Study Id51846 Steam Gaming Platform
Study Id51846 Steam Gaming Platform
Study Id51846 Steam Gaming Platform
Steam U.S. user share 2021, by age 10 Fall Guys units sold on Steam worldwide 2020 28
Steam U.S. user share 2021, by education 11 DOTA 2 peak concurrent player number on Steam 2016-2022 29
Main language of Steam users worldwide 2021 12 CS:GO peak concurrent player number on Steam 2016-2022 30
PUBG peak concurrent player number on Steam 2017-2022 31
02 Hardware & software GTA V peak concurrent player number on Steam 2016-2022 32
Steam hardware survey: number of CPUs per computer 2021 17 Digital video game purchases by store brand in Canada 2022 35
Steam gaming platform users: system RAM size 2021 18 Digital video game purchases by store brand in the UK 2022 36
Steam gaming platform users: size of video memory (VRAM) 2021 19 Digital video game purchases by store brand in Italy 2022 37
Stream gaming platform users: distribution of Mac models 2021 20 Digital video game purchases by store brand in Germany 2022 38
Digital video game purchases by store brand in Brazil 2022 39
1
Table of Contents
Global game developers revenue from online video game stores 2021 41
Appropriate revenue share for digital stores according to global game developers 2021 42
2
CHAPTER 01
Users
Number of monthly active users on gaming platform Steam worldwide from 2017 to
2020 (in millions)
Steam gaming platform MAU 2017-2020
140
120
120
100 95
Number of users in millions
90
80
67
60
40
20
0
2017 2018 2019 2020
4 Description: Steam's owner Valve reported that the online video games distribution platform had 120 million monthly active users in 2020, up from 95 million MAU in the previous year. Steam is one of the top-grossing digital gaming content platforms worldwide.
Read more
Note(s): Worldwide; 2017 to 2020
Source(s): Steam; The Verge; Valve
Number of daily active users on gaming platform Steam worldwide from 2017 to 2020
(in millions)
Steam gaming platform DAU 2017-2020
70
62.6
60
50 47
DAU in million
40
33
30
20
10
0
2017 2018 2020
5 Description: In 2020, gaming platform and digital storefront Steam reported 62.6 million daily active users, up from 47 million DAU in 2018. Steam is one of the leading platforms for digital gaming purchases worldwide. Read more
Note(s): Worldwide; 2017 to 2020
Source(s): Steam
Number of peak concurrent Steam users from January 2013 to September 2021 (in
millions)
Number of peak concurrent Steam users 2013-2021
30
25
Number of users in millions
20
15
10
0
Jan-13 Jul-13 Jan-14 Jul-14 Jan-15 Jul-15 Jan-16 Jul-16 Jan-17 Jul-17 Jan-18 Jul-18 Jan-19 Jul-19 Jan-20 Jul-20 Jan-21 Jul-21
6 Description: The online gaming platform, Steam, was first released by the Valve Corporation in 2003. What started off as a small platform for Valve to provide updates to its games has turned into the largest computer gaming platform in the world. In September
2021, Steam reached a peak of over 26.09 million concurrent users. The platform's record was from May 2021, peaking at 26.85 million concurrent users. Read more
Note(s): Worldwide; January 2013 to September 2021
Source(s): Steam
Number of peak concurrent in-game Steam users from January 2018 to September
2021 (in millions)
Number of concurrent in-game Steam users 2018-2021
8.5
8.0
7.5
Number of users in millions
7.0
6.5
6.0
5.5
5.0
4.5
7 Description: The online gaming platform Steam was first released by the Valve Corporation in 2003. What started off as a small platform for Valve to provide updates to its games has turned into the largest computer gaming platform in the world. In September
2021, Steam reached a peak of over 7.6 million concurrent in-game users, the highest recorded figure since November 2020. Read more
Note(s): Worldwide; January 2018 to September 2021; in-game users
Source(s): Steam
Number of users on Steam as a result of the coronavirus (COVID-19) pandemic
worldwide from January to December 2020 (in millions)
COVID-19: Steam user increase 2020
30
25
20
Users in millions
15
10
0
2020-01 2020-02 2020-03 2020-04 2020-05 2020-06 2020-07 2020-08 2020-09 2020-10 2020-11 2020-12
8 Description: The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the
disease, many people turned to home entertainment and eSports during periods of self-isolation. Video gaming as a whole saw a significant increase during this period and the gaming platform Steam recorded an all-time high of 23.6 million [...] Read more
Note(s): Worldwide; 2020; average concurrent users
