Finale 2007 Tutorial English
Finale 2007 Tutorial English
Finale 2007 Tutorial English
7615 Golden Triangle Drive Suite M Eden Prairie MN 55344-3848 952.937.9611 800.843.2066 FAX 952.937.9760 Customer Support 952.937.9703
Table of Contents
Before You Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .v
Installing Finale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii
Table of Contents
Tutorial 1c: HyperScribe - Notate As You Play . . . . . . . . . . .45
Introduction to HyperScribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a New Default Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . Click and Countoff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transcribing a Scale (with a Click). . . . . . . . . . . . . . . . . . . . . . . . . . . . Transcribing a Melody (with a Tap) . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting the Time Signature and Beaming Patterns . . . . . . . . . . . . . . . . Two-handed HyperScribing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 46 46 47 49 50 51
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Table of Contents
The Page Layout Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 The Resize Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 The Text Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 The Graphics Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Printing Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
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Table of Contents
Tutorial 8: Other Notation Topics . . . . . . . . . . . . . . . . . . .175
The Special Tools Tool: Fancy Beaming and Stemming . . . . . . . . . . . Measure Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Shape Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanning Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Percussion Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 181 184 187 188
Making the Most of Finale . . . . . . . . . . . . . . . . . . . . . . . . .191 License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .203
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Learning Finale wont be difficult. Though the program offers hundreds of features and options, theres absolutely nothing wrong with ignoring the ones youll never use. Dont have a MIDI instrument? Then skip those sections of the book. Dont plan to use guitar fretboards? Then dont bother learning that feature. You may need some of the other options another dayor never, depending on the kind of music you want to create; thats perv
AUTHORIZATION/GETTING HELP
To receive all the benefits of being a Finale owner, be sure to complete the Authorization Wizard. To access the Authorization Wizard, click Authorize Now the first time you launch Finale 2007 (or, from the Help Menu, choose Authorize Finale). You have the option to authorize over the Internet, or by phone, fax, or mail. You will be asked to provide the serial number located on the interior of your Finale 2007 CD/DVD case. If you are upgrading from an earlier version of Finale, your serial number has not changed, and can be found in the About box of your previous Finale version (under the Help or Finale 2007 menu). If you have a question about Finale and cant find the answer in Remember that extensive help is this book, the USER MANUAL, or the QUICKSTART VIDEOS, addi- always at your fingertips: from the tional help is available. Authorized owners may contact Make- Help Menu, choose User Manual, Music for customer support at www.finalemusic.com/support. then Table of Contents. Our representatives are also available by phone at (952) 9379703 between 8:30 AM and 5:00 PM CST, Monday through Friday. Phone support is free of charge (although MakeMusic does not reimburse long distance charges). Please have your serial number ready. MakeMusic can also be reached by fax at (952) 937-9760, or by mail at 7615 Golden Triangle Drive, Suite M, Eden Prairie, MN 55344-3848. In addition to receiving customer support benefits, authorization means you can also be notified of free maintenance updates, and discounts on future upgrades and new products. Please visit www.finalemusic.com to download maintenance updates, learn about other Finale resources, and find more information about the Finale family of notation products. Here you can also search our Knowledge Base for answers to frequently asked questions, and participate in Finales online community through interactive forums.
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If the Setup Program doesnt start, click the Start Menu and choose Run. Type d:\setup (where D represents the CD-ROM drive on your machine) and click OK. The Finale Setup program starts the installation process. Follow the instructions on the screen until the installation is complete. The Finale Installer lets you select which files you want installed and where you want them placed on your hard disk. The Installer offers to create a folder called Finale 2007. We recommend that you install all of the Finale files into this new folder. For the most part, you can press Enter to confirm each screens defaults. Remove the Installer disc from the drive and store it in a safe place! If anything happens to your hard disk, you can reinstall Finale from your original disc. If upon trying to install, you get the error message: Cannot find the file, your CD-ROM drive may be assigned to a letter other than D. Look in My Computer to find out which letter is associated with your CD-ROM drive.
When you open any older Finale family notation file (from the File Menu, choose Open, then navigate to your older file), Finale 2007 takes a moment to convert it into the new format, then opens it as an Untitled file. If you save the file in Finale 2007 using the same name as before, you will not be able to reopen that file using an earlier version of Finale. It is suggested, therefore, that you save the file with a slightly different name (for instance, My
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Computer
Turn on all your equipment. If you discover that Finale isnt responding to your MIDI keyboard, check these connections again, and consult the manual that came with your sound card.
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The diagram below shows the MIDI Setup dialog box properly configured to play back through an external MIDI device. Keep in mind that the specific driver names will change depending on what sound card or MIDI device you have.
For more information, consult the User Manual under MIDI SETUP DIALOG BOX. Youre all set to explore Finale. Skip to the next section, HOW TO LEARN FINALE.
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When you open an older Finale family notation file (choose File, then Open and navigate to your older file), Finale 2007 takes a moment to convert it into the new format, then opens it as an Untitled file. If you save the file in Finale 2007 using the same name as before, you will not be able to reopen that file using an earlier version of Finale. It is suggested, therefore, that you save the file with a slightly different name (for instance, My Score could become My Score 2), unless you are sure that you wont need to reopen the file in an earlier version of Finale.
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MAC
Turn on all your equipment. Your MIDI system is now configured. To name a MIDI device or configure additional settings, jump ahead to CONFIGURING MIDI IN OS X. If you do not wish to name a MIDI device or make additional settings, you can skip ahead to STARTING FINALE.
CONFIGURING MIDI IN OS X
You can use helper utilities already available on your computer to configure your MIDI devices by following these steps. Navigate to your hard drive, and choose Application, Utilities, Audio MIDI Setup. The Audio MIDI Setup dialog box appears. Now, well add new devices.
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In the button bar, click Add Device. If necessary, drag the new device icon so it doesnt overlap the interface icon. Double-click the new device icon. Enter a device name, then select or enter the manufacturer and model. If more options are required, click the More Properties arrow. Click OK. Repeat the last four steps for any other devices. Now, well connect new devices to the interface. If you are using a controller for MIDI input, drag the outgoing arrow of the MIDI controller to the incoming arrow on the MIDI interface. If you are using a sound module for playback, drag the incoming arrow of the sound module to the outgoing arrow on the MIDI interface.
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STARTING FINALE
Double-click on the Finale 2007 icon on your Desktop. When you launch Finale for the first time, you will see the Authorize Finale dialog box. This dialog box continues to appear each time you launch Finale until the product is authorized. Click Authorize Now! to start the Finale Authorization Wizard. Follow the simple instructions to authorize your copy of Finale. Or, click Remind Me Later to authorize at a later time. You have 30 days to authorize your copy of Finale. After 30 days, printing and saving are disabled until your copy of Finale is authorized. If you have internet access (and are not running firewall, security or virus software that would block information from being received back at your computer), simply select this option, and the rest is taken care of for you automatically. Otherwise, select one of the other options for phone, FAX or standard mail, and a window will be displayed containing a User Code. You may print out this page and FAX or mail it to us, or you can call with your serial number and User Code. In either case, we will generate an Authorization Code that you manually type in to complete the process. In each case (including internet), our system automatically sends an email confirmation of the information. If you had selected the internet option, but have a firewall that blocked the information from being received, then you can manually type in the Authorization Code information provided. Your copy of Finale can be authorized on two computers simultaneously. However, with an Internet connection, authorization can be moved from one computer to another at will. Simply choose Deauthorize Finale from the Help Menu to open up a free authorization slot. Your copy of Finale can now be authorized on a different computer. Also, deauthorize prior to making hardware changes to your computer, such as replacing a hard drive. Doing so will
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SOME TERMINOLOGY
If this is your first encounter with a computer, you should take some time to learn the basics from its manual. If your computer didnt come with an owners manual, many excellent books are now available on basic computer usage, often with insulting names like Macintosh for Complete Morons or Windows for Blithering Idiots. Despite such uninviting names, these books can be indispensable if youve never used a computer before. In any case, you should certainly familiarize yourself with your operating system, making sure that you understand important concepts such as pointing, clicking, double-clicking, dragging, and opening and closing windows.
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Specify the title, number of instruments, and beginning time and key signature. (See the Setup Wizard in Tutorial 1a.) 2. Enter the notes. 3. Listen to your piece to check for mistakes. 4. Edit the music. 5. Put in the lyrics. 6. Add repeats, chord symbols and fretboards. 7. Put in all markings: dynamics ( , articulations ( , and slurs. 8. Verify that the music is spaced correctly. 9. Look the piece over. Resize the page to fit more music on the page, if desired. 10. Fix bad page turns or system breaks.
F)
U)
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2 4 button.
Click the up arrow once to set the key signature to G Major. Your Wizard should now look like the picture below:
Click Next. The Wizard next allows you to set up a tempo marking, a pickup measure and choose between setting your piece in the Maestro font (for an engraved look) or the Jazz font (for a handwritten look.) Check the box next to Specify Initial Tempo Marking. Set the tempo to the default: 120 beats per quarter note. This piece does require a pickup, so well add that next. Check Specify Pickup Measure and click the quarter note icon. The pickup is two eighth notes which equals a quarter note duration. We want the new score to be in the Maestro font, so under Default Music Font leave Maestro selected. Click on Jazz to see a sample of this font on the right, but re-select Maestro before continuing.
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Click Finish. Finale now presents you with a new, Untitled document, displaying your Simple Gifts title and containing the piano staves in the correct key and time signature with a pickup measure and a tempo marking in the first measure. (By default, Finale creates every new document with thirty-one empty measures.)
If the Jazz option is grayed out in the Setup Wizard, make sure the Jazz Font Default File is in the Finale folder.
You could continue with this file, but lets close it and open a file where weve completed the left hand for you. From the File Menu, choose Close. Save the file, if you wish. Choose Open from the File Menu. Locate the document named Tutorial 1a in the Finale 2007/Documentation/Tutorials folder, and double-click it. (Under Windows, document names may appear with or without an extension, depending on how your Windows system is configured. Finale's music documents use the extension .MUStherefore, the tutorial document you are looking for may appear as Tutorial 1a.MUS.) After a moment, youll see a simple piano arrangement of Simple Gifts come to the screen. The left-hand part has been prepared for you; in this tutorial, youll finish the melody.
Navigation Palette
Status Bar
Page Counter
Page Scroll
Macintosh View
Simple Entry Palette Menu Bar Document Playback Controls Window
Message Bar
At the bottom of the window, youll see the Status Bar. On Macintosh, youll find the Message Bar at the top of the window. The Status/Message bar indicates the tool currently chosen followed by a brief description of what it does. When you feel comfortable with Finale, you can hide the Status or Message Bar, so that youll have more window space for displaying music.
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Release the mouse button. The program asks you how many times youd like measure 5 copied. Since youre only copying it to measure 6, the default (proposed) value of 1 in the Copy Measures dialog box is what you want. Click the OK button. Instead of clicking OK, you could press the j key; in Finale, pressing j is the same as clicking the OK button. Voila! Youve just copied the music from measure 5 into measure 6. Of course, this is only the most basic example of the power of copying and pasting. Click measure 6 so it is highlighted. Instead of dragging, you can also use a keyboard shortcut to copy and paste this measure anywhere in your score. Windows users hold down the Ctrl key, Mac users, Option, and click measure 13, top staff. Then click OK. The quarter notes appear in measure 13. This method is particularly useful for copying music to measures on a different page. Now, lets use the Simple Entry Caret to type in some notes. Click the Simple Entry Tool 4 again. Hold down the Ctrl key (Mac users, the Option key), and click the second quarter note in measure 6. The note changes color indicating it is now selected.
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Press Tab. Finale adds an eighth rest. The Tab key adds a rest of the duration currently chosen in the Simple Palette. Press Delete. The rest disappears and the previous note is selected. Now, lets add an articulation to this note. Press the * key in the numeric keypad. A dialog box appears that notes you are now in articulation mode. Type A. An accent appears on the note. In articulation mode, the A key is assigned to the accent marking. (These keystrokes are called Metatools which youll learn more about in chapter 3). You could also click Select to choose from a list of articulations. You can add expressions the same way. Simply press the X key instead of *.
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For the following well use the Mass Edit Tool again. Youll always use the Mass Edit Tool for copying, moving, and erasing music. Click the Mass Edit Tool l. Click measure 10 of the top staff. The measure is now highlighted. Drag measure 10 to the right over measure 11, and release the mouse button. The Copy Measures dialog box appears. The program asks you how many times youd like measure 10 copied. Since measures 11 and 12 are the same rhythm, well enter 2 to duplicate measure 10 in the next two consecutive measures. Enter 2 and click the OK button. Instead of clicking OK, you could press the j key; in Finale, pressing j is the same as clicking the OK button. Click the Simple Entry Tool 4. Now that weve got the right rhythms, lets repitch measures 11 and 12 accordingly. Click the Repitch Tool in the Simple Entry Palette. The Repitch Tool allows you to quickly change pitches of existing notes. Click the first note in measure 11. The middle space B is now selected. Type the pitches (B, B, C, D, C, B) to complete measures 11 and 12. If you are using a MIDI Keyboard, note that you can also simply play the pitches. You will learn more about MIDI input soon. Windows users, hold down Ctrl, Mac users, Command, and press the down arrow. Selection moves to the bottom staff. Hold down Ctrl/Command and press the down arrow again to select the lowest note of the chord. Press the right arrow. Selection moves to the next measure in the bottom staff. Using the arrow keys, you can navigate to any note in your score.
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Piano
?# 2 4
# & ?#
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12
&
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?#
You can use additional Simple Entry keyboard shortcuts to add ties, grace notes, articulations, and even clef, key and time signature changes. See SIMPLE ENTRY in the User Manual for detailed info. Also, while using Simple Entry, right-click (Mac c-click) a note or rest to invoke a context menu which allows you to hide the note, change it to a rest and make other changes. Or, from the Simple Menu, choose Simple Edit Commands to see a list of options. Each of these commands can also be applied with a keyboard shortcut. In addition to using the list of keyboard shortcuts under the Simple Menu, you can also refer to your Quick Reference Guide.
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ACCIDENTALS
Lets add some blues to our melody line to illustrate how to add accidentals. If using the mouse or the Caret, you can specify an accidental by choosing both a duration tool and an accidental tool prior to entering the note. You can also specify accidentals as you enter notes by using keystrokes to apply a sharp (+ key) or flat (- key) to the note you just entered. By selecting an accidental tool exclusively, you can click to add accidentals to any note in the score. The Sharp Tool m and the Flat Tool o add a sharp or flat to the note, if needed by the key signature. If you use the Half Step Up Tool or the Half Step Down Tool , youll raise or lower the note. If the note is already sharp, raising the note will add a double-sharp.
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Click the Mass Edit Tool. First, well clear a measure to show how to enter accidentals while entering notes. Click measure 9 in the top staff so it is highlighted, and then press $ (Mac: o). This method clears all entries in the selected region. Click the Simple Entry Tool 4. Click the Eighth Note Tool 4, or press numpad 4, and then enter a second line G at the beginning of measure 9. An eighth note appears in measure nine. Press numpad + (plus). Finale adds a sharp to the note.
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If you are not using a MIDI device, type the following (use the number row for numbers): D, 3, 3. Then C, 4, and 3 to complete the measure.
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Note that when you see the Waiting for Input message, you can also use a metatool to quickly enter a key clef or time change. See METATOOLS in the Keycuts chapter of the User Manual for information on assigning metatools.
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CHANGING VIEWS
Before going on, you should get accustomed to moving around your score. Finale offers you the choice of three views of your music. So far, you've been working in Page View, where you see the music laid out like a page of sheet music. Finale also offers Scroll View, and Studio View where the music is displayed as a continuous horizontal band. Most of Finale's tools work equally well in any view, although you'll find that the computer redraws the screen faster in Scroll/Studio View. For now well focus on Scroll View.( Youll learn more about Studio View in chapter 6.) From the View Menu, choose Scroll View. Finale redraws the screen to show you the music laid out in a horizontal band. As you can see, the name of the piece has disappeared. Names, page numbers, and other page-oriented text are visible only in Page View. You'll also notice that the Page counter you saw in Page View has been replaced by the Measure counter, indicating the number of the leftmost measure currently visible. Click the scroll box (the small square box) in the horizontal scroll bar (and hold the mouse button down). Watch the Measure counter in the lower-left corner of the window. As you slide the scroll box left or right, this counter changes, telling you the number of the measure youll see if you let go of the mouse button. Drag the mouse all the way to the left, until the Measure counter says 1. Release the mouse button. Youre back at the beginning of the score. Note that the scroll box in the horizontal scroll bar represents your position:
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The scroll box tells you whether you are at the beginning... ...the middle... ...or the end of the score.
If you click to the right of the scroll box, Finale moves your view of the music to the right by one screenful; if you click to the left, your view shifts to the left. You can also advance one measure at a time by clicking the right and left arrows. Depending on your monitor, you might not be able to see very much of the music right now. It might help if you zoomed out by selecting a smaller view size. From the View Menu point to Scale View to and select 75%. The screen picture redraws at 75% of its original size. You havent actually reduced the printed size of the music. Youve simply changed the way its displayed on the screen. The music will still print at full size. Now you have a good overview of your piece. In certain cases youll need the music to be large enough for you to maneuver with precision. Finale lets you have your cake and eat it tooyou can actually open up a second window that displays the same document. In this second window, you can zoom in, zoom out, switch from Page View to Scroll View, and so on, without disturbing your view in the original window. Try this: From the Window Menu, choose New Window. A new window appears, also containing your Frre Jacques document. To switch between the two windows, hit Control-Tab (Win only) or select the desired window from the Window Menu. Its easy, but it would be nice to see the contents of both windows at once. From the Window Menu, choose Tile Horizontally (Mac: Tile Windows). Finale places the new window above the first one, and resizes both to fit your screen. Remember, these arent two different copies of your masterpiecetheyre two independent views of the same piece. The title bar in the upper window is highlighted, indicating that it is the active window. Using the commands in the View Menu, you can zoom in, zoom out, change from Page View to Scroll View, and so onbut all of these view changes will only
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SPEEDY ENTRY
Click the Speedy Entry Tool a. Another menu appearsthe Speedy Menuwhose commands govern the behavior of this tool. Just to check, hold the mouse button down on the word Speedy so that the menu drops down, and make sure that theres a check mark beside Use MIDI Device for Input. If youre not using a MIDI keyboard, make sure Use MIDI Device for input is unchecked in the Speedy Menu.
If youre ever stranded without a MIDI keyboard, there are two ways in which you can enter music with the Speedy Entry Tool when the Use MIDI Keyboard for Input option is turned off. See the User Manual under SPEEDY ENTRY for details. If Auto Launch is turned on, the measure sprouts a rectangular frame. If not, click on the first measure. In the frame, youll see a thin vertical cursor at the left side of it, called the insertion bar. Theres also a short horizontal cursor called the pitch crossbar, which indicates pitch. In the upper-left corner of the frame, youll see a tiny V1, telling you that Finales ready for you to enter Voice 1. (If you needed to create multiple voices, stems up and stems down, Finale would call them Voice 1 and Voice 2. It is more likely, however, that you would use Finales four transparent layers.)
Pitch Crossbar
?
Insertion bar
Editing Frame
Use the up/down arrow keys to move the pitch crossbar, and the left/right arrow keys to move the insertion bar.
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V1
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Why did you press 5? The number keys, both on the numeric keypad and on the top row of the alphabet keyboard, have special meanings to Finale. (Be sure to press the Num Lock key if youre using the numeric keypad.) In Finale, 5 means a quarter note. Take a look at these diagrams:
j q
j q
j q
9 Flip enharmonic
With Ctrl: Flip enharmonic through measure Num Lock off ** Num Lock / Break/join beam to previous note 8 Up a step With Shift: Up a staff 4 Previous note With Shift: Previous measure 1 5 * Show/hide accidental Freeze/ unfreeze rest 9 Flip enharmonic With Ctrl: Freeze/unfreeze accidental Half step decrease With Ctrl: Continue accidental through measure
With Ctrl: Ties to previous note ` Slash Grace note flag = Tie/untie to next note BackSpace Remove note from chord Change note to rest \ Flat Beam
[ Previous measure
] Next measure
Add dot
Shift With a number (1-8): Insert note (or rest w/MIDI) Constrain dragging Ctrl With Shift and a number (1-8): Enter rest
With Ctrl: Flip enharmonic through measure With Ctrl: Start/End of measure
**If you turn Num Lock on, you can use the numbers on the keypad for note durations instead.
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w e j q
W q j q
With +/-: Continue accidental through measure With 9: Flip enharmonic through measure option
h j q
enter
Previous note
Next note
Up a step
Since the MIDI keyboard is providing Finale with the pitch information, all you have to do to provide the rhythmic information is press the proper number key. If youre holding down a MIDI keyboard key when you press a number key, you get a note. If no MIDI keyboard key is being held down when you press a number key, you get a rest. Hold down the D key on your MIDI keyboard and press the 5 key again; then E (and press 5); then F (and press 5). Youve just built the first four notes of a C scale. Before you could really see what youd done, however, Finale advanced the editing frame to the next measure, ready for you to play more notes. Note that entry with a MIDI device using Speedy Entry is in a way opposite from using a MIDI device with Simple Entry. In Simple Entry, the note duration is specified in the Simple Entry Palette before playing the pitches. In Speedy Entry, the pitches are held down prior to specifying the rhythmic duration. To lock Speedy Entry to a duration (like in Simple), see the User Manual under SPEEDY ENTRYTO ENTER MANY NOTES OF THE SAME VALUE. You can turn off this auto-advance feature, which advances to the next measure as soon as the first one is rhythmically full: Press the zero (0) key to exit the editing frame, or click the mouse on any blank part of the screen. The editing frame goes away.
