Process and Threads

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Process and Thread

Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Process and Thread
● Process concept
● Operations on processes
● Inter-process communication
● UNIX pipes
● Multithreading
● Multithreaded models
● Programs using PThread

Operating System Concepts – 10th Edition 2.2 Silberschatz, Galvin and Gagne ©2018
Process Concept
● An operating system executes a variety of programs:
● Batch system – jobs
● Time-shared systems – user programs or tasks
● Textbook uses the terms job and process almost interchangeably
● Process – a program in execution; process execution must
progress in sequential fashion
● Multiple parts
● The program code, also called text section
● Current activity including program counter, processor
registers
● Stack containing temporary data
4 Function parameters, return addresses, local variables
● Data section containing global variables
● Heap containing memory dynamically allocated during run
time

Operating System Concepts – 10th Edition 2.3 Silberschatz, Galvin and Gagne ©2018
Process Concept (Cont.)
● Program is passive entity stored on disk (executable file),
process is active
● Program becomes process when executable file loaded into
memory
● Execution of program started via GUI mouse clicks, command
line entry of its name, etc
● One program can be several processes
● Consider multiple users executing the same program

Operating System Concepts – 10th Edition 2.4 Silberschatz, Galvin and Gagne ©2018
Process in Memory

Operating System Concepts – 10th Edition 2.5 Silberschatz, Galvin and Gagne ©2018
Process State

● As a process executes, it changes state


● new: The process is being created
● running: Instructions are being executed
● waiting: The process is waiting for some event to occur
● ready: The process is waiting to be assigned to a processor
● terminated: The process has finished execution

Operating System Concepts – 10th Edition 2.6 Silberschatz, Galvin and Gagne ©2018
Diagram of Process State

Operating System Concepts – 10th Edition 2.7 Silberschatz, Galvin and Gagne ©2018
Process Control Block (PCB)
Information associated with each process
(also called task control block)
● Process state – running, waiting, etc
● Program counter – location of
instruction to next execute
● CPU registers – contents of all
process-centric registers
● CPU scheduling information- priorities,
scheduling queue pointers
● Memory-management information –
memory allocated to the process
● Accounting information – CPU used,
clock time elapsed since start, time
limits
● I/O status information – I/O devices
allocated to process, list of open files

Operating System Concepts – 10th Edition 2.8 Silberschatz, Galvin and Gagne ©2018
CPU Switch From Process to Process

Operating System Concepts – 10th Edition 2.9 Silberschatz, Galvin and Gagne ©2018
Threads

● So far, process has a single thread of execution


● Consider having multiple program counters per
process
● Multiple locations can execute at once
4 Multiple threads of control -> threads
● Must then have storage for thread details, multiple
program counters in PCB

Operating System Concepts – 10th Edition 2.10 Silberschatz, Galvin and Gagne ©2018
Multithreaded Server Architecture

Operating System Concepts – 10th Edition 2.11 Silberschatz, Galvin and Gagne ©2018
Benefits

● Responsiveness – may allow continued execution if part of


process is blocked, especially important for user interfaces
● Resource Sharing – threads share resources of process, easier
than shared memory or message passing
● Economy – cheaper than process creation, thread switching
lower overhead than context switching
● Scalability – process can take advantage of multiprocessor
architectures

Operating System Concepts – 10th Edition 2.12 Silberschatz, Galvin and Gagne ©2018
Process Scheduling

● Maximize CPU use, quickly switch processes onto CPU for


time sharing
● Process scheduler selects among available processes for
next execution on CPU
● Maintains scheduling queues of processes
● Job queue – set of all processes in the system
● Ready queue – set of all processes residing in main
memory, ready and waiting to execute
● Device queues – set of processes waiting for an I/O
device
● Processes migrate among the various queues

Operating System Concepts – 10th Edition 2.13 Silberschatz, Galvin and Gagne ©2018
Ready Queue And Various I/O Device Queues

Operating System Concepts – 10th Edition 2.14 Silberschatz, Galvin and Gagne ©2018
Representation of Process Scheduling

