Business Data Communications and Networking: John Wiley & Sons, Inc
Business Data Communications and Networking: John Wiley & Sons, Inc
Business Data Communications and Networking: John Wiley & Sons, Inc
Chapter 1
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Outline
Brief history
Communications, Information Systems and the Internet
Network Models
OSI model, Internet model, Layers
Network Standards
Standards making, common standards
Future Trends
Pervasive networking, integration of voice, video, and data, new information services
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Information Age
First Industrial Revolution
Introduction of machinery New organizational methods Changed the way people worked
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telegraph 1850
Information took days or weeks to be transmitted 1900
1950
1976 1984
1969
Cellular telephone
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Invention to Regulation
FCC established
A time for technological change
1876
1885
US Telecom Act
1996 1984
1900
AT&T
Consent decree by US federal court MCI wins court case; begins providing some long distance services
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Pacific Bell
AT&T
Deregulation:
Competitive long distance (IXC) market; MCI & Sprint enter LD market (among others) Local Exchange Carrier (LEC) service markets remained under RBOC monopoly
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1950
1960
1990
Data communications over phone lines (became common and mainframes became multi-user systems)
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Internet Milestones
Originally called ARPANET, the Internet began as a militaryacademic network
1969 1983
1986
ARPANET splits: Milnet - for military Internet - academic, education and research purposes only
Datacom Basics
Telecommunications
transmission of voice, video, data, - imply longer distances - broader term
Data Communications
movement of computer information by means of electrical or optical transmission systems
Servers
File Server
Router
HUB
Web Server
Client
Computers
Circuits
Print Server Printer
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Extranet
A LAN that uses the Internet technologies Open only those invited users outside the organization Accessible through the Internet Example: Suppliers and customers accessing inventory information in a company over an extranet
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Applications OS
Applications OS
Internet Model
Created by DARPA originally in early 70s Developed to solve to the problem of internetworking Based on 5 layers Based on Transmission Control Protocol/ Internet Protocol (TCP/IP) suite
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Application Layer
set of utilities used by application programs
Presentation Layer
formats data for presentation to the user provides data interfaces, data compression and translation between different data formats
Session Layer
initiates, maintains and terminates each logical session between sender and receiver
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Network Layer
responsible for making routing decisions
Physical Layer
defines how individual bits are formatted to be transmitted through the network
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Application Layer
used by application program
Transport Layer
responsible for establishing end-to-end connections, translates domain names into numeric addresses and segments messages
Data Link Layer - same as in OSI model Physical Layer - same as in OSI model
*
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receiver
Applications
A receiving layer wraps incoming message with an envelope Adds layer related addressing information
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A receiving layer removes the layer related envelope and forwards the message up
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Protocols
Used by Network model layers
Sets of rules to define how to communicate at each layer and how to interface with adjacent layers
Layer N+1 Layer N Layer N-1
sender receiver
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Somewhat inefficient
Involves many software and packets Packet overhead (slower transmission, processing time)
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Standards
Importance
Provide a fixed way for hardware and/or software systems (different companies) to communicate Help promote competition and decrease the price
Types of Standards
Formal standards
Developed by an industry or government standardsmaking body De-facto standards
Standardization Processes
Specification
Developing the nomenclature and identifying the problems to be addressed
Identification of choices
Identifying solutions to the problems and choose the optimum solution
Acceptance
Defining the solution, getting it recognized by industry so that a uniform solution is accepted
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Common Standards
HTTP, HTML (Web) MPEG, H.323 (audio/video) IMAP, POP (e-mail) TCP (Internet) SPX (Novell LANs)
3. Network layer
1. Physical layer
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Pervasive Networking
Means Network access everywhere
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Next Step
Video merging with voice and data Will take longer partly due to the high data rates required for video
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