Source(s): Washington Post
Distribution of Steam users in the United States as of 3rd quarter 2021, by gender
Steam U.S. user share 2021, by gender
80%
69%
70%
60%
Share of respondents
50%
40%
31%
30%
20%
10%
0%
Male Female
9 Description: The statistic about the distribution of Steam users in the United States, broken down by gender, is based on data from the Statista Global Consumer Survey. In 2021, some 69% of adult Steam users in the U.S. were male. Read more
Note(s): United States; 5 Jul to 22 Sep 2021 // 1 Apr 2021 to 21 Jun 2021 // 4 Jan 2021 to 25 Mar 2021 // 13 Jul 2020 to 21 Aug 2020; 532 respondents; 18-64 years; Steam users
Source(s): Statista Global Consumer Survey (GCS)
Distribution of Steam users in the United States as of 3rd quarter 2021, by age
Steam U.S. user share 2021, by age
40%
37%
35%
32%
30%
Share of respondents
25%
20%
15%
15%
10% 8%
7%
5%
1%
0%
18-19 years 20-29 years 30-39 years 40-49 years 50-59 years 60-64 years
10 Description: The statistic about the distribution of Steam users in the United States by age, is based on data from the Statista Global Consumer Survey. In 2021, some 37% of adult Steam users in the U.S. were 20 to 29 years old. Read more
Note(s): United States; 5 Jul to 22 Sep 2021 // 1 Apr 2021 to 21 Jun 2021 // 4 Jan 2021 to 25 Mar 2021 // 13 Jul 2020 to 21 Aug 2020; 532 respondents; 18-64 years; Steam users
Source(s): Statista Global Consumer Survey (GCS)
Distribution of Steam users in the United States as of 3rd quarter 2021, by education
Steam U.S. user share 2021, by education
35%
30% 29%
27%
25%
20% 19%
15% 14%
Share of respondents
10%
5% 6%
5%
0% 1%
0%
11 Description: The statistic about the distribution of Steam users in the United States by education, is based on data from the Statista Global Consumer Survey. In 2021, some 19% of adult Steam users in the U.S. had a master degree or equivalent. Read more
Note(s): United States; 5 Jul to 22 Sep 2021 // 1 Apr 2021 to 21 Jun 2021 // 4 Jan 2021 to 25 Mar 2021 // 13 Jul 2020 to 21 Aug 2020; 532 respondents; 18-64 years; Steam users
Source(s): Statista Global Consumer Survey (GCS)
Most common main languages of Steam gaming platform users in November 2021
Main language of Steam users worldwide 2021
Share of users
0% 5% 10% 15% 20% 25% 30% 35% 40%
English 38.03%
Russian 11.07%
German 3.37%
French 2.6%
Japanese 2.09%
Polish 1.91%
Korean 1.68%
12 Description: As of November 2021, an estimated 38 percent of Steam gaming platform users worldwide used English as their main language. Simplified Chinese was the second most common language, spoken by 22 percent of users. Read more
Note(s): Worldwide; November 2021
Source(s): Steam
CHAPTER 02
Percentage of users
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Windows
90.36%
0.92%
Windows 7 0.21%
0.1%
0.39%
0.2%
14 Description: The statistic shows a breakdown of Steam gaming platform users as of June 2021, broken down by the type of operating system used. At that time, the most frequently used OS was Windows 10 (64 bit) at 90.36 percent. Read more
Note(s): Worldwide; June 2021
Source(s): Steam
Distribution of PC processors among Steam gaming platform users from February
2017 to January 2022, by CPU family
Steam gaming platform users: Intel vs AMD PC processor use 2017-2022
Intel AMD
120%
100%
9.09%
11.15%
19.01%
19.86%
20.28%
20.43% 15.96%
16.33% 15.65%
16.22% 17.58%
17.9% 17.99%
18.02% 19.46%
21.89% 21.82%
23.26%
25.74% 2 5%
26.51% 27.31%
27.99%
28.51%
28.97%
29.48% 28.41%
30.13% 29.19% 30.15%
30.84% 30.71%
31.53% 30.96%
80%
Share of users
60%
90.91%
88.86%
40%78.07% 80.92%
80.11%
79.68%
79.53% 84.04%
83.63% 84.32%
83.74% 82.4%
82.09%
81.96%
82.01%
80.54%
78.18%
76.74%
74.26% 7 5%72%
73.49% 72.68%
7 1.49%
71.02%
70.51% 71.58%
69.86% 70.8% 69.83%
69.14% 69.27%
68.45% 69.02%
20%
0%
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15 Description: This statistic shows the distribution of PC processors running the Steam platform as of January 2022. At that time, 69.02 percent of Steam users reported using an Intel processor. Read more
Note(s): Worldwide; February 2017 to January 2022
Source(s): Steam
Graphics processing unit (GPU)/video card family share of Steam gaming platform
users as of November 2021
Steam gaming platform users: video card families used 2021
100%
80%
60%
40%
20%
0%
Share of users
Video card
16 Description: Here in this graph you can see the share of Steam gaming platform users broken down by the type of video card that they used. As of November 2021, 92.85 percent of respondents used a DirectX 12 GPUs graphics card. Read more
