Pointy Hat - Way of The Flesh
Pointy Hat - Way of The Flesh
Pointy Hat - Way of The Flesh
Hello! This is Playtest Content! As such, it might change in time, this is not a final
release. There’ll be channels to give feedback on this article and future articles soon!
DISCLAIMER: This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of its author.
This product is a work of fiction.
Content Warning:
This subclass features themes of body horror that are intrinsic to its design. Please check in with
yourself and the rest of the players and GMs to see if everyone is comfortable with this before
bringing this subclass to the table.
“The way of the flesh is rarely considered a true monastic tradition by other
monks.
“This might be because it often doesn’t start as one, many “monks” that follow this
way find themselves set on it by chance. Arcane experiments gone wrong, torture
through magic, irrevocable change to the body through plane hopping, these are just a
few of the reasons why start their journey through this way. There are, however,
monasteries, families, and clans where the way of the flesh is taught as a tradition, but
the unsightly and uncanny results of the practice are often looked down upon as barbaric
and unnatural by other monks that follow what are considered more “noble” ways.
“Monks of the Flesh find common ground with other monastic traditions in that
they focus their life energy, their ki as some call it, to use their bodies as weapons, but
the similarities end there. The way of the flesh takes this approach to its most literal
extreme, calling its disciples to push through the pain and dislocate their limbs,
manipulate their blood flow, and even wield their own bones as blades to dominate the
battlefield. Mastery of the body does not end within the bounds of what the body can do
in its natural state for those that follow the way of the flesh, but rather into twisting it to
one’s needs.
“Monks of the flesh disregard control over their body, seeking instead complete
and total body subjugation.”
Overview:
The Way of the Flesh is a monk subclass that seeks to bring a wildly different flavor to monks,
focusing instead on a very literal interpretation of one of the design pillars behind the monk’s
class: using the body as a weapon. The way of the flesh monk can be played following the
somewhat traditional idea of the monk, but it can also very easily be used for very unorthodox
monk characters. A monk of the flesh could be a scientist that irreparably changed their body
after using it as a subject for their experiments, or someone that has found that their body has
been permanently transformed after being subjected to wild surges of magic. The possibilities
unlocked by the way of the flesh are all brand new to the monk class.
Gameplay-wise, the subclass reinforces and complements the existing design of the monk
rather than completely changing it, strengthens it, and adds its own very specific flavor to
traditional monk abilities. Monks of the way of the flesh use their bones as their monk weapons,
and they get a ranged option on top of the traditional melee ones. They get additional sources of
healing to contribute to the monk’s sustainability, but theirs come through controlling their own
blood. They become not just hard to grapple, but completely immune to them, and gain the
amorphous trait reserved to monsters. Its capstone ability allows the monk to hold their own in
combat by increasing the amount of damage it can deliver by adding additional opportunities for
unarmed strikes, all while increasing their survivability by increasing their AC temporarily.