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0 Down a step
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V1
Position the mouse pointer squarely on the last notes notehead. Click and drag this F to the F line an octave higher. In Speedy Entry, you can move notes to other pitches by dragging them in this way. (If your MIDI keyboard is connected properly, Finale plays the note each time it changes pitch. This feature can be disabled by deselecting Playback from the Speedy Menu.)
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V1
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Move the insertion bar to the third note in the measure (the E). Remember, you move the insertion bar by pressing the arrow keys or by clicking a note. Press k. Pressing the k key removes a note, rest, or chord from the score. But what if you delete a note by accident? Any time youre working with the Speedy Entry Tool, remember that you can undo your last action by choosing Undo from the Edit Menu. From the Edit Menu, choose Undo (or press !-Z) (Mac: a-Z). The note you deleted reappears. To prepare for the next exercise, change all four notes back to quarter notes: Move the insertion bar back to the middle C, and press the 5 key four times.
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V1
Try moving the crossbar up and down the notes of this chord. If you hold down the up arrow key long enough, Finale will add so many ledger lines that the measure youre working on scrolls downward (or upward, if youre pressing the down arrow key). Double-click the second-space A of the same chord. Double-clicking is another way to add a note to a chord.
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ACCIDENTALS
Position the crossbar on the C of this chord. Press the plus (+) key on the number keypad. The note sprouts a sharp. The plus key raises the note by a half step. Position the crossbar on the A and press the minus () key. You guessed it: the minus key lowers the note by a half step.
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# b
Move the crossbar down away from the two notes. Press the 9 key several times. If the crossbar is on a chords stem and not on a notehead, pressing the 9 key cycles a chord through various enharmonic spellings. For the moment, cycle through until the lower note is an Af. In the next step, youll hide the accidental.
Leave the crossbar on the Af and press the 9 key. The spelling of the note changes to Gs.
But what if you decide that a note has been spelled wrong enharmonically? You can always flip a note to its enharmonic equivalent by using the 9 key.
Position the crossbar on the Af. Press the asterisk (*) key. Youll usually want to use the asterisk key on the numeric keypad. If you prefer, however, you can press d-8 (the main keyboard asterisk) instead. Pressing the asterisk key hides an accidentalor, if none is there, it causes an accidental to appear. The note retains its identitythe note that now looks like an A will still play back as an Af. To restore the accidental, press the asterisk key again.
Finale can even put an accidental in parenthesessimply press the letter p key. See the User Manual under COURTESY ACCIDENTALS.
TUPLETS
You havent explored Finales tuplet (triplets, quintuplets, and so on) features in Speedy Entry yet. Scroll to measure 2which is emptyand try the Tuplet Tool.
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At the top of the screen there are various options for defining the temporal (time) definition of the triplet. Using these drop-down lists and text boxes, youll answer the question, How many of what value are to be played in the time of how many of what value? Look at the two text boxes at the top of the Tuplet Definition dialog box. As you see, Finale has guessed that you want to fit three quarter notes in the time of twoprecisely the definition of a quarter-note triplet. In the Display section, there are drop-down lists where you can specify how the triplet should look in the score. Should it have a slur or a bracket? Should it be expressed as a ratio? For now, the default settings are fine. Click OK. Youve just turned ordinary quarter notes into a triplet by clicking the first of them with the Tuplet Tool. (You can edit the tuplet to look any way youd like.) Notice the six handles that appear. These handles control the various elements of the bracket:
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3
Drag this handle up or Drag this handle to move the down to change the length number relative to the of the hook. Drag this handle to move the entire bracket and num-
You can modify the triplet you made in Measure 3, too. Click the first note of the triplet in measure 3. The tuplet handles appear. Drag the handles until the triplet appears the way you want it to. You can create tuplets within tuplets, too. It doesnt matter whether you begin by creating the inner or outer tuplet. If you find yourself defining the same kind of tuplet over and over again in a piece, define it as a Tuplet Tool Metatool. Heres an example: Click the main handle of the triplet in measure 3 and press k. This is how you turn tuplet-defined notes back into normal notes. Now lets define a Tuplet Metatool. You can create thirty-six predefined tuplets, complete with brackets and temporal information. Start by programming a basic, straight-bracket half note triplet. While pressing d, press the 1 key (on the keys above the letters, not the numeric keypad). The Tuplet Definition dialog box appears. First you need to describe the temporal value of the triplet you want this Metatool to produce. Type 3 in the first text box. Tab to the second text box and type 2. Choose Half (s) from both duration drop-down lists. Click OK. Youve just specified that this Metatool will create a tuplet that fits three half notes in the time of two. While pressing the 1 key, click the first note in measure 3. Finale pops the fully formed tuplet bracket into the score. Now you can move quickly through a score, inserting tuplet definitions on any notes that need them without having to enter a dialog box, confident that theyll look right on the first try.
34
&c
V1
To insert rests in Speedy Entry without a MIDI keyboard, hold down d + c + the number key while in Insert mode. (Mac: b + d + the number key.)
If youre inserting a lot of notes, you can switch to the Insert mode. From the Speedy Menu, choose Insert Notes or Rests. When youre done, select Insert Notes or Rests again to deselect it.
35
&c
V1
Press the zero key to exit the editing frame. Finale displays a dialog box that tells you that there are too many beats in the measure.
Youre offered four methods of solving the problem. You could leave the extra beats in the measure (by selecting the top option). You could tell Finale to eliminate any extra beats by removing them from the end of the measure (by clicking the second radio button). You could tell Finale to insert any extra notes that it removes from the end of this measure into the beginning of the following measure (by clicking the third radio button). Finally, you could tell Finale to rebar the music by redistributing notes throughout the staff until no measure contains more beats than are allowed by the time signature (see the User Manual under REBARRING MUSIC). Click Delete the extra notes, and then click OK. Finale eliminates the extra beatthe last E quarter noteand you exit the editing frame. In the next section, youll create a lead sheet that begins with a pickup. To complete the first measures transformation into the pickup measure, the only task remaining is to create a dotted rhythm.
36
37
&
8
&
13
& .
When you reach measure 14, you may realize that the last four bars of Oh, Susannah are exactly the same as measures 6 through 9. To save time, you can use the Mass Edit Tools copying function to complete the melody. In the first tutorial, you copied a measure of Frre Jacques by dragging one measure so that its image was superimposed on another. In some cases, however, you wont be able to drag measures to copy them, because the dragging technique only works when you can see both source and target measures on the screen at the same time. Now youll use two Finale shortcuts that can be used to copy any amount of music from one place to another, even when the source and the target are hundreds of measures apart.
Click the Mass Edit Tool l then click measure 6. While pressing d, click measure 9. Measures 6 through 9 are now selected.
38
This music...
Youve already selected the source measures, so proceed as follows: While pressing !, click measure 14 (Mac: b, click measure 14). Thats a very useful trick to remember: !-clicking (b-clicking) the target measure is the same as dragging the image of the source measures onto the target measures. A dialog box appears, asking how many times you want the material copied. Once (the default) is enough. Click OK (or press j). Thats all there is to it! Youve entered all the music for your first lead sheet.
To copy specific items, select the measures with the Mass Edit Tool, then !
DELETING MEASURES
d click (Mac: b - d click) on the target measure to display the Items to Copy dialog box where you can choose specific items to copy.
This version of Oh, Susannah is seventeen measures long. However, you will remember that Finale provided you with thirty-one empty measures when you began this tutorial. Therefore, you now need to delete measures 18 through 31, using the Measure Tool and the Select Region command mentioned a moment ago. Click the Measure Tool z. Now adjust your view so that measure 18 is visible. Click measure 18. From the Edit Menu, choose Select Region. The Select Region dialog box appears. You can now specify any region in the score that you want to selecteven if none of it is visible on the screen at the moment. (The Beat drop-down lists even let you specify parts
39
ERASING MUSIC
Click the Mass Edit Tool l. Select the first two measures of the song. You can use any of the selection methods youve tried so far: clicking one measure and then d-clicking the second, or drag-enclosing both at once. Press $ (Mac: o). The measures are now empty. For the purposes of this tutorial, however, you really didnt want to erase the first two measures of the song. Fortunately, you can always recover from any Mass Edit Tool action like this one, as follows: From the Edit Menu, choose Undo. Finale restores the music.
40
41
PLAYBACK
Youre about to discover that your folk song masterpiece, Oh, Susannah, not only looks goodit sounds good, too. It doesnt matter which tool is currently selected. From the Window Menu, choose Playback Controls (if theyre not already on the screen). The Playback Controls appear. On Windows, the Playback Controls are docked at the top of the screen.
On the Macintosh, the Playback Controls are a floating palette, shown below:
Click the Play button 1. If your MIDI system is hooked up properly, youll hear Finale play the song. To stop playback, click either Pause 0 or Stop 8. If you dont hear anything, consult SETTING UP YOUR MIDI SYSTEM in the INSTALLATION CHAPTERS earlier in this manual. On Mac, hide the Playback Controls by clicking on the Window Menu, then select Playback Controls so that the check mark disappears. This step is not required on Windows.
If you wish to use the internal speaker on a Macintosh, select the MIDI Menu, then Internal Speaker Playback.
As youre about to find out, you dont have to use the Playback Controls to play back your score:
42
While pressing ! (Mac: b) and the Space bar, drag the cursor back and forth across the notes in the score. This scrubbing playback feature lets you spot-check any part of the scorea useful feature when, for example, youre entering lyrics and want to confirm your place in the music. You can play any Finale document using either this Space bar-click method or the Playback Controls. More playback features will be discussed in chapter 6: PLAYBACK.
44
INTRODUCTION TO HYPERSCRIBE
Each time you play a note on your MIDI keyboard, the computer receives certain information via the MIDI cable: which key you struck, how hard you hit it, and how long you held it down. But to convert your performance to standard notation, the computer needs to know how each notes duration relates to the beat and the measure. In the past, music programs solved the where-does-the-note-fall-relative-to-the-beat question by producing a metronome click while you play. In other words, the computer itself provided a point of reference, forcing you to align your playing with the computers beat. Finale offers this option, but also introduces a novel concept: let the musician provide the click. The computer gets what it needs to transcribe the musica reference point for each beatand the musician gets what he or she wantsthe freedom to speed up or slow down while playing. Whats more, Finale lets you decide what youre tapping to provide this tempo reference; if youre playing a single-line melody, you might tap along on a very high or low key on your MIDI keyboard. For two-handed performances, youll probably choose to tap your foot on a pedal. But any MIDI controller, from breath controller to modulation wheel, can provide the tap. HyperScribe, as this recording mode is called, can be extremely accurate. First, however, Finale needs you to answer some questions concerning what youre about to play: Whats the rhythmic value of your tap? Quarter notes? Eighth notes? Will there be inner voices or triplets? In this tutorial well explore how these settings affect your transcription. HyperScribe, by the way, isnt just for keyboard virtuosos. No matter how slowly you go, HyperScribe is still an excellent means of entering musicsingle-line or simple music in particularinto a score. Even non-keyboardists often come to prefer HyperScribe for quick, accurate note entry. With the MicNotator feature, you can even play your favorite instrument, like clarinet or saxophone, to enter notes. See MICNOTATOR in the User Manual for more details.
45
From the Countoff popup Menu, select While Recording. In the Measures text box, type the number of countoff measures you want to hear before recording begins. The default setting is 2. From the Click popup Menu, select While Recording. Click OK. You have just instructed Finale that a 2-measure countoff is to be used before recording, and that a click is to be used during recording. Now, well instruct Finale that it will be providing the tempo information, not you.
From the HyperScribe Menu, choose Beat Source, then Playback and/or Click. In the Playback and/or Click dialog box, you specify a start signal, set a tempo for recording, and tell Finale whether or not you want to hear the other existing staves in your piece played back while you record. Your default settings should be Beat equals a quarter and Tempo is 96. Click the drop-down (Macintosh: popup) menu to the right of Start Signal for Recording and choose Any MIDI Data. This setting tells Finale to use any MIDI signal as a cue to start the countoff for a HyperScribe session. Note that you can access the Click and Countoff dialog box from here. For more details, see the User Manual under CLICK AND COUNTOFF DIALOG BOX.
47
Click OK. Thats it! Finale is now ready to provide you with a metronome click. From the HyperScribe Menu, choose Record Mode. Make sure Record into One Staff is selected. Click the first measure. A dotted frame surrounds the measure you clicked, indicating that Finale is ready for you to begin. It doesnt matter whether you play staccato or legato (short or connected notes); HyperScribe expands any note you play to the beginning of the next note (or beat), so that you wont find scattered sixteenth rests cluttering your music when youre finished. Finale is waiting for you to send a signal that youre ready. Because we set the Start Signal to Any MIDI data, it doesnt matter which key or pedal you hit. Play a note on the keyboard. Finale begins to click, giving you two measures countoff to get a feel for the tempo. If you dont get a click, you may wish to review the section called SETTING UP YOUR MIDI SYSTEM in the INSTALLATION CHAPTERS earlier in this book. You may also wish to consult the User Manual under MIDI SETUP DIALOG BOX. When the two countoff measures are up, play a two-octave C scale, in quarter notes, starting on middle C, as shown below.
&c
As you play each measure, it fills up with notehead-like dots; only when youve completely filled a measure (and moved on to the next) does the full-fledged notation appear. When youre finished, click your mouse anywhere on the screen. The editing frame goes away. Take a look at what Finale did: did you get your C scale? If you didnt, try entering a slower tempo in the Playback and/or Click dialog box. Now lets try a real melody instead of a scale. Only this time, well provide the Tap or tempo instead of Finale.
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Click OK. You return to the score. Click the first measure. You dont need to erase your C scale; a new HyperScribe pass overwrites whatever was there before.
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& c . & .
j j
When youre finished, click the mouse. Scroll back to the first measure. Look over your piece and see how you did. Feel free to try it again; anything new you record will simply overwrite whatever music is there now.
When you feel confident with playing a single-line melody, you might like to try the next experiment: playing with two hands while tapping with your foot.
When using HyperScribe with a Tap, make sure you play the first note at the same time or after the first tap.
Open the file called Tutorial 1c. This is a grand staff like one you can create with the Setup Wizard.
Click the Time Signature Tool d. Double-click the first measure. The Time Signature dialog box appears. Using the upper scroll bar, click the left scroll bar arrow twice. This might surprise you. Were changing the meter to so you might expect the top number to be 6. Why are we subtracting beats (so that it is now 2)? Read on.
N,
Using the lower scroll bar, click the right scroll bar arrow once. When you increase the beat duration (lower number) to a dotted quarter-note value, the new meter suddenly makes sense: two dotted quarter notes do, in fact, make a meter.
The Time Signature setting does more than set the meter; it also determines the beaming patterns for the music youre about to
Note that with the Time Signature Tool selected, you can also right (Mac: c)click a measure to choose a new time signature.
50
&6 j j j j j j 8
But then youd wind up with no eighth notes automatically beamed together. By specifying a meter formed by two dotted quarter notes (instead of six eighth notes), youve instructed Finale to beam the eighth notes together in dotted-quarter note groupsthat is, in groups of three.
Select Measure 1 through End of Piece (if its not already selected). Click OK.
TWO-HANDED HYPERSCRIBING
Click the HyperScribe Tool g. The HyperScribe Menu appears. From the HyperScribe Menu, choose Beat Source, then Tap (even though it may already have a check mark next to it). Since youre playing a piece, you have to tell Finale that youll be tapping every dotted quarter note.
Click the dotted quarter note icon. Youd click the same button for a piece in 3/8, 9/8, or 12/8 meter. Click Standard Sustain Pedal, then click OK. Youre telling Finale that youll be tapping on the pedal rather than on a MIDI keyboard key. From the MIDI Menu, select Quantization Settings. The Quantization Settings dialog box appears. Under Smallest Note Value, click the eighth note. Finales sense of rhythm is much finer than ours; in fact, it perceives subdivisions of rhythm down to 1024ths of a quarter note. (These very small rhythmic increments are called ENIGMA Durational Units, or EDUs.) Because Finales perception of time is so precise, the program must round off, or quantize, each note in your performance to the nearest eighth note (or whatever rhythmic value you specify), in order to produce readable notation. Since the smallest rhythmic value in a meter is often an eighth note, that is the value you selected.
Click OK. Youve told Finale that youll be tapping the sustain pedal, that each tap is to represent a dotted quarter note, and youve specified a quantization value. One other parameter has changed since your first HyperScribe efforts: Youre using two staves now. HyperScribe can split your performance onto two staves (to be played by right and left hands), but it needs you to specify a split pointa key on the MIDI keyboard, below which all notes will
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52
j b & b b 6 j n j # j j j . 8
When youre finished, click the mouse. Scroll back to the first measure. If all went well, you should have a fairly clean, correctly beamed transcription. If the dotted-line rectangle never budged from the first measure, there may be something wrong with your MIDI setup. Its possible that your pedal isnt sending a signal; check your connections and try again. Or try a non-standard pedal for the Tap. If you got something, but it doesnt look accurate, check the settings you made in the HyperScribe Menu. Also, be sure your foot taps were synchronized with your hands. Play back your performance (click Play 1 on the Playback Controls). Finale plays back your transcription complete with your dynamics and rhythmic feel. In this file, weve turned off scrolling playback, so Finale simply plays the music it encounters in your score, but the screen display doesnt change. If you want, you can tell Finale to scroll the music as it plays, so you can follow the score as youre listening to the playback. NOTE: To play a scorea large score in particularis already a demanding task for a computer; to continuously redraw the screen at the same time requires massive amounts of computational power. Therefore, when using scrolling playback, the Playback Controls help the computer cheat a bit by taking a moment to prepare the audio portion in advance. Then, when you play back, only the visual portions are computed. On Windows, click the Settings button. On Macintosh, click the expand arrow button to reveal more options. Here, you may want to specify a Human Playback style. Finales Human Playback feature processes your score and generates a performance based on the expressions, articulations, and other markings youve placed in the score. You can choose from a variety of styles including Classical, Baroque, and Jazz. From the Play Mode drop-down list, select Scrolling. On Windows, click OK to close the Settings box. On Macintosh, move the Playback Controls down and to the right (so you can see the music). Click Play 1. The Status or Message Bar keeps you apprised of Finales progress in pre-computing the music. When its finished, you will hear your recording again, and you should see the sheet music transcription of it scrolling by.
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Click the up arrow on the scroll bar twice, so that no sharps or flats appears. Now look at the bottom of the dialog box; Finale lets you specify whether or not you want to transpose the
55
Now click the right scroll bar arrow twice on the lower scroll bar. The lower scroll bar sets the rhythmic pulsethe lower number in the time signature. You increase the value from a quarter note to a half note (by changing the lower number from 4 to 2). Click the radio button for Measure 1 Through End of Piece. The Time Signature dialog box looks like this:
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In such cases, just skip past the sustained note by pressing the space bar. Finale will create word extensions for you when appropriate. Use the space bar to skip past rests. Finish typing the first verse: Im [space] goin to Lou-si-a-na, my [space] true love for to see. [space] Oh, Su-san-nah, now dont you cry for me, Oh, I come from Al-a-ba-ma with a ban-jo on my knee. The four small triangles at the left edge of the screen control the baseline of the lyrics (the imaginary line upon which the bottom edges of the words sit). If you drag the leftmost triangle, youll find that you can move the baseline (and all the attached lyrics) up and down. As you typed, Finale stored each syllable in a built-in text processor, the Edit Lyrics window. Lets take a look. From the Lyrics Menu, choose Edit Lyrics. Sure enough, there are your lyrics in their raw text form. Its important to understand that the Edit Lyrics window and the lyrics in the score are dynamically linked. If you change a syllable in the Edit Lyrics window, that syllable automatically changes in the scoreand vice versa. The four triangles (from left to right) move the baseline horizontally for: 1.the entire piece 2.this staff 3. this staff, this system only 4. next syllable entered
.