Note(s): Worldwide; November 2021
Source(s): Steam
Distribution of physical CPUs among users of the Steam gaming platform in June 2021
Steam hardware survey: number of CPUs per computer 2021
Share of users
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
1 CPU 0.22%
2 CPUs 13.53%
3 CPUs 0.63%
4 CPUs 38.79%
5 CPUs 0.01%
Number of CPUs
6 CPUs 31.59%
8 CPUs 13.39%
10 CPUs 0.61%
12 CPUs 0.92%
14 CPUs 0.01%
16 CPUs 0.24%
18 CPUs 0.02%
24 CPUs 0.01%
32 CPUs 0.01%
17 Description: The above statistic shows the distribution of the number of physical CPUs run by users of the Steam gaming platform as of June 2021. As of that time, 38.79 percent of survey respondents indicated they had quad-core processors in their computer.
Read more
Note(s): Worldwide; June 2021; Windows PCs
Source(s): Steam
System RAM distribution among Steam gaming platform users in June 2021
Steam gaming platform users: system RAM size 2021
Share of users
0% 5% 10% 15% 20% 25% 30%
Less than 2 GB 0.07%
2 GB 0.31%
3 GB 1.28%
4 GB 4.35%
5 GB 0.22%
System RAM size
6 GB 2.24%
7 GB 2.46%
8 GB 24.87%
9 GB 0.02%
10 GB 0.33%
11 GB 0.17%
12 GB 2.39%
13 GB 0.03%
14 GB 0.8%
15 GB 1.94%
18 Description: This graph shows the distribution of system RAM among users of the Steam gaming platform as of June 2021. At that time, 47.08 percent of users had 16 GB of RAM. Read more
Note(s): Worldwide; June 2021
Source(s): Steam
VRAM distribution among Steam gaming platform users in June 2021
Steam gaming platform users: size of video memory (VRAM) 2021
Share of users
0% 5% 10% 15% 20% 25% 30%
512 MB 0.94%
1024 MB 9.26%
2047 MB 10.35%
Video memory size (VRAM)
3071 MB 5.4%
4095 MB 16.96%
5119 MB 1.12%
6143 MB 24.43%
8191 MB 23.32%
10239 MB 1.4%
11263 MB 2.84%
12287 MB 1.05%
24575 MB 0.59%
Other 2.33%
19 Description: This graph shows a breakdown of VRAM among users of the Steam gaming platform as of June 2021. At that time, over 24 percent of users were using a graphics card with 6,143 megabytes (MB) of video memory. Read more
Note(s): Worldwide; June 2021
Source(s): Steam
Proportion of used Mac models by Apple users on the online gaming platform Steam
in June 2021
Stream gaming platform users: distribution of Mac models 2021
60%
50.58%
50%
Share of Steam Mac users
40%
30% 28.7%
20%
15.41%
10%
3.53%
1.08% 0.71%
0%
MacBookPro MacBookAir iMac MacMini MacBook MacPro
20 Description: As of June 2021, over half of Apple products users on the online gaming platform Steam were accessing the platform on a MacBook Pro. Other popular Apple products used by Steam users were MacBook Air and iMac. Read more
Note(s): Worldwide; June 2021
Source(s): Steam
CHAPTER 03
Game rankings
Most played games on Steam in 2021, by peak number of concurrent players (in
1,000s)
Most played games on Steam 2021, by peak player count
DOTA 2 757.14
Valheim 499.54
Rust 241.75
22 Description: Counter-Strike: Global Offensive topped the 2020 list for peak numbers of concurrent players on the online gaming platform Steam. The first-person shooter video game has continuously ranked among the most popular games on Steam since it's
release in August 2012. Second-ranked New World is an open world MMO PC game released by Amazon Games after several delays. The game peaked at 913 thousand concurrent players. Read more
Note(s): Worldwide; 2021; peak number of concurrent players in single hour
Source(s): GitHyp; Steam
Most played games on Steam in 2021, by hourly average number of players (in 1,000s)
Most played games on Steam 2021, by average players per hour
DOTA 2 420.31
Rust 85.74
Valheim 63.49
23 Description: First released in August 2012, Counter-Strike: Global Offensive was the most popular game on the PC gaming platform Steam during 2021. The online battle arena game averaged almost first-person shooter average nearly 605 thousand players per
hour. DOTA 2 was ranked first with over 420,300 average hours players during the measured period. Read more
Note(s): Worldwide; 2021; average number of players per hour
Source(s): GitHyp; Steam
Most played games on Steam as of May 2022, by average number of concurrent
players
Most played games on Steam May 2022, by concurrent players
Dota 2 445,005
Rust 78,026
Destiny 2 59,499
24 Description: Counter-Strike: Global offensive was the most popular game on Steam in May 2022. The multiplayer shooter game racked up an impressive 570 thousand average concurrent players per week, which was more than competing titles Dota 2,
