Video Game Insights

Video Game Insights

Computer Games

Bringing you video games market data and analysis. Summarising Steam games data, including pricing & revenue estimates.

About us

Video Game Insights - We love games and we love data! Bringing you video game industry market research, insights and data. Whether you're an indie developer, industry analyst or an enthusiast, Video Game Insights helps you make better informed decisions. Access to prices, sales estimates, ratings, genres and much more for over 50,000 games Steam games! Explore our easy to use tools: Steam Analytics - Customised and interactive analysis of the Steam games, releases, pricing, sales estimates and more. Games Database - List of Steam games, release information, pricing and other data with filters and order options. Publishers Database - List of all publishers on Steam, how many games they have published and what their focus is.

Website
https://vginsights.com/
Industry
Computer Games
Company size
2-10 employees
Headquarters
London
Type
Privately Held
Founded
2020

Locations

Employees at Video Game Insights

Updates

  • Video Game Insights reposted this

    View profile for Grigory Bortnik, graphic

    Investment Narwhal Accelerator / TGF| Early-stage gaming VC

    The holidays are just around the corner, but questions like how to forecast PC game sales correctly, which niche to choose, and how to analyze your competitors' performance are still open. At Narwhal Accelerator, together with Video Game Insights, we are happy to announce a new workshop presented by Karl Kontus (CEO) and Vic Bassey (Head of Business Development) on PC game sales forecasting and how to choose the right niche. Please find the information about the topics and the date below. The registration link is in the first comment. Workshop Topics: ✅ The most useful tools available for developers right now ✅ How to create a reliable forecast for your game ✅ Strategies for choosing the right niche for your game ✅ A sneak peek at VGI’s upcoming tools and features 🎁 Christmas Bonus Alert: All attendees will receive a complimentary one-month subscription to VGI’s indie subscription plan, granting access to valuable resources and tools to support studio's game development journey. Date: December 9th Time: 8:00 AM PST / 11:00 AM EST / 4:00 PM GMT / 5:00 PM CET / 6:00 PM EET Format: Zoom

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  • Video Game Insights reposted this

    Looking to create a sales forecast for your PC game? Wondering how to choose the perfect niche for your project? In collaboration with the analytical platform Video Game Insights (VGI), we’ve prepared a workshop where Karl Kontus (CEO) and Vic Bassey (Head of Business Development) will share their expertise, provide hands-on demonstrations, and offer special gifts. Don’t miss this opportunity to gain actionable insights — secure your spot today!  ⬇️ Registration in the first comment⬇️ 🚀Insight to Impact: Turning Data into Indie Success. That will happen online on the 9th Of December. 🚀 We will introduce you to: ✅ The most useful tools available for developers right now ✅ How to create a reliable forecast for your game ✅ Strategies for choosing the right niche for your game ✅ A sneak peek at VGI’s upcoming tools and features 🎁 One-month subscription to VGI: All attendees will receive a complimentary one-month subscription to VGI’s indie subscription plan, granting access to valuable resources and tools to support your game development journey. Right now, you can also explore VGI’s Indie Games Market Report 2024 (Link in the comments), offering an in-depth analysis of the indie gaming landscape, including key data on market growth, top-performing games, and emerging trends shaping the industry. Date: 9th December Time: 8:00 AM PST / 11:00 AM EST / 4:00 PM GMT  / 5:00 PM CET/ 6:00 PM EST Language: English Speakers: Karl Kontus – CEO and Co-founder, Video Game Insights. Ex 2K Vic Bassey – Head of Business Development, Video Game Insights. Duration: 60 minutes Format: Zoom Webinar

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  • STALKER 2 player base on Steam is comparable to the biggest shooter launches of this year despite being the only $59.99 premium game with no multiplayer option. It's still far below the Helldivers 2 peak, but a $39.99 multiplayer co-op game with Sony marketing budget is perhaps an unfair comparison.