Oh,
j
I come
from
.
Al -
j
a ba
While the Type Into Score process is handy, its not the fastest possible method for entering lyrics. When youre working with very large scores, or when you want to import lyrics from another program (such as a word processor), you might want to use the Click Assignment method, whereby you enter the lyrics directly into the Edit Lyrics window. No matter which
58
ASSIGNING LYRICS
From the Lyrics Menu, choose Click Assignment. A small window appears, containing the lyrics you just typed. If the window obscures your view of the music, you can drag it by its title bar to move it to a new location.
Use the title bar to move the window out of the way of the music, if necessary. Click the close box when you're done click-assigning. Use the side scroll bar to switch from one Verse to another.
Select Auto Update if you're click-assigning one syllable at a time and want Finale to widen the measure accordingly after each click. Drag the scroll box to move quickly to another spot in the lyrics. Click in the grey area to scroll the lyrics by one window-full.
Click the right or left arrows to scroll the lyrics one syllable in either direction.
The four triangles are again at the left edge of the screen. Remember that these control the baseline of the lyrics. Drag the leftmost triangle up or down to move the lyric line closer to or farther from the staff. Position the cursor on the staff at the location of the first melody note. Click in the staff once. The first syllable, Oh, jumps out of the Click Assignment window and attaches itself to the first note.
&C
.
Oh,
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&
ban -
jo
on
my
knee.
I'm goin' to
Lou' -
.
si -
Thats because you werent able to skip the extra melody notes by pressing the Space bar, as you did when you used Type Into Score, so Finale didnt know when to skip over a note. You can correct this problem in a flash. At each spot where a syllable is held through more than one note, you need to tell Finale to push all the syllables to the right by one note. From the Lyrics Menu, choose Shift Lyrics. The Shift Lyrics dialog box appears, letting you specify the direction you want the syllables to be shifted. The default, to the right, is what you want. Click OK (or press j). Youre going to click within the staff lines above the first syllable you want shifted. Click in the staff above the syllable goin. Finale shifts the goin syllable, and all subsequent syllables, to the right. Now scroll until you can see the word true, where the lyrics are again misaligned. Click the note above the word true. Youve successfully aligned the lyrics to the notes.
knee,
I'm
j .
goin' to Lou' - si
62
&
ban ban -
jo jo
on on
my my
knee.
.
It
knee.
Click handle on the right edge of the word extension in the second verse and press Delete k. The word extension disappears.
To tell Finale to always break a Smart Word Extension at a particular barline, choose the Measure Tool, double-click the measure to the left of the barline, check Break Smart Word Extensions and click OK.
&C
.
Oh,
j
I come rained
from all
.
Al night -
j
a the
16
...End
&
ban ban -
jo jo
on on
my my
knee.
.
It
knee.
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65
&C
.
Oh,
j ..
I come rained
from all
.
Al night -
j
a - ba the day -
ma I
Finale puts the chord symbol, C, above the staff. (If the chord symbols appear too low or too high in your score, remember that, just like lyrics, you can drag the leftmost positioning triangle up or down to move the baseline of the chords.) So far, so goodnow you need to advance the cursor to the right, in preparation to enter the next chord symbol. To signal Finale that you want to move on to the next chord, you play any MIDI keyboard key above middle C. Play a single noteany noteabove middle C. If you want to move backward, play a single note below middle C. Play three more single notes above middle C. Youve just moved the ear cursor to the next downbeat, where theres another chord.
C
1
The four triangles (from left to right) move the baseline horizontally for: 1. the entire piece 2. this staff 3. this staff, this system only 4. next chord
&C
.
Oh,
j . .
I come rained
from all
.
Al night -
j
a - ba the day -
ma I
.
with left,
Play another C chord, this time in first inversion (E on the bottom). This time, Finale writes C/Ea C triad with an E in the bass.
&
Continue adding the chords this way: advance to the next spot by playing a single key above middle C, and then play the chord. If you dont play the chord in root position, Finale notates the chord symbol as a triad over a bass note, separated by a slash. You can add any chord symbols you want; one example is shown here:
66
&C
C/G
4
.
Oh,
j . .
I G7
C/E
.
with left,
j
a the
a - ba - ma the day I C
&
on it
my was
G7
Im The
goin sun C
to so
.
Lou hot C7 -
j
si I
&
a froze F
10
na, to
.
my death,
for dont
to you C
see. cry.
&
Oh, Oh, G7
13
Su Su -
now now
you you
cry cry
for for
& .
me, me, C/G
16
Oh, I I G7
come come C
1.
from from
.
A A -
ma ma
.
with with
j
a a
la - ba la - ba -
&
ban ban -
jo jo
on on
my my
knee.
.
It
..
2.
knee.
Youll find that Finale has no problem transcribing the G7 in measure 5. You can play seventh chords, ninths, augmented, diminished, and even more complex chords, and Finale will have no problem understanding you. As a matter of fact, you can even teach Finale to understand new chords. See the User Manual under EDIT LEARNED CHORDS. If you make a mistake, choose Undo from the Edit Menu, click the note, and play the chord again. Heres how you tell Finale that youre finished entering chords: Click any blank part of the screen. Go aheadplay it back! (Click Play 1 on the Playback Controls.) Youll discover that Finale plays the chord symbols wherever they occur. (You can
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For Layer 1, Freeze Stems and Ties should be checked, and Up should be selected from the drop-down list by default. Also, Freeze Ties in the Same Direction as Stems and Apply Adjustment Only if Notes are in Other Layers are checked. Choose Layer 2 from the Settings for drop-down list. For Layer 2, select Freeze Stems and Ties, and then choose Down from the drop-down list. Next, select Freeze Ties in the Same Direction as Stems and Apply Adjustments Only if Notes are in Other Layers. Also click Adjust Floating Rests by, and type 6 into the text box. Dont panic! Youve simply told Finale that whenever there are two independent voices, Layer 1s stems should automatically flip up, and Layer 2s stems should flip down. In such cases, ties should flip the wrong way to avoid collisions with the other voice. Youve also said that when Layer 2 has a rest, it should appear four lines or spaces lower (6) than its usual position (the middle B line). Youll see the effects of your settings soon. Click OK. Now lets put in the harmony notes. You want to enter them in Layer 2. To enter notes in Speedy Entry without a MIDI instrument, use the arrow keys to place the crossbar on the correct pitch, then press a duration number. Make sure Use MIDI keyboard is unchecked in the Speedy Menu.
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There are two special cases you should be aware of when working with layers. First, there are times, often found in keyboard music, when the second voice doesnt begin until the middle of a measure (below right). The solution is to fill up the beginning part of the measure with rests (below left):
&c
&
To create the appearance of a Layer 2 voice that begins in mid-measure (right), first create placeholder rests (left). Use the letter h key to hide the rests.
In Simple Entry, Ctrl/Option-click each rest and press the letter h key. The rest dims to indicate it is hidden (and will not print); now its merely a placeholder to align the notes of the second voice. (Press the h key again to make the entry reappear.) The second problem you may encounter is when the notes in each layer are an interval of a second apart, like this:
&c
You need to offset one of them to avoid the collision. One solution is simply to drag either note to one side when youre editing with the Speedy Entry Tool a. (You can drag notes both vertically and horizontally when youre editing. If you want to make sure you dont
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71
72
73
<
Position the cursor below the first note of the top staff, just to the left of the note. Double-click where you want the marking to appear. The Expression Selection dialog box appears. (If youre ever trying to put in an Expression and this window comes up empty, its because no libraries were loaded into the document. Well cover libraries in more detail later in this tutorial.)
Note, incidentally, the buttons on the lower right side of this window: Text and Shape. These buttons access two different libraries; the one youre currently viewing, Text, contains only words. Even the dynamic markings (such as or ) are simply characters in the Maestro music font. If you click the Shape button, however, youll see a new set of symbols containing only shapesslurs, crescendos and the like. Well discuss the Shape expressions later in Tutorial 8.
p F
Note also the buttons at the bottom of the window: Measure Expression and Note Expression. A Measure Expression can appear in one staff or in several staves, and can also appear in an empty measure; a Note Expression appears only in the staff in which it was created, and is, as the title implies, attached to a specific note (or rest).
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You will undoubtedly encounter many instances where it makes no real difference which type of expression you choose. Here are a few good rules of thumb: Use Measure Expressions for such items as rehearsal letters, tempo indications, dynamics that apply to an entire section or to all instruments, and so forth. Reserve Note Expressions for dynamics that are specific to one instrument, player instructions that are specific to one instrument, character names, etc. (The radio button for Note Expression is currently grayed out. In the future, double-click directly on a note to make this option available. Since you double-clicked below the measure, Measure Expression is the only available option.) Double-click on . The Measure Expression Assignment dialog box immediately appears; youll explore its options later.Click OK.The marking is now in all staves.. If you want to adjust its position, drag its handle; it moves in all staves at once. (To delete any expression, click its handle and press k.)
ADDING A SLUR
As a quick exercise, lets add some slurs to the score.
75
The curves and lines this palette offers are called Smart Shapes, because they behave intelligently; if the measure widens, so does the Smart Shape attached to it. If a Smart Shape begins at the end of one line of music and continues onto the next, it automatically breaks in two. The Slur Tool W should already be selected; if not, select it now. Place your cursor on the first note in measure five (top staff). Double-click the mouse, hold the button down after the second click, and drag the mouse to the right, until the third note in the measure is highlighted. As long as you hold the button down, you can move the endpoint of the slur. Release the mouse button. Youve just created a noteattached slur. Take a look. Is the slur exactly where you wanted it? Does it arc too high or too low?
Shortcuts for the Smart Shape Tool: Hold down S for a slur, < for a crescendo or > for a decrescendo.
A Smart Shape is easy to edit. When a Smart Shape has multiple handles, its currently selected. Each slur will have six handles. Here is a description of how to use these handles to edit the slur:
Drag this handle to move the arc asymmetrically. Drag this handle to change the arc. Drag this handle to move the arc asymmetrically.
Hold down the d key while editing the slur to constrain your cursor to perfect horizontal or vertical movements. Position the cursor at the top of the arc. Click and drag downward to decrease the arc of the slur. Now create another slur. Scroll to the beginning of measure 3. Position the cursor on the first note in measure 3 (top staff). Double-click and drag to the last note in the measure. Release the mouse button. The new phrase marking displays its reshaping handles, letting you know that its selected. The first one you drew, meanwhile, is no
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SELECTION TOOL
If youre flying along in the editing process and dont want to bother switching tools, the Selection Tool can help speed you along. Click on the Selection Tool and click on any marking. Now you can move it, delete it or right-click (Mac: c-click) on it for a list of other editing commands. If you decide you need to do advanced editing, double-click on the marking to switch to the appropriate editing tool. You can return to the Selection Tool at any time by clicking cd-A (Mac: a-d-A). The Selection Tool works on Measures (Measure Tool), Notes (Simple Entry), Smart Shapes, Expressions, Articulations, Repeats, Lyrics, Chords, Text Blocks, Tuplets, Time Signatures, Key Signatures, Clefs, Ossias, Graphics, Staff and Group Names. For more details, see the User Manual under SELECTION TOOL.
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But lets suppose you really intended to put staccato marks on those notes, and held down the wrong Metatool key by mistake. No problem! While pressing the k key, drag through the notes in measure 2. The breath marks disappear. Now use this technique to enter staccato marks for the entire measure in one quick, easy step: While pressing the S key, drag through all four notes of measure 2. The staccatos are now entered for every note in the measure. You can also edit any number of articulations in the score at once. Drag a box over the first two articulation handles. You can now drag or nudge both of these articulations simultaneously.
Hold down the Shift d key and click or drag over additional articulations. This way, you can pick and choose the articulations you want to position or edit.
Windows Users, from the Text Menu, choose Font and, then click OK. Macintosh users, from the Text Menu, choose Style, and then Italic. Type the words Con Sordino.
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When you return to the score, youll see that the Con Sordino markings position was determined by your original click. Feel free to adjust its positioning by dragging its handle. Note expressions are positioned relative to their assigned note (as specified in the Note Positioning tab of the Text Expression Designer dialog box). Scroll to measure 10 and double-click above the first note of the Trombone 2 part. Create the Senza Sordino expression the same way you created the Con Sordino marking and drag the marking into place. Lets suppose you want the musicians to play faster at the chorus or Vivace. You wont find this term in the standard Finale expression sets, so youll need to create it yourself. Click the Expression Tool y and double-click below measure 10. The Expression Selection dialog box appears. Youll find that the Expression youre seeking doesnt appear in this list. Click Create. The Text Expression Designer dialog box appears. Type the word Vivace. Next well add a Tempo playback effect to the marking. Click Playback tab. The Playback options appear. From the Type Menu, choose Tempo. The duration menu appears to the right. Its already set to a quarter note, so well leave it alone. Click in the Set to Value box and type 200. Click OK; click Select. As you proceed through the dialog boxes (by clicking either OK or Select), you may notice that Vivace has been added to the list of expressions. You wont have to create it again the next time you need it. When you return to the score, youll see that the markings position was determined by your original click. Feel free to adjust its positioning by dragging its small square handle. Measure expressions are positioned relative to the alignment point specified in the Measure Positioning tab of the Text Expression Designer dialog box.
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Furthermore, you can create your own expressions and markings, and define them for playback, too. Any word or shape can affect any MIDI variable when you play your scorekey velocity (volume), tempo, transposition, patch, MIDI channel, pitch bend, pedal, and so on. In Tutorial 6, youll learn how to program your own intelligent score markings.
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If you wanted to, you could change the size, positioning, and line thickness of this enclosure. (These variables may need adjustment, since a PostScript printout of enclosures wont always match their appearance on the screen. For more information, see REHEARSAL LETTERS in the User Manual.) Leave it alone for now. Click OK. You return to the Text Expression Designer. Since we dont want our Rehearsal Letters to get hidden in a block rest when we create parts, check the Break Multimeasure Rest box. Click OK. Click on Measure Expression, then click Select. The Measure Expression Assignment dialog box appears.
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There are several items of interest in this dialog box. One of them, Allow individual edits per staff, allows you to put this expression into several staves at onceand yet reposition each one independently. If you dont click this checkbox, the positioning of this marking will change uniformly in all staves at once when you move any one of them. At the moment, though, were interested in the middle section of this dialog box. Click the radio button for Staff List; select New Staff List from the drop-down list. The Staff List dialog box appears. You see a list of the staves in your score. Note the two columns to the right of the staff names, labeled Score and Parts. When you click in the Score column across from a staff name, an X appears. Youve just told Finale to put the expression into this staff. If you click again, the X is replaced by an F. This indicates that Finale will force the expression to appear in this staff, even if youve elected to hide Expressions for this staff in the Staff Attributes dialog box. (See STAFF ATTRIBUTES in the User Manual for further information.) You may check as many or as few staves as you like. In fact, you can put a mark in all staves (or remove marks from all staves) by clicking the Set Score button (or Clear Score button). Take special note, however, of the column called Parts. If you click here, the expression in question will appear in this staffs part. You can put marks independently in the Score and Part columns to create, say, a tempo marking that appears only once (at the top of the page)
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Click OK. The words Rehearsal Letters now appear in the drop-down list beside Staff List. Finale will remember this configuration in case you want to use it again (which, in the case of rehearsal letters, you probably will). When it comes time to put rehearsal letter B into the score, you wont need to enter the Staff List dialog box at alljust select Rehearsal Letters from the drop-down list and click OK. Click OK to return to the score. The rehearsal letter A appears only in the staves you specified.
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MEASURE LAYOUT
There are several ways to dictate the arrangement of measures within systems (for example, when youre rearranging measures to avoid awkward page turns). The first method, which employs the Mass Edit Tool, is to specify the number of measures per line. Try this using the Tutorial 4 document youve just opened. Make sure youre in Page View so you can see the effects youre creating. If you have a small monitor, you may want to scale your view. To do so, go to the View Menu, select Scale View to and choose Fit in Window. Click the Mass Edit Tool l. Our music currently looks a bit cramped with 6 measures per line. For this example, well distribute measures to 4 per line. From the Mass Edit Menu, choose Fit Music. The Fit Music dialog box appears.
Make sure Lock Layout with _ Measure(s) per System is selected as well as whole document. 4 should be selected already. If not, enter 4 after Lock Layout with....
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PICKUP MEASURES
Lets turn the first measure of Auld Lang Syne into a proper pickup measure. There are several ways to do this, but well show you the easiest. This method changes the first measure in the document into a pickup measure. From the Document Menu, choose Pickup Measure. The Pickup Measure dialog box opens, where you can tell Finale how long your pickup lasts. Click the note that corresponds to the sum of the pickup notes. In our example, we have a quarter note.
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BEAT CHARTS
You just learned how to use the Music Spacing command to neatly space music, lyrics, and accidentals. Youll recall that the procedure was to select the region whose spacing you want to fix, then choose Music Spacing from the Mass Edit Menu. (Remember that Finale is configured to do this automatically.) In using the Music Spacing command, you unlocked a special feature of every measure affected by it: you gave each measure a beat chart. A beat chart is a set of handles that lets you reposition any beat (and the notes that fall on it) in every staff at once. Click the Measure Tool z. Each barline in the piece sprouts two stacked handles. You can drag the top one right or left to widen or compress the measure. When you click the bottom handle, however, its beat chart springs into view. Click the bottom handle of measure 5s ending barline. A beat charttwo rows of square handlesappears above the music. The top row of handles, evenly spaced, show you where the beats would fall if the music were spaced linearly. The bottom row of handles is yours to play with.
When you click the bottom handle of a barline...
4 &4
4 &4
...a beat chart appears. The top row of handles indicates the positions of the beats as theyd fall with linear spacing and the bottom row of handles allows you to move beat positions by dragging
Drag the third lower handle half an inch to the right. When youre finished, youll see that youve actually moved the third beat to the right, in every staff. Lets say you had a many-note glissando for the lead on beat two, you can make room using this technique. While pressing d, drag the second beats bottom handle to the left. When you press d while dragging a handle, you also affect all handles to its right.
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The handles (and their associated lines) control two distinct sets of margins: Page margins, which allow you to determine how much of the page (from side to side and from top to bottom) you will use for the music; and staff system margins, which allow you to indent staff systems, increase the space allotted to systems, and so on. A staff system, or system for short, is one line of music, no matter how many instruments (staves) are in it. As you've no doubt already guessed, the lines that run to the edges of the page are the currently defined page margins. The rectangles that enclose the three systems of music are the staff system margins. Each system has two handles, one at the upper left corner and one at the lower right corner. To manipulate any margin, simply drag its handle. You can even dragenclose margin handles or select all margin handles with c-A (Mac: a-A). To move the
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The spacing on the page remains the same, but now there is room to move the system up (before colliding with the top page margin). When you do, subsequent systems will reposition uniformly. Click anywhere in the top system and drag up and to the right. Keep dragging as far up and to the right as possible. You are only able to move the system until it lies against the right and top page margins. Notice all the systems on the page moved up accordingly. c-click (Mac: a-click) and drag to move systems independently.
Finale can also automatically space the systems evenly down the page with the Space Systems Evenly command. To space the systems, Finale adjusts the Distance Between Systems, without changing the system margins. Because we want to make sure our title doesnt get covered up when we space the systems later, well make the top system margin bigger to include the title. From the Page Layout Menu, choose Space Systems Evenly. In the Space Systems Evenly dialog box, you can tell Finale which pages to space and when to skip pages (such as pages only two systems full). The default settings are fine, so just click OK. Voila! All of your systems are spaced evenly between the top and bottom margins of the page.
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Type 200 and click OK. Youve just doubled the size of the notehead (or made it 200% of its original size). To restore it, you must click precisely at the spot where the normal size notehead was. The Resize Notehead dialog box reappears; type 100 and click OK. (Or, select Undo from the Edit Menu.) The reduction and enlargement effects of this tool are not cumulative. If you make a note half its size (50%) and then decide to reduce it again by half, you would type 25% in the Resize Notehead dialog box the second time, not 50%. Scroll to measure 5. Click the stem of the top eighth note in the top staff. The Resize Note dialog box appears, but this time youre resizing the entire note groupin other words, a chord or a series of beamed notes. When you enlarge or reduce an entry group, any lyric or dynamic attached to it also grows or shrinks. Type 50 and click OK. Youve just created cue notes. These are the only two powers of the Resize Tool in Scroll View. From the View Menu, choose Home Position. Click to the left of the top staff. The Resize Staff dialog box appears, this time asking how much to resize the staff.
