System Requirements For Unity 2019.4

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System requirements for Unity 2019.

4
Unity Editor System requirements
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering
quality may vary depending on the complexity of your project.

Minimum
Windows macOS Linux (Support in Preview)
requirements

Operating Windows 7 (SP1+) Sierra 10.12.6+ Ubuntu 16.04, Ubuntu 18.04, and CentOS 7
system version and Windows 10, 64-
bit versions only.

CPU X64 architecture with X64 architecture X64 architecture with SSE2 instruction set support
SSE2 instruction set with SSE2
support instruction set
support

Graphics API DX10, DX11, and Metal-capable Intel OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
DX12-capable GPUs and AMD GPUs

Additional Hardware vendor Apple officially Gnome desktop environment running on top of X11 windowing
requirements officially supported supported drivers system, Nvidia official proprietary graphics driver or AMD Mesa
drivers graphics driver. Other configuration and user environment as
provided stock with the supported distribution (Kernel,
Compositor, etc.)
Minimum
Windows macOS Linux (Support in Preview)
requirements

For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without
emulation, container or compatibility layer.

Unity Player system requirements


This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality may vary
depending on the complexity of your project.

Mobile
Operating iOS
Android tvOS
system

Version 4.4 (API 19)+ 10+ 10+

CPU ARMv7 with Neon Support (32-bit) or ARM64 A6/A6X SoC+ A8 SoC+

Graphics API OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan Metal, Metal,


OpenGL ES 2.0/3.0 (Deprecated) OpenGL ES
2.0/3.0
(Deprecated)

Additional 1GB+ RAM. For development: Mac computer Apple TV 4th


requirements Supported hardware devices must meet or running minimum macOS 10.12.6 generation+
exceed Google’s Android Compatibility Definition and Xcode 9.4 or higher.
(Version 9.0) limited to the following Device
Operating iOS
Android tvOS
system

Types:
1. Handheld (Section 2.2)
2. Television (Section 2.3)
3. Tablets (Section 2.6)
Hardware must natively be running Android OS.
Android within a Container or Emulator is not
supported.
For Development: Android SDK (9/API 28),
Android NDK (r19) and OpenJDK, which are
installed by default with Unity Hub

Console
For PlayStation 4
(including PS VR), Xbox One
and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.

Desktop
Operating Universal Windows Platform
Windows macOS Linux
system

Operating Windows 7 (SP1+) Xbox One, Hololens Sierra 10.12+ Ubuntu 16.04 and Ubuntu 18.04
system version and Windows 10
Operating Universal Windows Platform
Windows macOS Linux
system

CPU x86, x64 x86, x64 architecture with SSE2 x64 architecture x64 architecture with SSE2
architecture with instruction set support, ARM, with SSE2. instruction set support.
SSE2 instruction ARM64.
set support.

Graphics API DX10, DX11, DX12 DX10, DX11, DX12 capable Metal capable OpenGL 3.2+, Vulkan capable.
capable. GPUs. Intel and AMD
GPUs

Additional Hardware vendor Hardware vendor officially Apple officially Gnome desktop environment
requirements officially supported supported drivers. supported running on top of X11 windowing
drivers. For development: Windows 10 drivers. system
(64-bit), Visual Studio 2015 with Other configuration and user
C++ Tools component or later environment as provided stock
and Windows 10 SDK. with the supported distribution
(such as Kernel or Compositor)
Nvidia and AMD GPUs using
Nvidia official proprietary
graphics driver or AMD Mesa
graphics driver.

For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running
without emulation, container or compatibility layer.

Stadia
Unity developers interested in bringing games to the Stadia platform should start by applying for development resources on Google’s Stadia
developer website.

Server platform
Operating
Windows macOS Linux
system

Operating Windows 7 (SP1+) and Windows 10, Sierra 10.12+ running on Ubuntu 16.04, 18.04, running on
system version running on workstation and rack form workstation and rack form workstation and rack form factors,
factors, without emulation or factors, without emulation or without emulation or compatibility
compatibility layer. compatibility layer. layer.

CPU x86, x64 architecture with SSE2 x64 architecture with SSE2 x64 architecture with SSE2
instruction set support. instruction set support. instruction set support.

GPU No explicit GPU support.

Additional Hardware vendor officially supported drivers.


requirements

WebGL
Operating system running browsers Windows, macOS, and Linux

Hardware Workstation and laptop form factors.

Additional requirements Versions of Chrome, Firefox or Safari that are:


- WebGL 1.0 or 2.0 capable
Operating system running browsers Windows, macOS, and Linux

- HTML 5 standards compliant


- 64-bit
- WASM capable

XR platform system requirements


As part of the migration to the Unity XR plugin architecture using the XR Management package, built-in platform packages will be
deprecated in Unity 2019.3 and newer versions.

These implementations are still functional and available in the Unity Package Manager, but bugs and issues might not be prioritized and the
package will be removed in future releases.

For Google Daydream/Cardboard, OpenVR, and Vuforia support options in Unity 2019.3+, see the XR plugin architecture page.

Oculus
Hardware Oculus Rift/Rift S Oculus Go Oculus Quest Samsung Gear VR

Operating system Windows 10 Android Android Samsung Android


version 5.0/Lollipop+

CPU Intel 64-bit ARM 64-bit ARM 64-bit ARM 64-bit


(Snapdragon 821) (Snapdragon 835) (Snapdragon 821)

GPU NVIDIA GTX 1050Ti/AMD N/A


Radeon RX 470 or greater
Hardware Oculus Rift/Rift S Oculus Go Oculus Quest Samsung Gear VR

Graphics API DX11 OpenGL ES 3.0+ OpenGL ES 3.0, OpenGL ES


Vulkan*

Additional *Vulkan support for Oculus Quest is an experimental feature.


requirements More information can be found in the Oculus XR Plugin package documentation.

Windows Mixed Reality


Hardware WMR Immersive (VR) HoloLens HoloLens 2

Operating system version Windows 10 RS4 Embedded Windows 10

CPU Intel 64-bit Intel Atom ARM 64-bit


(Snapdragon 850)

Graphics API DX11

Additional requirements Supported SDK Version: 10.0.17134.0.


Use the XR Management and Windows XR Plugin packages.

Magic Leap
Operating system Magic Leap One

Operating system version Lumin OS

CPU Nvidia Tegra X2

GPU N/A

Graphics API OpenGL ES 3.2+

Additional requirements Latest supported SDK Version: 0.18.0

ARCore
Operating system Android phones

Operating system version 7

CPU ARM 64-bit

Graphics API OpenGL ES

Additional requirements Latest supported SDK Version: 1.9

ARKit
Operating system iPhone and iPad

Operating system version iOS 11

CPU A9+

Graphics API Metal

Additional requirements Latest supported SDK Version: ARKit 3 beta

Other system requirements notes


For any Unity Editor or Player supporting Windows 7, note that Microsoft support for Windows 7 expired after January 14th 2020.

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