Current-And-Future-Trends Mil 12

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Imagine your

doctor operating
on your local
hospital from his
computer in
Australia.
Or cooking a
food in your
home while
you are at
work.
Or a mirror
that selects
your outfit for
today.
• According to the video, what
information will be able to see in
bathroom mirror?

• What will be the features of the


appliances in the kitchen and
bedroom?
Based on the video
presented, what do
you think is our
topic for today?
CURRENT AND
FUTURE
TRENDS OF
MEDIA AND
INFORMATION
I.OBJECTIVES

HAPTICS
TECHNOLOGY
HAPTICS TECHNOLOGY
-is a feedback technology
(using computer applications)
that takes advantage of the
user’s sense of touch by
applying force, vibrations
and/or motion to the user.
Examples are:
 Smartphones
 Tablets
CONTEXTUAL
AWARENESS
CONTEXTUAL AWARENESS
-by combining ‘hard sensor’
information such as where you
are and the conditions around
you, combined with ‘soft
sensors’ such as calendar,
your social network and past
experiences.
Example:
 Consider a “context aware”
remote control that instantly
determines who is holding it
and automatically selects
the Smart TV preferences
for that person.
VOICE AND TONE
RECOGNITION
VOICE AND TONE
RECOGNITION
-used to confirm a
person’s identity and detect
a person’s health or
emotional state.
INTELLIGENT
ROUTING DEVICES
INTELLIGENT ROUTING
DEVICES
-future technology that
will be useful to provide
the precise description
and location of a street-
based issue using
Smartphones.
EYE TRACKING
TECHNOLOGY
EYE TRACKING
TECHNOLOGY
-measures eye positions
and movements which are
analyzed through
computer applications.
Examples:
 Law enforcement
 Airport Security
 Health Care
WEARABLE
TECHNOLOGY
WEARABLE TECHNOLOGY
-are smart electronic
devices (electronic
device with
microcontrollers) that can
be worn on the body.
Examples:
 Smart Watch
 Smart Ring
 Bluetooth Headset
3D
ENVIRONMENT
3D ENVIRONMENT
-are often referred to as
virtual reality or
interactive 3D and have
a figurative appearance.
Examples:
 3D Printer
 3D Film
 Holograms
UNBIQUITOUS
LEARNING
UNBIQUITOUS LEARNING
-is often simply defined as
learning anywhere, anytime
and is therefore closely
associated with mobile
technologies.
KEY CHARACTERISTICS OF
UNBIQUITOUS LEARNING

1. PERMANENCY- Learning
materials are always
available unless purposely
deleted.
2. ACCESSIBILITY- Access from
everywhere as personally required.

3. IMMEDIACY- Whenever a student


can immediately access learning
materials.

4. INTERACTIVITY- Online
collaboration with teachers and
peers.
5. SITUATEDINSTRUCTIONAL
ACTIVITIES- Learning in
context (on-site)

6. ADAPTABILITY- Getting the


right information at the right
place for the right student.
MASSIVE OPEN
ONLINE COURSE
What is MOOC?
-A course of study made
available over the Internet
without charge to a very large
number of people.

-Anyone who decides to take


the MOOC simply logs on to the
website and sign up.
ABSTRACTION:

Do you think these current and


future trends can make the
world better?
Why or Why not?
DEBATE
 Who is smarter,
humans or robots?
EVALUATION:
Identify the following:
____1. Measures eye positions and
movements which are analyzed
through computer applications.
____2.It is used to confirm a person’s
identity and detect a person’s
health or emotional state.
___3. A feedback technology (using
computer applications) that
takes advantage of the user’s
sense of touch.
___4.Technology that can be worn
on the body.
___5. MOOC stands for?
ANSWERS
 Eye Tracking Technology
 Voice and Tone Recognition
 Haptics Technology
 Wearable Technology
 Massive Open Online Course

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