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Select Hold Margins if you want the systems on the page to maintain their margin-to-margin width (above, left). Otherwise, Finale reduces the music proportionally in both dimensions (right).
Finale also wants to know whether it should maintain the amount of blank space between this system and the next one, or whether youre reducing that distance as well. Select Resize Vertical Space if you want to tighten up the space between this system and the next. For Resize System,Type 75. Select Hold Margins and Resize Vertical Space (if theyre not already selected). Click on System 1 through 1. Click OK. Now, for practice, try removing an enlargement or reduction. Click between two staves to the left of the first system. For Resize System, enter 100%, and click OK. The system is back to its original size.
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(If the text block shows an editing frame, click anywhere on the page to see its handle.) You might want to adjust the vertical position of your subtitle. To delete a text block, click its handle and press k. In addition to entering titles and special instructions to Note that page numbers are players, the Text Tool can also be used to place page already assigned (starting on page numbers into your score, as well as the document name, 2) when you start a new score using current date, and current time (important features if you the Setup Wizard or a template. plan to update and reprint your score at some future time). Finale provides several useful keyboard shortcuts for many of these features; lets explore some of them here. Double-click in the bottom right corner of the page. An editing frame appears.
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PRINTING BASICS
There are essentially two kinds of printers that work with Finale: PostScript-equipped printers, suitable for professional publishing; and non-PostScript printers, including inkjet and bubblejet printers. Finales output truly shines when you print on a PostScript printer. PostScript is a page-description language spoken by computers and printers, just as MIDI is a language spoken by computers and MIDI keyboards. (If you want truly typeset-quality printing, you can take your Finale files on a disk to an output shopsomething like a copy shopand have it printed on a Linotronic imagesetter, a very expensive PostScript machine that creates published-quality printouts.) Just as A, B, and C are characters in a standard text font, notes and musical symbols are characters in Finales music font, called Maestro. Maestro, and the other fonts that come with Finale, is provided as a Postscript and TrueType font. All text and musical symbols should look outstanding at any size. However, when you print at reduced sizes, a non-PostScript printer produces unevenly spaced staff lines, slightly stairstepped eighth-note beams, or somewhat jagged slurs (because these lines and shapes are actually graphics and not font items). From the File Menu, choose Print and click OK in the dialog box that appears. In a moment, your printer should begin to print your score.
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Type Violin I; click OK. Click the Edit button across from Abbr. Name. Type Vln. I; click OK. Incidentally, you establish the global position of staff names using Dont use j to the commands in the Set Default Name Positions submenu of the exit the Edit Text Staff Menu, and you establish the default font for staff names using dialog box. Finale the Fonts section of the Document Options dialog box (under the will think you want Document Menu). This will affect all staff names which have not yet to add a new line. been created; it will not change existing staff names. Once youve created a staff name, you can edit its font by using the Font command in the Text Menu, which appears in the Edit Text window. The global positioning setting can be overridden by clicking the Position buttons in the Staff Attributes dialog box. For example, by clicking the Position checkbox and button right now, you can nudge the abbreviated name, Vln. I, closer to the staff. The clef for the first violin is the treble clef; since thats the default, you dont have to change it.
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From the staff drop-down list, choose [Staff 4]. Enter the full name, Cello, and the abbreviation, Vc. Click OK. To the left of the clef display, click Select and double-click on the bass clef (the fourth clef in the top row). Click OK. If you want to adjust the overall positioning of the new instrument names, choose Full Staff Names or Abbreviated Staff Names from the Set Default Name Positions submenu of the Staff Menu. Youll see a dialog box that lets you drag the staff name wherever you want relative to the staff itself.
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From the Mass Edit Menu, choose Transpose. The Transposition dialog box appears.
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The technique you just learnedselecting a region, then applying a command from the Mass Edit Menuis extremely powerful. Select some music, and then take a glance at the commands in this Menu. In addition to Transpose, they include Rebar (useful when youve written out a piece in K and you suddenly realize it works better in M); Rebeam (which affects how notes are beamed together after youve already entered the music); Fit Music (which, in Page View, forces a group of selected measures into one system); and many other convenient features. With a combination of Partial Measure Selection and the Mass Edit Menu, you should be able to transform any music in your score in any way you can imagine. For a blow-by-blow description of the other Mass Edit commands, see MASS EDIT TOOL in the User Manual.
INSERTING STAVES
Lets say we add a flute to our string quartet. We could use the same technique for adding staves as before, but this time well save some work and let the Wizard create them. From the View Menu, choose Select Staff Set, then All Staves. If at any time you wish to return to the full-score view of your piece, select All Staves. Click the Staff Tool s. The Staff Menu appears. We want to insert our flute staff above the Violin I staff. Click on the handle of the Violin I staff. The staff handle is a small box on the top staff line near the clef. From the Staff Menu, choose New Staves (with Setup Wizard). The Parts page of the Setup Wizard appears. From the Instrument drop-down list, choose SmartMusic SoftSynth. Then choose Woodwinds. Double-click on the Flute in the middle column. The Flute instrument appears in the selection window. Click on the Finish button. The Wizard adds a Flute staff above our selected staff, in this case the Violin I staff.
TRANSPOSING INSTRUMENTS
But what if we made a mistake? What if we really wanted to add a clarinet? You could delete the flute staff and add a clarinet from the Wizard, but lets say youve already added music and you dont want to lose it. Weve already seen how to change the staff name earlier in this Tutorial, so well just cover how to change the staff from a C instrument to a transposing instrument.
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Next to Key Signature, click on None to open a menu of choices. Select (Bf) Up M2, Add 2 sharps. Click OK twice. Your staff should now look like a clarinet staff, complete with transposition. All of the other non-transposing staves have two flats in the key signature, while the top staff has no flats in a Bf transposition.
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Click on the first measure of the top system - Clarinet staff, then d-click on the last measure of the Clarinet staff on the top system. Make sure you dont click to the left of the staff or you may accidentally select every measure in the staff. The Staff Style well apply will affect only the measures weve selected without changing the clarinet transposition for the rest of the piece. From the Staff Menu, choose Apply Staff Style. The Apply Staff Style dialog box appears with a selection of pre-defined Staff Styles. Keep in mind you can create your own Staff Styles to suit your own needs. You can even create a library of Staff Styles you can load into any document. Double-click on Flute Transposition. (You may need to scroll down). Your clarinet staff now has a flute staff name and a C instrument transposition. Note that Finale adds a blue bar above the measures. These non-printing bars show you where Staff Styles have been applied and can be turned off in the Staff Menu (uncheck Show Staff Styles.) If you scroll back to page 1, youll see that your earlier measures are still in a clarinet transposition and dont have marker bars.
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Finale can perform this suppression of blank staves for you, either one staff system at a time or for the whole piece at once, in a process called optimizing systems. Its very important that you understand how this process works. When you optimize the first system of music, Finale memorizes the status of all staves in the score; it stores the fact that only the flute part has notes in it and that all the others are empty. Finale will steadfastly hold onto its conception of the staff arrangement, however, even if you later add music to currently blank staves. For example, if you decide that the clarinet should double the flute soloand you write the music into its partFinale will still print only the flute part, because thats the only staff that had music at the time you optimized systems. In this instance, you would have to unoptimize and then reoptimize all those staff systems. Therefore, its best to optimize systems only after your music is exactly as you want it. This example assumes youre in Page View, with the Tutorial 5 document open. Click the Page Layout Tool f. The Page Layout Menu appears.
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Click OK, and move back to page one. Take a look at the scoreinstead of five staves, only one is visible. Because the other four were blank, they were removed from the display. Finale lets you know the systems have been optimized by displaying a non-printing optimization icon (shown in the next image). If you wanted to restore the staves, youd repeat this example; but in the Staff System Optimization dialog box, youd select Remove Staff System Optimization.
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Optimization icons
If theres a certain staffeven an empty onethat you want to retain even though the display of the other blank staves is suppressed (for instance, the empty left hand of a piano part), theres a quick way to ensure that it doesnt get hidden. Finale decides whether or not a staff is empty by looking for entriesnotes or rests; in other words, if it finds nothing in a given system but the default whole rests, the staff gets hidden. All you need to do, therefore, to force the display of a staff is to enter a real whole rest in any one of the measures. (Click a measure with the Speedy Entry Tool and press the 7 key.) Finale considers this real whole rest an entry, because you put it thereas opposed to the default whole rests Finale puts in every empty measureso that it wont suppress the staff when optimizing. You could also double-click the staff with the Staff Tool and deselect Allow Optimization. For more details, see the User Manual under the STAFF ATTRIBUTES DIALOG BOX. There may even be times when youll want to optimize your staves, even if all the staves are full of music since optimized staves can be moved independently within systems with the Staff Tool (see STAFF HANDLES in the User Manual). When you do this, staves in other systems are not effected. Furthermore, with optimization on, you can create new staff groups and rebracket them accordingly (see BRACKETS: STAVES in the User Manual). Keep this fact in mind when you have a piece in which the distance between staves (or the bracketing configuration) must vary from system to system.
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Theres no hurry to create linked parts however, they can be added at any time. You might even wait until the score is complete before generating them (if, for example, you are working with a scores created in a version prior to Finale 2007.) Our Tutorial 5 document does not yet contain parts, so lets generate them now (to start from this point, open Tutorial 5a): The Page Layout Tool f should still be selected (if it isnt, choose it now). From the Page Layout Menu, choose Optimize Staff Systems. Check Remove staff system optimization, and click OK. Now all staves in the score are visible. (For our purposes, this will make it easier to distinguish between the score and parts). From the Document Menu, choose Manage Parts. The Manage Parts dialog box appears. Click Generate Parts. Finale populates the list with one part for each instrument. Finale names the part based on the instrument name. If a grand staff were in the score, Finale would have added a single part and used the group name for the part.
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Click Edit Part Definition to change the part name, add or remove staves, and make other advanced edits to your parts.
Click OK. Finale generates the parts. You can choose a part under the Edit Menu. Or, easily navigate between them by holding down (Windows users) ! and @, (Mac users) b and a, and pressing . (period) or , (comma) . Or, choose a part from the View Menu. As mentioned earlier, notation changes (such as changing pitches and rhythms) made to either the part or the score apply to the other respectively. Change the pitch of a note in the part and check the score to see for yourself. Since other markings, such as expressions, often need to be positioned differently in the parts than in the score, the positioning link between an expression in a part and its parent can be broken. Click the Expression Tool y. In the score, double-click beneath the top staff, measure 1.
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measure expression appears beneath the first measure of each staff. You can now OK. A reposition this expression - as you do, you are setting the position for both score and parts. Next, well specify the positioning for this expression in a part, but not the score. From the Document Menu, choose Edit Part, then Violin 1. You are now viewing the Violin I part. Click and drag the marking to the right. By repositioning the expression in the part, you are breaking this expressions positioning link. The expression changes color, to orange, indicating the link has been broken. When you reposition an expression in a part, your change only applies only to that part, and future positioning changes to that expression in the score do not apply to that part. From the Document menu, choose Edit Score. The position of the expression in the score remains unchanged. If you view the other parts you will notice they havent changed either. Click and drag the the score. You can view the score and a part (or several parts) simultaneously. From the Window Menu, choose New Window. Then Tile Horizontally or Vertically (Win)/Tile Windows (Mac). These are independent views of the same document.
F marking, then ensure the All Staves radio button is selected and click
From the Document Menu, choose Edit Part, then Violin 1. Notice the expression remains where you positioned it previously. Now, lets say you decide this expression should be linked to the one in the score as it was originally. Windows users right click, Mac users, !click and choose Relink To Score. The expression returns to the position specified in the score. Positioning changes to this expression in the score also apply to this expression as they did originally. Note you can relink an expression in all parts by selecting Relink In All Parts from the Expression context menu in the score. Expressions are only one of many types of elements that can be edited this way. Text, repeat markings, articulations, chords, and other markings behave similarly. See LINKED PARTS in the User Manual for details.
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Check each part you want to change. Generally, score files do not contain multimeasure rests, so for now, well choose every part except the score. Click OK. Finale applies multimeasure rests to consecutive empty measures based on your settings in Document Options-Multimeasure Rests (under the Document Menu). After creating multimeasure rests, you may want to visit each part to ensure the measure and system layout meets your approval. For example, if a measure occupies a whole system at the end of the part, you can use the Mass Edit Tool to fix it (select the measure and press the up arrow key on your keyboard). When parts are complete, print them directly from the project file. Simply choose Print from the File Menu and check the parts you want to print. See PRINTING LINKED PARTS in the User Manual for details.
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Tutorial 6: Playback
It may be that youre more interested in using Finale as a notation-based pseudo-sequencer than as a notation program. If so, this tutorial will introduce you to some of Finales special playback and MIDI capabilities. If you dont plan to playback with Finale, skip ahead to Tutorial 7. One of Finales strengths is its versatile playback and MIDI editing capabilities. You have extensive of control over broad-scale playback effects, and of course, the most minute details. For example, you can choose to playback using professional GPO instrument sounds, indicate your piece is to be performed in a Reggae style with Human Playback, and then adjust the volume and panning in real time with Finales mixer controls. Then, if a section doesnt sound exactly as you like, use the MIDI Tool to rework the most subtle detail. This chapter will first guide you through the easy ways to get your music sounding great, and then delve into some advanced MIDI editing topics for the perfectionists.
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Tutorial 6: Playback
Click to silence a staff. Click to Solo a staff (silences all other staves). Click again to un-mute the staff. Click again to resume normal playback. Click to set this staff as the recording staff. Click the arrow to expand the staff listing, so that you can view the individual layer assignments. Click here to enter a specific volume. Click here to enter a specific pan value. With Send Patches Before Play on, Finale will use this program number (or patch) when you play back using General MIDI. Click and type to change the MIDI channel for the instrument Use this column to enter a bank.
Click the arrow to choose an instrument for the staff from a list.
An Instrument contains the information needed to access a specific MIDI sound. This includes a name for identification of the Instrument, a channel number to send the information on, and Patch information, consisting of Program change and optional bank change data. An Instrument can be assigned to several stavesif you write a piano part, for example, youll certainly want both staves to play over the same MIDI channel and the same piano sound, so youd designate the two staves using the same Instrument. An Instrument can also be used for just one layer of a staff. If you wrote a flute and a clarinet part both on a single staff, but in different layers, each one could have its own Instrument, and thus have its own MIDI channel and patch assignment. As you can see from the previous diagram, the Instrument List gives you a convenient way to control which staves play back. Click in the Mute column (M) to mute a staffor click in the Solo column (S) to isolate a staff (and silence the others). From the Instrument drop-down list across from the [Staff 3] staff, choose New Instrument. Youll need to scroll up to see New Instrument. The Instrument Definition dialog box appears. Name this Instrument Harp. Then, type 2 in the Channel text box. Youll need to set each instrument to a unique channel, so we can send MIDI data to each instrument independently.
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Tutorial 6: Playback
Next to General MIDI, youll see 1: Acoustic Grand Piano. Click on the down arrow and choose 47: Orchestral Harp. GPO users, note the General MIDI sound selected does not apply to GPO for playback in any way. If you intend to use GPO for playback only (or any non-General MIDI device), this step is not necessary. For further discussion of the Bank Select, Program Change, and General MIDI options, consult the User Manual under INSTRUMENT DEFINITION DIALOG BOX. Click OK. The Instrument List shows the new Instrument name for the first staff. From the Instrument drop-down list across from the [Staff 4] staff, choose Harp. The same instrument defined for the previous staff also applies to this one. From the Instrument drop-down list across from the Strings staff, choose New Instrument. Name the Instrument Strings, and assign it to Channel 3. From the General MIDI Menu, choose 49: String Ensemble 1. Click OK.
Notice that the Piano and Piano (LH) staves are already assigned to an instrument called Grand Piano on channel 1. You can leave these two staves alone. You don't have to create new Instrument names. If you find it easier, you can just edit one of the existing names provided by Finale. From the Instrument drop-down list across from the Bass staff, choose Acoustic Bass. Your final setup should look like this:
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Tutorial 6: Playback
If necessary, drag the Instrument List box so that you can see the first measure. Windows users, while pressing the Space bar, click the first measure. Macintosh users, just press the Spacebar. If Finales SmartMusic SoundFont is selected under the MIDI Menu, or your MIDI device is correctly configured, youll hear the arrangement performed. Click the score to stop playback (Macintosh: Press the Spacebar again). Now suppose you decide to play the piano part on a different channelchannel 11, for example. Edit the Chan. column for one Piano staff. Since both Piano staves are assigned to the Piano Instrument, Finale changes the channel assignment of both staves to channel 11 automatically. When you do this, the general MIDI instrument will also change for both staves (since there is another instrument definition using channel 11, in this case, Bassoon). Click the drop-down (Macintosh: popup) menu under the GM column and choose the Piano sound for one of the piano staves. They will both change to the piano sound. Before moving on, change the Piano staves back to channel 1. Close the Instrument List window by clicking its close button. Choose Save from the File Menu so that this piece will be ready to play the next time you open it.
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Tutorial 6: Playback
USING KONTAKT FOR FINALE WITH GARRITAN PERSONAL ORCHESTRA (GPO)
Up to this point youve probably been listening to Finales performances using the standard General MIDI sounds. Although the SmartMusic SoftSynth is a first-rate GM SoundFont, Finale also offers professionally sampled sounds from Garritan Personal Orchestras renowned collection of world-class instrument libraries. These are real instrument recordings that have been professionally mastered, offering the most realistic sounding playback imaginable. An assortment of GPO instruments is included with your Finale package, and can be selected while starting a new score with the Setup Wizard, or assigned to existing instrument staves. You can use a MIDI hardware device, the SmartMusic SoftSynth, or a Native Instruments player (such as the Kontakt player) for playback, but only one of these methods for any given document.
Note the recommended system requirements for GPO are higher than Finales recommended system requirements. In order to make the most of GPO, you should have at least 1 GB of RAM and a processor speed of 1.8 GHz on Win and a G4 of 733 MHz on Mac. This steps in this section require at least 512 MB of RAM. Close all applications other than Finale. To specify you want to use GPO instruments while beginning a new score, do the following. (Do not close Tutorial 6, well continue where we left off soon). Launch the Setup Wizard. Either click Setup Wizard in the Launch Window, or, from the File Menu, choose New > Document with Setup Wizard. Enter a Title, Composer, and Copyright and click Next to move to page 2. In the upper left corner, after Instrument Set, click the drop-down menu and choose Garritan Personal Orchestra Finale Edition. A new set of instruments appear in the lists below. Add these instruments and complete the wizard as you would normally. When the score appears, all staves are setup to use GPO instruments automatically. Enter some notes and click the Play button in the Playback Controls to audition these instrument sounds. Of course, you can also assign GPO instruments to existing staves. When doing so, you also need to assign the staves corresponding channel in the Kontakt Player. Heres how: From the Window Menu, choose the Tutorial 6 file we were working with earlier. It will be at the bottom of the Window Menu and titled Tutorial 6.mus. From the MIDI Menu, Windows users choose Native Instruments VST Setup. Mac users choose Native Instruments AU Setup. The Native Instruments VST/AU Setup dialog box appears. Windows users press CtrlTab, and Mac users, Command- to switch between active documents.
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Check Play Finale File Through Native Instruments VST/Audio Units. For our purposes, consider Audio Units the Mac equivalent of VST in Finale. From the drop-down menu to the right of 1-16, choose Finale GPO. Note that in the future you can choose Finale GPO for all of these slots. Each incarnation of the player can house 8 different instruments, so you can use up to 64 total in a document simultaneously. Click the Edit button to the right. The Kontakt Player for Finale with Garritan Personal Orchestra appears. The Kontakt Player can be used to make adjustments to tuning, key velocity and other instrument attributes. However, by far the most common usage of this player for Finales purpose will be assigning GPO instruments to channels equivalent to those specified for that instruments staff in the Instrument List.
Click the Load button and select Keyboards > Steinway Piano. Notice this choice now occupies the first slot at the top of the player interface. Notice the Channel region is set to channel 1. Remember the Piano staff is already set to channel 1 in the Instrument List. You might want to open the Instrument List and move it to the top of the screen as a reference while assigning channels with the Kontakt Player. Click and drag the Mod wheel (lower left) up almost to the top. You will need to click the Mod wheel every time you add a sound. This is GPOs volume/expression control, and clicking it sets the sound to an audible volume. Click the second slot at the top, then click Load > Harp > 1KS Combo. Slot 2 is automatically set to channel 2. Click the Mod wheel. Harp 1 KS Combo appear in the second slot.