● Queueing diagram represents queues, resources, flows

Operating System Concepts – 10th Edition 2.15 Silberschatz, Galvin and Gagne ©2018
Schedulers
● Short-term scheduler (or CPU scheduler) – selects which process should
be executed next and allocates CPU
● Sometimes the only scheduler in a system
● Short-term scheduler is invoked frequently (milliseconds) ⇒ (must be
fast)
● Long-term scheduler (or job scheduler) – selects which processes should
be brought into the ready queue
● Long-term scheduler is invoked infrequently (seconds, minutes) ⇒
(may be slow)
● The long-term scheduler controls the degree of multiprogramming
● Processes can be described as either:
● I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
● CPU-bound process – spends more time doing computations; few
very long CPU bursts
● Long-term scheduler strives for good process mix

Operating System Concepts – 10th Edition 2.16 Silberschatz, Galvin and Gagne ©2018
Addition of Medium Term Scheduling
● Medium-term scheduler can be added if degree of multiple
programming needs to decrease
● Remove process from memory, store on disk, bring back
in from disk to continue execution: swapping

Operating System Concepts – 10th Edition 2.17 Silberschatz, Galvin and Gagne ©2018
Context Switch
● When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
● Context of a process represented in the PCB
● Context-switch time is overhead; the system does no useful
work while switching
● The more complex the OS and the PCB 🡺 the longer the
context switch
● Time dependent on hardware support
● Some hardware provides multiple sets of registers per CPU
🡺 multiple contexts loaded at once

Operating System Concepts – 10th Edition 2.18 Silberschatz, Galvin and Gagne ©2018
Operations on Processes

● System must provide mechanisms for:


● process creation,
● process termination,
● and so on as detailed next

Operating System Concepts – 10th Edition 2.19 Silberschatz, Galvin and Gagne ©2018
Process Creation
● Parent process create children processes, which, in turn
create other processes, forming a tree of processes
● Generally, process identified and managed via a process
identifier (pid)
● Resource sharing options
● Parent and children share all resources
● Children share subset of parent’s resources
● Parent and child share no resources
● Execution options
● Parent and children execute concurrently
● Parent waits until children terminate

Operating System Concepts – 10th Edition 2.20 Silberschatz, Galvin and Gagne ©2018
A Tree of Processes in Linux

Operating System Concepts – 10th Edition 2.21 Silberschatz, Galvin and Gagne ©2018
Process Creation (Cont.)
● Address space
● Child duplicate of parent
● Child has a program loaded into it
● UNIX examples
● fork() system call creates new process
● exec() system call used after a fork() to replace the
process’ memory space with a new program

Operating System Concepts – 10th Edition 2.22 Silberschatz, Galvin and Gagne ©2018
C Program Forking Separate Process

Operating System Concepts – 10th Edition 2.23 Silberschatz, Galvin and Gagne ©2018
Process Termination

● Process executes last statement and then asks the operating


system to delete it using the exit() system call.
● Returns status data from child to parent (via wait())
● Process’ resources are deallocated by operating system
● Parent may terminate the execution of children processes using
the abort() system call. Some reasons for doing so:
● Child has exceeded allocated resources
● Task assigned to child is no longer required
● The parent is exiting and the operating systems does not
allow a child to continue if its parent terminates

Operating System Concepts – 10th Edition 2.24 Silberschatz, Galvin and Gagne ©2018
Process Termination

● Some operating systems do not allow child to exists if its parent


has terminated. If a process terminates, then all its children must
also be terminated.
● cascading termination. All children, grandchildren, etc. are
terminated.
● The termination is initiated by the operating system.
● The parent process may wait for termination of a child process by
using the wait()system call. The call returns status information
and the pid of the terminated process
pid = wait(&status);
● If no parent waiting (did not invoke wait()) process is a zombie
● If parent terminated without invoking wait , process is an orphan

Operating System Concepts – 10th Edition 2.25 Silberschatz, Galvin and Gagne ©2018
Inter-Process Communication (IPC)
• Definition:
• Communication and data exchange between independent processes.
• Methods:
• Message passing, shared memory, and synchronization primitives.
• Need:
• Cooperation between processes for certain tasks.

