Joseph Traverso

Joseph Traverso

San Francisco, California, United States
2K followers 500+ connections

About

Experienced video game industry general manager and product leader
Contributor…

Activity

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Experience

  • Electronic Arts (EA) Graphic

    Electronic Arts (EA)

    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    Santa Monica, CA

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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Education

  • NYU Stern School of Business Graphic

    New York University - Leonard N. Stern School of Business

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    Activities and Societies: Media, Entertainment, and Sports Association, Technology and New Media Group, Industry Mentoring Initiative.

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    Activities and Societies: Harvard Football - All-Ivy First-Team (2003), All-New England Sportswriters Association First-Team (2003), Joseph E. Wolf Award Winner (most outstanding lineman, 2003)

Publications

Patents

  • Methods and systems for generating tailored game challenges

    Issued US US9272208B1

    A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating tailored game challenges are presented. To begin, a method may first identify a first game object and a second game object operable within a game challenge. The method may calculate, based on game profile data associated with a player, a first selection factor associated with the first game object and a second selection factor associated with the second game object. A game…

    A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating tailored game challenges are presented. To begin, a method may first identify a first game object and a second game object operable within a game challenge. The method may calculate, based on game profile data associated with a player, a first selection factor associated with the first game object and a second selection factor associated with the second game object. A game object from the first game object and the second game object is then selected. The selection is based on the first selection factor and the second selection factor. The game challenge is then generated, wherein the game challenge with the selected game object for the user.

    See patent
  • Methods and systems for adaptive tuning of game events

    Issued US US20150375120A1

    A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the…

    A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.

    See patent

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