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Next, add Section Strings > Full Strings > Full Strings Arco, and set it to channel 3, then a Dbl Bass Plr1 and set it to channel 4. Be sure to click the Mod wheel after you add each one. Now that all instruments have been set, close out of the Kontakt Player. If the Playback Controls are not visible, from the Window Menu, choose Playback Controls. Click the Play button to review playback. Finale plays your score using the GPO instruments you selected. Remember that each incarnation of the Finale GPO Kontakt Player only accommodates 8 instruments. Therefore, if you are using kontakt for Finale with GPO and would like to use separate GPO instruments for 9 or more staves, you will need to add another device in the Native Instruments VST/AU Setup dialog box. Finales included Kontakt 2 player offers more advanced options. Refer to KONTAKT PLAYER 2 in the User Manual for details. If you plan to use GPO regularly, set staves to consecutive ascending channels in the Instrument List as we did in this tutorial. (Set the top staff to channel 1, second staff to channel 2, etc.) When you do so, you will never need to edit the channel each time you change GPO sounds in the Kontakt Player. Also note the Document Setup Wizard automatically assigns channels to staves this way.
THE MIXER
As you listen to your document, you may discover a need to adjust Volume, panning, and the balance of individual staves. For example, you may want to instrument controls in the increase the volume of the flute section, or move the trumpet secMixer and Studio View tion to the right side of the stage using panning controls. You can Staff Controls are linked. use Finales Mixer controls to make these adjustments. The Mixer A change to a setting in allows you to make real-time playback adjustments to the full one of these two places score, or each staff individually. The mixer settings you apply are applies to both. post-processed on top of existing playback data, so all existing MIDI data, including HP, is left as-is (as if you were sending the music from your computer through a conventional mixer). Mixer settings appear in the Mixer window and Staff Controls. There is even a view, Studio View, designed specifically for auditioning your score. To view these controls, do the following. From the View Menu, choose Studio View. Your music is stretched across the page as if you were in Scroll View. The Staff Controls appear to the left of your staves. The Staff Controls are permanently affixed to the left of your staves in Studio View (and only available in Studio View).
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From the Window Menu, choose Mixer. The Mixer window appears. All the staff controls appear at first. In the following example the Mixer is minimized. Mac users, click and drag the lower right-hand corner to adjust the size of the mixer. Windows users, move your cursor over the edge until you see a double-sided arrow, then click and drag to resize the mixer.
Macintosh Windows
The Master controls apply to the full score and include a volume slider, reverb dial and room size dial. Staff Controls include a volume slider, pan dial, and instrument selector, as well as Solo, Mute, and Record buttons. All Staff Control settings are redundant to the staff controls in the Mixer. All Mixer/Staff Control settings are saved with the document, so your music will sound the same the next time you open it. Now, lets take a quick tour of the Mixer controls and explore some real-time playback effects: Click the Play button in the Playback Controls. The following steps should be performed during playback. It is a short piece, so if you reach the end, just click the play button again and continue where you left off. Click the Master Volume Slider in the Mixer and drag to adjust the volume. Then, to make fine adjustments, use the up and down arrows to move the slider incrementally. You can also view these changes, or enter them manually, in the Instrument list. Click the INST LIST button at the bottom of the Master control pane. The Instrument List appears. Click the Title Bar at the top and position it so it is not obstructing the Mixer or Staff Controls. In the Staff Controls on the left side of the screen. Click and drag a Pan dial counterclockwise as far as possible for one of the Piano staves. When you release the mouse button, a small box displays the current value. Notice the piano shifts to the left speaker or headphone. Also notice the sympathetic Remember, changes to Mixer settings and Staff Controls apply to all other staves set to the same channel.
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response in the Pan text boxes of the Instrument List. You can also type a MIDI value (1-127) in any of these text boxes to specify a precise value. To the left of the String staff, Click the S button in the Staff Controls. You are now listening to a string solo. Click S again to hear all the staves. The M performs the opposite function of muting a staff. You can mute or solo as many staves as you want. Finally, click the Reverb dial and drag clockwise. The Reverb and Room Size effects apply only to the overall output.
HUMAN PLAYBACK
Finale includes a powerful capability to interpret articulations, expressions, hairpins, and other markings, and generate playback that simulates a live human performance. This feature, called Human Playback, can be set to emulate a specific musical style, such as classical, baroque, or jazz, and can even recognize and interpret expression text that appears in the score, such as rit. or cresc., and adjust the tempo or dynamic level accordingly. Human Playback will even include Smart Shapes in its interpretation including crescendos/diminuendos (hairpins), glissandos, and trills. If your goal is to create a MIDI performance that sounds closer to a human performance, try these options first. Caution: If you are using the Human Playback feature, MIDI data assigned to the document manually with the MIDI Tool or Expression Tool will not apply to the MIDI performance. To turn off Human Playback, in the Playback Settings, under Human Playback Style, choose None. (You can still apply Human Playback to regions of your score with the Apply Human Playback plug-in). When you start a new Finale document, Human Playback is on by default and set to the Standard playback style. Simply add some of the markings just mentioned and playback the score to hear Human Playback at work. To customize Human Playbacks interpretation, do the following: Windows users, click the Playback Settings icon users, click the expand arrow on the playback controls. Macintosh
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For Human Playback Style, select the style of the piece you are notating. For example, the Jazz style adds a swing feel to the piece. The Baroque style performs articulations according to standard baroque performance standards.
Windows users, click OK to apply these settings. Macintosh users can minimize the Playback Controls if desired. Click the play button to review Human Playbacks interpretation. Windows users note that the Spacebar-click method does not process measures for Human Playback. Click HP Preferences to customize Human Playbacks interpretation.
You can also apply Human Playback to a region of your score using the Apply Human Playback plug-in. To do this, first, set human Playback to None in the Playback Settings (Mac: Playback Controls), then highlight a region of your score with the Mass Edit Tool and from the Plug-ins Menu, choose Playback > Apply Human Playback. See PLAYBACK in the User Manual for more details. If you want more control over every detail of Finales MIDI performance, you can use the MIDI Tool. If you use the MIDI Tool, set Human Playback to None in the Playback Settings dialog box (Mac: Playback Controls). Note that if you use the MIDI Tool to customize MIDI data for parts of your score, you can still apply Human Playback to other regions of your score using the Apply Human Playback plug-in.
TAPPING A TEMPO
Recording a tempo with Finale using a MIDI device or even your computer keyboard is as easy as waving a baton. You can record, or conduct, a tempo as you listen to the score to define precise tempo adjustments using TempoTap. Lets use the Tutorial 6 file to demonstrate TempoTap.
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From the View Menu, choose Studio View. Notice the extra staff at the top. This is the TempoTap staff. It is only (and always) visible in Studio View. This staff shows you the beats youll be tapping. Click the HyperScribe Tool g. Click the first measure of the TempoTap staff. You are now ready to begin tapping the tempo. Unlike HyperScribe, Finale always begins recording your tempo on the first signal. (In the future, note that you can begin recording a tempo at any measure). Tap the tempo on your computer keyboards Spacebar, increasing or decreasing the tempo as desired. The scroll bar advances with the music. If you reach a point in the score you wish the tempo to remain To prepare for recording a tempo, consider counting off a measure or two, stopping short of pressing the spacebar, before recording the first beat,
Stop tapping when you are finished recording the desired measures, then click the score. When a message appears, click OK. Finale assigns the most recent recorded tempo to all measures following the region up to the next tempo change. Click the play button in the Playback Controls to review playback. You can record with additional precision by editing the note durations in the TempoTap staff. By default, the staff is filled with notes equalling the value of the main beat. If you want to specify a rallentando passage, for example, which slows drastically in a short amount of time, you may want to tap eighth notes instead of quarter notes to indicate the gradual change in tempo for the duration of the passage. To do so, use the Simple or Speedy Entry Tool to enter eighth notes for that region in TempoTap staff.
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time you playback the score. The MIDI Tool allows you to adjust this data for your score manually. In Tutorial 1c you experimented with the bouncing ball playback option; at the end of the tutorial, you listened to the original performance of a piece while looking at the notated version. Finale always lets you choose which way youd like to hear your music: as strict, perfectly even sheet music, or as the original, unquantized MIDI performance, with a human feel and all captured MIDI data intact. As an experiment, try listening to the same piece twiceonce with, and once without the captured MIDI data. Close the open document, if you want. Open the document called Tutorial 6a. The documenta passage from Ellmenreichs Spinning Songappears. For the remainder of this chapter, you will be applying MIDI data manually. Since Human Playback is set (by default) to override all MIDI Tool data, so before continuing, well need to turn off Human Playback: Windows users, click the Playback Settings icon users, click the expand arrow on the playback controls. Macintosh
For Human Playback Style, choose None. (Windows users) Click OK. Now, Finale will not process the entire score for Human Playback each time you playback your score. (You can still use the Apply Human Playback plugin to activate Human Playback for regions of your score). While pressing the Space bar, click the first measure. The piece plays backtechnically perfect, but without any expression. For comparison, listen to it now as it was originally performed. To tell Finale to use the captured MIDI data, you have to change some settings in the Playback Options dialog box. To prepare for the MIDI Tool lesson, do the following: From the Document Menu, choose Playback Options. The Playback Options dialog box appears.
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Select all four Play checkboxes in the upper-left corner of the dialog box. Now listen to the difference when Finale uses the captured performance data. Click OK; then spacebar-click the first measure. Finale plays back the score as it was recorded in HyperScribe. For example, you should hear a natural crescendo in the first two measures (that is, if your keyboard is touch-sensitive). Finale is using the performance data captured from an actual performance. Click the mouse if you want to interrupt the playback.
CREATING A DECRESCENDO
Now that you have some understanding of captured MIDI data, lets try manipulating this data. On Windows, click on the Window Menu and choose Advanced Tools Palette. Click the MIDI Tool p. A new menu appears, called MIDI Tool. Drag-enclose the first two measures (in both staves) to highlight them. (Remember that drag-enclosing entails clicking and dragging from a point above and to the left of the first
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measure to a point below the second measure, so that both are partially enclosed by the dotted-line rectangle, and releasing the mouse button.)
j j & b 2 b 4 . .
cresc.
j # j . . . . . .
. > . . .
?b 2 4
Selecting music with the MIDI Tool is exactly like selecting music with the Mass Edit Tool (with Partial Measure Selection off). Select a single measure by clicking it once; several onscreen measures by drag-enclosing any part of them; a long region by clicking the first measure, scrolling to the last measure, and d-clicking the last measure; and an entire staff by clicking to the left of the staff. You can also select the entire piece by choosing Select All from the Edit Menu. If you take a look at the commands in the MIDI Tool Menu, youll notice that there appear to be three different elements you can edit: Key Velocities (how hard the keys were struck, which usually determines their volume); Note Durations (how long they were held down); and Continuous Data (pedaling, pitch bend, patch changes, and the like). Be sure that Edit Key Velocities is selected. To show you the power of the MIDI Tool, youll create a decrescendo over the first two measures, even though theres now a crescendo when they play back. From the MIDI Tool Menu, choose Scale. The Scale dialog box appears. The Scale command lets you program a gradual change from one dynamic level (or duration or MIDI controller setting) to another. For this reason, its ideal for creating a smooth crescendo or decrescendo. MIDI key velocity is measured on a scale from 0 to 127; 127 is the hardest (loudest) attack. Type 120 in the first box. Press Tab, and type 30 in the second box. Click OK. Youve just told Finale to decrease its volume over the course of the two selected measures. Try it: While pressing the Space bar, click measure 1 to play back the music. You should hear a steady decrescendo that lasts for the first two measures. If not, be sure youve made the changes to the Playback Options described in the introduction to this section. NOTE: Some MIDI keyboards dont respond to key velocity information at all. If the volume or timbre of the notes on your keyboard doesnt vary with the force you use to strike them, the
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keyboard is not touch-sensitive. Unless you want to take this opportunity to connect a velocitysensitive MIDI keyboard, skip ahead to EDITING NOTE DURATIONS (START AND STOP TIMES). Being able to scale performance data in this way may be useful, but its not very interactiveyou can only tell what changes youve made by listening to the music. Fortunately, you can also see the changes youve made. Click anywhere on the screen to halt the playback. Drag-enclose the first two measures in the top staff only. Double-click the first highlighted measure. The MIDI Tool split-window opens. In this window, you can only edit the captured MIDI information for one staff at a time. If you want to edit data on several staves simultaneously, therefore, dont open the MIDI Tool split-windowjust use the menu commands after selecting the desired staves. Because the MIDI Tool split-window differs significantly between Macintosh and Windows, weve pictured each below.
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Windows
Drag through the graph area to select a region of music to edit.
Drag the dividing line to increase or decrease the view of the music.
Use the vertical scroll bar to view and edit different staves in the score.
Use the horizontal scroll bar to view and edit different measures in the score.
Macintosh
Drag through this graph area to select a region of music to edit. Click these icons as a shortcut for choosing menu commands.
Click these buttons to view other measures and staves in the score.
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At the bottom of the window, youll see the notes in the measures you double-clicked. Above them is a graph. Each bar of the graph corresponds to the key velocity (volume) of the note directly below it. Along the left side of the window you can see a legend of velocity values, scaled from 0 to 127. You can immediately see the effects of your Scale commandthe bars representing the key velocities grow steadily shorter over the first two measures. As an experiment, lets now make the second half of the phrase crescendo. You may need to move the display so that you can see measures 3 and 4; if so, click the arrow buttons (on Windows, use the scroll bar at the bottom of your screen). If you cannot see measures 3 and 4, click the right horizontal scroll bar arrow until measure 3 is at the left side of the window. A measure number appears in the middle of each measure, between the notation display and the graph area. Click in the graph area at the beginning of measure 3, and drag to the end of measure 4, like this:
&b . > . . .
n . >
. >
Any region you select in the graph area automatically selects the handles of the corresponding notes below it. From the MIDI Tool Menu, choose Scale. Type 30, press Tab, and then type 120. Youve just programmed a crescendo for the second half of the phrase.
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Click OK. Whenever youre working in the MIDI Tool split-window, you can always get a quick playback of the displayed music: From the MIDI Tool Menu, choose Play.
Heres a quick rundown of the remaining MIDI Tool Menu commands. These descriptions assume youve first selected the music to be edited. Remember that when youre not in the MIDI Tool split-window, you select measures exactly as you would with the Mass Edit Toolby clicking a single measure, drag-enclosing several, and so on. Within the MIDI Tool split-window, you can edit a single staff, and you select notes either by dragging through the graph region or by selecting individual note handles in one of the ways shown here:
&b . > . . .
3 3
To select individual notes in the MIDI Tool split-window, you can drag-enclose them or Shift-click individual handles, or Shiftdrag-enclose additional groups of notes.
&b . > . . .
&b . > . . .
3
Once youve selected the music, you can choose any of the MIDI Tool Menus transformation commands from below the line. Set To gives every note in the selected region exactly the same velocity (volume). You type a number between 0 and 127. Scale produces a smooth, gradual change from one velocity value to another across the selected region. If you select Absolute, you can enter values in the text boxes between 0 and 127. If you select Percent of Original, Finale scales the selected notes velocities proportional to their current values, thus preserving some of the original variations from note to note; in this case, you can enter virtually any positive numbers in the text boxes. For example, if you entered 100 and 200 in the boxes, respectively, the first notes would play back with their original velocities, and the last notes would play back with twice their original velocities.
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Add simply gives the selected notes greater velocity than they already have. If you enter a negative number, you subtract velocity. Type a number between 127 and 127, keeping in mind that the sum of this number and a notes current velocity has to be between 0 and 127. Percent Alter increases or decreases the selected musics velocity by a percentage of its current value. To make a passage twice as loud as it is now, choose Percent Alter and type 200 (percent). Limit lets you set maximum and minimum key velocity levels for the selected music. You type in numbers between 0 and 127. If you enter a maximum velocity of 90, for example, any existing velocity values between 91 and 127 will be clipped down to 90. Alter Feel lets you accent specific beats in the measure, by either a specified amount (Absolute) or by a percentage of their current velocities (Percent of Original). If you enter negative numbers (when Absolute is selected), youll be giving the specified music less velocity, and hence less emphasis. In the Alter Feel dialog box that appears, youll see that you can provide either an absolute or a percentage change independently for notes that fall on Downbeats, Other Beats, or Backbeats. (For definitions, see BACKBEATS in the User Manual.) As an example, suppose you have a rockabilly tune and you want to boost the backbeats to give your playback more drive. In this case, youd select the entire score (with the MIDI Tool), choose Key Velocities and Alter Feel from the MIDI Tool Menu, select Percent of Original, and type 150 into the Backbeats text box. The result would be 50% more volume on the backbeats. Randomize alters the selected musics velocity by a random amount. This can be a useful option if you want to give your playback a more imperfect, human feeling. Type a fairly small number into the text boxbetween 10 and 20, for example (unless you really want some unpredictable, madcap accents). NOTE: Finale stores the velocity value for each note as the difference in velocity from the default velocity value (the Base Key Velocity). You set the Base Key Velocity in the Playback Controls. Suppose, for example, that this value is 60. If a note displayed in the MIDI Tool window has a velocity of 90, Finale simply remembers that its velocity is 30 more than the Base Key Velocity value. Why does Finale store velocity values this way? Because with this system, you can quickly and easily adjust the overall velocity (volume) level of your piece by changing the Base Key Velocity value. The dynamic nuances of your piece will be preservedbut the overall volume level will increase or decrease accordingly.
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Press the $ (Mac: o) key. The $ (o) key removes all MIDI data alterations in the selected regioneven if youre not in the MIDI Tool split-window. It doesnt erase all MIDI data, howeveronly the kind thats currently selected in the MIDI Tool Menu (Key Velocities, Note Durations, and so on). If necessary, use the left horizontal scroll bar arrow to move back so that you can see measures 1 and 2. Restore these notes velocities to 64 as well. Now youll try using the MIDI Tool to edit the playback durations of the notes in your score. From the MIDI Tool Menu, choose Edit Note Durations. Youll notice that the graph in the MIDI Tool split-window has changed. Now youre seeing each note represented by a thin horizontal line; the longer the line, the longer the notes duration. Youll also see several thin gray vertical gridlines; these gridlines represent the strict quantized locations of the notated notes:
The piano keyboard helps you identify the pitches of the notes in the graph. You can drag this keyboard up or down.
The menu commands you explored while editing Key Velocities also work on Note Durations. In some of the dialog boxes for these commands, however, youll encounter the words Start Time and Stop Time. These terms seem clear enough; Start Time refers to the attack of a note, and Stop Time refers to the release. What makes their usage trickier is that they dont refer to the notated durations of the notes. Instead, they relate those notated values to the captured MIDI information generated by your original performance, before your performance was quantized and transcribed into notation.
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In fact, Start Time measures the difference between the notated (quantized) values starting point and the moment you actually struck the note in your performance. In the figure on the right, the Start Time is a positive number for the first note (because it was played slightly after the beat), and the Stop Time is a negative number (because the note was released slightly before the next beat). The Start Time is the difference between the actual (performed) attack point and the notated (quantized) attack point. The Stop Time is the difference between the performed and quantized release points. These differences can be either positive or negative; Stop Time (a), above, is a negative number, but Stop Time (b) is positive. Start and Stop Times
Start Time Stop Time
1 2 3
q
(a)
(b)
In fact, had you played precisely on the beat, with 1. These bars represent the durations of the notes you played. accuracy to 1024ths of a quarter note, the Start and 2. Finale quantizes or rounds the duraStop Times would both be zero. There would be no tions to the nearest beat. difference between the quantized and the actual attack 3. Finale produces notation. point of the note. The Start and Stop Times are measured in Finales own very small durational units, called EDUs (ENIGMA Durational Units)1024ths of a quarter note. The following table has some common EDU equivalents (a full table appears under EQUIVALENTS in the Appendix of the User Manual.
