Toaz - Info Dark Eye Demonicon Manuale PR

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Contents

Background 3
Installation 4
Options 4
General 4
Controls 5
Audio 5
Video 5
Key Assignment 6
Display Elements 7
Ex�loration Mode 7
Combat Mode 7
Combat 9
Types of Damage 10
Menus 10
Character Management 11
Combat Att�ibutes 11
Advent�re Att�ibutes 12
Combat Moves 12
Giſt Spells 13
Talents 13
My�hs and Legends 13
Plant Lore 14
Treat Wounds 14
Perception 14
Fast Talk 14
Haggling 14
Pick Locks 14
Blacksmith 14
Items 15
Merchants 15
Limited SOFTWARE WARRANTY AND LICENSE AGREEMENt 16
Technical support and customer service 22
Credits 23

2
Background

Demonicon takes you to the darkest region of Aventuria,


the world of The Dark Eye.

In the Dark Lands you will encounter living corpses and


demons from the depths of the Nether Hells. Even in the
city of Warunk, recently liberated from a necromantic
reign of terror, people are bitter, selfish, and marked by
years of slavery and oppression.

Bravely, the deonts of the Goddess of War Rondra try


establish a balance of power in the city, but the corrupt
city guard and a smuggling cartel are locked in a bitter
struggle for supremacy. And in the midst of this conflict a
mysterious plague rages, a plague that devours its victims‘
bodies from inside.

The Dark Lands long for a hero capable of momentous


decisions and stemming the tide of horror. You are Cairon,
the son of a mercenary. But can your mysterious gift make
you that hero?

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Installation
Please insert the DVD “The Dark Eye - Demonicon” into your DVD-ROM
drive. Installation should start automatically with the Windows “Auto Play”
feature enabled. If this is not the case, please double-click the DVD drive
icon via My Computer. Afterwards, please follow the on-screen instructions
which will guide you through the game installation and setup. You may be
prompted to install additionally required software such as DirectX, please
confirm this.

Options

The Options Menu lets you change various game settings.

General

Difficulty: Switches the level of difficulty. At higher difficulty levels enemies


attack more often and do more damage. Some achievements can only be
unlocked at higher difficulty levels.

Vibration: Enables or disables the vibration on any connected gamepad.

Subtitles: Enables or disables subtitles.

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Controls
Parry/Dodge: Changes trigger configuration for parry and dodge on the
Microsoft XBOX 360 controller

Use Combat Move/Use Gift: Changes trigger configuration to use


combat moves and gifts on the Microsoft XBOX 360 controller

Camera X-axis: Switches movement along the camera’s X-axis between


“Normal” and “Inverted”.

Camera Y-axis: Switches movement along the camera’s Y-axis between


“Normal” and “Inverted”.

Camera Speed: Determines the speed at which the camera can be moved.

Key Assignment: Here the individual actions can be assigned to


different keys.

Audio
Here the volumes of the different sound sources can be adjusted.

Video
The settings can be adjusted for video output. If DEMONICON is not running
smoothly on your computer, it can help to reduce your settings here.

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Key Assignment
Run forward: W
Run to the left: A
Run backwards: S
Run to the right: D
Potion quick change: Shift (hold) + 1 / 2 / 3 / 4
Inventory: I
Map: M
Character Management: C
Questlog: L
Codex: K
Alchemy: B
Main Menu: Esc

Exploration Mode

Interact: Left Mouse Button


Skip Dialogue: Right Mouse Button

Combat Mode

Attack: Left Mouse Button


Ranged Attack: E
Parry: Q
Counter: Left Mouse Button (during parry &
chance to counter)
Evade: Space (hold) + W / A / S / D
Quick Strike: Left Mouse Button (during evade
facing enemy, requires skill)
Combat Moves: 1/2/3/4
Gift Spells: Right Mouse Button (hold)
+1/2/3/4

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Display Elements
A variety of displays provide you with additional information in the
game screen.

Ex�loration Mode
Quest Compass: The quest compass at the top of the screen indicates the
direction in which your current mission is taking you. It shows the direction
of the main quest and side quests.

main quest side quest

Combat Mode
Item Quickslots: Use equipped items directly in combat by simply
pressing a key.

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Combat Move Slots Gift Spell Slots

Combat Move & Gift Spell Slots: Use combat moves and gift spells in
combat at the quick press of a key.

1
2
3

1. Vitality Bar (red): Your vitality. If it drops to zero, you die and the game
ends. It regenerates after each fight and when you use healing potions.

