'm not targeted by brands better - yes, I'm gaming but that doesn't mean I want to only see ads for other games which is the dominant category I'm seeing. TV ads don't just show ads for other TV shows after all. The medium has so much potential for advertisers to reach a variety of engaged audiences. Brands should be maximising this to grab unique reach and improved frequency for their campaigns. We took a look at a few well-known titles using Ipsos iris data to illustrate this potential. See the results and grab the full report via the link below to find out more. #mobilegaming #videogameadvertising #ipsosiris
🎯 Targeted Planning with Mobile Gaming 🎯 One of mobile gaming’s greatest strengths is its ability to offer precise targeting. Different games attract different audiences, providing unique opportunities for advertisers. For instance, while Roblox and Supercell's Clash of Clans are two of the biggest mobile games among young audiences, just over half of Roblox players aged 15-24 in April 2024 were female (53%), whereas almost nine in ten young Clash of Clans players were male (87%). They could both bring something very different to a media plan. We used UKOM endorsed Ipsos iris data to dig much deeper into the difference between Roblox, Clash of Clans and Pokémon Go players in the latest webinar in our Exploring Digital series, all about mobile gaming. By analysing game-specific data, brands can reach the right audience at the right time with the right messaging. 🔍 Read more: https://lnkd.in/dFzwn7fG
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🎯 Targeted Planning with Mobile Gaming 🎯 One of mobile gaming’s greatest strengths is its ability to offer precise targeting. Different games attract different audiences, providing unique opportunities for advertisers. For instance, while Roblox and Supercell's Clash of Clans are two of the biggest mobile games among young audiences, just over half of Roblox players aged 15-24 in April 2024 were female (53%), whereas almost nine in ten young Clash of Clans players were male (87%). They could both bring something very different to a media plan. We used UKOM endorsed Ipsos iris data to dig much deeper into the difference between Roblox, Clash of Clans and Pokémon Go players in the latest webinar in our Exploring Digital series, all about mobile gaming. By analysing game-specific data, brands can reach the right audience at the right time with the right messaging. 🔍 Read more: https://lnkd.in/dFzwn7fG
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10 reasons for brands to invest in own Roblox experience: 1. Access to 300M+ monthly active users globally 2. Deep engagement: hours of brand interaction vs seconds of banner views 3. Direct communication with Gen Z and Gen Alpha in their native environment 4. Significant brand awareness growth through immersive experiences 5. Active participation: users become characters, not just viewers 6. Viral marketing potential through social sharing and UGC 7. Lower user acquisition cost compared to traditional advertising 8. Long-term audience retention and development opportunities 9. Organic community building around your brand 10. Competitive advantage over brands underestimating Roblox's potential — DM for a free consultation on brand integration strategies.
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💡 Did you know that over 90% of companies that target players are from non-gaming industries? 🎮 If you want to reach this valuable target group with more than average spending power - check out my new video and find out how easily you can target gaming audiences 👇 #gaming #audiences #digitaladvertising #advertising #programmatic #video #GlobalGamingAudiences #targeting
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