Value
Whole Half Dotted Quarter Quarter Dotted Eighth Eighth Sixteenth
EDU Equivalent
4096 2048 1536 1024 768 512 256
Keeping this chart handy, take a look at some of the MIDI Tools Note Duration menu commands:
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Set to gives every note in the selected region exactly the same Start and Stop Times, measured in EDUs. If, for example, you want every note in a certain region to sound a fraction of a beat early, you might set the Start Times of the notes in the region to 300. Set the Start and Stop Times to zero if you want to quantize every note squarely to its strict notated duration. Scale produces a gradual change from one Start or Stop Time value to another across the selected region. You can enter EDU values in the text boxes, thus specifying that the attacks or releases of the notes move steadily closer to (or further from) the beats. Add increases or decreases the Start or Stop Time of every note in the selected region by an equivalent amount. Note that this command preserves the relative existing differences in Start and Stop Times. Enter a positive EDU value to increase the Start Time (a later attack) or Stop Time (a later release) of all selected notes, and a negative number to decrease these times. Percent Alter is a unique command in Note Durations mode, because its the only command that directly affects the total durations of the selected notes, instead of their Start and Stop Times. This command lets you increase or decrease the selected notes playback durations by a percentage of their current values. This command doesnt, of course, affect the notated values of the notesit just affects the way they play back. To create a staccato passage in which every note plays back with only half its notated value, you could choose Percent Alter and type 50 (percent). Limit lets you set a minimum and maximum Start and Stop Time value for the selected notes; in other words, it can serve to pull the attack and release of each note closer to its notated value. You can think of Limit as a pseudo-quantizer, because it decreases the difference between the notated durations and your humanly imperfect performance. Alter Feel changes the Start and Stop Times of Downbeats, Other Beats, and Backbeats as defined in the section EDITING KEY VELOCITIES. A positive Start Time value pushes the playback attack of a note later, relative to its notated value. Randomize alters the selected notes Start and Stop Times by a random amount, giving the music a less quantized, more human feeling. You might type an EDU value of A (or less) of the predominant rhythmic values in the music; for example, to subtly soften the rhythmic precision of a passage of eighth notes (512 EDUs each), you might type 32 into the Start and Stop Times boxes.
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MIDI Tool: Select the entire staff. Then, making sure that Note Durations is selected in the MIDI Tool Menu, choose Add To. In this instance, youd add a negative number to both Start and Stop Times, thus forcing the strings to enter (and release) slightly early on playback. If youve entered an appropriate EDU value (which you can calculate for yourself, remembering that 512 would be a full eighth note early), the strings will seem to play right in time with the other instruments. You can use the same technique to shift all notes slightly later in playback time. If you alter one of two duplicate staves this way, you can create some interesting echo effectsa note on the unaffected staff sounds first, followed a fraction of a second later by the same note on the shifted staff. You might also consider using the MIDI Tool to accent the melody in a series of chordsto bring out an inner voice. Once youve selected the region to be affected, double-click the highlighted area to enter the MIDI Tool split-window. By clicking and d-clicking (or by dragenclosing and d-drag-enclosing), you can highlight only the handles of the individual notes you want to change, even if theyre buried in chords. In the Silent Night example below, only the handles of the melodythe middle voicewere highlighted.
Once the correct notes are selected, choose Percent Alter from the MIDI Tool Menu. Set all Key Velocity values to 150% (for example) of their current values; instantly youve brought out the melody from the close voicings. (In the example above, you can see the effect on the velocity graphs for the selected melody notes; they are indeed 50% greater than the harmony notes.)
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EDITING MIDI CONTINUOUS DATA
Continuous data is displayed in a slightly different format when you look at it in the MIDI Tool split-window. Instead of thin vertical or horizontal lines, you see a graph of solid black. In this example, you can experiment with adding pedaling to a passage. Well assume that youre viewing the first two measures of the Tutorial 6a document in the MIDI Tool split-window. From the MIDI Tool Menu, choose Edit Continuous Data. The View Continuous Data dialog box appears, in which you can select the controller whose data you want to edit. The sustain pedal, controller 64, is selected by default. (You could select any other controller from the drop-down list.) Click OK. You return to the MIDI Tool split-window, where the display has changed. On the left side is a scale of controller valuesin this case, sustain pedal valuesfrom 0 (pedal up) to 127 (pedal down). The sustain pedals value cant change smoothly over time (like pitch wheel data can). Youve either pressed the pedal (value 127) or released it (value 0). At the moment, the window is empty, because the pedal has not yet been used; its value throughout the piece is zero. Pedaling will appear in this window in bar graph form. In the example at right, the pedal was depressed just after the second beat, and released after the fourth beat. Note, too, that the notes in the display no longer have handles. Thats because controller information is independent of the actual notes being playedyou can press the pedal even during a measure of rests, if you want. Therefore, you specify where you want to insert a pedal down message (or another on/off controller, or a patch change) by dragging through a sliver of the graph area. Drag through a small horizontal slice at the beginning of the graph area, as shown below. Keep in mind that the actual pedal usage will occur at the beginning of the region you select, as indicated by the arrow in the figure below. It really doesnt matter, therefore, how much of the window you highlight; the pedaling message will be inserted at the far left edge of your highlighted region.
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From the MIDI Tool Menu, choose Set To. The Set To dialog box appears. Remember that to create the pedal down message, you need to set the pedals value to 127. Type 127. Click OK. Suddenly the entire graph area is gray. Thats because youve just inserted a pedal down message without any corresponding pedal up message. Therefore, your MIDI keyboard will believe that the pedal was pressed during the entire piece. (Theres a small gap in the gray area at each barline. This doesnt mean that the pedal is released at that point, it is just to help you identify the juncture of consecutive measures.) Now insert a pedal up message. Drag through a small region in the middle of measure 2, as shown below. Remember that the pedal up message will fall at the beginning of your selected region.
From the MIDI Tool Menu, choose Set To. Click OK. You didnt have to enter a number because the default value was already zero. When you return to the window, click anywhere in the MIDI Tool window except the graph area to remove the selection highlighting. Youll see that the bar representing the pedal is now quite short:
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From the MIDI Tool Menu, choose Play. You hear Finale applying the pedal to the region you specified. Select the MIDI Tool p from the Main Tool Palette. (Mac: click the Close button.) Clicking on the MIDI Tool (or any other tool in the Main Tool Palette) closes the MIDI Tool splitwindow. (Mac: you must click on the Close button to close the MIDI window.) Once youve created one complete usage of the pedal, as youve just done, you dont have to create it again in other measures that should contain a similar pedaling pattern. You can simply copy the pedaling from measure 1 into other measures. Youll find out about copying MIDI Tool data in the next section.
Tutorial 6: Playback
in the area youve changed, its possible to double the size of your document if you make MIDI Tool modifications over large areas.
j j & b b . . ?b . . . .
Double-click below the first note, bottom staff, of measure 7. Once more the Expression Selection dialog box appears.
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Make sure Note Expression is selected. Double-click the mark. When the Note Expression Assignment dialog box appears, click OK. Adjust the position of the new expression. Now listen to the new dynamics. If the Playback Controls arent on the screen, choose Playback Controls from the Window Menu. Click Play 1. Sure enough, when Finale reaches measure 5, it obeys your dynamics. Now lets see why. (Click Stop 8 to interrupt playback.) Double-click the
Click the Playback tab. Options under the playback tab show the MIDI playback choices for this marking.
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Look at the playback definition of the marking. Key Velocity is selected in the Type dropdown list, and the number 36 appears in the Set to Value text box. In other words, the cremarking should give the notes it affects a Key ator of this marking decided that the Velocity of 36. (The scale of MIDI velocity goes from 0 [silence] to 127 [very loud].) When Finale reaches the marking, it will play all notes (assigned to that instruments MIDI channel) at velocity (volume) 36at least until it encounters a new dynamic marking.
Some of the other MIDI variables you can attach to a score marking are also extremely useful. For example, by selecting Patch from the Type drop-down list, you could make the phrase To Clarinet switch the playback of its staff to a clarinet sound from an existing sax sound; just type the number of your MIDI keyboards clarinet patch into the Program Change text box when you create the expression.
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# 3 & # 4 #
To Clarinet
By selecting Patch and entering a patch number (in the Program Change text box), you can create a playback definition for the Text Expression To Clarinet.
Similarly, if youre creating an marking, you could define it to transpose the affected music up an octave. In this dialog box, youd choose Transposition from the Type dropdown list and type 12 in the Set to Value text box (up 12 half steps). Notice that the written notes dont get transposedonly their playback. Note, too, that Finale will continue to play the music up an octave until it encounters another expression, such as loco, that youve defined to return the playback to its normal register (by choosing Transposition and entering zero in the Set to Value text box). Click Cancel to return to the score. To make sure you understand the concept, lets create a new expressiona Presto tempo indication.
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its perfectly legal to attach a playback definition to an invisible marking. (Youll see its handle in the score.) Type Presto. Now, lets add a metronome marking. From the Text Menu, choose Font. The Font dialog box appears. Under Font, choose Maestro, and set the size to 24, then click OK. Type q to add a quarter note. From the Text Menu, choose Font, and set the Font to Times New Roman (or Mac: Times), and the size to 14. Then click OK. Your marking now appears in the entry window. You can mix several fonts, sizes and styles in a single expression.
Click the playback tab and choose Tempo. In the Set To Value text box, type 180. The number you type here indicates quarter notes per minute. If you wanted to, you could change this base rhythmic unit using the drop-down list that appears beside the word Tempo. Click OK or Select in each dialog box until you return to the score. To move the Presto marking, drag its handle anywhere you want. (You can delete any marking by clicking its handle and pressing k.) Now the fun part: listen to your sudden tempo change. From the Window Menu, choose Playback Controls, if theyre not already showing.
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To specify placement for an expression, use the Note and Measure positioning tabs. For example, to align the expression with the opening time signature, click the measure positioning tab.
Tutorial 6: Playback
Click Play to hear the score playback as you defined it.
In other words, its delayed (and the first eighth note is held longer). Delaying or rushing the playback of notes with respect to their written rhythms is precisely the function of the Swing command in the Expression Tool. You can use the Swing command to delay the attack of every eighth note backbeat. All you need to do is decide how much to delay them.
If Jazz or Blues Human Playback is applied, swing settings are set automatically. Swing settings are grayed out if the Human Playback style does not incorporate swing, as is the case with the Classical or Romantic styles.
j =
3
If you type 100 into the Set to Swing text box, you will hear true triplet swing in your playback. Needless to say, you can change this number, depending on the amount of swing you want; at a fast tempo, youd probably want to decrease this number (so the notes sound more like even eighths). At a slow tempo, you might want to increase the number for an even more pronounced swing effect. Click the Expression Tool y, and double-click just above the beginning of measure 4. The Expression Selection dialog box appears. The Swing indication of two eighth notes equals a triplet quarter and eighth is a shape expression. Click Shape. Finale displays any shapes that are loaded into the document; your default file comes with a selection of pre-made shapes. To select from the text expressions again, just click the Text radio button. Click on the swing shape - two eighth notes equals a triplet quarter and eighth. It should be the last shape in the selection box. Click Edit. The Shape Expression Designer dialog box appears, waiting for you to make changes for your marking. Note, however, that you dont have to have any text or shape at allits perfectly legal to attach a playback definition to an invisible marking. (Youll see its handle in the score.) Click the Playback tab. Finale displays the Playback Options. From the Type list in the Playback Options group box, choose Swing. In the Set To Value text box, type 100 or select Standard from the menu. This number indicates a percent of
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swing. If you wanted to, you could choose a heavier swing by increasing the number or a lighter swing by decreasing the number. Click OK or Select in each dialog box until you return to the score. To move the Swing marking, drag its handle anywhere you want. (You can delete any marking by clicking its handle and pressing k.) Click Play 1 on the Playback Controls. You should hear genuine swing. Finale plays the second of every eighth note pair slightly later, just as a jazz player might.
Tutorial 6: Playback
Lets say we want to edit the music so that the piano and the carnival enter simultaneously a common type of edit when writing along side video. To do this, we will adjust the tempo slightly from the beginning of the score until measure 14. Windows users, from the Window Menu, choose Advanced Tools Palette. Choose the MIDI Tool. Click measure 13 in the top staff to select it. Then, hold down the Shift key and press the down arrow. Continue holding down Shift and press the left arrow. All measures from 1-13 are now selected. From the MIDI Tool Menu, choose Tempo. Then, from the MIDI Tool Menu, choose Fit to Time. The Fit to Time dialog box appears. Here, we can specify a duration for the selected region of music and Finale will adjust the tempo accordingly.
For New Elapsed Time (or New End Time), replace 41.736 with 37.5. New End Time refers to the point in time at the end of the selected region. New Elapsed Time refers to the duration of the selected region. Since all measures are selected from the beginning of the piece, both will have the same result. Click OK. Now, if you playback the score, the piano enters at the same time as the carnival 37.5 seconds from the beginning.
Tutorial 6: Playback
FOR MORE INFORMATION
Some of the entries in the User Manual contain discussions of topics youve just covered. See, for example: CRESCENDO/DECRESCENDO DYNAMICS EXPRESSIONS KEY VELOCITY MIDI CHANNELS PLAYBACK START AND STOP TIMES SWING
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b 3 &b 4 J
T A B
3 2 3 1 3 2 3 0
2 2
2 1
In this case, the fret numbers represent the pitch as played on the lowest possible fret in standard guitar tuning. Now, lets say you want the tab positioned farther up the neck. Heres how to specify the lowest fret for any music copied from a regular notation staff into a tab staff. The Mass Edit Tool should still be selected. Click measure 5 so it is highlighted. Hold down the Shift d key and click measure 8. Now measures five through eight should be highlighted.
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With the Mass Edit Tool selected, click measure 9 of the tab staff. Hold down the Shift d key and click measure 16 of the tab staff. Now measures nine through sixteen of the tab staff should be highlighted. Drag the highlighted region up to the standard staff. Measures nine through sixteen translate directly into standard notation. You should now have notation of the melody line like the following example (starting with measure 9).
In addition to changing the lowest fret while copying, you can also change the lowest fret for any region of tablature with the Mass Edit Tool. To do this, click the Mass Edit Tool and highlight a region of the tablature staff. Then, from the Mass Edit Menu, choose Utilities >> Change Lowest Fret. Enter the new Lowest Fret and click OK to apply your changes and return to the score.
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While pressing the ! (Mac: b) key click any fret number in the tab staff. The tab number changes color to indicate it is selected. In the Numeric Keypad (or while holding down !-d, or on Mac, b-d), type a new number. You can now use the numeric keypad (numpad) to enter any one or two digit number. Hit the + or - key to raise or lower the fret number by one. Remember that when you change the fret number, you are effectively changing its pitch. To ensure the standard notation accurately represents the tablature, drag the tablature up to the standard notation staff with Mass Edit Tool.
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Press numpad 2 (or while holding down !-d, or on Mac, b-d, press 2). The 0 changes to 2. Click the tab staff on the third string directly below the second note in the piece. A 0 appears on the G string. Press numpad 3. The second fret number changes to 3. You can use this method, first clicking the rhythmic duration, clicking the string and then typing the fret number to create all of your tab notation, but you can also quickly enter tablature without the use of the mouse with the Simple Entry Caret. If you do not have a numeric keypad, you can press j to add a 0 on the caret pitch, then hold down !-d (Mac bd) and type the number.
Press the right arrow h key. The caret is now active on the second beat of the first measure. On your QWERTY keyboard, type 2. Notice the Caret moves to the second (B) string. Use numbers 1 through 6 on your QWERTY keyboard to specify the string for the fret number you are about to enter. 1 is the top string, 6 is the bottom. Press numpad 3. Finale places a 3 on the B string and the caret moves to the right. (Notebook users, see the tip at right.) Press numpad 1. Finale places a 1 on the same string. Now, lets say we want to add another note below the 1 on the second beat.
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On the QWERTY keyboard, type 3 to specify the G string, then, on the numeric keypad, type 3 and then 2. You have completed tab for the first measure. The Caret should appear at the beginning of measure 2. Note that you can always press the left arrow g key to select the fret number you just entered, type a new number on the number keypad to replace the old, and then press the right arrow h key to continue entering. Type numpad 3 to enter the first fret number in measure 2. Now, well enter a rest. Press l. Finale adds a rest on the and of beat 1. Since rests are generally not displayed on tab staves, the rest is hidden. It will display as a shaded rest in the score, and will not appear in the printout. Now, lets enter the half note on the second beat. Refer back to Tutorial 1a for information on entering standard notation with the Simple Entry Caret.
Hold down !, @ and d (Mac: c, a and d) and then, on the QWERTY keyboard, type 6. Notice the note on the Caret changes to a half note. The next fret number is on the same string, so we can just type in the fret number. Press Enter. Finale places a 0 on the string. You could have instead hit the 0 key on the numeric keypad. Measures 1 and 2 are now complete. Instead of typing the string and fret number, you can also use a MIDI device to enter tablature with the Simple Entry Caret. First, from the Simple
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Click the Bend Hat Tool in the Smart Shape palette. Now well enter a bend and release from third beat of the second measure to the first beat in the third measure. Double click the A on the third beat of the second measure. You should now see a bend hat extending from the A to the B flat. Double click the B flat on the last beat of the second measure. You should now see a bend hat extending from the B flat back to the A in the third measure. Click the Trill Extension Tool . Well use this tool to add a tremolo on the last note. Above the last note, double-click and drag to create a tremolo marking. Your standard notation staff should now look like this. Use pre-set metatools to quickly enter Smart Shapes into a tab staff. For example, hold down the B key and double-click a fret number to enter a bend curve, N for a bend hat or hold down E, double-click and drag for a tremolo.
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Click to the left of the standard notation staff to highlight the entire staff. Drag the highlighted area down into the tab staff. In the Lowest Fret dialog box type 0. Click OK. The notes will convert to tab numbers and the markings will translate properly for tab notation. The bend hats have converted to bend and release curves.
You will notice the last note is translated to the open A string. Now, lets move this down to the E string for the tremolo. Click the Simple Entry Tool 4. While pressing the ! (Mac: b) key, click the last note so it is selected. Press the down arrow f key to move it to the sixth string. Now the tremolo is possible without a whammy bar. Now, lets say we want to add a 1/4 bend on the second to last note. Click the Smart Shape Tool W. Click the Guitar Bend Tool . On the second to last fret number (3), hold down the ! (Mac: b) key and doubleclick. You should now see a curved line with an arrow pointing up and a 1/4 figure indicating a bend of a quarter step. Note that you can also enter guitar bends in a tab staff by simply double-clicking the first of two fret numbers. Finale will even attach the appropriate text based on the pitch difference of the fret numbers. Now, you may want to add a bend indication in the standard staff on the second to last note.
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Now, you can use the arrow keys to make fine adjustments. To enter a pull-off, follow the same steps, only choose the P custom shape in the Custom Shape dialog box. Use the above method to enter a variety of performance indications used regularly for fretted instruments. In the Smart Line Selection window you will find figures for bends (B), releases (R), palm mutes (P.M.), harmonics (A.H. and P.H.), picking and others.
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As you play each measure, the numbers appear compressed together; only when youve completely filled a measure (and moved on to the next) does the full-fledged notation appear. When youre finished, click the mouse button anywhere on the screen. The editing frame goes away. Take a look at what Finale did: there should be a C scale in the tab staff with the fret numbers the same as the ones you played. If not, try entering a slower tempo in the Playback and/or Click dialog box, or change the MIDI In Latency value in the MIDI Setup dialog box. Now well copy the tab you just entered into the standard notation staff. Click the Mass Edit Tool l. Highlight the measures containing fret numbers, and then drag the region into the notation staff. Your document should now look like the figure above.
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flips a beam "stub" to other side of stem adds a second stem; "splits" a chord's stem lets you create a stem of any shape breaks 16th-note (and other) beams
changes the beam height and angle extends a beam (even across barlines) changes a tie length and arc
Secondary Beam Break Tool Secondary Beam Angle Tool Dot Tool
changes the angle of secondary beams moves a dot up, down, left, or right
Using the Special Tools tool, you can edit one measure of music at a time. To edit any of the above-listed musical elements, click the appropriate tool on the palette, then click the measure you want to edit. Finale will normally display a small square handle on each note, stem, accidental, beam, tie or dot (depending on which tool youre usingto hide these handles,
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Click the Stem Direction Tool A. A handle appears above and below every note in the measure. A click on any handle flips the stem in its directionand freezes the stem that way (hence the snowflake icon), even if the piece gets transposed. Click the handle again to restore the note to floating status. (Of course, its easier to flip stems with the Simple or Speedy Entry Tool. Position the insertion bar on a note and press the L key to freeze its stem in the opposite direction, or !-L (Mac: b-L) to restore the stem to its floating status. Note that the keystroke may different if you have edited the Simple Entry keyboard shortcuts.) Click the Double/Split Stem Tool N. When you click this tool, a handle appears on every notehead in the measure; another appears above the staff, and another below. Click the lower handle of a note or chord to create double stemming:
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Try it now: Click the lower handle of each of the sixteenth notes in the piano part. The new, second stem always points in the opposite direction from the original stem, no matter which handle (top or bottom) you clicked. The note handles provide an additional feature. They can produce split stemming within a chord, giving the effect of a separate inner voice, like this:
There are two steps to creating this effect: First, click the bottom stem to let Finale know you want to create split stemming. Then click the handle of each note you want to be a part of the upper stem only. Click the upper notehead handle of each sixteenth-note chord. Deselect Show Handles (in the Special Tools Menu) to hide the handles for a moment. You can see that youve made the sixteenth notes appear to be stemmed separately. Select Show Handles again to restore the handles. You may not use the next two tools as frequently, but its a good idea to keep their functions in mind; feel free to experiment as you read. The Reverse Stem Tool F simply flips the stem from one side of its notehead to the other, a function that may be useful in conjunction with cross-staff notes (see THE NOTE MOVER TOOL: CROSS-STAFF NOTES later in this tutorial):
&c ?c
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You can remove changes youve made with the Stem Direction, Double/Split Stem, and Reverse Stem tools using a slightly different method. Select the desired region with the Mass Edit Tool. From the Mass Edit Menu, choose Utilities, then Remove Stem Changes.