2. Endurance Bar (green): Your endurance. It allows you to perform


combat moves. It slowly regenerates during combat.

3. Essence Bar (blue): Available essence. Your gift transforms vitality you
steal from enemies through normal attacks and combat moves into magic.
You can use it to cast gift spells.

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Combat
In the armed struggle against the horrors of the Dark Lands you can choose
from a variety of actions.

Normal Attack: Normal attacks can be strung together into a fluid


sequence by repeatedly pressing the attack button.

Chain of Blows: Each successful hit generates essence, with which spells
can be cast. The longer the chain of blows, the more essence is stored up.
The chain of blows is broken when you get hit, or when the attack button is
pressed too often during a series of normal attacks (more than 1 time during
an attack).

Dodge: You can avoid enemy attacks with a dodge roll.

Quick Strike: If you have learned a combat move from the Dodge category,
you can perform a quick strike from a dodge roll towards your enemy. Just
press the button displayed on the screen.

Block: You can ward off enemy attacks by holding the block button. But
be careful: If an enemy begins to glow, they are preparing an attack which
cannot be blocked. You have to use a combat move or spell to interrupt this
kind of attack or avoid it with a dodge roll.

Counter: Whenever you block an enemy attack there is a chance that you
may be able launch a counter. The counter is successful when you press the
button displayed at the right moment. Your Counter probability is dependent
upon your parry value and your agility. The Master Parry, Counterattack and
Windmill combat moves improve your counter probability and the damage
the counter does.

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Types of Damage
Wounds: Certain abilities, such as Strike of Wrath or Mortal Blow, can cause
wounds. A wound causes damage over time to either you or your opponent.
Furthermore, wounds also reduce your attribute values, while wounds that
you inflict upon opponents generate additional essence.

Poisoning: Poisoning causes damage over time. You can suffer it from traps
and enemy attacks. Applying poisons to your weapons lets you also inflict
painful additive effects on opponents in addition to poisoning them.

Burns: Same as wounds.

Menus
The pause menu gives you access to different submenus.

Character Management: You can increase attributes and


talents and learn new combat moves and gift spells. For the
increase you used AP (Adventure Points) that you get on your
travels through a variety of actions and Gift Points (GP) that you
earn in battle by using your magical gift. See below.

Inventory: The inventory provides overview of your


possessions. Here you can change equipment, view quest items,
identify magical artifacts, assign potions to quickslots and apply
poisons to weapons.

Potion Bag: Takes you directly to the Potion Bag tab in


the inventory.

Quest Book: Here you will find an overview of current and


completed quests, and the Codex contains details about people
you meet on your journey, hints about your opponents and
other information about Aventuria and the Dark Lands.

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Alchemy: Here you can brew potions with learned recipes.
You will learn recipes when you increase your “Plant Lore” and
“Myths and Legends” talents.

Map: Here you can see your current position, current quest goals
and merchants.

Character Management
The Character Management has four tabs.

Combat Att�ibutes

Combat Attributes increase your skill in combat. The attributes which can
be increased are strength, agility, constitution and courage. In addition to
your combat attributes, you can also increase your bladed and blunt weapons
talents as well as your vitality, endurance and essence.

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Each attribute has two associated sub-values. Most are influenced by changes
in the combat attribute, but some you need to improve yourself. Detailed
information about these values can be found in the game menu itself.

Advent�re Att�ibutes
Adventure attributes open you several possibilities for interaction outside
of battle. The attributes which can be increased are cleverness, intuition,
charisma and dexterity. They automatically improve your skills in different
talents (see below).

Combat Moves
Combat moves are special abilities that you can use in battle to give yourself
an advantage. Combat moves consume endurance. Increase your endurance
value so you can use combat moves more often and regenerate endurance
more quickly.
Combat moves must be learned individually and build on one another. Each
combat move has two additional specs you can learn.

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You can also assign combat moves to specific keys in the combat moves
sub-menu.

Note that some combat moves can only be performed with blunt weapons,
and others only with bladed weapons.

Giſt Spells
You can use gifts spell in combat exactly the same way you would use comabt
moves. They consume essence that you steal from your opponents through
normal attacks.

Each spell can be learned on four different levels, and just like combat moves
each spell has two available specs.
You can also assign gift spells to specific keys in the gift spell sub-menu.

Talents
Various talents will prove helpful on your journey through the Dark Lands.
Each is dependent upon an attribute. You can improve every talent and every
adventure attribute using adventure points (AP). To gain mastery in a talent,
but you have to increase both the talent value and the associated adventure
attribute: talent value and attribute value both affect the rank, which is
queried in the game whenever you use a talent.