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  • STALKER 2 is the big new games release! It had over 2.5M wishlists at launch and has already sold over 1.4M units on Steam. 🚀 The official report stated 1M units on the 22nd November, so our esitmations are pretty close - https://lnkd.in/eAKYWBSR The game's release has somewhat been impacted by bugs (though, for Stalker series, that might be a feature rather than a bug?), but the overall reception has still been widely positive - staying true to the franchise and providing satisfying firegights and exploration. #Stalker2 #Stalker #PCGames #GamesData #GameDev

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  • Video Game Insights reposted this

    🌟We are thrilled to announce our most recent partnership with Video Game Insights!🚀 Video Game Insights is a leading platform that provides market and competitive intelligence to PC/Console publishers, developers, and investors. From tracking game sales and wishlist trends to analyzing genre performance and player preferences, VGI empowers studios with the data-driven insights needed to succeed in the competitive gaming industry. 💡 As part of this partnership, our studios will gain access to VGI's Indie Subscription, unlocking valuable features to optimize their strategies and better understand the market. 🛠 Together, Video Game Insights and WePlay Ventures are committed to helping studios make informed decisions and thrive in the dynamic gaming industry. Let’s build a smarter future for gaming! 🎮 #WePlayVentures #VideoGameInsights #MarketIntelligence #PCGaming #ConsoleGaming #GameDevelopment #GamingSuccess

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  • Video Game Insights reposted this

    View profile for Gökhan Üzmez, graphic

    Gametech Content Creator | xZynga-Rollic | Product Management | Business Strategy & Development | Game Design |

    🇹🇷 I started analyzing 250 PC Games under ‘’Land of the Crescent 2024’’ on Steam, all made by Turkish Developers! -Wow! This is the biggest Turkish PC Games Sale event. As the analysis will go on, more details will reveal. I spent hours creating a custom list, partnered with Video Game Insights on this precious analysis, Hoping to shed light on the industry. 👇 Steam link on the comments So far here are the questions you may ask: >Is the Turkish PC Game Development going good? -Yes, it could be better, but yes. We are learning. >Did majority of mobile developers turned in to PC? -No, they did not. Some of them did, while majority Continues on mobile development. >Is this all the Turkish PC Games developed? -No it is not, there is more, just not listed here. >Are they all making Simulator or Horror games? -No they are not, Action is a big focus though. >Are they all Indie and recently released? -We have AAA and AA, mostly indie. All these games were released in different years. We are working to sort Year-Release analysis. This is barely a scratch on the analysis, many games have only been announced, but still listed. Stay tuned for more updates. Best of luck and kudos to all developers listed! CHEERS! DM me for questions, suggestions or just comment! PS: Cultic Games thanks for the great illustration. Thanks to BUG Lab TEKMER for putting together this event on Valve corporation's Steam Land of the Crescent: Games from Türkiye #videogames #gameindustry

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  • Video Game Insights reposted this

    View profile for Dmitriy Byshonkov, graphic

    Senior Business Development – MY.GAMES & GameDev Reports Founder

    💸 Almost half of the revenue in 2024 on Steam was made by indie developers I believe that an indie report from Video Game Insights was the most important of the ones released last week. Everyone had a feeling that indies are on the rise recently, right? Same here. And I love the fact that 48% of the Steam revenue in 2024 was generated by indie developers. But... I have a problem with the largest "indie breakthrough" of the year so far, I'm speaking of Black Myth: Wukong. It's a known fact that the studio is backed by Tencent (the largest company in the industry); it also has a track record of receiving an investment from Hero Games (Hero Interactive). And there is also a Shenzhen Youke Interactive Enterprise Management Center noted somewhere as a second-larger shareholder of Game Science. Unfortunately, I don't know Chinese, so it's quite hard to get through all the peculiarities of the financial structure of the company. Where I'm bringing this - I just can't consider developers as an indie! Ex-Tencent founders, various projects on different platforms; several investment rounds; and unprecedented AAA quality of production - its attribution to an indie scene might be harmful to the overall optic. Why? That's simple. If we exclude Black Myth: Wukong from the equation, we're standing at the same growth level as before. I'd like to push away the illusion of the growing power of indies while the actual power was driven by 1-2 breakthrough titles (Palworld, I consider as a "true" indie, in my own very subjective classification). Once again - the rise of indies in the current market is the rise of BM:W particularly. What requires attention, in my view, is the share of old titles in 2024 revenue. New indie games (excluding Palworld or Black Myth: Wukong) are losing the battle for older indie titles ($0.8B vs. $1.7B). And this comes with the fact that 99.9% of games released this year have been considered as indie. Though, there is good news - the appetite for indie titles on Steam is growing healthy. The overall market size is increasing. But years ago you might've expected a small share of the overall pie, now it might be only crumbs. And another thought - PocketPair way of delivering is easier to copy and recreate than the (impressive!) journey of Game Science. VGI data supports this - 2nd and 3rd projects of indie studios are usually more financially successful than the first one. There's been other impressive reports of the week (InvestGame on Q3'24; Circana on the US market in August & more), which you can find here: https://lnkd.in/daidWhrv

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