MEASURE NUMBERS
In the real world, measures are sometimes numbered A, B, C and D. Sometimes people cut sections out of music, resulting in a measure numbering sequence like 52, 53, 70. Other times music is inserted, and the bars are called 33a, 33b, 33c. For these situations, Finale can create several different numbering systems, one for each region of a piece. In this example, however, youll simply number every measure sequentially. Youll be using the Measure Tool. Click the Measure Tool z. From the Measure Menu, choose Measure Numbers, then select Edit Regions. The Measure Number dialog box appears.
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The text box at the top of this dialog box is currently empty, indicating that no measure number regions have been defined for this document. (The Tutorial 8.MUS file, that is. New default documents have a single measure number region by default starting with the first measure.) Click Add. Finale creates a measure number region, Region 1, encompassing measures 1 through 999. (There aren't anywhere near 999 measures in this document, but weve entered a very high number to make sure that all the measures you do have are included in this region.)
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Drag the number into place just below and to the right of the barline. You dont have to drag the 0 itself. You can drag anywhere within the display. Click OK. All that remains is to tell Finale how often you want the numbers to appear. If you select Show Measure Numbers at Start of Staff System (the default), numbers will only appear on measures that begin new systems. To make our changes easier to see, though, well number every measure. Click the radio button for Show Every __ Measures Beginning with Measure __. Make sure 1 is entered into both text boxes. Click OK. Youve now numbered all the measures, but they appear over every staff. In a piano-and-solo score like the one in this tutorial, the score might look best if they only appeared once below the solo staff. Click the Staff Tool s; double-click any measure in the middle staff. The Staff Attributes dialog box for this staff appears. In the Items to Display section, uncheck Measure Numbers. From the Staff drop-down list at the top of the Staff Attributes dialog box, choose [Staff 3] (to advance to the bottom staff) and click Measure Numbers again. Click OK. Youve just told Finale not to draw the measure numbers under the piano staves. They now appear only under the top staff.
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This small circle is the origin. It doesn't print out; it just anchors your shape.
The Text Tool creates text objects. The Selection Tool selects, stretches, and moves objects.
The Multiline Tool creates multiple-segment lines. The Bracket Tool creates a bracket or brace. The Graphics Tool allows you to import graphics. The Polygon Tool creates enclosed straight-sided shapes.
Using the Rectangle The Hand Grabber or Ellipse tools, drag moves the entire diagonally to create a drawing within the rectangle or ellipse. window. The Slur Tool draws curves Using the Line Tool, drag with tapered ends. to create a straight line.
Lets say that you want a special effectyou want the flute rotated 90 degrees and played vertically. In the steps below, the units shown in the H: (horizontal coordinate) and V: (vertical coordinate) text boxes are measured in points (72 per inch). From the Shape Designer Menu, choose Rulers and Grid. The Rulers and Grid dialog box appears. Click Points, then click OK. Youve just set the measurement units to Points. If no grid points appear in the drawing area, from the Shape Designer Menu, choose Show, and then Grid. Grid points now appear in the Shape Designer drawing area. From the View drop-down list, choose 200%. Everything on the screen now appears twice the size it will be in the score. Click the Rectangle Tool S. Youre about to draw a tall thin rectangle that will represent the flute itself. Starting on the origin, click and drag straight up and to the right until H: is about 4 and V: is about 36. Release the mouse button. The origin is the small white circle at the center of the screen. You drew a rectangle, all right, but its too thick to look like a flute. Thats easily remedied:
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SCANNING MUSIC
Finale offers a variety of ways for you to scan sheet music and bring the results into Finale. You can bring your scanned files into Musiteks MIDISCAN or SmartScore software, then import the resulting files into Finale. Or, you could directly acquire sheet music from you scanner, and translate it to a Finale file using built-in SmartScore technology. The SmartScore Lite feature in Finale, like many music scanning products, doesnt recognize articulation marks, hairpins, double or repeat barlines, or text. It will recognize 3 accidental types, 3 clefs, 16 staves per page, smallest note value is a 32nd note, and a maximum of 1 augmentation dot. Because scanning is not a perfect science, you will need to clean up any file after conversion. Depending on the music, some users will find it easier to simply re-enter the music via one of Finale's traditional note entry methods: Simple Entry, Speedy Entry, or HyperScribe. Remember that to take advantage of any of Finale's scanning capabilities, you will need to have a properly installed scanner (contact the manufacturer of your scanner if you have questions). Because scanners and scanning software varies widely, we cannot provide instructions on how to prepare a file for every scanner. For some hints on how to prepare a scanned file from some popular scanners, see SCANNING in the User Manual. The scanned sheet music image should be saved as a black and white (or line art) graphic in TIFF format at a resolution of 300dpi. Place a sheet of music on your scanner. Ensure it is placed squarely on the scanners bed, and the staff lines are not slanted on the page. Do not use hand-written or photocopied scores. If you have already scanned and saved TIFF files (or want to use our demonstration TIFF file), from the File Menu, choose SmartScore Scanning Lite, and then TIFF Import (and skip the next three steps). From the File Menu, choose SmartScore Scanning Lite, and then Acquire is not an Acquire. Finale opens your scanning software. In most cases, all the set- option on Mac. Open tings you need to properly scan the file for Finale import are configured. scanned TIFFs from Scan the first page of your score. After the scan, click Yes to scan addi- the SmartScore Lite dialog box. tional pages. Click No once all your pages have been scanned.
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PERCUSSION MAPS
One of the more powerful aspects of Finale is Percussion Mapping. In General MIDI, each percussion sound is assigned to a MIDI pitch (i.e. MIDI Note 36 is a bass drum sound). Percussion Mapping allows you to map any MIDI note to any staff position. Suppose you wish to create a score for your drum set player and you are interested in both how the score looks and plays back. Click on File and choose New, then Document With Setup Wizard. Enter a title or composer, if desired, then click Next. The second page of the Setup Wizard appears, where you can select your percussion instruments. Click Drums in the first column. Double-click Drum Set in the second column. Click Next twice then Finish to select the default settings and create a blank drum score.
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Actually, youve been using a template since you began learning Finale: the Maestro Font Default document. This special document duplicates itself every time you start Finale (or choose the New Default Document option from the New submenu of the File Menu), bringing an untitled copy to the screen.
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ORDER OF ENTRY
In general, you can make the most of your time by creating your documents in the following order. Save your work frequently. The list below is just one possibility; you may find a different order suits your style better. 1. Use the Setup Wizard or a template to define the instruments and basic layout of your piece. If needed, add, delete or edit staves with the Staff Tool. 2. Enter the music using the Simple Entry Tool, Speedy Entry Tool, or HyperScribe. 3. Edit the music with the Simple Entry Tool. Get familiar with the numeric keypad commands, including duration shortcuts and keystrokes for selecting other tools. Remember, you can right-click (Mac c-click) any entry to edit it with a context menu, or !-click (Mac b-Click) to select any note and use a modifier keystroke to edit the note. To see a list of keystrokes, from the Simple Menu, choose Simple Edit Commands. 4. Using the Playback Controls, listen to your piece to check for mistakes. 5. Put in the lyrics using either Type into Score or Click Assignment. 6. Use the Repeat Tool or one of the Repeat Plug-ins to place any repeats. 7. Add chord symbols and fretboards. 8. Put in all the expression markings: articulations, dynamics, slurs and so on. Assign your most frequently used markings to Metatools. 9. Verify that the music is spaced correctly; if necessary, use the Music Spacing commands in the Mass Edit Menu. 10. Use the Resize Tool to specify the overall size of the music (by clicking the upper-left corner of the page). 11. Look the piece over in Page View. Fix bad page turns or system breaks, using the Mass Edit Tool's Fit Music command. Use the Mass Edit Tool to move measures up or down systems as neccessary using the up and down arrows. 12. Optimize systems, if necessary, by choosing Optimize Staff Systems from the Page Layout Menu. 13. Add rehearsal notes, subtitles and page numbers with the Text Tool. 14. Use the Page Layout Tool to make final adjustments to your score and parts.
MACROS
The built-in keyboard shortcuts described above and Metatools are all well and good, but what about commands that you use often but which have no keyboard equivalents? Furthermore, what about multistep procedures (switch into Page View, Scale View to 75%, click Page Layout Tool, indent first system, click OK) that you perform often? If youre even a moderate efficiency demon, you should try the FinaleScript plug-in. This plug-in was designed to provide an easy way to automatize repetitive tasks, so a series of commands can be run once for any number of documents, instead of over and over again manually. For example, instead of opening, changing the spacing, transposition and layout of many documents manually, this plug-in allows you to run the same set of commands to all of these documents at once. A series of commands can also be applied to a single document. To access the FinaleScript plugin, from the Plug-ins Menu, choose Miscelaneous, and select FinaleScript Palette. Also, see FINALESCRIPT PLUG-IN in the User Manual. In Addition to the FinaleScript plug-in, you might also consider linking Finale up with a thirdparty macro program. A macro is a series of stepsdragging, choosing menu commands, typing, and so onthats been automated and programmed to execute itself when you press a certain keystroke. Macro programs let you perform any such sequence with a single keystroke. QuicKeys (CE Software: 1-800-5CE-SOFT), or Tempo Shortcutter (Affinity Microsystems: 1-800-367-6771), for example, can make your life with Finale easier. If youre unfamiliar with a macro program, youll have to sit down with its manual and learn how it works. But its a worthwhile investment of time, and will pay for itself many times overevery time you work with Finale, in fact, and get to watch the macro program perform a routine multistep task for you. Furthermore, you can use a macro program to map tool keyboard equivalents (since Finale provides only ten). For example, you may decide to use !-T to switch to the Text Tool. For
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License Agreement
IMPORTANT-READ THIS AGREEMENT! BY INSTALLING FINALE, YOU AGREE TO BE BOUND BY THIS LICENSE AGREEMENT. A COPY OF THIS LICENSE AGREEMENT CAN BE FOUND ON WWW.MAKEMUSIC.COM. IF YOU DO NOT AGREE TO THE TERMS AND LIMITATIONS OF THIS LICENSE AGREEMENT, promptly return the entire FINALE package to the place where you purchased it within thirty (30) days of purchase to receive a refund. MAKEMUSIC, INC. ("MAKEMUSIC") is licensing the FINALE software programs contained in the disk packet and the FINALE package (collectively "the SOFTWARE") to you on the following terms and conditions: 1. GRANT OF LICENSE. In consideration of the license fee that is a part of the price you paid for this product, MAKEMUSIC grants you, as licensee, a nonexclusive right to use the SOFTWARE on two computers ("CPU") under the terms and limitations of this License Agreement. However, supplemental Site License and Lab Pack Agreements strictly limit use to the number of computers specified on those Agreements. 2. OWNERSHIP. As licensee, you own the documentation materials and the media on which the SOFTWARE is recorded, but MAKEMUSIC retains all ownership and rights in the SOFTWARE, including all rights in any portion(s) of the SOFTWARE present in any output of the SOFTWARE. This License Agreement is NOT a sale of the SOFTWARE. 3. USE RESTRICTIONS. As a single user, you may physically install the SOFTWARE on two computers, provided that the SOFTWARE is used on only one computer at a time. Site License and Lab Pack users may install the SOFTWARE on only the number of computers allowed in the supplemental Site License and Lab Pack Agreements. As a single user, you may not install or use the SOFTWARE on a network, multiple CPU, multiple site arrangement, or any other hardware configuration where the SOFTWARE is accessible to more than one CPU or to more than one user. You may not use telecommunication transmissions to electronically transfer the SOFTWARE from one CPU to another. To protect MAKEMUSIC's copyrights and trade secrets in the SOFTWARE, you may not adapt or make alterations to the SOFTWARE, decompile, disassemble, translate, convert to another programming language or otherwise reverse engineer the SOFTWARE. 4. TRANSFER RESTRICTIONS. You may not transfer, assign, sell, or otherwise dispose of the SOFTWARE on a permanent basis without the written permission of MAKEMUSIC. Should MAKEMUSIC grant such permission, you may be required to pay a Transfer Fee in effect at the time of the transfer. In no event may you rent, lease, grant sublicenses or any other rights in the SOFTWARE to others on a temporary basis, including renting the SOFTWARE and CPU together to other users.
199
License Agreement
5. COPY RESTRICTIONS. You may make one copy of the SOFTWARE solely for backup purposes. The backup copy automatically becomes the property of MAKEMUSIC and is subject to this License Agreement. You must reproduce MAKEMUSIC's copyright notice on the backup copy. 6. AUTHORIZATION. You have 30 days from date of installation of the SOFTWARE to authorize each copy of the SOFTWARE. The first time you launch the SOFTWARE, you will be prompted to authorize the SOFTWARE via the Internet, phone, fax or mail. If you choose not to authorize, you will be prompted to do so each time you launch the SOFTWARE. If authorization is not completed within thirty days, printing and saving are disabled until you choose to authorize. 7. SUPPORT AND UPDATE POLICY. MAKEMUSIC is not responsible for maintaining or helping you to use the SOFTWARE, except through MAKEMUSIC's FINALE SUPPORT SYSTEM. From time to time, MAKEMUSIC may update the SOFTWARE. By authorizing the SOFTWARE with MAKEMUSIC, you will be able to use MAKEMUSIC's FINALE SUPPORT SYSTEM. In addition, you will receive information regarding updated versions of the SOFTWARE. Future upgrades will be made available to licensees who have authorized the SOFTWARE with MAKEMUSIC and paid an Upgrade Fee. 8. TERMINATION. This License Agreement is effective upon installation of the SOFTWARE and remains in effect until expiration of all copyright interests in the SOFTWARE, unless earlier terminated. This License Agreement will terminate automatically without notice from MAKEMUSIC if you fail to comply with any of the terms or limitations of this License Agreement. Upon termination you must return all copies of the SOFTWARE to MAKEMUSIC. 9. MISCELLANEOUS. For single users, this License Agreement is the complete and exclusive agreement between you and MAKEMUSIC relating to the SOFTWARE. Supplemental Site License and Lab Pack Agreements may also be in effect for some users. This License Agreement along with the Site License and/or Lab Pack Agreements shall be interpreted under the laws of the State of Minnesota applicable to contracts made in Minnesota. The FINALE SOFTWARE and accompanying documentation materials may also be protected under federal copyright and patent laws. Unauthorized copying or use of the SOFTWARE beyond the scope of this License Agreement is expressly forbidden. You may be held legally responsible for any copyright or patent infringement that is caused or encouraged by your failure to abide by the terms and conditions of this License Agreement. SOFTWARE DISCLAIMER OF WARRANTY AND LIMITED WARRANTY FOR MEDIA THE SOFTWARE AND ACCOMPANYING DOCUMENTATION MATERIALS ARE PROVIDED SOLELY ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE AND ACCOMPANYING DOCUMENTATION MATERIALS IS WITH YOU. YOU ASSUME ALL RESPONSIBILITY FOR SELECTION OF THE SOFTWARE AND ACCOMPANYING DOCUMENTATION MATERIALS
200
License Agreement
TO ACHIEVE YOUR INTENDED RESULTS, AND FOR THE INSTALLATION, USE, AND RESULTS OF THE SOFTWARE. IF THE SOFTWARE OR ACCOMPANYING DOCUMENTATION MATERIALS PROVE TO BE DEFECTIVE, YOU, NOT MAKEMUSIC OR ITS DEALERS, DISTRIBUTORS, AGENTS, OR EMPLOYEES, ASSUME THE ENTIRE COST OF ANY AND ALL NECESSARY SERVICING, REPAIR, OR CORRECTION. MAKEMUSIC warrants to the original licensee of the SOFTWARE that the media on which the SOFTWARE and accompanying documentation materials are recorded will be free from defects in materials or workmanship under normal use for a period of 90 days from the date of purchase of the media and documentation materials as evidenced by a receipt. This warranty will be null and void if the media appears to have been damaged due to unauthorized service, modification, accident, abuse, misuse, or excessive wear. MAKEMUSIC's entire liability and your exclusive remedy as to defective media shall be replacement of the defective media. MAKEMUSIC will replace any defective media you return during the 90 day warranty period, without charge, provided you have authorized the SOFTWARE with MAKEMUSIC. Prior to returning the defective media, you must call MAKEMUSIC for a return authorization number. Returned media should be shipped in a protective package to MAKEMUSIC Inc. at the address shown in the documentation materials, and should be accompanied by the return authorization number, a copy of the paid receipt, a brief description of the problem and your return address. SOME STATES DO NOT ALLOW LIMITATION ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE 90 DAY LIMITATION MAY NOT APPLY TO YOU. Neither MAKEMUSIC nor anyone else involved in the creation, production, licensing, or delivery of the SOFTWARE and documentation materials shall be liable for any indirect, incidental, consequential, or special damages (including damages for lost profits or the like) resulting from breach of warranty or any type of claim arising from the use or inability to use the SOFTWARE, even if MAKEMUSIC has been advised of the possibility of such damages. In any event, MAKEMUSIC's responsibility for direct damages is never more than the purchase price and license fee you paid for the FINALE package. SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. EXCEPT AS EXPRESSLY PROVIDED ABOVE, MAKEMUSIC MAKES NO WARRANTIES REGARDING THE SOFTWARE, DOCUMENTATION MATERIALS, OR MEDIA, EITHER EXPRESS OR IMPLIED, INCLUDED BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. No oral or written information or advice provided by MAKEMUSIC, its dealers, distributors, agents, or employees shall create any other warranty or increase in any way the scope of this warranty, and you may NOT rely on such information or advice. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
201
License Agreement
IMPORTANT NOTE: This Software may be used to reproduce materials. It is licensed to you only for reproduction of non-copyright materials, materials in which you own the copyright or materials you are authorized or legally permitted to reproduce. If you are uncertain about copyright law you should contact your legal advisor.
202
Index
Numerics
6/8 meter . . . . . . . . . . . . . . . . . . . . 50 8va markings . . . . . . . . . . . . . . . . . 76
C
Check for Extra Notes . . . . . . . . . . 16 Chord Menu . . . . . . . . . . . . . . . . . 65
Edit Learned Chords . . . . . . . Manual Input . . . . . . . . . . . . MIDI Input . . . . . . . . . . . . . . One-Staff Analysis . . . . . . . . . Position Fretboards . . . . . . . . Show Fretboards . . . . . . . . . . Two-Staff Analysis . . . . . . . . . Type Into Score . . . . . . . . . . .