My�hs and Legends


Through Myths and Legends you can get more information about
the Dark Lands and your opponents‘ weaknesses in particular. In
addition, you can identify magic items, learn potion recipes and
can flaunt your knowledge in dialogues.

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Plant Lore
Plant Lore teaches you which plants are suitable for alchemical
formulas and how to harvest them. In addition, you learn recipes
for powerful healing potions and weapon poisons.

Treat Wounds
This talent allows you to improve the effectiveness of healing
potions and even treat your own wounds. Treat wounds helps
your vitality regenerate faster after combat. This talent also lets
you help others who are injured.

Perception
Perception helps you discover hidden traps that would otherwise
wound you severely. You can also find hidden treasures, which are
spread throughout the dark Lands.

Fast Talk
Fast Talk lets you can turn conversations in your favor. You can
sell people lies as truth, convince them of your good intentions
and negotiate special rewards.

Haggling
Whoever haggles beats greedy merchants at their own game.
This talent lets you buy items at lower prices and sell them at
higher prices.

Pick Locks
Pick locks opens paths for you blocked for others. You can use it to
open locked doors and locked chests.

Blacksmith
As a blacksmith you are a gifted artisan. You can disarm traps,
improve your weapons and armor and use switches and levers that
open new paths for you.

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Items
Different types of items will help you in your adventures.

Armor Sets: You can wear torso and leg armor, plus armor on your arm.
Heavier armor provides better protection, but increases encumbrance and
makes it harder to hit enemies.

Bladed Weapons: Bladed weapons do less damage than blunt weapons, but
they have a higher chance of counterattack and facilitate essence generation.

Blunt Weapons: Blunt weapons weapons are slower than swords and have
a lower counterattack chance, but the they do enormous damage.

Glyphs: Purchased from merchants, glyphs are applied to armor to improve


its properties.

Potions: These alchemical compounds either temporarily increase your


values or heal you. Potions regenerate your vitality, salves heal wounds and
antidotes cure poisoning.

Weapon Poisons: Poisons can be applied to weapons and have additional


effects on your enemies for a limited time. Magical beings such as undead or
demons are resistant to most poisons.

Quest Items: These items serve a specific purpose in the plot and therefore
cannot be sold.

Merchants
You will often encounter merchants offering goods and services in the Dark
Lands. Buy new equipment such as weapons, armor, or jewelery from them,
refill your stocks of potions and poisons or sell looted items for thalers
and ducats.

Merchants can also identify objects and improve weapons and armor for
you. But take heed that you always invest enough money in one or more
healing potions.

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LIMITED SOFTWARE WARRANTY
AND LICENSE AGREEMENT
YOUR USE OF THIS SOFTWARE IS SUBJECT TO THIS LIMITED
SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE
“AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE
“SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS
AGREEMENT, THE ACCOMPANYING MANUAL (S), PACKAGING
AND OTHER WRITTEN, ELECTRONIC OR ON-LINE MATERIALS OR
DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE
AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING,
AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS
INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE TERMS
OF THIS LICENSE WITH [KALYPSO MEDIA UK Ltd.] (“LICENSOR”).

LICENSE
Subject to this Agreement and its terms and conditions, LICENSOR hereby
grants you the non-exclusive, non-transferable, limited right and license
to use one copy of the Software for your personal use on a single home or
portable computer. The Software is being licensed to you and you hereby
acknowledge that no title or ownership in the Software is being transferred or
assigned and this Agreement should not be construed as a sale of any rights
in the Software. All rights not specifically granted under this Agreement are
reserved by LICENSOR and, as applicable, its licensors.

OWNERSHIP
LICENSOR retains all right, title and interest to this Software, including,
but not limited to, all copyrights, trademarks, trade secrets, trade names,
proprietary rights, patents, titles, computer codes, audiovisual effects,
themes, characters, character names, stories, dialog, settings, artwork,
sounds effects, musical works, and moral rights. The Software is protected
by United Kingdom copyright law and applicable copyright laws and treaties
throughout the world. The Software may not be copied, reproduced or
distributed in any manner or medium, in whole or in part, without prior
written consent from

LICENSOR
Any persons copying, reproducing or distributing all or any portion of the
Software in any manner or medium, will be willfully violating the copyright
laws and may be subject to civil and criminal penalties. Be advised that
Copyright violations are subject to penalties of up to £100,000 per violation.
The Software contains certain licensed materials and LICENSOR’s licensors
may protect their rights in the event of any violation of this Agreement.
LICENSE CONDITIONS