Operating System Concepts – 10th Edition 2.26 Silberschatz, Galvin and Gagne ©2018
Interprocess Communication
● Processes within a system may be independent or cooperating
● Cooperating process can affect or be affected by other processes,
including sharing data
● Reasons for cooperating processes:
● Information sharing
● Computation speedup
● Modularity
● Convenience
● Cooperating processes need interprocess communication (IPC)
● Two models of IPC
● Shared memory
● Message passing

Operating System Concepts – 10th Edition 2.27 Silberschatz, Galvin and Gagne ©2018
Communications Models
(a) Message passing. (b) shared memory.

Operating System Concepts – 10th Edition 2.28 Silberschatz, Galvin and Gagne ©2018
Cooperating Processes
● Independent process cannot affect or be affected by the execution
of another process
● Cooperating process can affect or be affected by the execution of
another process
● Advantages of process cooperation
● Information sharing
● Computation speed-up
● Modularity
● Convenience

Operating System Concepts – 10th Edition 2.29 Silberschatz, Galvin and Gagne ©2018
Interprocess Communication – Shared Memory

● An area of memory shared among the processes that wish


to communicate
● The communication is under the control of the users
processes not the operating system.
● Major issues is to provide mechanism that will allow the
user processes to synchronize their actions when they
access shared memory.
● Synchronization is discussed in great details in Chapter 5.

Operating System Concepts – 10th Edition 2.30 Silberschatz, Galvin and Gagne ©2018
Interprocess Communication – Message Passing

● Mechanism for processes to communicate and to synchronize


their actions

● Message system – processes communicate with each other


without resorting to shared variables

● IPC facility provides two operations:


● send(message)
● receive(message)

● The message size is either fixed or variable

Operating System Concepts – 10th Edition 2.31 Silberschatz, Galvin and Gagne ©2018
Message Passing (Cont.)

● If processes P and Q wish to communicate, they need to:


● Establish a communication link between them
● Exchange messages via send/receive
● Implementation issues:
● How are links established?
● Can a link be associated with more than two processes?
● How many links can there be between every pair of
communicating processes?
● What is the capacity of a link?
● Is the size of a message that the link can accommodate fixed or
variable?
● Is a link unidirectional or bi-directional?

Operating System Concepts – 10th Edition 2.32 Silberschatz, Galvin and Gagne ©2018
Message Passing (Cont.)

● Implementation of communication link


● Physical:
4 Shared memory
4 Hardware bus
4 Network
● Logical:
4 Direct or indirect
4 Synchronous or asynchronous
4 Automatic or explicit buffering

Operating System Concepts – 10th Edition 2.33 Silberschatz, Galvin and Gagne ©2018
Direct Communication
● Processes must name each other explicitly:
● send (P, message) – send a message to process P
● receive(Q, message) – receive a message from process Q
● Properties of communication link
● Links are established automatically
● A link is associated with exactly one pair of communicating
processes
● Between each pair there exists exactly one link
● The link may be unidirectional, but is usually bi-directional

Operating System Concepts – 10th Edition 2.34 Silberschatz, Galvin and Gagne ©2018
Indirect Communication

● Messages are directed and received from mailboxes (also referred


to as ports)
● Each mailbox has a unique id
● Processes can communicate only if they share a mailbox
● Properties of communication link
● Link established only if processes share a common mailbox
● A link may be associated with many processes
● Each pair of processes may share several communication links
● Link may be unidirectional or bi-directional

Operating System Concepts – 10th Edition 2.35 Silberschatz, Galvin and Gagne ©2018
Indirect Communication
● Operations
● create a new mailbox (port)
● send and receive messages through mailbox
● destroy a mailbox
● Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A

Operating System Concepts – 10th Edition 2.36 Silberschatz, Galvin and Gagne ©2018
Indirect Communication
● Mailbox sharing
● P1, P2, and P3 share mailbox A
● P1, sends; P2 and P3 receive
● Who gets the message?
● Solutions
● Allow a link to be associated with at most two
processes
● Allow only one process at a time to execute a receive
operation
● Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.

Operating System Concepts – 10th Edition 2.37 Silberschatz, Galvin and Gagne ©2018
UNIX Pipes
• Definition:

• A UNIX pipe is a communication mechanism between two related


processes, allowing them to communicate and share data.