A
Accents . . . . . . . . . . . . . . . . . . . . . 73 Accidental Mover Tool . . . . . . . . 177 Accidentals
Simple Entry Speedy Entry
. . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . 31 Advanced Tools . . . . . 104, 137, 175 Anacrusis . . . . . . . . . . . . . . . . . . . 92 Apply Note Spacing . . . . . . . . . . . 93 Apply Staff Style . . . . . . . . . . . . . 116 Arrow Keys . . . . . . . . . . . . . . . . . . 83 Articulation Tool . . . . . . . . . . . . . 73 Articulations . . . . . . . . . . . . . . . . . 73 Adding a single articulation . . . . . 74 Adding in Simple Entry . . . . . . . . 12 Adding multiple . . . . . . . . . . . . . . 77 Deleting a single articulation . . . . . 74 Deleting multiple . . . . . . . . . . . . . 80 Automatic Music Spacing . . . . . . . 93
B
Backups . . . . . . . . . . . . . . . . . . . . 23 Beam Angle Tool . . . . . . . . . . . . . 179 Beam Extension Tool . . . . . . . . . 179 Beam Stem Adjust Tool . . . . . . . . 179 Beam Width Tool . . . . . . . . . . . . 179 Beaming . . . . . . . . . . . . . . . . 50, 175
. . . 65 65, 68 . . . 65 . . . 65 . . . 68 . . . 68 . . . 65 . . . 65 Chord Symbols . . . . . . . . . . . . . . . 65 Chord Tool . . . . . . . . . . . . . . . . . . 65 Chords . . . . . . . . . . . . . . . . . . 18, 30 Clear Items . . . . . . . . . . . . . . 59, 180 Clefs . . . . . . . . . . . . . . . . . . . . . . 109 Changing the Clef in Simple Entry . 20 Click and Countoff . . . . . . . . . . . . 46 Click Assignment . . . . . . . . . . . . . 60 Coda . . . . . . . . . . . . . . . . . . . . . . . 63 Composer credits . . . . . . . . . . . . 101 Compound meter . . . . . . . . . . . . . 50 Continuous Data . . . . . . . . . . . . . 148 Copy and Replace . . . . . . . . . . . . . 87 Copying Music . . . . . . . . . . . . . . . 39 Copying music . . . . . . . . . . . . . . . 13 Copyright . . . . . . . . . . . . . . . . 1, 101 Create new Measures . . . . . . . . . . 16 Crescendos . . . . . . . . . . . . . . . . . . 76 Cue notes . . . . . . . . . . . . . . . . . . . 99 Cue staff . . . . . . . . . . . . . . . . . . . 100 Custom Stem Tool . . . . . . . . . . . 179
203
Index
D
Dates . . . . . . . . . . . . . . . . . . . . . . 101 Default Document . . . . . . . . . . . . . 46 Delete Staff Systems . . . . . . . . . . . 98 Deleting Measures . . . . . . . . . . . . 39 Document Menu
Document Settings Layer Options . . . . . . . . . . . . . . 68 Music Spacing Options . . . . . . . . 71 Playback Options . . . . . . . . . . . . 136
Expressions . . . . . . . . . . . . . . . . . . 73
Adding in Simple Entry . . . . . . . . 12 Copying and Pasting . . . . . . . . . . 87 Creating Expressions . . . . . . . . . . 80 Defining Playback . . . . . . . . . . . 151 Multimeasure Rests . . . . . . . . . . . 84 Tempo Marking . . . . . . . . . . . . . 154
F
Fermatas . . . . . . . . . . . . . . . . . . . . 73 File Menu
Close . . . . . . . . . . . . . . . . . . . . . . 4 Close All . . . . . . . . . . . . . . . . . . . 23 Exit . . . . . . . . . . . . . . . . . . . . . . 24 New Default Document . . . . . . . . . . . 46 Document from Template . . 25, 191 Document with Setup Wizard . . . . 1 Open . . . . . . . . . . . . . . . . vii, 4, 65 Open Library . . . . . . . . . . . . . . . . 88 Print . . . . . . . . . . . . . . . . . . . . . 103 Quit . . . . . . . . . . . . . . . . . . . . . . 24 Save . . . . . . . . . . . . . . . . . . . 23, 43 Save Library . . . . . . . . . . . . . . . . 88
Document Setup Wizard . . . . . . . . . 1 Dot Tool . . . . . . . . . . . . . . . . . . . 180 Double/Split Stem Tool . . . . . . . . 177
E
Edit Learned Chords . . . . . . . . . . . 65 Edit Lyrics . . . . . . . . . . . . 58, 59, 62 Edit Menu
Automatic Music Spacing . . . . . . . 93 Measurement Units . . . . . . . 95, 180 Partial Measure Selection . . . . . . . 40 Select All . . . . . . . . . . . . . . . . . . 59 Select Partial Measure . . . . . . . . 112 Select Region . . . . . . . . . . . . . . . . 39 Undo . . . . . . . . . . . . . . . . . . . . . 30 Update Layout . . . . . . . . . . . . 92, 94
Edit Staff Attributes . . . . . . . . . . 109 Editing the Maestro Font Default file
Templates Editing the Maestro Font Default
Fill with Rests . . . . . . . . . . . . . . . . 16 First Ending Repeats . . . . . . . . . . . 63 Fit Music . . . . . . . . . . . . . . . . . . . . 91 Frame Attributes . . . . . . . . . . . . . 103 Fret Number . . . . . . . . . . . . . . . . 164
.. 191 EDUs . . . . . . . . . . . . . . . . . . 51, 145 EPS file . . . . . . . . . . . . . . . . . . . . 104 Eraser . . . . . . . . . . . . . . . . . . . . . . 10 Erasing Music . . . . . . . . . . . . . . . . 40 Erasing music . . . . . . . . . . . . . . . . 13 Expression Libraries . . . . . . . . . . . 88
G
Garritan Personal Orchestra (GPO) .
129
204
Index
Guitar Bends . . . . . . . . . . . . . . . . 167 Guitar Tablature . . . . . . . . . . . . . 161 Internal Speaker Playback . . . . . . . 42
H
Hammer-ons . . . . . . . . . . . . . . . . 169 Hand Grabber Tool . . . . . . . . . . . 194 Help . . . . . . . . . . . . . . . . . . . . . . . vi Hiding
Notes or Rests . . . . . . . . . . . . . . Staves (permanently) . . . . . . . . . Staves (temporarily) . . . . . . . . . .
J
Jump to Next Measure . . . . . . . . . 29
K
Key
. 41 117 113 Home Position . . . . . . . . 40, 99, 101 Horizontal scroll bar . . . . . . . . . . . . 6 Human Playback . . . . . . . . . . . . . 133 HyperScribe . . . . . . . . . . . . . . . . . 45 Record Mode . . . . . . . . . . . . . . . . 52 Transcribing a Melody . . . . . . . . . 49 Transcribing a Scale . . . . . . . . . . . 47 Two-handed HyperScribing . . . . . . 51
HyperScribe Menu
Beat Source . . . . . . . 47, 49, 51, 171 Playback and Click . . . . . . 47, 171 Tap . . . . . . . . . . . . . . . . . . 49, 51 Record Mode . . . . . . . . . . . . 48, 171 Split into Two Staves . . . . . . . . . 52
. 20 . 55 ..3 Key Signature Tool . . . . . . . . . . . . 55 Key Velocities . . . . . . . . . . . . . . . 142 Keyboard Shortcuts . . . . . . . . . . 194 Kontakt Player . . . . . . . . . . . . . . 129
Changing the Key in Simple Entry Changing the Key Signature . . . . Setting the Key Signature . . . . . .
L
Layer Options . . . . . . . . . . . . . . . . 68 Layers . . . . . . . . . . . . . . . . . . . . . . 41 Libraries . . . . . . . . . . . . . . . . . . . . 88
Expressions Staff Styles
I
Inner Voices . . . . . . . . . . . . . . . . . 41 Insert mode . . . . . . . . . . . . . . . . . . 35 Insert Page Break . . . . . . . . . . . . . 98 Insert Staff Systems . . . . . . . . . . . 98 Inserting Notes or Rests . . . . . . . . 35 Installing Finale
. . . . . . . . . . . . . . . . . 88 . . . . . . . . . . . . . . . . 116 lines . . . . . . . . . . . . . . . . . . . . . . . 76 Linked Parts . . . . . . . . . . . . . . . . 120 Creating . . . . . . . . . . . . . . . . . . 120 Manage Parts dialog box . . . . . . . 121 Multimeasure rests . . . . . . . . . . 123 Select Parts/Score dialog box . . . . 123
Lyrics
Click Assignment Type into Score .
. . . . . . . . . . . . . 59 . . . . . . . . . . . . . 57
Lyrics Menu
. . . . . . . . . . . . . . . . . xiii . . . . . . . . . . . . . . . . . . vii Instrument Definition dialog box 126 Instrument List . . . . . . . . . . . . . . 125
Macintosh Windows
Lyrics Tool . . . . . . . . . . . . . . . . . . 57
Click Assignment . . . . . . . . . . . . . 60 Edit Lyrics . . . . . . . . . . . 58, 59, 62 Shift Lyrics . . . . . . . . . . . . . . . . . 61 Type into Score . . . . . . . . . . . . . . 57
205
Index
M
Macros . . . . . . . . . . . . . . . . . . . . 195 Maestro Font Default . . . . . . 46, 191 Main Tool Palette . . . . . . . . . . . . . . 6 Mass Edit Menu
Clear Items . . . . . . . . . . . . . 59, 180 Copy and Replace . . . . . . . . . . . . 87 Fit Music . . . . . . . . . . . . . . . . . . 91 Music Spacing . . . . . . . . . . . . . . . 93 Apply Note Spacing . . . . . . . . . . 93 Transpose . . . . . . . . . . . . . . . . . 112 Unlock Systems . . . . . . . . . . . . . . 92 Utilities . . . . . . . . . . . . . . . . . . 181 Remove Stem Changes . . . . . . . 181
. . . . . . . . . . . . . . . . . xiv . . . . . . . . . . . . . . . . . viii
150 150 MIDI Tool Menu . . . . . . . . . . . . . 138 MIDISCAN . . . . . . . . . . . . . . . . . 187 Mixer . . . . . . . . . . . . . . . . . . . . . 131
Movie Window
see Syncing Finale to Video
Mass Edit Tool 13, 59, 87, 91, 93, 112 Measure Layout . . . . . . . . . . . . . . 91 Measure Numbers . . . . . . . . . . . . 181 Measure Tool . . . . . . 21, 39, 94, 181 Measurement Units . . . . . . . . 95, 180 Measures
Adding . . . . . . . . . . . . . . . . . . . . Deleting . . . . . . . . . . . . . . . . . . . Selecting Several Measures . . . . . .
Multimeasure Rests
Expressions
21 39 38 Menu bar . . . . . . . . . . . . . . . . . . . . . 6 Message Bar . . . . . . . . . . . . . . . . . . 6 Metatools . . . . . . . . . . . . . . . . . . . 77 Articulations . . . . . . . . . . . . . . . . 77 Expressions . . . . . . . . . . . . . . . . . 78 Tuplets . . . . . . . . . . . . . . . . . . . . 34 Metronome Click . . . . . . . . . 48, 171 MicNotator . . . . . . . . . . . . . . . . . . 45 MIDI Channels . . . . . . . . . . . . . . 125
MIDI Menu
Click and Countoff . . . . . . . . 46, 171 Quantization Settings . . . . . . . . . . 51 More Settings . . . . . . . . . . . . . . 52 Macintosh Windows
Multimeasure rests . . . . . . . . . . . 123 Multiple Voices . . . . . . . . . . . . . . . 41 Music Spacing . . . . . . . . . . . . . . . . 93 Music Spacing Options . . . . . . . . . 71 Music XML Musica ficta . . . . . . . . . . . . . . . . . 177
see Dolet Music XML plug-in
. . . . . . . . . . . . . . . . . 84
N
New Staves . . . . . . . . . . . . . . . . . 109 New Staves (with Wizard) . . . . . 114 Note Durations . . . . . . . . . . . . . . 143 Note Position Tool . . . . . . . . . . . 176 Note Shape Tool . . . . . . . . . . . . . 176 Notehead Position Tool . . . . . . . 176 Notes, Hiding . . . . . . . . . . . . . . . . 41 Nudge Keys . . . . . . . . . . . . . . . . . . 83
. . . . . . . . . . . . . . . . xviii . . . . . . . . . . . . . . . . . . xi
206
Index
O
Open Library . . . . . . . . . . . . . . . . 88 Optimizing Systems . . . . . . . . . . 117 Order of Entry . . . . . . . . . . . . . . 193
Simplified
R
Read Me file . . . . . . . . . . . . . . . . . vi Record Mode . . . . . . . . . . 48, 52, 171 Redraw Options . . . . . . . . . . . . . 194 Rehearsal letters . . . . . . . . . . . . . . 84 Remove Stem Changes . . . . . . . . 181 Repeat Barlines . . . . . . . . . . . . . . . 63 Repeat Tool . . . . . . . . . . . . . . . . . . 63 Resize
. . . . . . . . . . . . . . . . . xxii
OS X
Configuring MIDI with OS X 10.2.x
xv
P
Page Breaks . . . . . . . . . . . . . . . . . . 98 Page counter . . . . . . . . . . . . . . . . . . 6 Page Layout Menu
. . . . . . . . . 98 . . . . . . . . . 98 . . . . . . . . . 98 . . . . . . . . 118 . . . . . . . . . 97 Page Layout Tool . . . . . . . . . . . . . 95 Page Numbers . . . . . . . . . . . 101, 103 Page View . . . . . . . . . . . . . . . 21, 116 Partial Measures . . . . . . . . . . 40, 112
Parts
see Linked Parts
Delete Staff Systems . . Insert Page Break . . . . Insert Staff Systems . . Optimize Staff Systems Space Systems Evenly .
S
Save Library . . . . . . . . . . . . . . . . . 88 Saving . . . . . . . . . . . . . . . . . . . . . . 23 Scale View . . . . . . . . . . . . . . . 22, 46 Scanning Music . . . . . . . . . . . . . . 187 Scroll View . . . . . . . . . . . . . . 21, 109 Scrubbing Playback . . . . . . . . . . . . 43 Second Ending Repeats . . . . . . . . . 63 Second Verse . . . . . . . . . . . . . . . . 61 Secondary Beam Angle Tool . . . . 179 Secondary Beam Break Tool . . . . 179 Select All . . . . . . . . . . . . . . . . . . . . 59 Select Notes on Entry . . . . . . . . . . 16 Select Staff Set . . . . . . . . . . . . . . 114 Selecting music
Pickup Measures . . . . . . . . . . . . . . 92 Playback . . . . . . . . . . 42, 53, 67, 125 Playback and Click . . . . . . . . 47, 171 Playback Controls . . . . . . . . . . . . . 42 Playback During Drag . . . . . . . . . . 29 Playback Options . . . . . . . . . . . . 136 Printing . . . . . . . . . . . . . . . . . . . . 106 Program Staff Set . . . . . . . . . . . . 114 Pull-offs . . . . . . . . . . . . . . . . . . . 169
Scrubbing
. . . . . . . . . . . . . . . . . . 43
Q
Quantization Settings . . . . . . . . . . 51
Index
Set Default Name Positions . . . . . 110 Setup Wizard . . . . . . . . . . . . . 1, 161 Shape Designer . . . . . . . . . . . . . . 184 Shift Lyrics . . . . . . . . . . . . . . . . . . 61 Shortcuts . . . . . . . . . . . . . . . . . . 194 Show Staff Styles . . . . . . . . . . . . 116 Simple Entry . . . . . . . . . . . . . . . . . . 7
Accidentals . . . . . . . . . . . . . . . . . 16 Changing the Key Signatures, Time Signature, and Clef . . . . . . . . . 20 Chords . . . . . . . . . . . . . . . . . . . . 18 Eraser . . . . . . . . . . . . . . . . . . . . . 10 Secondary Beam Break Tool . . . . Stem Direction Tool . . . . . . . . . . Stem Length Tool . . . . . . . . . . . Tie Tool . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 176 Speed Tips . . . . . . . . . . . . . . . . . 193 Speedy Entry . . . . . . . . . . . . . . . . . 26 Accidentals . . . . . . . . . . . . . . . . . 31 Chords . . . . . . . . . . . . . . . . . . . . 30 Editing . . . . . . . . . . . . . . . . . . . . 29 Tuplets . . . . . . . . . . . . . . . . . . . . 31
Speedy Entry Keypad Commands
Macintosh Windows
. . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . 27
Speedy Menu
Insert . . . . . . . . . . . . . . . . . . . . . Jump to Next Measure . . . . . . . . . Playback During Drag . . . . . . . . . . Use MIDI Keyboard . . . . . . . . . . .
177 179 179 179 179 179 180 177 176 176 176 179
116 109 109 114 110 111 111 116 Staff Names . . . . . . . . . . . . . . . . . 109
Staff Sets
Apply Staff Style . . . . . . . . . . . . Edit Staff Attributes . . . . . . . . . . New Staves . . . . . . . . . . . . . . . . New Staves (with Wizard) . . . . . Set Default Name Positions . . . . . Abbreviated Staff Names . . . . . Full Staff Names . . . . . . . . . . . Show Staff Styles . . . . . . . . . . . .
. . . . . . . . . . . . . . . 113 . . . . . . . . . . . . . . . 114 Staff Styles . . . . . . . . . . . . . . . . . 116 Staff Tool . . . . . . 109, 113, 115, 116 Start and Stop Times . . . . . . . . . 143
Programming Selecting . . .
208
Index
Windows Macintosh Hiding . Inserting
. . . . . . . . . . . . . . . . . . ix
. . . . . . . . . . . . . . . . . xvii Status Bar . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 113, 117 . . . . . . . . . . . . . . . . . . 114 Stem Direction Tool . . . . . . . . . . 177 Stem Length Tool . . . . . . . . . . . . 177 Stems . . . . . . . . . . . . . . . . . . 69, 175 Changing Length . . . . . . . . 177, 179 Custom . . . . . . . . . . . . . . . . . . . 179 Flipping . . . . . . . . . . . . . . . . . . 177 Layers . . . . . . . . . . . . . . . . . . . . . 68 Subtitles . . . . . . . . . . . . . . . . . . . 101 Swing Playback . . . . . . . . . . . . . . 156 Syncing Finale to Video . . . . . . . 157
Systems
Inserting or Deleting
. . . 102 . . . 103
. . . 103 . . . 102
. . . . . . . . . . 98
Time
Changing the Meter in Simple Entry
T
Tablature . . . . . . . . . . . . . . 161, 172
Changing the String and Fret Number
164
170 164 169 169 167 Tap . . . . . . . . . . . . . . . . . . . . . 49, 51 Tapping a Tempo . . . . . . . . . . . . 134 Technical support . . . . . . . . . . . . . vi Templates . . . . . . . . . . . . . . . . . . . 25 Saving new . . . . . . . . . . . . . . . . 192 On Macintosh . . . . . . . . . . . . . 192 On Windows . . . . . . . . . . . . . . 192 Working from . . . . . . . . . . . . . . 191
Entering with a MIDI Guitar . . . . Entry directly into a tab staff . . . . Hammer-ons . . . . . . . . . . . . . . . Pull-offs . . . . . . . . . . . . . . . . . . Slides . . . . . . . . . . . . . . . . . . . .
162
. . . . 56 . . 3, 50 Time Signature Tool . . . . . . . . 50, 56 Time Signatures . . . . . . . . . . . . . . 50 Titles . . . . . . . . . . . . . . . . . . . . . 101 Transcribing a Melody . . . . . . . . . 49 Transcribing a Scale . . . . . . . . . . . 47 Transposing . . . . . . . . . . . . . . . . 112 Transposing Instruments . . . . . . 114 Tuplet Tool . . . . . . . . . . . . . . . 19, 32 Tuplets . . . . . . . . . . . . . . . . . . . . . 31 Speedy Entry . . . . . . . . . . . . . . . . 31 Two-handed HyperScribing . . . . . 51 Type Into Score . . . . . . . . . . . . . . . 57
Changing the Time Signature Setting the Time Signature . .
20
U
Undo . . . . . . . . . . . . . . . . . . . . . . . 30 Unlock Systems . . . . . . . . . . . . . . 92
209
Index
Upbeat . . . . . . . . . . . . . . . . . . . . . 92 Update Layout . . . . . . . . . . . . 92, 94 Use MIDI Keyboard for Input . . . . 26 User Manual . . . . . . . . . . . . . . . . xxi Utilities . . . . . . . . . . . . . . . . . . . . 181
V
Verses . . . . . . . . . . . . . . . . . . . 58, 61 Vertical scroll bar . . . . . . . . . . . . . . 6 Video View Menu . . . . . . . . . . . . . . . . . 114
Home Position . . . . . . . . 40, 99, 101 Page View . . . . . . . . . . . . . . . . . 116 Program Staff Set . . . . . . . . . . . . 114 Redraw Options . . . . . . . . . . . . . 194 Scale View . . . . . . . . . . . . . . 22, 46 Scroll View . . . . . . . . . . . . . 21, 109 see Syncing Finale to Video
Voices . . . . . . . . . . . . . . . . . . . . . . 41
W
Window Menu
Advanced Tools . . . . . 104, 137, 175 Cascade/Stack . . . . . . . . . . . . . . . 23 Instrument List . . . . . . . . . . . . . 125 New Window . . . . . . . . . . . . . . . 22 Tile . . . . . . . . . . . . . . . . . . . . . . 22
Z
Zoom Tool . . . . . . . . . . . . . . . . . . 23
210