PlayerUnknown`s Battlegrounds, and Apex Legends did. Read more
Note(s): Worldwide; May 2022; based on average number of concurrent players in the last seven days
Source(s): Steam; Website (steam250)
Most popular games on Steam as of June 2022, based on average playtime in the last
two weeks (in hours.minutes)
Most popular titles on Steam 2022, by monthly user engagement
Crosshair X 42.01
Unturned 39.19
25 Description: In June 2022, The Scroll Of Taiwu was the most engaging title on the gaming platform Steam based on average playtime in the past two weeks. Tracked mean average time of users in this game amounted to 109 hours and 42 minutes during the
measured period. Read more
Note(s): Worldwide; June 2022; mean average; 51.1 = 51 hours 10 minutes; 51.01 = 51 hours 1 minute
Source(s): Steam Spy
CHAPTER 04
Games
Number of games released on Steam worldwide from 2004 to 2021
Number of games released on Steam 2004-2021
12,000
10,696
10,000 9,609
8,137
7,841
8,000
Number of games
6,251
6,000
4,466
4,000
2,679
2,000 1,631
27 Description: The online gaming platform, Steam, was first released by the Valve Corporation in 2003. What started off as a small platform for Valve to provide updates to its games has turned into the largest computer gaming platform in the world. The platform
initially released just seven games in 2004, but this number has progressively risen in the ensuing years, reaching a staggering 10,696 in 2021, up from 9,609 in 2020. In the first two months of 2022, 1,514 titles have been released on the platform [...] Read more
Note(s): Worldwide; 2004 to 2021 YTD
Source(s): Steam Spy
Unit sales of Fall Guys: Ultimate Knockout on Steam worldwide as of December 2020
(in millions)
Fall Guys units sold on Steam worldwide 2020
12
11
10
10
8
Units sold in millions
2
2
0
August 10, 2020 August 27, 2020 November 13, 2020* December 2, 2020*
28 Description: First released in August 2020, Fall Guys: Ultimate Knockout is a platformer game which pits up to 60 players against each other in a battle royale-style fight in a series of mini games. As well as being the most downloaded PlayStation Plus game of all
time, the title sold over seven million units on Steam within the first month of its release. Read more
Note(s): Worldwide; as of December 2020; * Steam only. Read more
Source(s): VGChartz; Website (mediatonicgames.com)
Monthly number of peak concurrent players of DOTA 2 on Steam worldwide as of
April 2022 (in 1,000s)
DOTA 2 peak concurrent player number on Steam 2016-2022
1,400
1,300
1,200
Number of players in thousands
1,100
1,000
900
800
700
600
500
29 Description: First released in July 2013, DOTA 2 is a multiplayer online battle arena that was created as a sequel to Defense of the Ancients (DotA). Published by Valve Corporation, which is also the creator of the gaming platform Steam, DOTA 2 reached its record
high peak concurrent player number in March 2016 at nearly 1.29 million gamers playing at the same time. In the last measured month, April 2022, the game peaked at over 730 thousand concurrent players. Read more
Note(s): Worldwide; January 2016 to April 2022
Source(s): Steam Charts
Monthly number of peak concurrent players of Counter-Strike: Global Offensive
(CS:GO) on Steam worldwide as of April 2022 (in 1,000s)
CS:GO peak concurrent player number on Steam 2016-2022
1,500
1,300
Number of players in thousands
1,100
900
700
500
300
30 Description: In April 2022, Counter-Strike: Global Offensive (CS:GO) had 1.01 million peak concurrent players on Steam. This figure had peaked in March of the preceding year at nearly 1.2 million players, no doubt in part due to the coronavirus pandemic which
spread across the world in 2020. As millions of people were encouraged and, in some cases, legally required to stay at home, many people turned to video gaming as a form of entertainment. Read more
Note(s): Worldwide; January 2016 to April 2022
Source(s): Steam Charts
Monthly number of peak concurrent players of PUBG: Battlegrounds (PUBG) on
Steam worldwide as of April 2022 (in 1,000s)
PUBG peak concurrent player number on Steam 2017-2022
3,500
3,000
2,500
Number of players in thousands
2,000
1,500
1,000
500
31 Description: First released at the start of 2017, PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is one of the most popular games on Steam and had over 527 thousand peak concurrent players in the last recorded month, April 2022.