• Characteristics:

• Unidirectional: Data flows in one direction, either from the parent


process to the child or vice versa.

• FIFO (First In, First Out): Data is read in the order it was written.

• Syntax and Usage:

• pipe(), fork(), dup2().

• Example: Piping the output of one process to another.

Operating System Concepts – 10th Edition 2.38 Silberschatz, Galvin and Gagne ©2018
UNIX Pipes: Syntax and Usage
• Pipe Creation:
• The pipe() system call is used to create a pipe.
• Syntax: int pipe(int filedes[2]);
• Process Forking:
• The fork() system call is often used to create a child process.
• Both the parent and child processes can use the pipe for
communication.
• File Descriptors:
• The filedes array returned by pipe() contains two file descriptors:
• filedes[0]: Read end of the pipe.
• filedes[1]: Write end of the pipe.
• Duplication:
• The dup2() system call can be used to duplicate file descriptors,
ensuring that both processes have access to the pipe.

Operating System Concepts – 10th Edition 2.39 Silberschatz, Galvin and Gagne ©2018
Example: Piping the Output
#include <unistd.h> Explanation:
#include <stdio.h> The parent process writes the string "Hello,
int main() { Pipe!" to the pipe, and the child process
int filedes[2]; reads it.
char buffer[30]; Communication Direction:
pid_t child_pid;
Parent to Child:
// Create pipe
Parent writes to the pipe (write(filedes[1], ...))
pipe(filedes);
and child reads (read(filedes[0], ...)).
// Create child process
if ((child_pid = fork()) == 0) {
Child to Parent:
// Child process (reader) Child writes to the pipe and parent reads.
close(filedes[1]); // Close write end
read(filedes[0], buffer, sizeof(buffer));
close(filedes[0]); // Close read end
printf("Child Process: Received data - %s\n", buffer);
} else {
// Parent process (writer)
close(filedes[0]); // Close read end
write(filedes[1], "Hello, Pipe!", 13);
close(filedes[1]); // Close write end
}
return 0;
}

Operating System Concepts – 10th Edition 2.40 Silberschatz, Galvin and Gagne ©2018
Multithreading
• Definition:
• Execution of multiple threads within a process, sharing the same
resources.
• Threads are lighter than processes.
• Advantages:
• Improved responsiveness, resource sharing, and parallelism.
• Multithreading vs. Multicore (Multiprocessing):
• Comparison of thread-based concurrency and process-based
concurrency.

Operating System Concepts – 10th Edition 2.41 Silberschatz, Galvin and Gagne ©2018
Multicore Programming

● Multicore or multiprocessor systems putting pressure on


programmers, challenges include:
● Dividing activities
● Balance
● Data splitting
● Data dependency
● Testing and debugging
● Parallelism implies a system can perform more than one task
simultaneously
● Concurrency supports more than one task making progress
● Single processor / core, scheduler providing concurrency

Operating System Concepts – 10th Edition 2.42 Silberschatz, Galvin and Gagne ©2018
Multicore Programming (Cont.)

● Types of parallelism
● Data parallelism – distributes subsets of the same data
across multiple cores, same operation on each
● Task parallelism – distributing threads across cores, each
thread performing unique operation
● As # of threads grows, so does architectural support for
threading
● CPUs have cores as well as hardware threads
● Consider Oracle SPARC T4 with 8 cores, and 8 hardware
threads per core

Operating System Concepts – 10th Edition 2.43 Silberschatz, Galvin and Gagne ©2018
Concurrency vs. Parallelism
● Concurrent execution on single-core system:

● Parallelism on a multi-core system:

Operating System Concepts – 10th Edition 2.44 Silberschatz, Galvin and Gagne ©2018
Single and Multithreaded Processes

Operating System Concepts – 10th Edition 2.45 Silberschatz, Galvin and Gagne ©2018
Amdahl’s Law
● Identifies performance gains from adding additional cores to an
application that has both serial and parallel components
● S is serial portion
● N processing cores

● That is, if application is 75% parallel / 25% serial, moving from 1 to 2


cores results in speedup of 1.6 times
● As N approaches infinity, speedup approaches 1 / S

Serial portion of an application has disproportionate effect on


performance gained by adding additional cores

● But does the law take into account contemporary multicore systems?

