Michael Wolk’s Post

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Vice President Growth & Partnerships @ Goodway Group

Enjoyed attending the IAB Playfronts last week. Takeaways 1. Gaming will continue to grow and unlock incremental audiences 2. "Catch all" digital plans are not setup to take advantage of gaming Here are a few ways gaming is different from the rest of digital: - Different Economics: For platforms like Roblox, Fortnite, and Candy Crush advertising only represents a small minority of revenue. - Different Value Exchange: Gaming offers high engagement and immersive ad experiences and as a result a greater need for advertising relevance and customization. - Different Ecosystem: The "gaming umbrella" is wide ranging from mobile games with rewarded video, in game billboards, digital fashion, influencers, esports, experiences, etc. - Different and Growing Audience: According to Activision Blizzard Media ~84% of 18-24 yr olds engage with gaming weekly and ~72% of 35-54 year olds. Digital Turbine shared a finding that a large portion of the "active gamer population" is harder to reach on social / youtube. #gaming #programmatic #playfronts 

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