The highest number of concurrent players was recorded in January 2018 at 3.24 million. Read more
Note(s): Worldwide; April 2017 to April 2022; figures are estimates
Source(s): Steam Charts
Monthly number of peak concurrent players of Grand Theft Auto V on Steam
worldwide as of April 2022 (in 1,000s)
GTA V peak concurrent player number on Steam 2016-2022
300
250
Number of players in thousands
200
150
100
50
32 Description: In April 2022, Rockstar-developed action adventure GTA V reached 153.69 thousand concurrent players on Steam. This is down from the all-time high of over 220 thousand peak concurrent players in February 2020. Read more
Note(s): Worldwide; January 2016 to April 2022; figures are estimates
Source(s): Steam Charts
CHAPTER 05
Share of respondents
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Amazon 44%
36%
29%
19%
Epic Games Store / Epic
18%
Games Launcher
17%
Steam 17%
15%
9%
Uplay / Ubisoft Store /
8%
Ubisoft Connect
8%
34 Description: The displayed data on digital video game purchases by store brand shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 44 percent of respondents answered the question "Where have you spent money
online on digital video games in the past 12 months (downloads, in-app purchases)" with "Amazon". Read more
Note(s): United States; four waves from Apr 2021 to Mar 2022; 3411 respondents; 18-64 years; respondents who play video games and spent money on digital video games
Source(s): Statista Global Consumer Survey (GCS)
Digital video game purchases by store brand in Canada in 2022
Digital video game purchases by store brand in Canada 2022
Share of respondents
0% 5% 10% 15% 20% 25% 30%
Amazon 30%
Steam 23%
EA / Origin 18%
GamersGate 7%
Humble Bundle 5%
35 Description: The displayed data on digital video game purchases by store brand shows results of the Statista Global Consumer Survey conducted in Canada in 2022. Some 30 percent of respondents answered the question "Where have you spent money online on
digital video games in the past 12 months (downloads, in-app purchases)" with "Amazon". Read more
Note(s): Canada; four waves from 6 Apr 2021 to 15 Mar 2022; 840 respondents; 18-64 years; respondents who play video games and spent money on digital video games
Source(s): Statista Global Consumer Survey (GCS)
Digital video game purchases by store brand in the UK in 2022
Digital video game purchases by store brand in the UK 2022
Share of respondents
0% 5% 10% 15% 20% 25% 30% 35%
Amazon 35%
GAME 21%
Steam 21%
EA / Origin 19%
Argos 16%
Blizzard / Battle.net 9%
Coolshop 4%
36 Description: The displayed data on digital video game purchases by store brand shows results of the Statista Global Consumer Survey conducted in the UK in 2022. Some 35 percent of respondents answered the question "Where have you spent money online on
digital video games in the past 12 months (downloads, in-app purchases)" with "Amazon". Read more
Note(s): United Kingdom; four waves from 8 Apr 2021 to 15 Mar 2022; 982 respondents; 18-64 years; respondents who play video games and spent money on digital video games
Source(s): Statista Global Consumer Survey (GCS)
Digital video game purchases by store brand in Italy in 2022
Digital video game purchases by store brand in Italy 2022
Share of respondents
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Amazon 45%
EA / Origin 17%
Steam 14%
Blizzard / Battle.net 8%
CDKeys 8%
GamersGate 7%
Fxstore 5%
37 Description: The displayed data on digital video game purchases by store brand shows results of the Statista Global Consumer Survey conducted in Italy in 2022. Some 45 percent of respondents answered the question "Where have you spent money online on
digital video games in the past 12 months (downloads, in-app purchases)" with "Amazon". Read more
Note(s): Italy; four waves from 6 Apr 2021 to 14 Mar 2022; 698 respondents; 18-64 years; respondents who play video games and spent money on digital video games
Source(s): Statista Global Consumer Survey (GCS)
Digital video game purchases by store brand in Germany in 2022