Operating System Concepts – 10th Edition 2.46 Silberschatz, Galvin and Gagne ©2018
Multithreaded Models
• User-Level Threads (ULTs):
• Managed entirely by the application.
• Lightweight, but limited by the host operating system.
• Kernel-Level Threads (KLTs):
• Managed by the kernel.
• Greater flexibility but heavier.
• Many-to-One, One-to-One, Many-to-Many Models:
• Discussion of different mapping strategies between user-level and
kernel-level threads.

Operating System Concepts – 10th Edition 2.47 Silberschatz, Galvin and Gagne ©2018
User Threads and Kernel Threads

● User threads - management done by user-level threads library


● Three primary thread libraries:
● POSIX Pthreads
● Windows threads
● Java threads
● Kernel threads - Supported by the Kernel
● Examples – virtually all general purpose operating systems, including:
● Windows
● Solaris
● Linux
● Tru64 UNIX
● Mac OS X

Operating System Concepts – 10th Edition 2.48 Silberschatz, Galvin and Gagne ©2018
Multithreading Models

● Many-to-One

● One-to-One

● Many-to-Many

Operating System Concepts – 10th Edition 2.49 Silberschatz, Galvin and Gagne ©2018
Many-to-One

● Many user-level threads mapped to


single kernel thread
● One thread blocking causes all to block
● Multiple threads may not run in parallel
on muticore system because only one
may be in kernel at a time
● Few systems currently use this model
● Examples:
● Solaris Green Threads
● GNU Portable Threads

Operating System Concepts – 10th Edition 2.50 Silberschatz, Galvin and Gagne ©2018
One-to-One
● Each user-level thread maps to kernel thread
● Creating a user-level thread creates a kernel thread
● More concurrency than many-to-one
● Number of threads per process sometimes
restricted due to overhead
● Examples
● Windows
● Linux
● Solaris 9 and later

Operating System Concepts – 10th Edition 2.51 Silberschatz, Galvin and Gagne ©2018
Many-to-Many Model
● Allows many user level threads to be
mapped to many kernel threads
● Allows the operating system to create
a sufficient number of kernel threads
● Solaris prior to version 9
● Windows with the ThreadFiber
package

Operating System Concepts – 10th Edition 2.52 Silberschatz, Galvin and Gagne ©2018
Two-level Model
● Similar to M:M, except that it allows a user thread to be
bound to kernel thread
● Examples
● IRIX
● HP-UX
● Tru64 UNIX
● Solaris 8 and earlier

Operating System Concepts – 10th Edition 2.53 Silberschatz, Galvin and Gagne ©2018
Thread Libraries

● Thread library provides programmer with API for creating


and managing threads
● Two primary ways of implementing
● Library entirely in user space
● Kernel-level library supported by the OS

Operating System Concepts – 10th Edition 2.54 Silberschatz, Galvin and Gagne ©2018
Pthreads

● May be provided either as user-level or kernel-level


● A POSIX (Portable Operating System Interface) standard (IEEE
1003.1c) API for thread creation and synchronization
● Specification, not implementation
● API specifies behavior of the thread library, implementation is
up to development of the library
● Common in UNIX operating systems (Solaris, Linux, Mac OS X)

Operating System Concepts – 10th Edition 2.55 Silberschatz, Galvin and Gagne ©2018
Pthreads Example

Operating System Concepts – 10th Edition 2.56 Silberschatz, Galvin and Gagne ©2018
Pthreads Example (Cont.)

Operating System Concepts – 10th Edition 2.57 Silberschatz, Galvin and Gagne ©2018
Pthreads Code for Joining 10 Threads

Operating System Concepts – 10th Edition 2.58 Silberschatz, Galvin and Gagne ©2018
Windows Multithreaded C Program

Operating System Concepts – 10th Edition 2.59 Silberschatz, Galvin and Gagne ©2018
Windows Multithreaded C Program (Cont.)

Operating System Concepts – 10th Edition 2.60 Silberschatz, Galvin and Gagne ©2018

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