16
You agree not to:

(a) Commercially exploit the Software;


(b) Distribute, lease, license, sell, rent or otherwise transfer or assign this
Software, or any copies of this Software, without the express prior written
consent of LICENSOR;
(c) Make copies of the Software or any part thereof, except for back up or
archival purposes;
(d) Except as otherwise specifically provided by the Software or this
Agreement, use or install the Software (or permit others to do same) on a
network, for on-line use, or on more than one computer, computer terminal,
or workstation at the same time;(e) Copy the Software onto a hard drive or
other storage device and must run the Software from the included DVD/CD-
ROM (although the Software may automatically copy a portion of itself onto
your hard drive during installation in order to run more efficiently);
(f) Use or copy the Software at a computer gaming center or any other
location-based site; provided, that LICENSOR may offer you a separate site
license agreement to make the Software available for commercial use;.
(g) Reverse engineer, decompile, disassemble or otherwise modify the
Software, in whole or in part;
(h) Remove or modify any proprietary notices or labels contained on or
within the Software; and
(i) Transport, export or re-export (directly or indirectly) into any country
forbidden to receive such Software by any export laws or accompanying
regulations or otherwise violate such laws or regulations, that may be
amended from time to time.

THE SOFTWARE UTILITIES


The Software may contain a level editor or other similar type tools, assets
and other materials (the “Software Utilities”) that permit you to construct or
customize new game levels and other related game materials for personal use
in connection with the Software (“Customized Game Materials”). In the event
the Software contains such Software Utilities, the use of the Software Utilities
is subject to the following additional terms, conditions and restrictions:

(a) All Customized Game Materials created by you are exclusively owned by
LICENSOR and/or its licensors (as the case may be) and you hereby transfer,
assign and convey to LICENSOR all right, title and interest in and to the
Customized Game Materials and LICENSOR and its permitted licensors may
use any Customized Game Materials made publicly available to you for any
purpose whatsoever, including but not limited to for purposes of advertising
and promoting the Software;
(b) You will not use or permit third parties to use the Software Utilities and
the Customized Game Materials created by you for any commercial purposes,

17
including but not limited to distributing, leasing, licensing, renting, selling,
or otherwise exploiting, transferring or assigning the ownership of such
Customized Game Materials;
(c) Customized Game Materials must be distributed solely for free; provided,
that you may contact LICENSOR for a license to commercially exploit the
Customized Game Materials which LICENSOR may grant or deny in its sole
discretion;
(d) Customized Game Materials shall not contain modifications to any other
executable files;
(e) Customized Game Materials must be used alone and can be created if the
Customized Game Materials will be used exclusively in combination with the
commercially released retail version of the Software.
(f) Customized Game Materials cannot contain libelous, defamatory or other
illegal material, material that is scandalous or invades the rights of privacy or
publicity of any third party, or contain any trademarks, copyright-protected
work or other property of third parties (without a valid license); and
(g) All Customized Game Materials must contain the proper credits to the
authors of the Customized Game Materials and must indicate that LICENSOR
is not the author of the Customized Game Materials with additional language
that “THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED
BY THE PUBLISHER OF THE SOFTWARE OR ITS AFFILIATES.”

LIMITED WARRANTY
LICENSOR warrants to you (if you are the initial and original purchaser of
the Software) that the original storage medium holding the Software is free
from defects in material and workmanship under normal use and service
for 90 days from the date of purchase. If for any reason you find a defect
in the storage medium during the warranty period, LICENSOR agrees to
replace, free of charge, any Software discovered to be defective within the
warranty period as long as the Software is currently being manufactured by
LICENSOR. If the Software is no longer available, LICENSOR retains the
right to substitute a similar program of equal or greater value. This warranty
is limited to the storage medium containing the Software as originally
provided by LICENSOR and is not applicable to normal wear and tear. This
warranty shall not be applicable and shall be void if the defect has arisen
through abuse, mistreatment, or neglect. Any implied warranties prescribed
by statute are expressly limited to the 90-day period described above.

Except as set forth above, this warranty is in lieu of all other warranties,
whether oral or written, express or implied, including any other warranty
of merchantability, fitness for a particular purpose or non-infringement,
and no other representations or warranties of any kind shall be binding on
LICENSOR.

When returning the Software subject to the limited warranty above, please
send the original Software only to the LICENSOR address specified below

18
and include: your name and return address; a photocopy of your dated sales
receipt; and a brief note describing the defect and the system on which you
are running the Software.

IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL


OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING DAMAGES
TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES
FOR PERSONAL INJURIES, EVEN IF LICENSOR HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES. LICENSOR’S LIABILITY SHALL
NOT EXCEED THE ACTUAL PRICE PAID FOR USE OF THE SOFTWARE.
SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW
LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF
LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU
SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT
VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION
This Agreement will terminate automatically if you fail to comply with its
terms and conditions. In such event, you must destroy all copies of the
Software and all of its component parts. You can also end this Agreement
by destroying the Software and all copies and reproductions of the Software
and deleting and permanently purging the Software from any client server or
computer on which it has been installed.

EQUITABLE REMEDIES
You hereby agree that if the terms of this Agreement are not specifically
enforced, LICENSOR will be irreparably damaged, and therefore you
agree that LICENSOR shall be entitled, without bond, other security, proof
of damages, to appropriate equitable remedies with respect any of this
Agreement, in addition to any other available remedies.

INDEMNITY
You agree to indemnify, defend and hold LICENSOR, its partners, licensors,
affiliates, contractors, officers, directors, employees and agents harmless
from all damages, losses and expenses arising directly or indirectly from your
acts and omissions to act in using the Software pursuant to the terms of the
Agreement.

MISCELLANEOUS
This Agreement represents the complete agreement concerning this license
between the parties and supersedes all prior agreements and representations
between them. It may be amended only by a writing executed by both parties.

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If any provision of this Agreement is held to be unenforceable for any reason,
such provision shall be reformed only to the extent necessary to make it
enforceable and the remaining provisions of this Agreement shall not be
affected. This Agreement shall be construed under England and Welsh law.
Leicester, Leicestershire.

If you have any questions concerning this license, you may contact in writing
Kalypso Media Ltd.

KALYPSO MEDIA UK LTD.


4 Milbanke Court
Milbanke Way
Bracknell
Berkshire
RG12 1RP
United Kingdom

www.kalypsomedia.com

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Technical support and
customer service
If you have any questions or problems with one of our products, we
offer you answers and solutions to the frequently asked questions at our
forums: forum.kalypsomedia.com

You may also reach our technical support team via email at
[email protected] or phone:

Tel: 0049 (0)6241 50 22 40


(Mo - Fr 10am GMT - 4pm GMT)
Fax: 0049 (0)6241 506 19 11

International rates may apply!

Before contacting us, please make sure you know the complete product name
and can provide proof of purchase. Please be as precise as possible when
describing technical errors and include error messages and any other helpful
information if possible. Please understand that we are not able to answer
questions regarding general gameplay and hints via email or phone.

22
Credits

KALYPSO MEDIA GROUP

MANAGING DIRECTORS VIDEO CUTTER


Simon Hellwig Michele Busiello
Stefan Marcinek
PR DEPARTMENT
HEAD OF FINANCE Mark Allen
Christoph Bentz Ted Brockwood
Bernd Berheide
HEAD OF MARKETING
Anika Thun SOCIAL MEDIA MANAGER
Bettina Albert
HEAD OF PRODUCT MANAGEMENT
Timo Thomas SUPPORT & COMMUNITY
MANAGEMENT
PRODUCT MANAGERS Tim Freund
Dennis Blumenthal
Marian Denefleh MARKETING ASSISTANT
Jessica Immesberger
SENIOR PRODUCER
Reinhard Döpfer KALYPSO MEDIA UK
Andrew Johnson
PRODUCER Mark Allen
Christian Schlütter Gareth Bagg

HEAD OF ART DEPARTMENT KALYPSO MEDIA USA


Joachim Wegmann Mario Kroll
Sherry Heller
ART DEPARTMENT Ted Brockwood
Simone-Desireé Rieß Theresa Merino
Anna-Maria Heinrich Lindsay Schneider
Thabani Sihwa
Anna Owtschinnikow KALYPSO MEDIA DIGITAL
Jonathan Hales
HEAD OF QA & SUBMISSION Andrew McKerrow
Roman Eich

QA & SUBMISSION MANAGERS


Martin Tugendhat
Martin Tosta

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Steam Product Key

Demonicon Copyright © 2013 Kalypso Media Group. All rights reserved.


Developed by Noumena Studios. Published by Kalypso Media UK Ltd.
„The Dark Eye: Demonicon” is published under the license of Chromatrix GmbH.
“Das Schwarze Auge” is a registered trademark of Significant Fantasy Medienrechte GbR.
All other logos, copyrights and trademarks are property of their respective owners.
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