Digital video game purchases by store brand in Germany 2022
Share of respondents
0% 5% 10% 15% 20% 25% 30%
Amazon 32%
Steam 24%
EA / Origin 20%
MMOGA 8%
GamersGate 4%
38 Description: The displayed data on digital video game purchases by store brand shows results of the Statista Global Consumer Survey conducted in Germany in 2022. Some 32 percent of respondents answered the question "Where have you spent money online
on digital video games in the past 12 months (downloads, in-app purchases)" with "Amazon". Read more
Note(s): Germany; four waves from 1 Apr 2021 to 17 Mar 2022; 1630 respondents; 18-64 years; respondents who play video games and spent money on digital video games
Source(s): Statista Global Consumer Survey (GCS)
Digital video game purchases by store brand in Brazil in 2022
Digital video game purchases by store brand in Brazil 2022
Share of respondents
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Google Play Store 43%
Amazon 30%
Steam 19%
EA / Origin 17%
Nintendo eShop 7%
Blizzard / Battle.net 6%
GamersGate 6%
Level Up Games 5%
39 Description: The displayed data on digital video game purchases by store brand shows results of the Statista Global Consumer Survey conducted in Brazil in 2022. Some 43 percent of respondents answered the question "Where have you spent money online on
digital video games in the past 12 months (downloads, in-app purchases)" with "Google Play Store". Read more
Note(s): Brazil; four waves from 6 Apr 2021 to 15 Mar 2022; 952 respondents; 18-64 years; respondents who play video games and spent money on digital video games
Source(s): Statista Global Consumer Survey (GCS)
Demo activations during select Steam Game Festivals in 2020 (in millions)
Steam gaming platform festival demo activations 2020
5.1
5
Demo activations in millions
3.1
3
1
0.6
0
Spring edition Summer edition Autumn edition
40 Description: Gaming platform Steam is known for its seasonal sales and in 2020, the store also hosted several popular digital events. The Autumn edition of the Steam Game Festival saw over 5.1 million demo activations where users downloaded and tested new
and upcoming releases. Engagement over the gaming festivals led enhanced exposure for developers with users adding more game to their wishlists than usual. Read more
Note(s): Worldwide; 2020
Source(s): Steam
Revenue from online PC and Mac video game stores that game developers sell games
on worldwide in 2021
Global game developers revenue from online video game stores 2021
Kartride 98% 1% % %
41 Description: There are many digital game publishing platforms available for developers. During an early 2021 survey, 21 percent of responding video game developers reported that 100 percent of their revenue was generated via Steam. Epic Games Store, which
was launched amid plenty of industry buzz at the end of 2018, only generated revenue for approximately 24 percent of respondents. Read more
Note(s): Worldwide; 2021; 4,000 respondents; Game Developers Conference attendees
Source(s): Game Developers Conference
What do you think is a justifiable amount of your game`s revenue for digital
storefronts (e.g. Steam, Epic Games Store, App Store) to take?
Appropriate revenue share for digital stores according to global game developers 2021
Share of respondents
0% 5% 10% 15% 20% 25%
Less than 5% 8%
5% 11%
10% 23%
15% 20%
20% 9%
25% 2%
30% 3%
Don't know/Not
22%
sure
42 Description: Selling games via digital storefronts such as Steam, Good old Games (GOG) or any app store comes at a price for developers. Until the beginning of 2021, the industry default was 30 percent of revenue going the platform owner, and 70 percent of
revenue to the developer. The Epic Games Store has launched amidst announcements of taking a much small cut for itself, immediately upsetting the industry standard. During an early 2021 survey, 23 percent of responding game developers [...] Read more
Note(s): Worldwide; 2021; 4,000 respondents; Game Developers Conference attendees
Source(s): Game Developers Conference
Sources
43