Grade 10 Unit 4

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Learning outcome

Unit 4
• recognize components of

multimedia and work with these


IMAGE
components effectively;
PROCESSING AND
MULTIMEDIA • understand the meaning and

SYSTEMS use of multimedia production;

• create interactive applications

using multimedia applications


DEFINITION OF MULTIMEDIA
 Media is the means of communication.
 multimedia refers to technology that
presents information in more than one
medium—such as text, pictures, video,
sound, and animation in a single integrated
communication.
 A Multimedia System is a system capable of
processing multimedia data and
applications.
IMPORTANCE OF MULTIMEDIA
 Multimedia improves information
retention.
 multimedia can be entertaining as
well as useful.
 The importance of multimedia
grows as new technology develops.
 Multimedia has numerous applications in the
modern world, including:

 Presentations

Computer-based training courses

Computer games Virtual Reality applications


Multimedia role in the Different fields:
1) Business
2) Education
3) Home
4) Recreation
5) Engineering
6) Public places
7) Communication
Components of multimedia
1. Text
 Text is used as headlines, subtitles,
and captions.
 Text is used to give directions and
communicate information
The use of Text

 Heading / Title

 Bullet / list

 Paragraph

 Scrolling text

 Navigation

 Text as graphics
2. Graphics
 Because most people like illustrations,
visuals, graphics, 2D and 3D images are
crucial to multimedia development.
 multimedia applications are
predominately graphic
Graphics
• A digital representation of non-text
information, such as a drawing, chart,
or photograph.
Advantages of Graphics in Multimedia
 Convey information more quickly than when using text

 Make complex information simple

 Enhance online teaching and learning

 Enhance communication with some disabled groups,

particularly those with learning difficulties or cognitive

impairments

 Help the user learn and retain more information in less

time and with less effort.


Vector Graphics
 Composed of individual elements, eg,
arc, line, polygon, with their own
attributes that can be individually
edited.

 Can be created using any drawing


software, eg: Adobe Illustrator.

 Vector graphics are drawn on the


computer and only require a small
amount of memory. These graphics
are editable.
Bitmap Graphics

 Bitmap graphics are also


called raster graphics.

 A bitmap represents the


image as an array of dots,
called pixels.

 Bitmap graphics are


resolution-dependent and
generate large file sizes.
Cont..

• Bitmap images are real images that can


be captured from devices such as
digital cameras or scanners.

• Generally bitmap images are not


editable. Bitmap images require a large
amount of memory.
File Format for Image
1) TIFF (Tagged Interchange File
Format)
2) JPEG (Joint Photographic Experts
3) GIF (Graphics Interchange Format)
4) PNG (Portable Network Graphics)
5) BMP (Windows Bitmap Format)
3. Animation
 Animation is a simulation of movement created
by displaying a series of pictures or frames
 Animation is commonly used in advertising
and marketing on the Web
 Animation serve as an excellent learning aid in
computer-based training programs.
 Animation is commonly used in advertising
and marketing on the Web because the
movement does grab the visitor’s attention.
5. Video
 Video files are photographic images played at
speeds that make it appear as if the images
are in full motion.
 Video is an electronic medium for the
recording, copying and broadcasting of
moving visual images
 Video files are incredibly large because a
huge number of images are required to give
the appearance of motion.
Differences Between Animation And Video

•The video takes continuous motion and breaks it into


discrete frames, while animation starts with independent
pictures
•Video does not involve creativity; it is a live recording of
objects, while the animation is all about creativity.
•The video involves capturing technology, while animation’s
production techniques are applied.
•Video is the combined effort of the cameraman and his
team, while the animation is an effort of the artist that he
put in it.
•The no of frames is less in animation than in the video.
4. Sound/audio
 In multimedia applications, sound
that has been digitized is called audio.
 Audio can be obtained by capturing
sound into a personal computer using
audio recorder microphone, Olympus
Voice Recorder, MP3 digital recorder etc
For audios, the file extensions include
WAV (windows wave format), MP3 (Motion
picture expert group layer 3), m4a (media
audio), AMR (Adaptive Multi Rate),
WMA (windows media audio)…
Hypermedia
 Hypermedia is an enhancement of
hypertext.
 The best example of hypermedia is World
Wide Web.
 Hypermedia allows images, movies, and
flash animations to be linked to other
content.
 The most common type of hypermedia is an
image link.
Multimedia authoring : is involves
collating, structuring and presenting
information in the form of a digital
multimedia, which can incorporate
text, audio and still and moving
images.
Some multimedia authoring packages are:
1. Macromedia author ware
2. Macromedia flash
3. Icon Author
4. Adobe premier
5. Everest Authoring system
6. ImageQ
7. Ulead
Five stages of multimedia authoring are:
 Analysis: What do you need to do
 Design:
 Development: Incorporate data and set
it up as a prototype or model
 Evaluation: test it again, fine-tune,
make it attractive, and then review your
work.
 Distribution: Package and distribute
Project work (30%)

Create video with your group


1. Your individual photo with text label
2. Add classical audio as a background
3. Text for headlines
4.Add group video with speech
5. Time duration=6’
s/n Assessment Date

1 Final exam (40%) 09/09/2014


At 10:00 o’clock

2 Project submission -13/09/2014


(30)
Thank YOU

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